Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Prince of Persia: The Sands of Time review (XBX)Reviewed on November 10, 2007If you’re big on shooters (or really, any game that relies on constant, intense action to keep the player, um, playing), you’ll probably be familiar with the common scenario I’m about to unravel. Say you’re playing a game that really gives you an adrenaline rush. It’s got lots of guns, blood, explosions, all that good stuff. No matter how exciting that game is, there will come a point – more than once, usually – when the weapons are briefly stowed for “quieter” segments, usually involving some o... |
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Castlevania: Dawn of Sorrow review (DS)Reviewed on November 10, 2007No matter what game is released for a console, I have always maintained that handheld titles are the best games. I don't know what it is, but for some odd reason I am usually more entertained by handheld games. Handheld titles also have a tendency to truly start or revitalize a franchise. What about the Pokemon games? Those games started a fad that even to this day is still running strong. Castlevania: Dawn of Sorrow is one of those handheld games that, for me, provide the highest form of entert... |
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Animal Crossing: Wild World review (DS)Reviewed on November 10, 2007Nearly every gamer got their first taste of the world of Animal Crossing when the GameCube original was released, but I was late to the GameCube party, and never managed to get my hands on the title that I had heard so many good things about. Well, I was quick to make sure that the same thing wouldn't happen again and I immediately dove to nab the sequel that was released on the Nintendo DS…Animal Crossing: Wild World. |
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Fury review (PC)Reviewed on November 09, 2007Fury is one of the very few MMOs with a truly apt name. In Fury, you will be mashing the hell out of your buttons as furiously as possible. Ha ha! Get it? |
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Dementium: The Ward review (DS)Reviewed on November 09, 2007After a scant 15 minutes, Dementium: The Ward withered like an elderly man with erectile dysfunction. What began as a hardcore 1st-person shooter regressed into an atmospheric jaunt through a continual series of empty rooms and hallways. |
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World of Warcraft: The Burning Crusade review (PC)Reviewed on November 08, 2007World of Warcraft is considered by many to be about as good as MMORPGs are going to get. It redesigned many things to make it more accessible to a wider audience yet still kept the things that made the genre fun to the hardcore market. While the game kept the constant grind it cut a lot of the actual time out; a single level did not take weeks or months to complete, just a day or even shorter at times. World of Warcraft: The Burning Crusade is the expansion to this and was meant to... |
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Ace Combat 6: Fires of Liberation review (X360)Reviewed on November 08, 2007When a game that is a part of a series as long running as Ace Combat, there's always that nagging concern that the formula will become stale, or the ball will be otherwise dropped with new changes. A very fine line must be walked between adding to the game, and wrecking it. Ace Combat 6 walks that line very well. |
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Impossible Mission review (DS)Reviewed on November 07, 2007Back in the early eighties on the Commodore 64, Impossible Mission was a well named game. Aside from the obvious reference to a popular espionage series, the game's difficulty lived up to the title. You were a secret agent infiltrating an evil genius' stronghold, hoping to capture him before he could launch a nuclear missile. To accomplish this, you explored the rooms of his hideout, searching assorted furniture for puzzle pieces that you then had to combine to find a password. |
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Conan review (PS3)Reviewed on November 07, 2007You'll realize that early on, as you're ascending a crumbling tower in your quest to destroy a rampaging dragon. Along the way, you'll face his fire-breathing muzzle at several turns. Each time, the strategy is the same: dodge his attacks, then retaliate with some sword strokes. After several such instances, the developers threw in a little variety, and in the end it's not your sword that spells the dragon's doom but rather the available architecture. It's one of the game's highlights (along with a similar battle with a mammoth and later one with a giant squid), but somehow it doesn't feel like quite enough. |
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Phoenix Wright: Ace Attorney - Trials and Tribulations review (DS)Reviewed on November 07, 2007Have you played the first two Phoenix Wright games? Did you like them? If both your answers are yes, then play Phoenix Wright 3. It is exactly the same as the previous games. And I mean exactly. No new gameplay mechanics have been introduced, and half the graphics are lifted directly from Phoenix Wright 1/2. The formula is stale, but there’s still some fun to be had with PW3. |
