Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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A.P.B. review (ARC)Reviewed on March 22, 2006For a few short days, Officer Bob knew paradise. The trial for the vacant position on the police force had been surprisingly easy; all he had to do was drive around a parking lot and pretend to arrest some orange cones. Then he was on the job, cruising through town and issuing citations between grabbing donuts on the run. But if Bob had possessed more of an officer’s instinct, he may have wondered why such a sleepy whistle-stop needed multiple massive police stations, each flanked by a fleet ... |
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The Legend of Zelda: The Wind Waker review (GCN)Reviewed on March 22, 2006When Nintendo unveiled the first screens for Wind Waker back in 2001 (it was still being called simply "The Legend of Zelda" at the time), the game's cel-shading graphical style was a great source of controversy among the gaming community. What happened to the badass Link vs. Ganon tech demo that we saw back during Spaceworld 2000? Why does Nintendo feel the need to jump on the cel-shading bandwagon along with every other company? Why does Link have beetle eyes? |
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The Legend of Zelda: The Minish Cap review (GBA)Reviewed on March 22, 2006I'll get straight to the point: the Zelda series needs a makeover. Badly. While the latest installment in the 18-years-running series remains an delightfully enjoyable experience for newcomers, longtime fans are likely to notice that everything's feeling tired, a bit rehashed, and above all, stale. If you've played any of the other Zelda games, you've played the Minish Cap. Whether this is good or bad lies within your judgment. |
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The Legend of Zelda: Ocarina of Time review (N64)Reviewed on March 22, 2006The Nintendo 64 console has gained some infamy over the years for having quite possibly the worst lineup ever seen in a successful console. This is due partially to the fact that Nintendo severely limited the number of third-party developers that were able to make games for the system, and largely because Nintendo opted to stick with a cartridge-based format in an age where everybody and their dogs had made the transition to compact discs, which hold about 10 times as much memory as the largest ... |
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Gunstar Super Heroes review (GBA)Reviewed on March 22, 2006Over the years, Treasure has become one of the most renowned developers among hardcore gamers, thanks to its penchant for creating intense side-scrollers and shooters that always have projectiles flying everywhere and plentiful, huge multi-jointed bosses at every turn. It's ironic, then, that a company known for such fast-paced games started out as a group of disgruntled Konami employees responsible for the sluggish and stiff Super Castlevania IV. But that's for another review. |
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The Legend of Zelda: Majora's Mask review (N64)Reviewed on March 22, 2006Majora's Mask is a difficult game to review. The first time I played it, I hated it with a passion. However, I recently decided to give it another chance and I've now changed my view on the game. I've come to the conclusion that there are two things that anyone should know before plunging into this second N64 Zelda installment: |
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Thunder Force III review (GEN)Reviewed on March 22, 2006Technosoft's shooter series Thunder Force is something of an oddball. If you've ever played the original Thunder Force, give yourself a pat on the back. Being released only on several obscure Japanese computer systems, the game is difficult to get one's hands on even via emulation. Thunder Force II, luckily, was given a North American release as a Genesis launch title. However, the game didn't fare well with critics or sales, due to its strange emphasis on lousy overhead stages that just aren't ... |
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Kirby's Dream Land review (GB)Reviewed on March 22, 2006When people think Nintendo, people think Mario, or Zelda, or Metroid, or even Pokemon. These are all very highly-acclaimed, very well-known, and long-running series that each lay claim to some truly superb games. In the case of Super Mario Bros. 3 or Ocarina of Time, some may even say the best games ever made. |
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The Castlevania Adventure review (GB)Reviewed on March 22, 2006In the early days of the Game Boy, it was common for companies to take a popular NES series was the hot item of the day and release a really crappy, watered-down Game Boy version of it. This syndrome unfortunately affected such prestigious series as Mario, Mega Man and Metroid. Hell, with the Kirby series, it happened in reverse. And in an even rarer exception, Zelda: Link's Awakening even managed to nearly match its console counterpart. |
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Wizards & Warriors review (NES)Reviewed on March 22, 2006It's like the old saying goes: good games are rare, and Rare games are good. |
