Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Safecracker: The Ultimate Puzzle Adventure review (PC)Reviewed on June 23, 2007Although there's a loose narrative that ties the adventure together, Safecracker is almost all about cracking safes. And, in spite of my whining, it’s actually a lot of fun. |
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Coryoon review (TG16)Reviewed on June 22, 2007Shooters are often characterised as incredibly hard, intense games so it's only natural that someone in Japan had the brilliant idea of making a pure shooter aimed squarely at kids. Behold Coryoon: Child of Dragon, the garishly cute product of that idea. Surprisingly enough, it all works well enough that any kid could pick it up and have a blast... until they die. And die. And die again. This sporadically brilliant game is nearly killed by its one major flaw. |
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GrimGrimoire review (PS2)Reviewed on June 22, 2007Plot plays a large role in GrimGrimoire. You’re either viewing the story or you’re fighting a battle. There’s no character customization in between, since you learn skills as you go, at set points in the narrative. That’s all there is to it. Every time you win a battle, you’re rewarded with a few more pages’ worth of information. |
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Star Wars: Knights of the Old Republic review (PC)Reviewed on June 21, 2007Re-watching Star Wars: Episode III lately, I marveled at the complex politics that the ill-fated prequel-ogy introduced to every nerd’s favorite very, very distant galaxy. Indeed, before the vicious Empire and the heroic Rebellion, there was the noble Republic and the scheming Separatists, and, ho! Before all that, there were the Jedi and the Sith—the religious zealots, if you will, of the interstellar Crusades. |
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Hot Brain review (PSP)Reviewed on June 21, 2007That’s the hook to Hot Brain: you have to do everything as if your pants were on fire. When you’re in high school and looking at a series of pictures in a test booklet, you aren’t cramped for time. You start to think “Wow, I could be out at recess or checking out the cutie in row three.” When you’re holding a PSP and a timer is ticking down and your performance will have instant results, the activity you formerly may have found tiresome suddenly becomes interesting. |
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Sonic CD review (SCD)Reviewed on June 21, 2007Today's platformers have lost their magic and zing, partly because developers add in gimmicky features that simply do not work. I'm talking about the talking water pumps, the vacuum cleaners, and the freaking pointless "teamwork style" (controlling three characters at once) gameplay that no one (at least not I) asked for. Just because a feature is new in a game series doesn't mean it's good or worthwhile, get that through your heads, game making people, Jesus Christ on a stick. Sonic CD is a shi... |
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Puzzle Quest: Challenge of the Warlords review (DS)Reviewed on June 20, 2007Winning and losing should be based on skill and strategy, not a roll of the dice. Although it’s their first venture into the RPG genre, 1st Playable Productions found an intriguing way around this problem, through puzzles and a rich character building system. |
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Threads of Fate review (PSX)Reviewed on June 20, 2007Imagine yourself as you run quickly through a beautifully detailed cave. The bluish-green crystalline walls, the distant sound of a waterfall rushing through your ears, and a haunting melody that plays in the background as you hack + slash your way through a myriad of monsters. Suddenly, you come to a ledge. Floating tiles, one of which is flashing, circle around this ledge, and you have to jump on the ones that flash. You hold your breah, and take a leap of faith... and miss. Plunging into the ... |
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Code Lyoko review (DS)Reviewed on June 20, 2007Code Lyoko is the game adaptation of of a French children's cartoon. The back of the box outlines the game's sales gimmick in one succinct, entirely capitalized phrase. "4 UNIQUE WAYS TO PLAY!" |
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Power Stone Collection review (PSP)Reviewed on June 20, 2007The Power Stone series has returned and delivers great multiplayer fighting action for the PSP. The overall game experience isn't actually new, but due to the fact the Dreamcast console that carried the game was only sold for two years, most gamers probably haven't played it, which means most people will truly be playing a brand new game. |
