Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Miracle Warriors: Seal of the Dark Lord review (SMS)Reviewed on January 12, 2008I remember the first time I played Final Fantasy 2 (AKA FF4 in Japan) from start to finish. It was quite nice. One day I thought about playing the whole game again. But then, when I pressed 'Start', before I got control of Cecil & Kain (the heroes), I had to watch a several-minute-long intro. The Intro was interesting the first time, but not this time. I wanted to kill monsters ASAP, not see again the boring reasons that made Cecil start doubting his role as an army commander. |
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Resident Evil 4: Wii Edition review (WII)Reviewed on January 12, 2008There’s nothing more satisfying than the realistic feel of physically aiming at and bursting the decrepit watermelon of a zombie’s skull with the morbid Gallagher's hammer of your shotgun blast. There’s nothing more invigorating than feeling that sigh of relief twist into a horrified grimace as you realize there are ten more behind you - and instinctively, almost mechanically turning 180 degrees and balancing firing, dodging and reloading with the dexterity of an octopus until hordes of our corr... |
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Everquest II: Rise of Kunark review (PC)Reviewed on January 12, 2008Even when you leave the lush vegetation of Timorous Deep it becomes clear that the aspect of soloing is especially strong within the Everquest II universe, meaning you don’t need to scourge for a party before you try to take on even the simplest task. It’s an option that a lot more MMOs could do with including. |
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Zombie Nation review (NES)Reviewed on January 11, 2008When I saw the cover art for Zombie Nation, I initially thought, "Whoa, this game looks awesome! I can't wait to kill all these zombies! I don't really know what that giant head is laughing about in the background, but whatever, this game has to be good!" I soon discovered that the giant head on the cover was laughing at me. Not only laughing, but cackling. Cackling because his crappy old game sold again(I bought it used). His plan to lure me in by means of box art worked ... |
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Mega Man X6 review (PSX)Reviewed on January 10, 2008With the release of Mega Man X5, series director, Keiji Inafune, had completed his vision. As far as he was concerned, the X series was finished. The suits at Capcom thought otherwise. Mega Man X6 is little more than a cash-in on the franchise's popularity and is a soulless, unnecessary addition to the series. |
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Uninvited review (NES)Reviewed on January 10, 2008"LOOK OUT!! The last thing you remember before blacking out was a shadowy figure appearing in the road in front of you. You heard your sister cry out as you swerved the car into this tree. You realize that you are alone. Your sister must have gone for help." Chyeah right! We all know she was kidnapped, this is a horror game after all. What you just read, before my little piece of commentary, was the introduction to, "The Uninvited." |
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Gargoyle's Quest II review (NES)Reviewed on January 10, 2008Remember that red jerk from Ghosts n' Goblins? The one who'd be sitting with his back turned and when you got close enough he'd start flying around and knock your armor off? If not, here's a pic: |
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Might & Magic III: Isles of Terra review (PC)Reviewed on January 10, 2008Some RPGs strive to hold you by the hand from the first meetings with townspeople (''Do not forget to EQUIP your weapons and armor after buying them!'') to your final victory over the master villain (or in RPG slang, ''end boss''). In either subtle or distinct ways, the player is led from one town to another, one boss after the next, a bunch of quests in a set, clear order and if you're lucky, a couple of optional ones on the side. Then there's Might & Magic 3 which does quite the opposite. In a... |
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Jagged Alliance 2 review (PC)Reviewed on January 10, 2008The island nation of Arulco is, without a doubt, in the biggest mess it has ever been in. A mad and ruthless queen has seized control of the country and its mines, and money is her only concern. The population has been reduced to poverty, a well-funded, oversized army keeps them in check, and as the queen grows richer and richer, the once glorious country is in shambles. A rebel force exists, but lacks the weapons and the manpower to make a difference. But that's where you come in. Armed with a ... |
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Claw review (PC)Reviewed on January 10, 2008Speaking of challenge, there is plenty of that in Claw, but there is also a very well balanced learning curve. The first levels aren't all that hard to complete, and even somebody who has never played a platform game before will get through them with only a little practice. The difficulty steadily increases, though, and by the time you are halfway the game, every new level seems impossible at first. |
