Review Archives (All Reviews)
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SSX On Tour review (PS2)Reviewed on February 17, 2007As you stand on the top of the hill, the chilly breeze flows past you like a wave of ice. The sun is still climbing toward the midday sky, but it has done little to warm the surrounding mountainside. It snowed last night; there’s a fresh layer of the white frosty goodness laid out before you, with trails stretching as far as the eye can see. None of the snow has melted off the trees, either; the entire hillside is primed and ready for some serious shredding. In fact, that’s what you’re here for.... |
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Alien Shooter: Vengeance review (PC)Reviewed on February 16, 2007The lights dimmed abruptly. A glass lamp cracked to one side and from the distance came a groan, like metal scraping against itself. The building sighed as if alive and suddenly, the doors to the side burst open. Seconds before, I’d been alone. Now the floor itself writhed as bodies flowed over it. |
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Agatha Christie: Murder on the Orient Express review (PC)Reviewed on February 15, 2007There's a lot the game does right to endure itself to pre-existing fans of the genre, but it doesn't contain nearly enough correctly or differently to endear it to a new audience or indeed help it stand out amongst the crowd. |
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Metal Gear Acid review (PSP)Reviewed on February 15, 2007As a longtime fan of the Metal Gear series, I met Metal Gear Ac!d for the PSP with a mixture of joy and reservations. On one hand, I was getting a full-length, portable Metal Gear experience with all of the crazy plot twists and characters that I’d come to know and love—so I thought. On the other hand, I walked in knowing that not only was the story not part of the series canon, but that instead of the Tactical Stealth Espionage Action that I’d come to love, the game would be played through a ca... |
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Zombie Hunters review (PS2)Reviewed on February 14, 2007In this game you assume the role of a hot Japanese babe in a bikini who carves up the walking dead with her bloodthirsty katana – and that pretty much sums up why the Oneechanbara series are some of the most popular imports for the PS2. |
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Virtua Cop review (SAT)Reviewed on February 14, 2007You know what? I don't even have to review Virtua Cop, because once I tell you the names of the main characters, you'll wanna play it anyway. |
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Monster Kingdom: Jewel Summoner review (PSP)Reviewed on February 13, 2007Monster Kingdom: Jewel Summoner feels more like a contractual obligation than a labor of love. Through all the battles and monster-breeding, I don't sense any pride or purpose. Jewel Summoner isn't incompetent, but it's a waste of talent, a waste of hopes, and a waste of time. |
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Hotel Dusk: Room 215 review (DS)Reviewed on February 12, 2007Hotel Dusk has the point-and-click feature down, but the adventure is conspicuously absent. The most exciting locales to visit in the two story hotel are a few vacant rooms, the lifeless bar, and three short hallways. |
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Daytona USA: Championship Circuit Edition review (SAT)Reviewed on February 10, 2007Despite its attempts to be an improvement over the original Daytona USA, Daytona USA: Championship Circuit Edition still sucks. Graphically. You'll still be able to spot pop-ups that appear in each track, though, things don't pop-up as much as the original. But they're still pretty noticeable, especially in the replays. The visuals have been completely redone, so nothing from the previous installment has been lazily brought over here. Are they an improvement, though? Well.... kinda, but, ... |
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Diddy Kong Racing DS review (DS)Reviewed on February 10, 2007Meet Diddy Kong. He’s one of the few video game sidekicks that have managed to garner the attention of countless gamers around the world. At first glance, you wouldn’t think that this little primate is one of the greatest unsung heroes of Nintendo’s many franchises. Compared to his more popular partner Donkey Kong, Diddy seems pretty weak, useless, and wimpy. Don’t let his appearance fool you; this guy can kick evil’s ass with supreme prejudice. If brutally slaughtering baddies with lethal cartw... |
