Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Skull & Crossbones review (ARC)Reviewed on September 19, 2006If yer in the market for some rum-soaked swashbucklin’ filled with murderous buccaneers then this X marks a barely corroded doubloon o’ the beat ‘em up variety, straight and true. |
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Star Fox Command review (DS)Reviewed on September 18, 2006With Adventures and Assault a distant memory, Star Fox Command arrives to bring the series back to its roots. And while it doesn’t fully succeed, it is the closest to the real deal since Star Fox 64. |
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Lufia II: Rise of the Sinistrals review (SNES)Reviewed on September 17, 2006Do yourself a favor and go check out Lufia II's world map. Looks rather pathetic, doesn't it? Whether by water, mountain, or random towers, the entire world is divided into tiny chunks that contain exactly one town and one cave/tower/dungeon of some sort. These chunks are strung out in a giant circle, so that you are forced to visit one after another, in succession. And visit them in... |
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Chrono Trigger review (SNES)Reviewed on September 17, 2006Ever had the longing to travel through time? If so, you probably found it difficult; due to the fact most don’t know how to build a time machine. But don’t let your head hang in sorrow, there is one alternative. You could just play one of the greatest RPGs to ever grace video games. Vortexes and the space continuum may seem more appealing, but don’t let those thoughts deceive you. Chrono Trigger managed to revolutionize role-playing games, and stands the test of time to this day. |
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Pump It Up: Exceed review (PS2)Reviewed on September 16, 2006Step onto the Dance Dance Revolution platform. Look at your feet and chances are that you are standing in the middle, on a metal plate that covers not only the center, but also the corners of the pad. You are only a tap away from the arrows. Up, down, left, right. Safe and secure. Then suddenly, the arrows and the metal plates begin to warp. You stagger as the arrows slide into the corners and a center arrow forms beneath your feet. The metal plates now cover the arrows you once knew. |
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Scramble review (X360)Reviewed on September 16, 2006It’s one thing to fly through the numerous regions unscathed. It’s another to destroy most of your enemies. As noble as those enterprises are, though, they come to naught if you can’t keep your fuel supply in sufficient order. You do this by shooting tanks that line the landscape. Oftentimes, they are fairly well guarded. |
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Texas Hold 'Em review (X360)Reviewed on September 16, 2006A few years ago, the average person wouldn't have known that Texas Hold 'Em was a type of poker game. Over the last ten years it has skyrocketed in popularity and can be watched all around the world. Due to its popularity, the game is now available on Xbox Live Arcade. If you were one of the many who downloaded it for free during the first 48 hours then lucky you. Because it now costs a hefty 800 Microsoft points, which is about 10$. Hold ‘Em isn’t perfect by any stretch because of poor AI, only... |
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Enchanted Arms review (X360)Reviewed on September 15, 2006Enchanted Arms doesn't need to be original. It just needs to be good. SURPRISE! It actually is original! If you think the characters are stereotypes, then you've fallen for FROM's fiendish scheme. The dramatic bishounen character designs provide a false sense of familiarity... a familiarity that is quickly dispersed by the designers' humorous perversions of player expectations. |
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Uplink: Hacker Elite review (PC)Reviewed on September 14, 2006There is a brilliant idea that inspires Uplink: Hacker Elite, and it largely rests at the intersection of the state of present day technology, and the timeless intrigue that surrounds crime and criminals, so deeply-rooted that it taps human nature. There have long been games depicting crime, going all the way back to the Atari 2600, and the monumental Grand Theft Auto series is inarguably the one that has most recently brought the issue of game crime and violence into the limelight... |
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Dead Rising review (X360)Reviewed on September 14, 2006I had reservations about Dead Rising before I bought it -- before I reached Steven Chapman’s twisted (yet very clean) supermarket even. As compulsive as the mass-slaughter of hoards of zombies may be, this premise screamed “one trick pony". It’s all very well squeezing a kazillion of these undead monsters on screen at once, but survival horror is about more than beheading zombies all day. |
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Xenosaga Episode III: Also sprach Zarathustra review (PS2)Reviewed on September 13, 2006I enjoy fighting in Episode III, and I couldn’t be more pleasantly surprised. But the fighting wasn't what I came for. I came for solid characters and a solid plot held together by a solid science-fiction setting, something that the first two episodes delivered in spades. The finale doesn’t simply meet expectations; it exceeds them in every way. |
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Jak II review (PS2)Reviewed on September 12, 2006Jak II is the product of a long line of cartoony platformers produced by Naughty Dog. Unlike the first game in the series, Jak II tweaks the formula by implementing GTA-esque design. Playing as both Jak and his sidekick Daxter, you'll have an entire city to explore filled with bustling crowds, anxious police officers, and a fair share of futuristic hover cars to take advantage of. Jak II doesn't scrap its roots entirely, though, because most of its missions take place outside the city in setting... |
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Rule of Rose review (PS2)Reviewed on September 12, 2006Jennifer's about as comfortable (and skilled) with deadly knifes and other weaponry as one would expect the average teenage girl to be. Put a powerful lead pipe in her hands and watch as she swings, misses and takes what seems like an eternity to regain her equilibrium. Using short-range weapons like the assorted knives found throughout the game might solve that problem, but getting close enough to foes to make contact isn't always a good idea. |
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Time Pilot review (X360)Reviewed on September 11, 2006The year is 1982. |
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CivCity: Rome review (PC)Reviewed on September 11, 2006With your first attempts at construction, you can only make tiny huts barely suitable for habitation. Residents demand a well, but they’ll only travel so far to reach it (apparently, crossing the entire city is just too much of a hassle and will prompt them to move to a city other than yours for the sake of eventual convenience). |
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Bee 52 review (NES)Reviewed on September 10, 2006Some things in real life aren't made to be fun, but video games can mold them into something exhilarating, something worth wasting your free time to do. Video games can make you want to farm, or want to take the role of an old fat guy's life. They have transformed really boring aspects of life into something wild and breathtaking, and there are real gems out there. Bee 52 is not one of them. |
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Fire Emblem: The Sacred Stones review (GBA)Reviewed on September 10, 2006I came into this game as another one of those guys who only knew Fire Emblem because of Marth and Roy from Super Smash Bros Melee. So basically, I didn't really know much about the game other than the fact that it's kinda similar to Advance Wars. After playing through the first few minutes of it, I was completely sucked into the world of Princess Eirika and her comrades. |
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Sly Spy review (ARC)Reviewed on September 10, 2006There is a glee about Sly Spy, a maniacal urge to so blatantly steal and simultaneously disrespect the source material it pays cynical homage to, the wonderful 007 canon, that makes it a grotesque spectacle, somehow both irritating and intriguing at the same time. I’ve always appreciated poorly made side-scrolling action games that are in obvious replication of the James Bond saga (I’m one of six living fans of the campy and tedious Rolling Thunder), and I couldn’t help but ... |
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Disgaea 2: Cursed Memories review (PS2)Reviewed on September 08, 2006While Disgaea: Hour of Darkness was fascinating because of its frank discussion about silly subject matter, the sequel tries for a darker and more mature tone. Its attempts at humor seem almost half-hearted, and not just because of Adell. While it’s true that there are plenty of times you’ll smile at some of the jokes, they’re just not the focus they were previously. |
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Mug Smashers review (ARC)Reviewed on September 08, 2006Mug Smashers, though devastatingly threatening by name, is more of a womanly slap across the cheek than any truly bruising smash. It isn’t as good as Final Fight or Streets of Rage, and certainly doesn’t appear to be too worried about it. It’s bad, and surprisingly content with that. |
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