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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Darkstone (PlayStation)

Darkstone review (PSX)

Reviewed on January 04, 2007

Dark Stone is a game where challenges lie ahead, dungeons await looting and monsters sign their death sentences. With a multiple ways to play this game, it’s no surprise it has nearly infinite replay value. Nearly.
wolfqueen001's avatar
Dragon Ball Z: Budokai Tenkaichi 2 (Wii)

Dragon Ball Z: Budokai Tenkaichi 2 review (WII)

Reviewed on January 04, 2007

DBZ: Budokai Tenkaichi 2 is a sequel of a spin-off of the original Budokai fighting franchise that Atari established in 2002. Back then, all fighting games were exactly the same. They gave you a side-view perspective in versus matches that lasted multiple rounds. This was the norm since the dawn of the fighting genus, the release of Kung Fu. Budokai was no different. It seemed that the traditional outline of the genre was never going to change, and the only thing developers were going to im...
remylabue's avatar
Warhammer: Mark of Chaos (PC)

Warhammer: Mark of Chaos review (PC)

Reviewed on January 03, 2007

That might lead you to believe that you spend a lot of time in micro-management screens, but you really don’t. While some of that is here by necessity, it’s kept more minimal than battle-hungry players might ever have hoped. You recruit new soldiers to replace those lost in combat, revive fallen heroes as necessary and purchase available armor upgrades. In a minute or two, you’re done and can return to the plot and the battles.
honestgamer's avatar
Gears of War (Xbox 360)

Gears of War review (X360)

Reviewed on January 02, 2007

When an army of disgusting, repulsive, and blood-thirsty beasts decide to tunnel up through the surface of the earth and slaughter billions of people, it can really put a damper on an otherwise happy and sunny day. That's what happened fourteen years ago on Emergence Day; a day where every major city on the planet was simultaneously attacked by the Locust Horde. This is the chaotic world that Gears of War is set in; and though we'd all hate to actually live in such a world, it makes for one hell...
sayainprince's avatar
Metal Gear Solid: Portable Ops (PSP)

Metal Gear Solid: Portable Ops review (PSP)

Reviewed on January 01, 2007

Abandoning the idea of a Digital Graphic Novel, Metal Gear Solid: Portable Ops finds Konami attempting a true Metal Gear adventure for the PSP. The first familiar sign: a heavy reliance on third-person stealth. There’s also plenty of CQC, stylish philosophical discussion and a narrative that boasts almost as many twists and outlandish villains as Snake Eater.
janus's avatar
Sonic Heroes (Xbox)

Sonic Heroes review (XBX)

Reviewed on December 31, 2006

Sonic Heroes is a cheesefest. You'll know this immediately because the title screen theme will just hit you HARD with its joyous lyrics ("SONIC HEEEEEROES! SONIC HEEEEEROES!"), and if you're man enough to stay and not sprint to the menu screen, you'll get a chance to hear the full version afterwards when a video starts playing. Not cheesy enough, you say? Well, thankfully, that's not all. Throughout the entire game, the characters will chatter nonstop throughout each stage, uttering goofy...
dementedhut's avatar
Shadow Hearts: Covenant (PlayStation 2)

Shadow Hearts: Covenant review (PS2)

Reviewed on December 29, 2006

Forget what you learned in history class: Princess Anastasia was a feisty princess that traveled the world defeating monsters, and Rasputin sold his soul to a demon in exchange for magical powers and a sweet fortress. Also, the catastrophic casualties of World War I can be blamed on a secret society that unleashed “malice” upon the world from a building at the Vatican.
djskittles's avatar
Metal Slug Anthology (Wii)

Metal Slug Anthology review (WII)

Reviewed on December 28, 2006

There are numerous options available, more than most people would ever expect. You’d think that one of them would be perfect for the average gamer who has been playing Metal Slug games for years. It turns out that none of them are, though. That’s downright mystifying when you consider how many times these games have been ported to home consoles.
honestgamer's avatar
Eragon (Xbox 360)

Eragon review (X360)

Reviewed on December 27, 2006

Even before you take to the air to take part in clumsy dogfights that put you in a continuous loop of see-off-foes-munch-respawning-health-up-see-off-respawned-foes (repeat until your sanity cracks or your thrown pad cracks your TV), young Eragon will need to slog through the basic hack-and-slash meat of the game that offers very little in the way of inventivity or even competence.
EmP's avatar
Superman Returns (Xbox 360)

Superman Returns review (X360)

Reviewed on December 26, 2006

Superman Returns is a frustrating experience because the mechanics for a successful take on this mistreated franchise are all in place. It actually feels like you’re Superman because you’re the one hurrying across Metropolis to save people and protect the city. The game doesn’t drop you off at set-points or curtail your powers (save for a stamina bar). You’re allowed to lift and throw just about everything, set fire to cars and perform super-human combos. The enemy encounters may grow tiresome due to the extreme repetition, but the comic, action-packed duels are epic good vs. evil duels. At first.
janus's avatar
Teddy Boy Blues (Sega CD)

