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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Pariah (Xbox)

Pariah review (XBX)

Reviewed on August 01, 2007

Pariah is a bad first-person shooter that no one should be forced to play. It starts out boring and only manages to get mindless, repetitive, dull, and tedious. Between complex controls, an unexplained story, flat characters, poor graphics, a sloppy frame-rate, buggy sounds, and boring gameplay there is no enjoyment found in this tepid and monotonous adventure. It manages to hit every shooter cliché and never creates any uniqueness or memorable moments. By the time you end the second level or fi...
ghostyghost's avatar
Silver Surfer (NES)

Silver Surfer review (NES)

Reviewed on August 01, 2007

The first thing you’ll notice about Silver Surfer is how awesome the music is. Most of my experience with this game has been on the pause screen in the first level listening to the soundtrack. This game embraces the NES’ limited sound capabilities; it’s like a techno chiptune remix before techno chiptune remixes existed. The drum samples are the most authentic you’ll hear on the NES. The melodies are catchy as all hell. These tunes are among the best on the system. Seriously. Obtain a copy of th...
phediuk's avatar
Dungeon Maker: Hunting Ground (PSP)

Dungeon Maker: Hunting Ground review (PSP)

Reviewed on August 01, 2007

I was given free reign to make my dungeon look any way I wanted. Even when I had to put the game down, I was planning my next floor. “Do I want long corridors towards several rooms," I would find myself asking with every floor "or do I want curved, turning hallways to spiral out from the starting point?”
True's avatar
The Final Fantasy Legend (Game Boy)

The Final Fantasy Legend review (GB)

Reviewed on August 01, 2007

I’ll give it credit for one thing: this game’s release was a radical departure from all the other RPGs of its day.
sho's avatar
Barney's Hide and Seek (Genesis)

Barney's Hide and Seek review (GEN)

Reviewed on July 31, 2007

Barney is enough to convince most people that dinosaurs went extinct for a very good reason. This pacifistic mass of purple and green foam was invented solely to entertain developing children not yet sophisticated enough to speak or eat with a closed mouth. We were all once like that, but even now I can recall never being inclined towards this goofy-voiced Tyrannosaurus Rex bursting with love, even at an age when one isn't expected to have discriminating tastes. My Kindergarten classmates...
johnny_cairo's avatar
Harry Potter and the Order of the Phoenix (Wii)

Harry Potter and the Order of the Phoenix review (WII)

Reviewed on July 31, 2007

EA have produced all of the Harry Potter movie tie-in videogames to date. In the same space of time in which J. K. Rowling gave us seven novels using one trusted old technology – that of the printed word – EA gave us five videogames spanning three generations of increasingly powerful gaming consoles. And they've still managed to make the same darn game on at least three of those occasions, or so mutters my inner cynic. Yet this doesn't really matter. The EA Potter games are remarkably consistent...
bloomer's avatar
Clock Tower (SNES)

Clock Tower review (SNES)

Reviewed on July 31, 2007

Considerably more obscure than its PlayStation sequel, the original Clock Tower nevertheless enjoys a cult following today thanks to an unofficial English translation. And why shouldn’t it? You’ll explore a roomy old house, engage in a healthy bit of kleptomania, and struggle to escape the blades of a misshapen serial killer.
sho's avatar
Brave Story: New Traveler (PSP)

Brave Story: New Traveler review (PSP)

Reviewed on July 30, 2007

Brave Story is the type of game that takes the core things that make up its genre, and then does them very well without adding a lot of fluff. It has no qualms about telling you bluntly that it is a symbolic plunge into your own imagination.
dragoon_of_infinity's avatar
Voyage: Inspired by Jules Verne (PC)

Voyage: Inspired by Jules Verne review (PC)

Reviewed on July 30, 2007

The game adaptation draws inspiration from the book, but, ultimately, gives you the adventure that Verne's three explorers could only dream about as their shell floated past their target.
EmP's avatar
Tombs & Treasure (NES)

Tombs & Treasure review (NES)

Reviewed on July 29, 2007

At first glance Tombs & Treasure might resemble a 1st person dungeon crawl, but it actually plays more like a dumbed-down Shadowgate with a helping of faux-RPG elements tossed in for good measure.
sho's avatar
Maniac Mansion (Famicom) (NES)

