Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Call of Duty 3 review (X360)Reviewed on November 24, 2006Unlike its predecessor, I can’t remember many dramatic, pivotal battles from Call of Duty 3. This time, instead of dipping in and out of the war, you take part in the Normandy Breakout. CoD 3 attempts to involve you in this extended conflict by using lengthy cut-scenes to push forward its story. I still don’t care about the names, though! I would’ve rather listened to a History Channel interlude on the state of the battle than a Scottish SAS man insult a French resistant fighter. Save the heroes and villains for Spielberg, Treyarch. |
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Kickle Cubicle review (NES)Reviewed on November 24, 2006I...I don’t know what to say. |
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Final Fantasy XII review (PS2)Reviewed on November 23, 2006Final Fantasy XII was an unusual experience. At first, I hated it. After trudging through several hours of playtime, I learned to tolerate it. Eventually, I came to enjoy it. This wasn't a fast process — were it entirely up to me, I'd have stopped playing early on. |
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Rampage: Total Destruction review (WII)Reviewed on November 22, 2006Stomping down a building isn’t a simple matter of pressing a button; you have to operate the Wii Remote like you might a hammer. That’s fun for a minute or two, and then you realize that just waving your arm up and down to keep doing the same thing mashing a button might have done isn’t particularly fun. Nor is whirling it around in a circle a hundred times, for that matter. |
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Silent Hill review (PSX)Reviewed on November 22, 2006The fog-shrouded town is infested with all sorts of things that go bump in the night and Harry’s not exactly the ideal monster-slayer — being a bit clumsy and not a particularly sharp marksman. And whenever he starts to feel secure that he’s on top of things, his surroundings tend to get a bit askew. With loud clangings and bangings, the foggy surroundings melt away, leaving Harry in a dark, hellish world surrounded by rusty metallic walls. |
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Trauma Center: Second Opinion review (WII)Reviewed on November 21, 2006Play control had the potential to either make or break the experience, depending on whether or not it delivered. Fortunately, it did. The Wii remote works wonderfully. You may find your hand shaking as you make that first incision, but isn’t that what you’d expect? And the scheme mimics things perfectly. |
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Elite Beat Agents review (DS)Reviewed on November 21, 2006Every time I close my eyes, a mesmerizing array of contracting circles invades the void. This afterimage effect isn't unique; it's a universal mark of any all-consuming game, rhythm or otherwise. But this title delivers more than the intense challenge of tapping your stylus to the beat. The Elite Beat Agents appear only in the most dire situations, providing hope and courage with their grooves and sweet boogie moves. How you follow the choreography on the bottom screen affects a cr... |
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Rayman: Raving Rabbids review (WII)Reviewed on November 21, 2006You’ll chuck cows and rabbids, kick animals, shear them, slap them on the head with shovels and pretty much make a nuisance of yourself, all to the great delight of the rabbids. It’s sick and twisted, even funny. Is it fun, though? Well, yes and no. |
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Trapt review (PS2)Reviewed on November 21, 2006Allura has the ability to instantly create traps, and the only way to get enemies to fall in said traps is by leading them; wait for them to pass the right spot at the right time, press a button and watch the carnage. Slower paced than your average action game, but there’s creative merit to it… |
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Okami review (PS2)Reviewed on November 19, 2006In a gaming field brimming with adrenaline-pumping realism and in-your-face action, Okami is not only proof of the strength of imagination and mysticism, but also a courageous breath of fresh air. |
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Contact review (DS)Reviewed on November 19, 2006The Professor is having a rough day. Just after getting his trans-dimensional communications machine to work and contacting you, his ship gets attacked by some roving band of intergalactic thugs. As his spaceship dodges a volley of laser beams, one of the ship’s fuel cells tumbles out at falls toward a nearby planet. The little bundle of energy happens to fall in front of Terry, an average teenager/silent protagonist extraordinaire. Before the young hero can comprehend what’s going on, the Profe... |
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Every Extend Extra review (PSP)Reviewed on November 17, 2006The name of this game is Every Extend Extra, because it's got extra content! Q Entertainment was so enamoured with the PC freeware original that they decided to turn it into a full-fledged commercial release. The simple single-level game mushroomed into a challenging chain of nine diverse stages. Each level features a unique theme with customized enemies and music. |
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Gears of War review (X360)Reviewed on November 17, 2006“Boomers!” Dom yells from across the courtyard. I press A and slam Marcus into cover. The massive Locust creature fires a rocket that thankfully flies over my head from behind the cover. While he reloads I stick my noggin out and unleash a flurry of Bullets into the beastly creature. No luck, he continues to stand and prepares another shot that slams into the hard concrete slab in front of me. I slide my face out unleash another full clip of ammo, and watch as vile Locust falls over on his back ... |
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Guild II review (PC)Reviewed on November 16, 2006Welcome to 1400, a time when everyone bribes, spies, and blackmails for personal benefit. It just so happens, though, that life in medieval times isn’t everything it’s cracked up to be, as repetition quickly creeps in. |
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Soukyugurentai review (ARC)Reviewed on November 15, 2006Soukyugurentai veers dangerously close to the prototypicality trap that made its technically flawless but hopelessly average ST-V sister Shienryu worthless. Raizing's creativity jumps out at you like the narrative in a Calculus textbook; I suppose the turrets and turbojets on display are about as exciting as they come, but that doesn't change the fact that they're the same turrets and turbojets you've been plowing through since Raiden II. Level backdrops are equally benign—c... |
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Elite Beat Agents review (DS)Reviewed on November 14, 2006You’re having a bad day. The electricity went off while you were asleep last night, effectively disabling your alarm clock. In an attempt to rush through breakfast, you accidentally let the toast burn. You ran out of toilet paper at the worst possible time. After working an hour and a half of overtime, your boss fires you at the end of the day. When you arrived back at the parking lot, you discovered that your car has been stolen and that your cell phone had run out of battery life. When you wal... |
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Guitar Hero II review (PS2)Reviewed on November 14, 2006Guitar Hero’s combination of fist-pumping music, vibrant characters, massive replay value, and immersive gameplay, had never come together so perfectly in a music game. |
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Time Pilot review (X360)Reviewed on November 14, 2006"Time Pilot" is one of those titles that has fittingly burned itself into my memory despite the ravaging attempts of passing time to obliterate all trace of it. |
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Capcom Classics Collection Vol. 1 review (XBX)Reviewed on November 14, 2006Compilations. They all have the potential to be great, especially upon hearing some of their titles, like Namco Museum, Sonic Mega Collection Plus, Street Fighter Anniversary Collection, and so on. Unfortunately, a lot of them disappoint, especially the ones I've mentioned. Two Street Fighter games doesn't really qualify as a collection, the Sonic selection isn't that great outside of the main four, and Namco cranks out the exact same list of Museum games for almost every single console. Thankfu... |
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My Frogger Toy Trials review (DS)Reviewed on November 13, 2006If you bump into creatures that populate the map often enough, your life meter will quickly drain and your game will be over. The same is true if you accidentally hop off a tile and into a bottomless pit or into water (since Frogger can’t swim). This might not sound so bad—and at first it isn’t—but eventually you’ll be working your way through really long stages and jumping into pits or bumping enemies is all but avoidable. |
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