Review Archives (All Reviews)
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Exit 2 review (PSP)Reviewed on July 20, 2007Sorry, but I've not played the first Exit and unless you're a big puzzle enthusiast or Japanese (in which case, konichi wa!) odds are, neither have you. Despite racking up respectable review scores, Taito's PSP brain teaser/action hybrid didn't fly off shelves. If the sequel is anything to go off of, that's really a bit of a shame. |
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Fable: The Lost Chapters review (XBX)Reviewed on July 19, 2007Fable: The Lost Chapters is a re-release of the original RPG to hit the Xbox. The original's rushed development led to the game being unfinished and extremely short. The approximate 33% added content does a lot to lengthen the game; it adds a total of about five hours of game-play. The much boasted about additional content is a small selection of new armor and weapons, new tattoos, two new spells, and an entirely new part of Albion for you to explore. The new area is one new town and it's outski... |
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Lifeline review (PS2)Reviewed on July 18, 2007Lifeline’s notorious gimmick is the near-complete neglect of the controller. Instead, it relies upon voice recognition through the PS2 headset. Since you are stuck in the monitor room and Rio has the analytical mentality of a first-grader, you have to guide her every move through the space station via vocal commands. |
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Scurge: Hive review (DS)Reviewed on July 18, 2007You know her type – she’s an intergalactic bounty hunter. Working for a futuristic space federation, she scours the universe battling evil through countless attempts to restore peace and justice to our existence. Donning a unique spacesuit and sporting all manner of lasers and explosives, she’s equipped to handle just about anything, and if there’s an alien infestation or virus outbreak that must be dealt with, you know who to call. |
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.hack Part 1: Infection review (PS2)Reviewed on July 18, 2007The following is a completely true story. |
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Nancy Drew: The White Wolf of Icicle Creek review (PC)Reviewed on July 17, 2007As a mystery story, White Wolf is somewhat dry. Nancy has been hired to investigate a series of dangerous incidents, including a few explosions, at Icicle Creek Lodge, but in order to fully investigate she’ll have to pull triple duty as a maid, cook, and detective. The plot unfolds steadily enough, but there’s never really the level of intrigue or danger that it so desperately tries to achieve. Sure, there are bombings—but nobody dies. Yeah, everyone’s a viable suspect with possible motives—but, really, so what? |
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Leisure Suit Larry 1: In the Land of the Lounge Lizards (VGA Remake) review (PC)Reviewed on July 17, 2007The outlandish visuals are obviously a major leap forward – the world of Lost Wages has been completely redefined in 256-color VGA to the point where it looks like a zany cartoon. Those lovelorn ladies, on the other hand, go for sultry realism . . . except for that one time when you have to get it on with a deluxe model blow-up doll, but that doesn’t really count. |
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Cool Croc Twins review (C64)Reviewed on July 17, 2007Allow yourself to be subjected to one of the cheesiest-but-good platformer-action type games from 1992. It drips with style and cool, or it at the very least tries to. You are one cool crocodile. You wear your baseball cap backwards because you need to let the world know that you're the coolest thing in this universe and in any other universe that may exist. Your brother, however, disagrees. He wears his sunglasses with pride and he is convinced that the world could never comprehend the full ext... |
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Christmas NiGHTS review (SAT)Reviewed on July 16, 2007When you begin Christmas NiGHTS, you realize there's only one dream to play in, Spring Valley. That's nothing compared to the original title's seven dreams, and you assume you'll finish this game in a matter of minutes, living up to being a sampler. Shockingly, that's not the case, and it actually ends up being better than its predecessor. |
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Metal Gear Solid review (GBC)Reviewed on July 16, 2007Treating Metal Gear Solid as an unchangable work of art probably wasn't the most intelligent thing Konami could have done with this 8-bit re-imagining. Its story is almost an exact retelling only with different character names and a less snowy climate, while its gameplay is quite faithful to the terrible standard set by the original. There's even VR training like you would find on the PSX incarnation. A drastically stripped down version, anyhow, but they get their two points for trying. I... |
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Donkey Kong: Jungle Beat review (GCN)Reviewed on July 16, 2007Do you remember when they used to make good, classic Donkey Kong games? You know, the side-scrolling kind? With the release of the original Donkey Kong Country for the Super Nintendo Entertainment System, the Kongo Jungle was the place to be. Two characters, platforming goodness, plenty o' stages, good graphics (for the time)-- the game was a prime example of what your average layman's DK fix ought to be. |
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Final Fantasy XII review (PS2)Reviewed on July 16, 2007Progression is a simple concept, I thought. You give me money for every hour of work I put into your company and eventually, there may come a day when you decide to give me more money. . . for whatever reason. |
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Sex Vixens from Space review (AMIGA)Reviewed on July 16, 2007Whether pretty graphics, raunchy humor or rugged sex appeal, there’s no start to its good points. |
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Max Payne 2: The Fall of Max Payne review (XBX)Reviewed on July 16, 2007Currently, on Max Payne. . . |
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Alien Vendetta review (PC)Reviewed on July 14, 2007Alien Vendetta is everything that Final Doom's The Plutonia Experiment should have been, a brutal pack of levels unbeatable by all but the hardiest veterans of Doom II's Ultra-Violence difficulty. Tough enemies aren't tough when Plutonia's level design lets you pick them off and the only choice to be made is whether you'll do the deed with your hundreds of rockets or dozens of BFG cells. It's unsettling to see demons from Doom II's endgame hanging around in the very first map, but the whole thin... |
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Drakengard 2 review (PS2)Reviewed on July 14, 2007Drakengard 2 will piss off Drakengard fans. It’s your standard bad sequel, but it goes further than that. Developers Cavia actually took steps in the right direction and then blew it. With the tweaked mechanics of the flawed yet beloved original game, Drakengard 2 should have been a worthy sequel and one kick ass brawler. Instead, Cavia implemented other “improvements” in hopes of adding variety and eliminating repetition. The resulting game is an awkward mix of brawling, to... |
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NiGHTS into Dreams... review (SAT)Reviewed on July 14, 2007NiGHTS into Dreams... has got to be the prettiest time attack game I've ever played. |
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Syphon Filter review (PSX)Reviewed on July 14, 2007In the spring of 1999, following the milky virtual explosion known as Metal Gear Solid, Sony had their precisely engineered follow-up with a similarly nonsensical title: Syphon Filter. Part Tomb Raider, part GoldenEye, wholly derivative; a "syphon filter" is not something you use when stealing gas out of your neighbor's SUV, but rather a fictional supervirus that makes ethnic cleansing as easy as A-B-C. A worthwhile thing for terrorists to steal, for sure, which is wh... |
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Romancing SaGa review (PS2)Reviewed on July 13, 2007Snow capped summits and frozen glaciers in the winter-land of Valhalland. Sand that burns so hot under the sun that it threatens to eat through your boots, in the confusion of storms that are the Kaklim Desert. Kick back a drink with the local miners at the quaint workman's village of Aurefont. |
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 review (DS)Reviewed on July 13, 2007With DS rhythm games winning hearts on both sides of the Pacific, iNiS has developed a formula that works, and Moero Nekketsu Rhythm Damashii Osu Tatakae Ouendan 2 doesn’t deviate from the mold. The musical adventure follows the (mostly) male cheerleading crew introduced in the first Ouendan; you must aid their efforts to boost the spirits of people in need. It then borrows the best technical features from its American cousin, Elite Beat Agents, to offer a subtly improv... |
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