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Silent Hill: Origins review (PSP)Reviewed on January 10, 2008The spectre of Dahlia—the cult’s resident fanatic, bent on raising a god borne of pain and suffering—still serves as thematic backdrop for a lonely trek guided toward fate by broken doors and crumbling streets which gape at oblivion. |
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Super Mario Galaxy review (WII)Reviewed on January 10, 2008If anything embodies the simple beauty of videogame entertainment, it is Nintendo’s Super Mario series. For many gamers, its creative level design and instinctive gameplay underline the entirety of their gaming experience as much as the iconic characters are ingrained into their psyche. Super Mario Galaxy follows tradition and is so beautifully and imaginatively constructed it beggars belief. But while Galaxy revels in its old school prowess combined with its innovations, there are times when th... |
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MX vs ATV Untamed review (PS3)Reviewed on January 09, 2008That means that if you hate the MX moments, you'll likely despise the frequent stretches where you're forced to drive a motorcycle. The worst news of all, though, is that you have to clear each track twice consecutively within a series of events. Once you finish a race the first time, regardless of your position, you have to turn around and immediately play through it again (or exit out and lose your progress). |
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NBA 08 review (PS3)Reviewed on January 08, 2008NBA 08 is a solid basketball game featuring attractive visuals, a great soundtrack and the very entertaining NBA Replay mode. Basketball fans will especially find many of the modes very appealing. |
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Prince of Persia: The Sands of Time review (GCN)Reviewed on January 08, 2008Prince of Persia is one of those games in which the plot is created around the necessities of gameplay. You've got yourself a linear action adventure game that involves a ton of environmental puzzles. In other words, the majority of this game is figuring out how to get from here to there. And that's kind of boring if there's no danger, right? But if you're trying to cross a giant chasm, what happens if you fall? There has to be some balance between the danger and giving the player a chance.... |
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Code Lyoko: Quest for Infinity review (WII)Reviewed on January 08, 2008Aside from being counter-intuitive, these moves feel like a chore. In any other game, even some really bad games, the wave-your-hand-like-you-just-don’t-care attacks are active at all times. It might not make much sense to waste time attacking when there’s nothing to attack. But that’s what gamers are used to. We’ve become accustomed to certain elements, primarily those that allow us to do whatever we want, whenever we want. |
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Crazy Pig review (DS)Reviewed on January 07, 2008Crazy Pig is a bit of an enigma, and by an enigma I mean a flat-out lie. Billed as a dual game that allows you to raise a piglet from scratch and play a slew of mini-games, the title only really delivers on the latter promise. The raising of your porker is little more than throwing food and drink at it when the hunger and thirst levels are low, making a fuss of it when it's sad or cleaning the messy little bugger periodically. |
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Skate review (X360)Reviewed on January 07, 2008Like the hard pavement of reality, skate. can be mercilessly unforgiving. My first 30 minutes of bailed grinds incited a vocal rampage that would have made the halls of Def Jam blush. Where some might have seen all the joy of self-flagellation, I saw the second coming of skating games. |
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NiGHTS: Journey of Dreams review (WII)Reviewed on January 06, 2008Hey. You awake? Don’t be so sure. How do you know? You could be slumped in your chair, drenching your keyboard in drool. Maybe the morning sunlight is creeping through the nearest window. It’s not like that would wake you up, anyway. You’re too far-gone to see it. You’re wandering through that strange and mysterious place called your subconscious, where reality and thoughts blend to create the most surreal visions of your imagination. It can be beautiful, awe-inspiring, and frightening all at on... |
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Birthright: The Gorgon's Alliance review (PC)Reviewed on January 05, 2008When D&D (and later AD&D) was invented, in the 70's, it was a game made for and by wargame enthusiasts. The 'father' of RPGs placed much importance on numbers and tables. This is probably one of the reasons that the first D&D forays into the PC were made a wargame company, Strategy Simulations Inc. (SSI). |
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