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Gradius review (NES)Reviewed on March 22, 2006When asked to name a Konami game, the Gradius series--likely a mistranslation of "Gladius"-may not be the first games to come to mind. The series has always been aimed towards the hardcore shooter crowd, and as such, they've never been all that high-profile. The series really hasn't evolved much over the years, being your typical side-scrolling shmup, and its gameplay has always revolved around one central gimmick: the Option system. |
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Final Fantasy: Mystic Quest review (SNES)Reviewed on March 22, 2006It's rare that one comes across a game whose very existence seems as unnecessary as Final Fantasy Mystic Quest. After the so-so sales of previous RPGs in North America, the developers at Square went back to the drawing board and tried to decide what it was that wasn't clicking with American gamers in the genre. |
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Raiden Trad review (SNES)Reviewed on March 22, 2006Given the sordid state of scrolling shooters today, it's hard to believe how overcrowded the genre was in the early 90s. At one point, it seemed like every developer on the planet had their own shooter franchise: Konami had Gradius, Capcom had 1942 and its sequels, Namco had Xevious...of course, the trend wasn't limited to the major developers either. Irem had R-Type, Technosoft had Thunder Force, and an obscure Japanese firm named Seibu Kaihatsu made Raiden. Like many of its contemporaries, Rai... |
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Theme Park Roller Coaster review (PS2)Reviewed on March 21, 2006I’m not a big fan of simulators. Video games are supposed to be a release from the stresses of everyday life. They’re supposed to be a virtual vacation or a wonderful fantasy where you can step into the shoes of someone you may never be. It shouldn’t be a look into the seedy world of puke cleaning and ride repair. It’s why I didn’t like Theme Park: Roller Coaster. Well, that and a few more reasons… |
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Lumines review (PSP)Reviewed on March 20, 2006You’ll know when you’re there because your fingers will be moving as if they aren’t yours, and your score will be skyrocketing. You’ll be flicking tiles this way and that, dropping one in one place and hardly even noticing as it begins to flash because you’re already working with the next play. |
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Age of Empires III review (PC)Reviewed on March 20, 2006I play real-time strategy games like I used to play with Legos. I build up a lot of structures for no real reason whatsoever, then I pull them all apart and start over again. I have very little interest in combat in most RTS games. I just like building up cities and managing my populous, which most players consider the boring part of RTS games. Because of this, I’ve found a lot of the newer games disappointing because they’re so combat-oriented. Sure, micro-management isn’t always that fun, but ... |
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Final Soldier review (TG16)Reviewed on March 20, 2006I was disappointed to have to play through seven levels that didn't get challenging until the end neared. Enemies were only aggressive in a few parts of Final Soldier, while most bosses went down in flames before I got overwhelmed by their more proactive approach to solving the problem of “that gosh-durn little feller that keeps shooting me with the big green doohickeys”. |
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Divine Sealing review (GEN)Reviewed on March 20, 2006Divine Sealing is hilarious, but it’s not meant to be funny at all. In fact, the game contains no humorous qualities whatsoever. However, after you’ve driven yourself to the edge of sanity by ploughing through its offerings, you’ll find yourself laughing at a number of things. You’ll snigger at how the game tries to fuse two opposing genres together and fails on both levels, you’ll giggle at the game’s pathetic attempt to bring hentai to a home console and lastly, you’ll smile over the fact that... |
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Lemmings review (PSP)Reviewed on March 19, 2006Admittedly then, expectations for the PSP update were low. How were Team 17 going to overcome the interface problem on a system notorious for its poor controls? Long answer made short: they didn't. Instead, a series of workarounds have been implemented to increase user-friendliness, though in doing so, some basic design issues have gone unchecked. |
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The Legend of Zelda: A Link to the Past review (SNES)Reviewed on March 17, 2006It’s hard to imagine that great fights against Turtle Rock’s three-headed dragon, the near-invulnerable Moldorm or evil ol’ Ganon, himself, could be in the same game as a giant moth whose main threat is caused by its good fortune to reside in a spike-laden room with a floor composed of conveyor belts. A handful of other bosses seem a bit redundant, as one seems little more than an enhanced version of the Patra mini-bosses in the original Legend of Zelda’s final dungeon, while the fight with Blink the Thief could best be described as a confrontation with a mobile Gleeok. |
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