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The Legend of Zelda: Twilight Princess review (WII)Reviewed on February 10, 2007History was made when Nintendo released The Legend of Zelda internationally in 1987 for the Nintendo Entertainment System. A vast world, open-ended gameplay, and a battery autosave function made it one of the most advanced console games of its time. Thus began a franchise with no end in sight. |
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Ar Tonelico: Melody of Elemia review (PS2)Reviewed on February 09, 2007Without ever being obvious about it, Ar Tonelico successfully immerses you in its world, makes you anxious to seek out each new song and experience. Try to fight it and you’ll hate the game. Embrace it and you’ll find yourself wrapped in one of the most unique experiences available, wrapped up nicely in an intriguing story and tied together with the pretty little bow that is the reyvateil. |
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Dreamfall: The Longest Journey review (XBX)Reviewed on February 08, 2007Welcome to Dreamfall: The Longest Journey. Welcome to a world that you will never want to forget. |
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In the Hunt review (SAT)Reviewed on February 06, 2007The world is screwed up. Well, mostly screwed up, since the Dark Anarchy Society has taken over half of the planet with its use of brute force. And if no one puts a stop to them anytime soon, the rest of the world will be met with D.A.S.'s weapons of mass destruction. Thankfully, all's not lost, because you, yes YOU, have been sent on a mission to invade D.A.S.'s headquarters and put an end to their evil badness.... doings. Basically, a suicide mission. Well, at least you get to control a souped... |
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Zone of the Enders: The 2nd Runner review (PS2)Reviewed on February 06, 2007In Zone of Enders 2, you beat up robots. The game gives you as many robot beating options you could ever want, so naturally, there’s a lot to like about this game. However, the game ultimately suffers from a lack of content. The gameplay doesn’t get time to develop and the storyline suffers for it too. But if you’re a fan of beat-‘em-ups and you’re a fan of the anime that ZOE2 is so clearly inspired by, you’ll probably be able to see past these issues and have a good time with the game. |
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Zak McKracken and the Alien Mindbenders review (FMT)Reviewed on February 05, 2007This isn’t just the only version of Zak ever released on CD-ROM, but it’s also the only one to feature 256-color VGA graphics. And don’t think that means they must be little more than a slight update; all the graphics have been completely redrawn with totally awesome results, but they still remain extremely faithful to the original art style. |
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Yin-Yang: X-Change Alternative review (PC)Reviewed on February 04, 2007Yin-Yang goes to great lengths to utilize all those characters in illustrating Kaoru's dilemma. Naturally, he wants to return to normal, and we see moments where he freaks out about losing the physical and emotional strength that he's carefully developed as a man. He's also mortified to relearn how to use the restroom. |
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Impact Racing review (SAT)Reviewed on February 03, 2007Impact Racing could have turned out to be a decent, combat racing title. Yes, decent. Unfortunately, it fails because it's too demanding at what it tries to do. The concept's interesting: make everything revolve around destroying cars. Need weapons? Destroy a car. Extra time? Destroy a car. Health? Car go boom. It really doesn't sound like much of a big deal, and it's not at the beginning. So, for the first two or so levels, your main concentration goes to making it to the bonus stages fo... |
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Mighty Final Fight review (NES)Reviewed on February 03, 2007Porting an arcade/SNES classic to the NES had to be one of the oddest ideas Capcom has had. How could they possibly recreate the magic that the classic Final Fight created on an outdated console like the 8-bit NES? Not only was this one of the last games to come out for the console, it also happened to come out 2 years after the SNES port! The SNES port was no classic, but it managed to recreate the arcade experience faithfully (for the most part), and there's no way the NES could pull that off,... |
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Klonoa 2: Lunatea's Veil review (PS2)Reviewed on February 02, 2007Klonoa 2 is a pretty good platformer, and I had fun with it. It doesn't do anything exceptionally well, but it doesn't have any glaring shortcomings either. It has a solid graphical style, a solid soundtrack, solid level design, and a solid control scheme. It may not be ambitious, but hey, it's just a solid game. |
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