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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Zombie Hunters (PlayStation 2)

Zombie Hunters review (PS2)

Reviewed on February 14, 2007

In this game you assume the role of a hot Japanese babe in a bikini who carves up the walking dead with her bloodthirsty katana – and that pretty much sums up why the Oneechanbara series are some of the most popular imports for the PS2.
sho's avatar
Virtua Cop (Saturn)

Virtua Cop review (SAT)

Reviewed on February 14, 2007

You know what? I don't even have to review Virtua Cop, because once I tell you the names of the main characters, you'll wanna play it anyway.
dementedhut's avatar
Monster Kingdom: Jewel Summoner (PSP)

Monster Kingdom: Jewel Summoner review (PSP)

Reviewed on February 13, 2007

Monster Kingdom: Jewel Summoner feels more like a contractual obligation than a labor of love. Through all the battles and monster-breeding, I don't sense any pride or purpose. Jewel Summoner isn't incompetent, but it's a waste of talent, a waste of hopes, and a waste of time.
zigfried's avatar
Hotel Dusk: Room 215 (DS)

Hotel Dusk: Room 215 review (DS)

Reviewed on February 12, 2007

Hotel Dusk has the point-and-click feature down, but the adventure is conspicuously absent. The most exciting locales to visit in the two story hotel are a few vacant rooms, the lifeless bar, and three short hallways.
pup's avatar
Daytona USA: Championship Circuit Edition (Saturn)

Daytona USA: Championship Circuit Edition review (SAT)

Reviewed on February 10, 2007

Despite its attempts to be an improvement over the original Daytona USA, Daytona USA: Championship Circuit Edition still sucks. Graphically. You'll still be able to spot pop-ups that appear in each track, though, things don't pop-up as much as the original. But they're still pretty noticeable, especially in the replays. The visuals have been completely redone, so nothing from the previous installment has been lazily brought over here. Are they an improvement, though? Well.... kinda, but, ...
dementedhut's avatar
Diddy Kong Racing DS (DS)

Diddy Kong Racing DS review (DS)

Reviewed on February 10, 2007

Meet Diddy Kong. He’s one of the few video game sidekicks that have managed to garner the attention of countless gamers around the world. At first glance, you wouldn’t think that this little primate is one of the greatest unsung heroes of Nintendo’s many franchises. Compared to his more popular partner Donkey Kong, Diddy seems pretty weak, useless, and wimpy. Don’t let his appearance fool you; this guy can kick evil’s ass with supreme prejudice. If brutally slaughtering baddies with lethal cartw...
disco's avatar
The Legend of Zelda: Twilight Princess (Wii)

The Legend of Zelda: Twilight Princess review (WII)

Reviewed on February 10, 2007

History was made when Nintendo released The Legend of Zelda internationally in 1987 for the Nintendo Entertainment System. A vast world, open-ended gameplay, and a battery autosave function made it one of the most advanced console games of its time. Thus began a franchise with no end in sight.
remylabue's avatar
Ar Tonelico: Melody of Elemia (PlayStation 2)

Ar Tonelico: Melody of Elemia review (PS2)

Reviewed on February 09, 2007

Without ever being obvious about it, Ar Tonelico successfully immerses you in its world, makes you anxious to seek out each new song and experience. Try to fight it and you’ll hate the game. Embrace it and you’ll find yourself wrapped in one of the most unique experiences available, wrapped up nicely in an intriguing story and tied together with the pretty little bow that is the reyvateil.
honestgamer's avatar
Dreamfall: The Longest Journey (Xbox)

Dreamfall: The Longest Journey review (XBX)

Reviewed on February 08, 2007

Welcome to Dreamfall: The Longest Journey. Welcome to a world that you will never want to forget.
EmP's avatar
In the Hunt (Saturn)

In the Hunt review (SAT)

Reviewed on February 06, 2007

The world is screwed up. Well, mostly screwed up, since the Dark Anarchy Society has taken over half of the planet with its use of brute force. And if no one puts a stop to them anytime soon, the rest of the world will be met with D.A.S.'s weapons of mass destruction. Thankfully, all's not lost, because you, yes YOU, have been sent on a mission to invade D.A.S.'s headquarters and put an end to their evil badness.... doings. Basically, a suicide mission. Well, at least you get to control a souped...
dementedhut's avatar
Zone of the Enders: The 2nd Runner (PlayStation 2)

Zone of the Enders: The 2nd Runner review (PS2)

Reviewed on February 06, 2007

In Zone of Enders 2, you beat up robots. The game gives you as many robot beating options you could ever want, so naturally, there’s a lot to like about this game. However, the game ultimately suffers from a lack of content. The gameplay doesn’t get time to develop and the storyline suffers for it too. But if you’re a fan of beat-‘em-ups and you’re a fan of the anime that ZOE2 is so clearly inspired by, you’ll probably be able to see past these issues and have a good time with the game.
phediuk's avatar
Zak McKracken and the Alien Mindbenders (FM-Towns)

