Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Pokemon Snap review (N64)Reviewed on July 06, 2007It seems that for every great Pokemon RPG we get on handhelds, we get six thousand lame spin-offs on consoles. See, a few people have yet to realize this, but the earlier Pokemon games for Game Boy mark some of the greatest RPGs of all time – they are massive, extraordinarily deep, expansive, immersive, open for all sorts of play strategies, and, as we've seen, accessible to all ages. Pokemon Snap came around the beginning of the great Pokemon revolution – and just wh... |
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Baten Kaitos: Eternal Wings and the Lost Ocean review (GCN)Reviewed on July 06, 2007Baten Kaitos: Eternal Wings and the Lost Ocean is a game you can almost review without even playing it. It was published by Namco, who generally issues quality products, and it's the joint production of Monolith Soft and tri-Crescendo; the former is responsible for the Xenosaga series, while the latter I'm not familiar with but is probably related to tri-Ace, the team responsible for the stellar Star Ocean games. The title's stunning art direction was handled by Yasuyuki Hon... |
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Shadow Hearts review (PS2)Reviewed on July 06, 2007There are certain people I know that scan the Internet and store shelves in hopes of finding a hip kind of game. |
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Metal Gear Solid review (PSX)Reviewed on July 06, 2007This alleged PSX "classic" has been ravaged by the years, made totally irrelevant in less than a decade. Even when Metal Gear Solid first hit, consensus was it was "too easy" and contained "too little gameplay"; even though either of those things could kill your garden-variety stealth adventure, most of the overwhelming praise was directed towards its storytelling, rather than actual content. Leave it to rock star game designer Hideo Kojima to make the first interactive spy/romance... |
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Disney/Pixar Ratatouille review (WII)Reviewed on July 05, 2007It also happens to be a title that was clearly developed with the PlayStation 2 in mind. The game works like a charm on the system, and there are times when the Wii version feels clunky by comparison. Fortunately for the Wii, the inverse is sometimes true. For example, there are many places where Remy will run along a series of wires, or jump across a series of poles suspended high in the air. With the Wii Remote and Nunchuk, it’s easy to pull off such daring moves. |
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The Bard's Tale review (XBX)Reviewed on July 05, 2007If you're a parody – I know you're not, but let's just say you are – then there are two major things you have to do. Number one, you have to be funny. Parodies, spoofs, satires, they're all played for laughs by poking fun at a certain category of music, literature, or in this case, gaming. But the other thing all parodies need to watch out for is that they don't sink to the level of that which they are spoofing. That kind of beats the purpose, you know what I'm sayin'? |
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DJ Max Portable 2 review (PSP)Reviewed on July 05, 2007DJ Max Portable 2 hails from Korea, but it might as well sit on every retail shelf in America. The first time it’s loaded up, the game lets you select between options of English, Korean, and Japanese. From that point forward, all instructions appear in the chosen language. This title is an exciting test of your rhythmic ability, it’s packed with an eclectic mix of music, and it’s perfectly accessible to a large portion of the game-playing public. |
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The Legend of Zelda: The Minish Cap review (GBA)Reviewed on July 05, 2007If you know me well – and, let’s face it, you probably don’t – then you may have picked up that The Legend of Zelda is my favorite videogame franchise of all time, and that, as far as I'm concerned, few other games can even come close to matching Zelda’s consistency and reliability to deliver challenge, intelligence, and solid thrills all around. |
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F-Zero GX review (GCN)Reviewed on July 05, 2007F-Zero GX is almost certainly one of the most beautiful GameCube games on the market. The most recent console entry in the futuristic racer series boasts some of the most varied and detailed environments on the system. The enormous sci-fi cityscapes reach up and engulf the player in a bustling and fully realized videogame world. Ships buzz about. Neon lights flash and whirl. Skyscrapers block out the sun. It’s a sight to behold. |
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Vagrant Story review (PSX)Reviewed on July 05, 2007By and large, most RPGs aren't hard, really. They merely take a lot of time and effort to complete. This is because most RPGs base the player's skill on how much experience they've obtained, how many battles they've won. Racking up experience points is a time-consuming process, and it's hardly a challenge, unless you consider the test of endurance involved “challenging.” Your typical Final Fantasy or Dragon Warrior really doesn't take much skill to beat, now, does it? |