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Pro Evolution Soccer 2008 review (X360)Reviewed on November 06, 2007It’s comparable to the thirty-something footballer in the twilight of his career; once a magician on the field, but now a fallen star who is content to sit on the bench for his massive pay cheque. PES needs to be the teenage upstart who’s making his way in the game; eager to learn, determined to succeed, and playing with passion. |
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Honeycomb Beat review (DS)Reviewed on November 06, 2007The only real problem with Honeycomb Beat (aside from its insistence that I share anything in common with aquatic invertebrates) is that it's not a game that will be played in long stretches; it's a half-an-hour-before-closing-the-DS one. |
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Manhunt 2 review (WII)Reviewed on November 06, 2007Meet Daniel Lamb. He’s crazy. Insane. Not playing with a full deck. Loco en la cabeza. But hey, can you blame him? He’s been locked up in a corrupt mental institution for God knows how long. Between all the beatings, shocks, and serums, how could anyone not go nuts? However, such things are the least of Danny’s worries; he’s suffering from amnesia as well. It’s not all bad, though. Thanks to a breach in security, he and his pal Leo have escaped. With his memories resurfacing sporadically,... |
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Disgaea: Afternoon of Darkness review (PSP)Reviewed on November 04, 2007Accessed once you complete the original adventure (or with a code from the title screen), Etna Mode is a retelling of the classic story that begins with Etna trying to wake Laharl from his slumber... then accidentally shooting him in the head. As the late Overlord's son crumples into his casket, the red-headed heroine realizes she has a problem. The nearly 40 hours of gameplay that follow answer the question of what the Netherworld would do without its self-absorbed prince. |
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No One Lives Forever review (PC)Reviewed on November 04, 2007Austin Powers might have been responsible for some good things, such as No One Lives Forever, a unique FPS that took the kitschy 60s aesthetic and blue humor and went for broke. After the dippy opening credits, complete with psychedelic light show and vocal theme music, we see heroine Cate Archer negotiating the hallways of UNITY HQ in a sinfully short bright orange miniskirt. She's out of her element before she even arrives in the office of Mr. Smith for her daily tongue-lashing. ... |
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Half-Life review (PC)Reviewed on November 04, 2007“….Medic!” screams the marine as I plow lead into his back. He retreats around the corner, probably hoping to enlist the help of his comrades. I do not follow; following could be suicide. |
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European Street Racing review (PC)Reviewed on November 04, 2007And that's the game's chief flaw. When you break it down, though, the standard gameplay of ESR is typical. Perhaps overly so. Now, being run of the mill isn't always bad. Indeed, ESR isn't bad either. But when the game is basically an exercise in listing all the cliches of the genre without trying to depart at all from the formula...it's a little unsatisfying. |
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Cheetahmen II review (NES)Reviewed on November 04, 2007Somewhere in the U.S. in 1992, a team worked on this game. They got together and brain stormed to come up with a story and some gameplay elements, and then they programmed it. They were working for money to feed themselves, their families, and to pay rents and mortgages, like any other American. Many things are forgivable when they are humanized, especially things that don’t ultimately decide your fate, like a videogame for example. One can imagine the time constraints, the difficult editing... |
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Tony Hawk's Proving Ground review (X360)Reviewed on November 02, 2007Tony Hawk's Proving Ground definitely could have used more enhancements like 'nail the grab' and less of the other crap. Nowhere is that clearer than when it comes to the various missions you are expected to complete. Now you have not just one plot, but several. You progress through each of them in roughly the order you like. If you get tired of bowling for hoodlums, perhaps you can head to the park for a skate competition instead. |
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Teenage Mutant Ninja Turtles: 1989 Classic Arcade review (X360)Reviewed on November 02, 2007Starting out in a burning apartment complex, you, as one of the four turtles, will fight your way through to April's apartment. The fire won't be the only thing in your way, as Foot Soldiers will walk out of doors, jump out of elevator shafts, and pop out of corners to throw dynamite, filling up the hallways. There's even a bizarre moment when giant boulders come flying down some stairs. You're swinging away, knocking down Foot Soldier after Foot Soldier with your weapons, and watch as they expl... |
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