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F-15 Strike Eagle II review (GEN)Reviewed on June 20, 2007The Cold War is over, America having triumphed over the hypothetical Russian threat. Our military technology won out over what the Communists tried to call an "air force". As a downside to that, lots of cheap USSR military surplus became available to neighboring regions, such as the newly formed and conflicted Eastern Bloc territories and further into the Middle East, a mecca for terrorism. In short, the region has not yet been fully stabilized. Enter you, The Destabilizer, in your pimpin' F-15 ... |
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Pokémon Pearl Version review (DS)Reviewed on June 19, 2007Since the beginning of mankind, anyone who has told a story, has furthered the idea of the Hero. In the 1940's, Joseph Campbell wrote a book called "The Hero with a Thousand Faces", in which Joseph claims every story has already been told and it is necessary to continue to retell these stories. He went on to detail the Hero's Journey and the Characters who accompany the hero. So we are telling the exact same story as our ancient ancestors. Campbell's book his inspired one of his best friends to ... |
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God Hand review (PS2)Reviewed on June 19, 2007All you do in God Hand is whoop ass. The game doesn’t make a big secret of this; hell, the box art is just a fist punching some guy’s face. Do you like whooping ass? If your answer is yes, then you’d best ignore the so-so reviews God Hand received from gaming critics and give it a whirl, as it is some of the best dumb fun you’ve had in awhile. Yes, that’s right, fun. None of those conceited terms like “depth” could be used in reference to God Hand, but it doesn’t matter, because it provid... |
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Pet Alien: An Intergalactic Puzzlepalooza review (DS)Reviewed on June 19, 2007Everything that could have made Pet Alien a success is suspended in an atmosphere of mediocrity. |
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Snatcher review (SAT)Reviewed on June 19, 2007Snatcher remains an excellent game in any form, even if all Konami really offers here is one major improvement in exchange for some noticeably detracting changes. |
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Mortal Kombat II review (PS3)Reviewed on June 19, 2007Love it or hate it, Mortal Kombat has become a household name since its release in 1991. A fighting game that utilized digitized actors depicting acts of gratuitous violence certainly caused a stir amongst critics, and received fairly widespread backlash from politicians. This was a dark yet exciting time for game players, as they got to lavish in a fight to the death—courtesy of their local arcade. But it wasn't until the release of the sequel—aptly titled Mortal Kombat II—that the foundations ... |
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Mercury Meltdown Revolution review (WII)Reviewed on June 18, 2007Ultimately, what makes Mercury Meltdown Revolution such a great game is the game design. Igntion Entertainment have crafted a superb example of player versus environment. |
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Pacific Storm: Allies review (PC)Reviewed on June 18, 2007There’s a magical moment in each game of Pacific Storm: Allies where all the tiny nit-picking in the planning stages and the tweaking to your forces manoeuvres in-battle all come together to form one huge, working scene of battle, or darting attacks and sneaking counterattacks. To watch you plans take effect and wipe out an enemy fleet or to watch a hail of torpedoes you failed to plan against smash into the bow of your battleship from the cockpit of a defending fighter is a unique feeling. Total control puts victory or defeat squarely on your shoulders and yours alone. |
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Die Hard Arcade review (SAT)Reviewed on June 18, 2007It's quiet. Too quiet. As your red battleship sits at the very top of the screen doing nothing, the rest of the watery field that takes up most of the screen... also has nothing going on with it. But then you look at the sonar and see a bunch of dots arriving from the left and right side of your screen. Seconds later, white submarines pop up and start launching torpedoes to the surface. Obviously, this is the point where you counterattack by throwing depth charges into the sea. It starts off a b... |
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SNK vs. Capcom: Card Fighters DS review (DS)Reviewed on June 17, 2007SNK vs. Capcom. That phrase conjures up images of dozens of martial artists slaughtering each other with a slew of fireballs and flurries of kicks and punches. Those epic clashes were a fighting game fan’s dream come true; who could imagine that Street Fighter’s Ryu would ever trade blows with Fatal Fury’s Terry Bogard? Accordingly, the crossover games were a huge success; they were so popular that they even got their own spin-off titles. Thus SNK vs. Capcom Card Fighter’s Clash... |
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