Review Archives (All Reviews)
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WarioWare: Smooth Moves review (WII)Reviewed on March 21, 2007It didn’t take Nintendo long to realize that it took simple, fun and entertaining games to make the Wii a success. That’s why, outside of Zelda, Wario Ware: Smooth Moves is the best game in the new system’s library and is a landmark for how to utilize the unique controller. |
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Super Mario Sunshine review (GCN)Reviewed on March 21, 2007To be blunt, I hated Nintendo’s approach to a 3-D Mario game. The idea of playing through the same level eight times, isn’t exactly my idea of a fun game. Super Mario 64 is one of the most popular Mario titles, and arguably, games of all time. Its unique mixture of platforming and exploration was indeed a match that seemed to be made in heaven, but it was victim of its own circumstances. Levels, despite being large, were rather boring, enemies barely posed a threat and, although ... |
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Lumines Plus review (PS2)Reviewed on March 21, 2007For those who wonder, the ‘Plus’ in Lumines Plus refers to… nothing I can discern. Mostly, the game plays like the original, right down to the familiar skins and music and puzzles. There must be differences, but they’re nothing immediately noteworthy, not unless you play Lumines so regularly that you have time for little else. |
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Secret of Mana review (SNES)Reviewed on March 21, 2007Most people do not realize it, but the now-hallowed Mana series did not begin with the seminal title which this review describes. It far started as Seiken Dentetsu - or as we here in the western hemisphere better know it, Final Fantasy Adventure. This landmark Gasmeboy title had its title altered to bank off Final Fantasy's recent success on the Nintendo Entertainment System. It was the first, but not the last time that Mana would play second fiddle to the more recognized Final Fantasy brand.... |
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Gauntlet: Dark Legacy review (GCN)Reviewed on March 21, 2007Let me begin this review with a heart-rending performance of that most famous of arcade theme songs: Gauntlet. |
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Beyond Good & Evil review (PS2)Reviewed on March 21, 2007In recent years, storytelling in our video games has grown somewhat stagnant. Some of the best selling titles of the previous generation of consoles were the products of ego-driven artists, producing shoddy action titles to fulfill their action hero wet-dreams. Am I the only one surprised by the fact that people who write "music" that consists mostly of "uh" and "yeah" are incapable of stringing together a decent story? |
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PDC World Championship Darts review (PS2)Reviewed on March 19, 2007The conclusion gets stressed early today: PDC World Championship Darts can be a lot of fun, especially when you're playing the highly enjoyable multiplayer offerings. Such pub-friendly dart games like around the world, killer and fives make an appearance as well as customisable legs and sets of 501 (or, should you prefer, 301 or 701). Playing these against the computer can be both fun and intense. Playing these against a friend can whittle an evening away before you know it. |
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NBA 2K7 review (X360)Reviewed on March 18, 2007When I first bought the Xbox 360 version of NBA 2K7, I had already played the PS2 version for many hours. I didn't think that two games with identical titles, cover arts, and game modes could be so different. It's not just a huge graphical upgrade; the two games are like night and day. It is the true sequel to 2KSports's NBA 2K6. |
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Clockwork Knight 2 review (SAT)Reviewed on March 18, 2007Saving the princess (again) ain't an easy job, and you realize this when taking your toy knight, Pepperouchau, through a bathroom stage in Clockwork Knight 2. As you ride on Barobaro, your nearsighted donkey, through puddles of water and on a narrow track, your toy opponents do everything they can to assure you won't make it to the stage's end. Octopuses riding on boats will come at you up ahead, while knight helmets running on beach balls will charge from behind, ensuring that you'll hav... |
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Bullet Witch review (X360)Reviewed on March 16, 2007Six stages isn’t much, not when they’re so short. Once you know what you’re doing, you should be able to complete them in less than a half-hour apiece. Only your first attempt will find you taking longer, since you don’t know what you’re supposed to do and where you’re supposed to go. |
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Zombies Ate My Neighbors review (SNES)Reviewed on March 15, 2007As has been so aptly put, genius comes only rarely and unexpectedly, like a bolt of lightning out of a clear sky. It's rare that a game comes along which is so original, so creative, and so bizarre, that only the word "genius" can be sufficiently applied. Zombies Ate My Neighbors is one of those rare, unexpected works of genius. |