Maniac Mansion (Famicom) review (NES)

Reviewed on July 28, 2007

Every fan of awesome graphic adventures knows that Maniac Mansion is one of the all-time classics of the genre and that it can’t possibly get any weirder than it already is. However only one of these statements is actually true!
sho's avatar
The Legend of Zelda: A Link to the Past (SNES)

The Legend of Zelda: A Link to the Past review (SNES)

Reviewed on July 28, 2007

Forget the rain, forget trying to determine if Link is a stumpy elf or a cross-eyed, inbred troll, forget the much-argued cosmetics. Just... let them go. Focus on Link to the Past as it is; a mediocre game.
Pyro's avatar
Rampage: World Tour (Nintendo 64)

Rampage: World Tour review (N64)

Reviewed on July 28, 2007

There's a commonly held belief that at least ninety percent of the people who have played Rampage don't have the slightest clue what the story of it is. Most don't understand why they are controlling a giant lizard or monkey or werewolf, and few comprehend why on earth they are destroying popular cities and eating poor, innocent, humans. For most of my gaming life, I was one of these people. Blissfully unaware of why I was doing it, I was killing and destroying left and right. Regretless,...
iamtheprodigy's avatar
The Legend of Zelda: Twilight Princess (Wii)

The Legend of Zelda: Twilight Princess review (WII)

Reviewed on July 27, 2007

I liked the game, darn it! It is majestic, captivating, engrossing, and above all, fun. So what's my problem?!
draqq_zyxx's avatar
Prince of Persia: The Two Thrones (PlayStation 2)

Prince of Persia: The Two Thrones review (PS2)

Reviewed on July 26, 2007

Getting close to an unsuspecting enemy will cause things to slow down and go blurry, allowing the prince to initiate a very fast, and very stylish kill. His dagger will flash blue when the time is right to hit the attack button. If your timing is off, you'll bollocks up the sequence, and have to fight the enemy the old fashioned way, or else use a Sand Tank to rewind time and try it again.
Masters's avatar
Seirei Senshi Spriggan (Turbografx-CD)

Seirei Senshi Spriggan review (TGCD)

Reviewed on July 25, 2007

To truly succeed, to inspire awe and admiration, a shooter needs more than lots of things to shoot at. It needs depth, and it needs heart — fortunately, Spriggan delivers both.
zigfried's avatar
Oddworld: Abe's Oddysee (PlayStation)

Oddworld: Abe's Oddysee review (PSX)

Reviewed on July 25, 2007

With a forebodingly somber score and intricately detailed, pre-rendered backgrounds, Abe’s Oddysee is a sensual luxury, but the gameplay is straight from Out of This World, and just as hard.
pup's avatar
Hitman: Blood Money (Xbox 360)

Hitman: Blood Money review (X360)

Reviewed on July 25, 2007

Hitman: Blood Money would be the perfect Hitman game if it actually made you live up to the series' name. Mass murder is unsatisfying but easy: fire a shot up into the air and then go ballistic as every single living (if not intelligent) being on the map strolls right into your crosshairs, laughing off any return fire that barely chips away at your charitable health bar. Wiping out an entire cruise ship should be impossible, not impossibly tedious, and that the filthy money you're whacking folks...
mardraum's avatar
Medal of Honor: Frontline (PlayStation 2)

Medal of Honor: Frontline review (PS2)

Reviewed on July 25, 2007

For the love of Goebbels, EA, I get it already. Saving Private Ryan was a milestone in film. This does not make it a template for all your subsequent World War II games to follow to the letter. What else should we attribute the big, loud, overlong battle sequences to, if not the defining vision of WWII for this generation? The influence of popular cinema on the Medal of Honor developers is essentially helping to ruin a franchise that was once so full of promise, any original ideas ...
johnny_cairo's avatar
Advent Rising (Xbox)

Advent Rising review (XBX)

Reviewed on July 25, 2007

The first time I booted up Advent Rising, the game crashed while the Majesco logo was being displayed.
Suskie's avatar

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