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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Ancient Wars: Sparta (PC)

Ancient Wars: Sparta review (PC)

Reviewed on July 01, 2007

While Sparta may look nice, it feels as though somebody took great elements from all over the RTS genre and put them all together in one game. It's a case where the whole is less than the sum of its parts, probably due to the fact that most of the parts are quite dated.
WilltheGreat's avatar
Time Killers (Genesis)

Time Killers review (GEN)

Reviewed on June 30, 2007

The foulness of Time Killers is legendary, but only in the form of its woefully belated Genesis port. The version which hit arcades in 1992 was a direct and pretty sleazy response to Mortal Kombat; Strata's only strategy was to feature more dismemberments and 16-bit gore fountains than Midway's seminal fighting opus. Instead of digitized actors, it used a homey hand-made approach which made it a little more disturbing. While it wasn't too much of a looker, the sprites and backgroun...
johnny_cairo's avatar
Dead or Alive 3 (Xbox)

Dead or Alive 3 review (XBX)

Reviewed on June 30, 2007

Dead or Alive 3 relies heavily on the structure of its predecessors. Somewhere along the line, Team Ninja made a compromise. In their assertion that fans of fighting games didn't need any more content than what was available to them in the last entry. There are only two fresh faces aside from Hayate's alter-ego, EIN. If you haven't tried the other DOA games, there is a singular cross-over from Team Ninja's only other gaming property, which is enough of a reason for any self respecting Ninja Gai...
Calvin's avatar
Rogue Galaxy (PlayStation 2)

Rogue Galaxy review (PS2)

Reviewed on June 29, 2007

Rogue Galaxy is the latest, and most likely last, Playstation 2 RPG from Japanese developer, Level 5. The game takes a number of the action RPG elements from their past series, Dark Cloud, refines them, and throws them into an outer space setting. The result is a game that stands tall even amidst the stiff competition on the Playstation 2.
Daisuke02's avatar
Final Fantasy (PSP)

Final Fantasy review (PSP)

Reviewed on June 28, 2007

In the original Final Fantasy, frequent encounters meant that players had to carefully execute each dungeon assault. Preparations sometimes required an hour or so of play time, just because each labyrinthine complex posed such a risk. On the PSP, the frequency of those battles has been toned down by something like 50%. You’ll still find moments where your avatar leaves one battle behind and takes only two or three steps before finding another, but such instances are infrequent.
honestgamer's avatar
Atelier Iris 3: Grand Phantasm (PlayStation 2)

Atelier Iris 3: Grand Phantasm review (PS2)

Reviewed on June 28, 2007

If you spend too much time aimlessly running around an alterworld, you’ll get zapped back to town before accomplishing what you set out to do. Same thing if you get into too many fights against tough foes. If you’re able to beat them in the first two turns of battle, you won’t be penalized any time, but a lot of tougher enemies are capable of lasting longer than that.
overdrive's avatar
RollerCoaster Factory (PC)

RollerCoaster Factory review (PC)

Reviewed on June 27, 2007

When it comes to some so-called games that you see in the bargain bin at your favorite electronics store, it really gets to the point where you sometimes wonder at what point someone on the design team said aloud "Hey, this is finished! Alright, let's go home, I need to watch TV and drink large amounts of beer! Yay for liver damage!" It was clear that something like that was said far, far too early in "Roller Coaster Factory's" production, because this coaster building sim doesn't feel complete ...
KompressorFromGFAQs's avatar
Silent Hill 3 (PlayStation 2)

Silent Hill 3 review (PS2)

Reviewed on June 27, 2007

My personal fears are sporadic, but unusual. I'm not afraid of death. I'm not afraid of heights, insects, spiders or pain. I'm not scared of ghosts. However, I am afraid of clowns, dolls, enclosed spaces... and anything that looks like it should be alive but isn't (think: ventriloquists' dolls and mannequins). We are all different. Our hopes and dreams, our feelings, and our fears. None of us are clones and none of us think the same way. To frighten your audience, you must understand your audien...
lisanne's avatar
Puzzle Scape (PSP)

Puzzle Scape review (PSP)

Reviewed on June 26, 2007

It’s neat that you can move pieces around at will, but the fact that vertical movement isn’t possible really stinks. Sometimes, you’ll see a killer move but you can’t execute it because there’s nothing available on your row. Other times, everything is moving quickly as the stage is about to wind down, and the only block you can use to finish your combination is on the opposite side of the screen.
honestgamer's avatar
Tomb Raider: Anniversary (PC)