Zak McKracken and the Alien Mindbenders review (FMT)

Reviewed on February 05, 2007

This isn’t just the only version of Zak ever released on CD-ROM, but it’s also the only one to feature 256-color VGA graphics. And don’t think that means they must be little more than a slight update; all the graphics have been completely redrawn with totally awesome results, but they still remain extremely faithful to the original art style.
sho's avatar
Yin-Yang: X-Change Alternative (PC)

Yin-Yang: X-Change Alternative review (PC)

Reviewed on February 04, 2007

Yin-Yang goes to great lengths to utilize all those characters in illustrating Kaoru's dilemma. Naturally, he wants to return to normal, and we see moments where he freaks out about losing the physical and emotional strength that he's carefully developed as a man. He's also mortified to relearn how to use the restroom.
woodhouse's avatar
Impact Racing (Saturn)

Impact Racing review (SAT)

Reviewed on February 03, 2007

Impact Racing could have turned out to be a decent, combat racing title. Yes, decent. Unfortunately, it fails because it's too demanding at what it tries to do. The concept's interesting: make everything revolve around destroying cars. Need weapons? Destroy a car. Extra time? Destroy a car. Health? Car go boom. It really doesn't sound like much of a big deal, and it's not at the beginning. So, for the first two or so levels, your main concentration goes to making it to the bonus stages fo...
dementedhut's avatar
Mighty Final Fight (NES)

Mighty Final Fight review (NES)

Reviewed on February 03, 2007

Porting an arcade/SNES classic to the NES had to be one of the oddest ideas Capcom has had. How could they possibly recreate the magic that the classic Final Fight created on an outdated console like the 8-bit NES? Not only was this one of the last games to come out for the console, it also happened to come out 2 years after the SNES port! The SNES port was no classic, but it managed to recreate the arcade experience faithfully (for the most part), and there's no way the NES could pull that off,...
psychopenguin's avatar
Klonoa 2: Lunatea's Veil (PlayStation 2)

Klonoa 2: Lunatea's Veil review (PS2)

Reviewed on February 02, 2007

Klonoa 2 is a pretty good platformer, and I had fun with it. It doesn't do anything exceptionally well, but it doesn't have any glaring shortcomings either. It has a solid graphical style, a solid soundtrack, solid level design, and a solid control scheme. It may not be ambitious, but hey, it's just a solid game.
phediuk's avatar
Def Jam: Fight For NY - The Takeover (PSP)

Def Jam: Fight For NY - The Takeover review (PSP)

Reviewed on February 01, 2007

Def Jam: Fight For NY: The Takeover, in addition to having a ridiculously long title, is also based on a ridiculously lousy idea. The game is a hybrid fighting-wrestling game in which rappers do battle with one another. It sounds horrible, and that was my justification for not playing this game when it debuted on the PS2. However, with the launch of the PSP version I again began to hear talks of it, and how good the fighting was. So, preparing for the worst, I decided to play the game. And thoug...
sayainprince's avatar
Kirby's Dream Land (Game Boy)

Kirby's Dream Land review (GB)

Reviewed on February 01, 2007

I always assumed Kirby's Adventure was the first Kirby game, but it turns out the old cotton candy ball of fun had a previous adventure for the Game Boy. Unfortunately, the game is not a classic like its NES sequel was, but I still found myself having an enjoyable time progressing through each of Kirby Dream Land's five outstanding levels.
psychopenguin's avatar
Back to Stone (Game Boy Advance)

Back to Stone review (GBA)

Reviewed on January 31, 2007

As you wake up, waves of dread and sickness overwhelm you. After spewing up some bile and blood, you try to stagger to your feet, only to stumble backwards onto the stony wall of your cell. Trying to get your bearings is pointless; the room was designed to prevent any light from seeping in. You don’t know what time or day it is. You don’t know how long it’s been since you were thrown into this stinking hellhole. In that absolute darkness, the only things you can hear are the sounds of chains cla...
disco's avatar
Life Force (NES)

Life Force review (NES)

Reviewed on January 31, 2007

But, like I said, there is one alteration to this formula in Lifeforce. Here, the second, fourth and sixth levels are vertical instead of the standard horizontal. And they don’t just look different, they play different, as well. Many of those fiendish traps I described aren’t present here — but there are a good number of indestructible asteroids and other, more organic, obstacles that plummet from the top of the screen, forcing the player to use twitch reflexes here and there. And even when series staples such as the rock-spewing volcanoes or Moai heads get dusted off, the change in viewpoint almost makes them seem like an original challenge.
overdrive's avatar

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