Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sweet Home review (NES)Reviewed on December 21, 2007You know, I can remember once seeing this game on the release forecast within the hallowed pages of NINTENDO POWER – man, Nintendo of America must have shit themselves when they got a preview copy, because Sweet Home is the grotesque inspiration for Resident Evil. |
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Crackdown review (X360)Reviewed on December 21, 2007A lot of hype has been slapped upon non-linear sandbox-games as of late, but any disconcerting player can see through all the buzzwords and deduce that all your Deux Ex's, your Lost Cause's and your Knights of the Old Republic's all walk you towards a set destination – they just offer differing and often intertwining paths in which to reach them. In this regard, Crackdown’s really no different; however, how it manages to take a step above the majority of’ ‘open’ games is in just how many different paths it presents. |
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Obscure review (XBX)Reviewed on December 21, 2007I bought Obscure based purely on name alone. |
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Super Mario Galaxy review (WII)Reviewed on December 21, 2007I once heard a kid in a wheelchair say that Mario is the most well-known game character ever, that both hardcore and casual gamers know who he is. Everyone from the geek down the street who stays inside playing games 24/7, to your parents, to girls, all know who Mario is. As a result of this, Mario has progressed from stomping on turtles to his name appearing on just about every game genre possible. While being whored all the time, gamers keep faith that every five years or so, Mario will ret... |
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Guitar Hero III: Legends of Rock review (WII)Reviewed on December 21, 2007It’s only been two years since the first Guitar Hero exploded onto the wannabe rock star scene. While I joined the party a few months after the initial release it was undoubtedly the most awesome experience I ever had. That next year, Guitar Hero II released with much hype and in many ways I felt that killed the game. The songs included weren’t as memorable as “More Than A Feeling” from Boston, “Iron Man” from Black Sabbath, or the original “Guitar Hero” song, then again I’m not much of a mus... |
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The Legend of Zelda: Phantom Hourglass review (DS)Reviewed on December 21, 2007As each Zelda game releases there seems to be a celebration among gamers. I’m not a person to miss a Zelda game and I went through a roundabout way of playing this game. I bought the game despite I didn’t have a working DS. After asking some buddies from afar to send me their DS’s I managed to acquire one. A Link to the Past is my all-time favorite game in the series while Wind Waker is probably my favorite 3D adventure. When I first saw the trailer to Phantom Hourglass with Wind Waker visua... |
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Drawn to Life review (DS)Reviewed on December 21, 2007I’m a sucker for a solid create-a-character mode, to the point where it often distracts me from getting anything else done in a game. I could make wrestlers for hours without doing any actual wrestling, or spend a day assembling a football team full of wide receivers that are seven-foot-four, 400 pounds, and can outrun a Kenyan. And it isn’t just sports games that reel me in – games that rely solely on the user to create the protagonist don’t escape this curse, either. I couldn’t tell you the ma... |
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Lufia: The Ruins of Lore review (GBA)Reviewed on December 21, 2007So, what you’ll be doing in virtually every dungeon is constantly switching between characters to have them break what needs to be broken and then flipping a switch or pressing a button to get to the next room. Great “puzzles”, guys! With the lack of brain power needed to accomplish this, it really makes you notice certain things about the dungeons — like how they’re really long and dull. |
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Heroes of Mana review (DS)Reviewed on December 21, 2007It's been proven time and time again that Square-Enix cannot make anything that isn't a Final Fantasy style RPG. They had Ergheiz, the horrid FF-based attempt by Square to make a fighting game. They had Final Fantasy Tactics Advance, where 99% of the fun value was drawing bad MSPaint comics portraying Marche as a villain. And now, finally, Square releases a third abortion, based off Secret of Mana and it's sequel. Heroes of Mana is at best Starcraft with a thin Squaresoft shell over it. At worst... |
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Yo! Noid review (NES)Reviewed on December 21, 2007 |