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Hour of Victory review (X360)Reviewed on July 05, 2007"Dear Seargent Ross, Taggert and Bull. I am writing you not because you represent the best that the allied forces have to offer, but because you are the best that the allies have to offer. The sacrifices that you have made for your country are immense, but the sacrifices that you are about to make are undescribable" |
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The King of Fighters XI review (PS2)Reviewed on July 05, 2007It's the mediocre games that are destined to be forgotten about, confined to the great recycling centre in the sky, leaving a trail of average reviews in their wake. Sadly, King Of Fighters XI is one such game. Check out our review to find out why. |
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The Legend of Silkroad review (ARC)Reviewed on July 05, 2007Every single time a player loses a life and either starts their next one or continues the game, not only do all enemies on the screen get knocked down (a common procedure in these games), but they also lose a noticeable amount of life. Technically, it is possible for a player to defeat even the toughest bosses in this game WITHOUT lifting a finger. Sure, it’d be completely lame for anyone to consider this an acceptable way to win fights — but the simple fact it’s possible to advance through powerhouse foes in this manner is shocking to me. |
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WarioWare: Smooth Moves review (WII)Reviewed on July 05, 2007Have you ever sat on your couch, Wii Remote in hand, wishing you could use it to scrub the dirty hind end of a cow? Probably not. But WarioWare: Smooth Moves allows you to do so. Even after playing the rather enjoyable GameCube incarnation of WarioWare, there seemed to be a lingering feeling that this series should have remained in GBA/DS form. Smooth Moves is bold in it's assertion that you'll enjoy the large number of extremely strange tasks it asks you to perform. |
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Gears of War review (X360)Reviewed on July 04, 2007Unfortunately, this review begins with content that cannot properly be displayed on some pages on the site (including this one). No excerpt is currently available, but this review still meets the site's quality standards and you are encouraged to read it anyway if you're interested in the title. |
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Armored Core 4 review (X360)Reviewed on July 04, 2007Don't let the number on the end of Armored Core fool you: here we have a series that's run a lot longer than the aforementioned '4' would have you believe. Totalling eleven titles thus far in, FROM Software have steadily marched their mechanical army into the homes of players since the early days of the PSX. Armored Core |
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Street Fighter: The Movie review (SAT)Reviewed on July 04, 2007When I popped this CD into my Saturn, I was pumped. Yes, I was looking forward to playing Street Fighter: The Movie. I mean, finally, a video game that gives me the opportunity to play as Kylie Minogue! So, as I pass the title screen and enter Movie Battle mode, I was ready to rock out with her. However, once the first "cutscene" (a still picture from the movie and some text) was finished, I was stuck in a fight controlling Jean-Claude Van Damme. I was bummed out... for a few seconds. The... |
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Metal Slug review (ARC)Reviewed on July 04, 2007In the 2020's, terrorism is a bitch. Within the army, a frothing rebel front amasses due to inaccuracies in the regular army's intelligence reports. Circa '96 this branch of the army is lead under the supervision of one General Morden, fighting off patriots with an ultimate aim to assassinate the President of the United States. Falling short on the attempted assassination, the rebel army turned their sights upon attacking the regular army soldiers in an intense civil war. The 1st and 2nd Lueite... |
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Gunstar Super Heroes review (GBA)Reviewed on July 03, 2007If a good review requires an analogy, then I will say that comparing Gunstar Super Heroes to a bigger, better, more complete action game is like comparing the Bible to an actual novel. This is to say nothing of my religious beliefs or my opinion on the Bible as a piece of historic literature (my thoughts on this matter do not belong at a place like HonestGamers), but let's make this clear: Do you ever just read the Bible, chapter by chapter, like a normal book? Of course not. You r... |
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The Darkness review (X360)Reviewed on July 03, 2007At the beginning of 2004, Starbreeze Studios was an almost entirely unknown developer. When word got out that they were at the helm of a game based on the movie, The Chronicles of Riddick, the response was one of almost complete indifference. Yet, when the game was released later that year, it was heralded as one of the best games of 2004, and with good reason -- Starbreeze had created an FPS that that was far more than a mere corridor shooter. Riddick was an extremely polished ... |
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