Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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God Hand review (PS2)Reviewed on June 19, 2007All you do in God Hand is whoop ass. The game doesn’t make a big secret of this; hell, the box art is just a fist punching some guy’s face. Do you like whooping ass? If your answer is yes, then you’d best ignore the so-so reviews God Hand received from gaming critics and give it a whirl, as it is some of the best dumb fun you’ve had in awhile. Yes, that’s right, fun. None of those conceited terms like “depth” could be used in reference to God Hand, but it doesn’t matter, because it provid... |
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Pet Alien: An Intergalactic Puzzlepalooza review (DS)Reviewed on June 19, 2007Everything that could have made Pet Alien a success is suspended in an atmosphere of mediocrity. |
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Snatcher review (SAT)Reviewed on June 19, 2007Snatcher remains an excellent game in any form, even if all Konami really offers here is one major improvement in exchange for some noticeably detracting changes. |
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Mortal Kombat II review (PS3)Reviewed on June 19, 2007Love it or hate it, Mortal Kombat has become a household name since its release in 1991. A fighting game that utilized digitized actors depicting acts of gratuitous violence certainly caused a stir amongst critics, and received fairly widespread backlash from politicians. This was a dark yet exciting time for game players, as they got to lavish in a fight to the death—courtesy of their local arcade. But it wasn't until the release of the sequel—aptly titled Mortal Kombat II—that the foundations ... |
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Mercury Meltdown Revolution review (WII)Reviewed on June 18, 2007Ultimately, what makes Mercury Meltdown Revolution such a great game is the game design. Igntion Entertainment have crafted a superb example of player versus environment. |
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Pacific Storm: Allies review (PC)Reviewed on June 18, 2007There’s a magical moment in each game of Pacific Storm: Allies where all the tiny nit-picking in the planning stages and the tweaking to your forces manoeuvres in-battle all come together to form one huge, working scene of battle, or darting attacks and sneaking counterattacks. To watch you plans take effect and wipe out an enemy fleet or to watch a hail of torpedoes you failed to plan against smash into the bow of your battleship from the cockpit of a defending fighter is a unique feeling. Total control puts victory or defeat squarely on your shoulders and yours alone. |
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Die Hard Arcade review (SAT)Reviewed on June 18, 2007It's quiet. Too quiet. As your red battleship sits at the very top of the screen doing nothing, the rest of the watery field that takes up most of the screen... also has nothing going on with it. But then you look at the sonar and see a bunch of dots arriving from the left and right side of your screen. Seconds later, white submarines pop up and start launching torpedoes to the surface. Obviously, this is the point where you counterattack by throwing depth charges into the sea. It starts off a b... |
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SNK vs. Capcom: Card Fighters DS review (DS)Reviewed on June 17, 2007SNK vs. Capcom. That phrase conjures up images of dozens of martial artists slaughtering each other with a slew of fireballs and flurries of kicks and punches. Those epic clashes were a fighting game fan’s dream come true; who could imagine that Street Fighter’s Ryu would ever trade blows with Fatal Fury’s Terry Bogard? Accordingly, the crossover games were a huge success; they were so popular that they even got their own spin-off titles. Thus SNK vs. Capcom Card Fighter’s Clash... |
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Valhalla Knights review (PSP)Reviewed on June 17, 2007Valhalla Knights is a game designed to sell X copies to X gamers for (X*Y) dollars. You could say that about anything, but most games have something more. Something catchy. Unfortunately, there's nothing catchy about Valhalla Knights — nothing to make me even want to pick the game back up again. |
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 review (DS)Reviewed on June 16, 2007It must be easy having a superhero in your life. Gotham City would be screwed without the exploits of Batman keeping its people safe from the Joker and other villains. Without Superman crushing Lex Luthor, the denizens of Metropolis wouldn't stand a chance. And for the people of the Morning and Evening Cities, their problems are danced away by a group of superheroes known only as Ouendan. |
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The Lord of the Rings: Shadows of Angmar review (PC)Reviewed on June 15, 2007Despite all the hype, while it does a good job of being true to the Tolkien genre, and they did a fine job of producing a fantasy world that doesn't look like it is in a fantasy. The graphics reproduce a natural view of woodland nature. Still, the game is very rough. IMHO they released it wayyy too early. |
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Art of Fighting 3: The Path of the Warrior review (ARC)Reviewed on June 14, 2007Poor Robert. He’s the secondary hero of the Art of Fighting series, but nobody really cares about him. The games are focused more on Ryo, the main hero, and his ability to kick evil’s ass throughout the city of Southtown. The only things that Robert has going for him are a vast amount of wealth, facial features worthy of a Spanish soap opera heartthrob, designer jeans (because you have to look stylish when you’re beating criminals to a bloody pulp), and the fact that Ryo’s little s... |
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Lineage II: The Epic Collection review (PC)Reviewed on June 14, 2007Return to Lineage 2 : Chaos Chronicle 5 and Interlude Review by Geek Woman |
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Rayman: Raving Rabbids review (PS2)Reviewed on June 14, 2007Rayman Raving Rabbids Review by Geek Woman |
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Yakuza review (PS2)Reviewed on June 14, 2007Published by: SEGA |
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Rayman: Raving Rabbids review (WII)Reviewed on June 12, 2007A console launch can cover a multitude of sins. At any other stage in a machines life, games that are blatantly a bit crap receive no attention, and head straight for Bargain Bucket Hell. And rightly so. But when a console is preparing to launch, every game that is heading it's way receives a slice of the spotlight - especially if a recognisable video game character is involved. Games journalists chart the progress of the game, stores put up posters, full-page advertisements reach the magazines.... |
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Dawn of Mana review (PS2)Reviewed on June 12, 2007A boulder is as likely to bounce as not. A pumpkin could very well float like a balloon. Worse, anything you try to toss could inexplicably head to a nearby wall, bounce off it and into Keldy, then send him plummeting to a ledge below and into the midst of a bunch of enemies. Taking your chances with object interaction is a bit like sticking your hand into a bowl of piranhas and hoping they aren’t hungry. |
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Mad Tracks review (X360)Reviewed on June 12, 2007One odd mechanic that definitely will affect how you play is the acceleration feature. You press the right trigger to accelerate, but as you do there’s a gauge on the bottom of the screen that reflects a dwindling supply of energy. Thus, simply holding the trigger for a race’s duration is going to come back to bite you at the worst possible moment. Strategy is necessary. |
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Pac-Man: Championship Edition review (X360)Reviewed on June 11, 2007The more pellets you eat, the stranger things become. You’ll grab a piece of fruit and instead of simply causing some pellets to appear, it’ll shift half the board. The arena glows and morphs until you have a new environment to explore. The seamless change prevents you from easily memorizing a pattern and keeps you on your toes. |
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Tamagotchi Party On! review (WII)Reviewed on June 10, 2007The mini-games in Tamagotchi: Party On! are entertaining at first, but quickly grow tiresome because of the frequency with which they are repeated. You might play the same one three or four times in a single round of default length, which certainly isn’t optimal. |
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