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Shadow of the Colossus review (PS2)Reviewed on December 21, 2007Shadow of the Colossus (2005), informal sequel to Sony Computer Entertainment's previous masterpiece, Ico. AKA "Wander and the Colossus" in Japan. Wander is the name of the hero, yeah, pretty weird huh? Ha ha. |
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Age of Empires II: The Age of Conquerors review (PC)Reviewed on December 20, 2007Age of Empires is a real-time strategy game that introduces the glory of medieval combat and economy in a unique and fun way while staying generally accurate to history. As the expansion to the second installment of the series, The Conquerors only adds to the feeling of medieval wonderment, taking everything from the original Age of Empires II and adding a slew of new campaigns, technologies, units, maps, bonuses, and other little quirks that make this game a lot more intere... |
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Metal Slug 6 review (PS2)Reviewed on December 20, 2007Metal Slug has had a prominent position in the history of arcade gaming over the last ten years. From Metal Slug 1, which was one of the opening titles for the Neo-Geo arcade hardware, to Metal Slug 5, which was one of the final titles for the dying Geo, Metal Slug has always been associated with the classic arcade feel of having to spend two thirds of your pocket money attempting to finish it. Metal Slug has survived for over ten years and three different owners. First, there was SNK, which mad... |
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Ka-blooey review (SNES)Reviewed on December 20, 2007Kablooey is truly something special. Most bad games offer some sort of entertainment, deep down you know that you could be playing a more fun game, but at least you are slightly entertained by simplistic mechanics. In Kablooey, any semblance of entertainment in the game is constantly bogged down by some of the worst design decisions that could be conceived. Most of the aspects of Kablooey are pretty weak on their own, but they all come together in a way that makes Kablooey simultaneously one of ... |
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Tenchi o Kurau II: Shokatsu Koumei Den review (NES)Reviewed on December 20, 2007It’s not that it’s a bad game by any means — it just doesn’t offer anything important that already wasn’t in the original Destiny of an Emperor. In fact, this game essentially takes the majority of the first one and adds a lot of story-telling to what is essentially a Dragon Warrior clone set in feudal China. |
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Naruto: Path of the Ninja review (DS)Reviewed on December 19, 2007If you are not a Naruto fan, allow me to explain some of the premise behind it: a young hyperactive ninja named Naruto Uzumaki wants to claim the title of Hokage, which would make him the greatest ninja in his village of Konohogakure. In doing so, he becomes part of a three-man rookie squad lead by a jonin, an elite ninja, who go on various missions to earn money for the village’s economy and increase their own skills. One of young Naruto’s first missions brings him face-to-face with a philosoph... |
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Tales of Destiny II review (PSX)Reviewed on December 19, 2007A three disc RPG known in the U.S. as Tales of Eternia. You bet I never heard of this game when it came out in 2001. Anyway, it was out in Japan in 200. That's a good year for an RPG to come out, don't you think? Team Wolf was probably thinking like, "Hey mother****ers, our RPG is comin' out in the friggin year 2000!" |
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Supreme Commander: Forged Alliance review (PC)Reviewed on December 19, 2007Forged Alliance is more or less what you'd expect from an expansion pack: more of the same. But hey, that's alright, because Supreme Commander was great to begin with. |
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Phoenix Wright: Ace Attorney - Trials and Tribulations review (DS)Reviewed on December 18, 2007Phoenix Wright just can't seem to catch a break. Not even a year after the second game in the fan-favorite lawyer series was released, Wright returns in what is his strongest game yet. The third installment, Phoenix Wright: Trials and Tribulations, is a fantastic conclusion to the trilogy that fans of the series will love. |
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Project Gotham Racing 4 review (X360)Reviewed on December 18, 2007After a debatably rushed PGR3 Bizarre Creations have pulled out all the stops to ensure that their final title under Microsoft is their greatest. The Project Gotham series has prided itself on being a self styled ‘kudos racer', where how you drive is what sets you apart from your opponents and indeed other racing titles. Promising new innovative features such as weather and motorbikes, it aims to be the true successor PGR2 deserved. |
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