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World of Warcraft review (PC)Reviewed on March 15, 2007When I originally set out to review World of Warcraft, one of the most critically and commercially successful games of all time, I reconsidered. Despite being a regular on the GameFAQs World of Warcraft forum for almost a year, and a regular visitor of that website for almost four years, I had never before reviewed a game. I decided to wait, build my chops by reviewing a few other games first. That was two months ago as I write this (January '06). Though admittedly I didn't exactly challenge mys... |
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Star Wars Bounty Hunter review (GCN)Reviewed on March 15, 2007Let's face it - the Star Wars video game franchise didn't get the best start when they first began to appear in arcades and later made the transition to the NES. But like a fine wine, they got better with age. The unplayable travesties of the original Star Wars games on the NES and Gameboy were replaced by the Super Star Wars Trilogy, decent action games which were weighed down by tedious and difficult 'speeder chase' levels. The franchise finally came into its own on the Nintendo 64, thanks in ... |
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Resident Evil 4 review (GCN)Reviewed on March 15, 2007It has been a few years since the last Resident Evil game was released. Capcom had reportedly sold the franchise's rights exclusively to Nintendo (but that went out the window when RE4 mysteriously appeared on the PS2 a year or so after its GCN release), and the latest Resident Evil game, RE0, had somehow managed to go almost completely under the radar. Only diehard Resident Evil fans seemed to be playing it. Only time would tell if RE4 would get the same treatment. |
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Resident Evil review (GCN)Reviewed on March 15, 2007Before the release of the original Resident Evil in the mid1990s, the Survival Horror genre was an obscure, struggling subset of the Action genre. With sub par, little known games like Alone in the Dark and Clock Tower, Survival Horror was barely staying afloat. All that changed when Capcom, already a well established company with the legendary Megaman series under its banner, released a little game called Biohazard. It was an unexpected hit in Japan, and it was quickly released in the States, i... |
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Resident Evil Zero review (GCN)Reviewed on March 15, 2007There was a fullblown coup in the latest generation of video gaming consoles. Developers who had stood steadfastly with Nintendo over the years, particularly Rare, were jumping ship to produce titles on the Playstation 2 or the XBox. At the time, it seemed like the end of Nintendo. But there was one shining ray of hope: Capcom announced their intentions to not only continue developing games for Nintendo, but their flagship Resident Evil games would be available exclusively on the system. Ultimat... |
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Chrono Trigger review (SNES)Reviewed on March 15, 2007The year was 1995. The Super Nintendo Entertainment System, after putting up a valiant, and arguably successful, fight against the competition put forth by the Sega Genesis, was getting ready to retire and make way for the next generation of video gaming consoles. The SNES had had a good run. Its library included some of the greatest games ever, and even to this day is considered the preferred console for the RPG gamer. |
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Metroid Prime: Hunters review (DS)Reviewed on March 15, 2007I get a call in the morning. Metroid Prime: Hunters is in stock. Well, that doesn't seem right - a whole day early? Deciding not to curse my good fortune, I set out to pick up the game and see what all the fuss is about. I was rather put off by the fact that I managed to blow through the entire game in a mere four hours, but the game was quickly redeemed in my eyes once I logged onto the Wi-Fi deathmatches for the first time. Though the wait was long (since few people had the game at this point)... |
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Metroid Prime 2: Echoes review (GCN)Reviewed on March 15, 2007When Metroid Prime was released in November of 2002, there was no doubt in anyone's mind that a sequel would eventually arrive. The game's huge popularity practically demanded it. But it had been eight years since Super Metroid was released - the last Metroid game released prior to Metroid Prime. Fortunately, it wasn't long before it was announced that a sequel titled Metroid Prime 2: Echoes would be released in November of 2004, roughly two years to the day that we got the original. Everyone wa... |
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Metroid Prime review (GCN)Reviewed on March 15, 2007Let's just say - it's about damn time. Metroid, long the ignored bastard red head of the Nintendo all-stars, has finally been redone for the next generation of video gaming. The Mario Brothers, the Legend of Zelda and Donkey Kong had been getting next-gen titles for years. Sonic the Hedgehog and Final Fantasy had gone on to huge success in the next-gen systems of the Nintendo 64, Playstation and Dreamcast. Metroid, Metroid II: The Return of Samus and Super Metroid had long been considered among ... |
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