Teddy Boy Blues review (SCD)

Reviewed on December 25, 2006

Those crazy developers at Sega heard a catchy pop song by a cute Japanese idol singer... so they decided to make an arcade game based on it! Thus was born Teddy Boy Blues, a fun 50-level arcade game that probably inspired Bubble Bobble.
zigfried's avatar
Super Mario Advance (Game Boy Advance)

Super Mario Advance review (GBA)

Reviewed on December 25, 2006

We all know what that when Nintendo releases a new system they accompany it with some sort of Mario game. That’s been the case until the Wii broke tradition, even if a title or two in particular didn’t star Mario. You know what I’m talking about. In the case of the Game Boy Advance, Nintendo did provide a Mario game at launch, however it was not an original game. They still haven’t provided an original Mario platformer for the GBA, and instead just feed us ports of old NES and SNES titles.
tremorc's avatar
Sam & Max Episode 2 - Situation: Comedy (PC)

Sam & Max Episode 2 - Situation: Comedy review (PC)

Reviewed on December 23, 2006

Wherever they spew their spontaneous insanity, they do so comfortably in the knowledge that everything around them works. Sam's laid-back noir voice narrates proceedings with a smooth, practised hands while Max overwrites sense with deranged threats and suggestions. Trying to share an innocent anecdote about the pair's adventures starts our furry chum off on a tale of bludgeoning purse-snatchers with broken parking meters while screaming "DIE! Why won't you die?!," with a nodding Sam looking on approvingly.
EmP's avatar
Tiny Toon Adventures (NES)

Tiny Toon Adventures review (NES)

Reviewed on December 22, 2006

For example, the fourth one consisted of little more than a brief series of jumps while dodging some sort of dog that occasionally sprinted at my character. After I got my timing down, so I’d avoid the dog’s charges, I realized it only took me about 10 seconds to do that entire part of the level. And, to be honest, it wasn’t much shorter than any of the other four areas.
overdrive's avatar
Elebits (Wii)

Elebits review (WII)

Reviewed on December 21, 2006

Elebits provides is one of the most truly convincing 3D atmospheres yet presented in a console game. Though the visuals are clearly inspired by animation and maybe 1950, they are endearing in their way and really suck you into the experience. If at times there are hiccups, they’re still an acceptable price to pay for the freedom you often enjoy.
honestgamer's avatar
Victorious Boxers 2: Fighting Spirit (PlayStation 2)

Victorious Boxers 2: Fighting Spirit review (PS2)

Reviewed on December 19, 2006

Meet Ippo Makunouchi. He was once a shy and quiet high school student, the kind of kid that bullies love to pick on. One day, a gang of such bullies cornered Ippo and beat the hell out of him. But just when things were about to get really serious, a professional boxer named Takamura showed up, sent the punks squealing for their mommies, and took the Ippo back to his gym. Seeing how emotionally distraught Ippo was, Takamura allowed the kid to beat on a punching bag to vent his frustrations. But a...
disco's avatar
F.E.A.R.: Extraction Point (PC)

F.E.A.R.: Extraction Point review (PC)

Reviewed on December 18, 2006

Once I beat last year’s FEAR, all I wanted was to play more FEAR games. That’s always a great feeling to have. The intense, well-paced combat forced players to constantly search for new positions in crowded, enemy-congested rooms. The combat wasn’t about circle-strafing around your enemies like in most first-person shooters that came before it. In FEAR, battles were about carefully positioning yourself behind pillars or walls so that you might be able to get a headshot on yo...
asherdeus's avatar
Pocket Racers (PSP)

Pocket Racers review (PSP)

Reviewed on December 18, 2006

Although I approached Pocket Racers with an open mind, I left with anything but. Aside from Satan (or in this case, a hooded facsimile), this is an ill-conceived, poorly-designed, "me-too" racer. This is not a game that deserves respect.
zigfried's avatar
Odama (GameCube)

Odama review (GCN)

Reviewed on December 17, 2006

As dawn creeps over the horizon, you face another day of mindless violence. Roughly a thousand yards away, your enemies are standing poised and ready to attack. They don’t seem like much; just a small group of country folk that refuse to be conquered. Rumor has it that these guys have something called an Odama to help them ensure victory. You’ve got a near infinite amount of expendable soldiers on your side, many of which have already crowded the front lines and are eager to attack. You c...
disco's avatar
Castlevania: Portrait of Ruin (DS)

Castlevania: Portrait of Ruin review (DS)

Reviewed on December 17, 2006

The last thing Portrait of Ruin could be called is innovative. This is the definition of the assembly-line, take-no-chances, use-all-of-the-assets-from-the-previous-game sequel. If you've played Symphony of the Night, any of the three GBA games, or Dawn of Sorrow, you should know exactly what to expect: you'll trek through a labyrinthine castle, upgrading your abilities to access new areas ala Metroid, and beat up a whole bunch of enemies along the way. Luckily, Portrait of Ruin is as well-craft...
phediuk's avatar

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