Tomb Raider: Anniversary review (PC)

Reviewed on June 26, 2007

Tomb Raider: Anniversary is Crystal Dynamics' reimagining of the original Tomb Raider. Whether Tomb Raider's greatest contribution to gaming was its generously portioned main character, Lara Croft, or its unique platforming gameplay, very little about the original game has actually aged well. However, Anniversary takes those few elements that remain strong today -- namely the level design -- and combines them with modern gameplay to create a game that feels fresh and that is spectacularly fun...
Daisuke02's avatar
Final Fantasy II (NES)

Final Fantasy II review (NES)

Reviewed on June 26, 2007

When it comes to Square's incredibly popular Final Fantasy series, there's one thing that becomes readily apparent right from the start:
espiga's avatar
Revolution X (Genesis)

Revolution X review (GEN)

Reviewed on June 26, 2007

The New Order Nation is ruining everything, attempting to put an end to anything resembling fun. So, as this oppressive army slowly tries to take over the world, what devastating thing do they do next? Kidnap the President of the United States? Invade and take over countries? Threaten everyone with nuclear weapons? Nope, it's much, much worse than all of that. Brace yourselves... they abduct Aerosmith. Oh my God, it's on now. Of course, you just happen to be at the club where they were ab...
dementedhut's avatar
Touch the Dead (DS)

Touch the Dead review (DS)

Reviewed on June 25, 2007

Zombies have had quite the resurgence in popularity lately. And why not? You can beat them mercilessly, chop off their limbs, set them on fire, and generally vent all your frustrations about humanity without feeling a shred of guilt.
pup's avatar
Trackmania United (PC)

Trackmania United review (PC)

Reviewed on June 25, 2007

If you persevere with the single player racing mode, you'll find beautiful scenery, gravity-defying tracks, and uber-fast speeds. If you're unlucky, you may also encounter another issue - crashing into the barriers occasionally causes the player to become impaled right through the scenery.
lisanne's avatar
Just Cause (PlayStation 2)

Just Cause review (PS2)

Reviewed on June 24, 2007

As the sun rises over the nation of San Esperito, the local townsfolk prepare for another day of senseless bloodshed. Drug traffickers and petty criminals have long overrun the land, turning into it their own private haven. Things have gotten so corrupt that even the President Mendoza is in on the action. Meanwhile, innocent civilians are being gunned down by the dozens, la policia are idly standing by, and poverty continues to run rampant. Indeed, things look pretty grim. Along a curving...
disco's avatar
Shining Force (Genesis)

Shining Force review (GEN)

Reviewed on June 24, 2007

I bought Shining Force because of the cover.
True's avatar
Chaos Legion (PlayStation 2)

Chaos Legion review (PS2)

Reviewed on June 23, 2007

Meet Sieg Warheit. Despite his fancy title of the Dark Knight of Glyph, his job basically involves kicking evil’s ass. Armed with little more than a glowing sword, divine magic, and a flowing cape, Sieg has to wander through medieval Europe and annihilate all the demons roaming the countryside. While brutally slaughtering hordes of random evil beings is little more than a day at the office for him, Sieg’s latest assignment is a bit more intriguing. An angst-ridden villain (who happens to be his ...
disco's avatar
Safecracker: The Ultimate Puzzle Adventure (PC)

Safecracker: The Ultimate Puzzle Adventure review (PC)

Reviewed on June 23, 2007

Although there's a loose narrative that ties the adventure together, Safecracker is almost all about cracking safes. And, in spite of my whining, it’s actually a lot of fun.
EmP's avatar
Coryoon (TurboGrafx-16)

Coryoon review (TG16)

Reviewed on June 22, 2007

Shooters are often characterised as incredibly hard, intense games so it's only natural that someone in Japan had the brilliant idea of making a pure shooter aimed squarely at kids. Behold Coryoon: Child of Dragon, the garishly cute product of that idea. Surprisingly enough, it all works well enough that any kid could pick it up and have a blast... until they die. And die. And die again. This sporadically brilliant game is nearly killed by its one major flaw.
johnny_cairo's avatar
GrimGrimoire (PlayStation 2)

GrimGrimoire review (PS2)

Reviewed on June 22, 2007

Plot plays a large role in GrimGrimoire. You’re either viewing the story or you’re fighting a battle. There’s no character customization in between, since you learn skills as you go, at set points in the narrative. That’s all there is to it. Every time you win a battle, you’re rewarded with a few more pages’ worth of information.
honestgamer's avatar

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