Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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WarioWare: Smooth Moves review (WII)Reviewed on April 27, 2007Videogames, when you get right down to it, are all essentially the same. There is movement, and conflict, towards an end. The methods of movement may alter, the conflicts may be disguised, and the ends are many and varied. However, even with all these variables, there is ultimately little difference between Pong and World of Warcraft. The two games are merely at opposite ends of the same definition. |
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Leisure Suit Larry in the Land of the Lounge Lizards review (PC)Reviewed on April 26, 2007Are you a hopeless dork? A real pathetic loser? Do your nights of great lays involve a bag of potato chips? Well take heart, for you’re not alone! Come along with Larry Laffer, socially inept computer programmer turned socially inept polyester paramour and the original 40-year old virgin, as he bumbles around the seedy city of Lost Wages looking to finally get laid! |
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Daughter of Serpents review (PC)Reviewed on April 25, 2007Perhaps if someone had spent more time hammering out the adventure aspect of things instead of thinking up all sorts of illusionary role-playing options at the beginning the result wouldn’t be such a complete, not to mention completely obvious waste of potential. |
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Phoenix Wright: Ace Attorney - Justice for All review (DS)Reviewed on April 24, 2007The 2005 release of Phoenix Wright: Ace Attorney captured hearts with sensational mysteries, humorous characters, and witty dialogue. In this second installment of the graphic adventure, subtitled Justice for All, Capcom’s most famous lawyer returns for more of the same. The sequel presents a quartet of tragic cases that will put your analytical ability to a moderate test. More important, it continues to expand on the characters so carefully developed in the first game. The fam... |
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The Legend of Zelda: A Link to the Past review (SNES)Reviewed on April 24, 2007The Legend of Zelda series has always been a staple among the gaming community and is an essential franchise of Nintendo. The Legend of Zelda: A Link to the Past has achieved a particularly vast fan following of the series on the Super Nintendo Entertainment System. It has been raised from mere 16-bit adventure to near cult status. The success and endearment of A Link to the Past is perhaps due to the superior logistics of the Super NES when compared to the original NES. The graphical aspec... |
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Demolition Racer: No Exit review (DC)Reviewed on April 24, 2007Forget Destruction Derby: The best videogame to ever capture this is Demolition Racer. Even the name oozes more machismo. |
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Spectrobes review (DS)Reviewed on April 23, 2007That your angry little pets never leave your side is doubly annoying; not only does it mean you need to put yourself right in the face of intergalactic forces that want to eat you, but should you move away when they’re attacking to avoid being hit, or should your pets get smacked across the screen, they’ll come running back to you in as direct a line as they can, even if this means running right through a group and getting smacked up themselves. Spectrobes are very stupid creatures when they’ve grown up. |
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Toon-Doku review (DS)Reviewed on April 23, 2007Toon-Doku turns things on its head by replacing the familiar digits with non-offensive picture tiles. Not only that, but it throws a whole bunch of them at you and lets you choose which you would like to have in play. It’s a nice touch, but it doesn’t do a thing to change how Sudoku plays. You still do nothing more than line up your characters the same way you have in any of the million rounds of Sudoku that you’ve played before. |
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Super Princess Peach review (DS)Reviewed on April 22, 2007Now that I've finally gotten along to getting a DS, I got this game because it looked promising in the previews. I wasn't let down, but it felt a bit easy for a Mario game. |
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Virtua Tennis 3 review (X360)Reviewed on April 22, 2007The first time I played Virtua Tennis 3, I wasn't that thrilled with it. I avoided the World Tour mode and went straight to an exhibition match to get a good feel of the gameplay. Well, after about three or four matches... I was bored, and I was just about to give up on the game at that point. And it's not due to it being a tennis game, where you basically hit a ball back and forth, because I enjoyed Table Tennis. It's just... you can pretty much figure out how most of your opponents play... |
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Top Spin 2 review (PC)Reviewed on April 21, 2007With that said, Top Spin 2 is still the most intricate, most amazing tennis game I have ever played. I built rivalries, I toppled pros. I found myself hunched over my desk, completely oblivious to the outside world, utterly enthralled. Every win I fought for, every shot I calculated. |
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Freak Out - Extreme Freeride review (PC)Reviewed on April 20, 2007Whenever I'm exposed to skiing or skiing games, someone inevitably mentions powder hills, and immediately my mind drifts to donuts. Specifically the mini powdered-sugar ones. It seems strange, but after spending some time with Freakout, the comparison became surprisingly apt. You see, a donut is characterized by the fact that it's got a hole in it. So is this game. |
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Resident Evil 4 review (PS2)Reviewed on April 20, 2007In RE4, you are armed to the teeth, but your enemies’ insistence, their thirst for your pain, and their sheer numbers create more compelling and dire circumstances than a few zombies or “nurses” after an unfortunate pipe-bearing player ever could. |
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Final Fantasy X review (PS2)Reviewed on April 20, 2007Being even eight years old, you have to have seen these sort of guises in one type of media or another: |
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Gurumin: A Monstrous Adventure review (PSP)Reviewed on April 19, 2007Rather than rely on an obvious weapon like a sword or stick, Parin uses a drill. It’s her sole offensive measure and one more reason Gurumin is so memorable. With a sword, all the rock walls she encounters might have lacked any significance. With a drill, though, they represent the opportunity for exploration. |
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Star Ocean: The Second Story review (PSX)Reviewed on April 18, 2007I remember easily winning one of the final boss fights with ease solely because my constant attacking was preventing him from doing much of anything. On the other hand, an earlier battle seemed near-impossible because one of my two opponents had no problems with slipping away from me and leaping into the air, immolating himself (while screaming dementedly) and slamming into the middle of the fray, creating a fiery inferno worth several thousand hit points of damage to any of my characters unfortunate enough to be in the vicinity. |
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Mademan: Confessions of the Family Blood review (PS2)Reviewed on April 18, 2007If you’re looking for a innovative game with blazing action and insane challenge, you could do a lot worse than Made Man…but you could do much better, too. |
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Super Paper Mario review (WII)Reviewed on April 17, 2007The end of the world is nigh. Nations are rising against each other. Calamities are ravaging countless innocents around the planet. And in the Mushroom Kingdom, Princess Peach and Bowser are getting married. That’s right. The classic damsel in distress and ineffectual villain are going to tie the knot and live happily (well, probably just one of them) ever after. Don’t take this as one of Bowser’s half-baked schemes; a more dangerous foe named Count Bleck is pulling the strings behind the scenes... |
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Need for Speed: Most Wanted review (X360)Reviewed on April 17, 2007Most Wanted has a lot going for it when you play it for the first time. Of course, you'll be doing a lot of street racing in this game, but the developers actually tried interesting ways to spice them up. In the Speed Trap races, making it to the finish first ain't gonna cut it. With speed traps scattered throughout these courses, you have to build up as much speed as possible as you go through them, because when you make it to the end, they'll all be tallied up and compared to your oppon... |
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Battalion Wars review (GCN)Reviewed on April 17, 2007Late in the GameCube's life, Nintendo started funding all sorts of different types of games from random companies. Some turned out pretty good, some were terrible. Predictably however, they all bombed sales-wise. The good news though is that means they became dirt cheap real quick, and thus allowing those of us who are fairly cautious about these sorts of things a chance to try them out with minimal risk. Battalion Wars, needless to say, is one such game. And though it shows plenty of the r... |
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