Review Archives (All Reviews)
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Ultimate Ghosts 'N Goblins review (PSP)Reviewed on March 07, 2008Ultimate’s thesis is a simple one: all things conspire to kill and frustrate, all roads lead to death – which, admittedly, seems in keeping with the spirit of the series. |
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The World Ends with You review (DS)Reviewed on March 07, 2008It’s hot out today. The sun is baking the pavement, turning the downtown asphalt into a stove. That doesn’t deter the people, however. The Shibuya shopping district is never slowed down by weather. Hundreds of sightseers are lounging in their chairs, wolfing down their fast food as they plan their next stop. Children and parents wander up and down the streets, gazing longingly into the store windows they pass. Others are meandering through the crowd, lost in whatever thoughts or problems they mi... |
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Imperium Romanum review (PC)Reviewed on March 06, 2008This very entertaining RTS gives you the chance to manage one of the many cities that prospered under the Roman Empire, or even Rome itself, with the added advantage that nobody even tries to assassinate you. |
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Apollo Justice: Ace Attorney review (DS)Reviewed on March 05, 2008Apollo Justice is exactly like the Phoenix Wright games. The formula has been beaten to death at this point; what was fresh and original in the first game is feeling awfully worn-out now. Despite being the first game in the series developed with the DS in mind, and getting a new main character, almost nothing has changed for better or worse. None of the nagging flaws from the previous Ace Attorneys have been addressed, which is very annoying, considering the developers have had three sequels wit... |
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Rainbow Islands Evolution review (PSP)Reviewed on March 04, 2008For starters, the new-and-improved premise is really, really stupid. In action-puzzle games that should not matter. But it does, because controlling a sombrero-wearing, hurdy gurdy-wielding imp against the evil forces of the despotic recording industry (Million Records Company) is as ridiculous as it gets – so dumb that it offends. |
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Harry Potter and the Order of the Phoenix review (DS)Reviewed on March 03, 2008Harry Potter and the Order of the Phoenix marks the fifth title in the series of games EA has produced for the movies. In so doing, it reaches a number of sequels that goes unrivaled by almost everyone who is not Megaman. Thankfully, EA usually manages to change the series gameplay with each release, meaning they have hits and misses across all platforms. Unfortunately in the case of the recent DS title, it's a miss. |
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Soldier Blade review (TG16)Reviewed on March 02, 2008If you own a Wii and you've caroused the selection of titles available on the Virtual Console, you might have noticed something about the Turbografx-16: nearly every game is a shooter. If you didn't already know that, then chances are you haven't had much experience with the genre. The people that play shooters generally know the field very well, and as such most games in this category are specifically targeted at a very small audience. Games like Ikaruga and Gradius V were not... |
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Poker Smash review (X360)Reviewed on March 02, 2008Everyone loves poker - the bluffing, that chance of getting a great hand, going all in, the waiting? Imagine throwing that all out of the window yet in a backward sense sticking to what makes it great. Poker Smash is a puzzle game for the Xbox Live Arca- wait, before you stop reading and are convinced this is just another port of an internet puzzle game, then you are in for a surprise. Where were we? Ah yes, Poker Smash by Void Star Creations is a puzzle game akin to Planet Puzzle League, but wi... |
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Jet Moto 3 review (PSX)Reviewed on March 02, 2008Jet Moto 3 has gone into a transition of developers just as the Twisted Metal series did. The first two games of each series were developed by “Single Trac,” and the last games by “989 Studios.” Some fans may think this is for the worst, but Jet Moto 3 ultimately benefits from this transition. |
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Blue Moon review (C64)Reviewed on March 02, 2008Retro gamers, me included, sometimes make it seem like every game made these days is worthless and that every game from our youth was ambrosia; the familiar '10kb was a game, and we were happy!' effect. It's far from the truth, though. They still make good games these days, occasionally. Can't think of any right now, but they do. And, believe it or not, even the Commodore 64 has its share of black sheep, and I'm the first to admit it. The black sheep I feel like elaborating on today isn't a shee... |
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Ace review (C64)Reviewed on March 02, 2008A.C.E., short for Air Combat Emulator, is an early combat flight simulator on the Commodore 64. Compared to the kind of flight simulators out now, and also to some later titles on the Commodore itself, it is rather primitive. Nevertheless, it is a surprisingly solid game with a fairly smooth flight engine, lots of action, and a high degree of challenge. It also comes with some very memorable options, including the ability to play together (a pilot and a gunner), to refuel in mid-air (which is ev... |
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Dragon Quest Heroes: Rocket Slime review (DS)Reviewed on March 01, 2008Slimes, you know them, you love them, and you can't live without them. However, these blue little blobs have a dark, dank secret. They're actually communists. They distract us with their cute little antics which results in easy experience points. Meanwhile, Castro and Lenin use this opportunity to convert all RPG players to communism. Of course these allegations can't be proven, but that may change after playing a game where they're the star of the show in Dragon Quest Heroes: Rocket Slime for t... |
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BioShock review (X360)Reviewed on February 29, 2008I'm not normally one for videogame stories, but BioShock's impressed me. Ken Levine and his team at Irrational, if you've managed to miss the sweeping praise, wisely sidestepped the usual Philosophy 101 nonsense while still grasping at a bigger meaning than “aliens are bad”. It's an interactive Xbox 360 condemnation of unfettered capitalism and greed that goes far beyond Metal Gear's soliloquies on cardboard boxes and the meaning of life. Every now-ironic banner lining the city of Rapture procla... |
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The Club review (PS3)Reviewed on February 29, 2008From the opening cinema to the final curtain, The Club is designed to disturb you. Soldiers shower you with bullets and profanity. Men sag against the architecture as crimson stains spatter dreary concrete barricades and crumbling stone walls. Through it all, a monotone voice growls “Head Shot” every time a bullet turns a brain to mush, or “Fight!” whenever the carnage begins anew. The dreariness is relentless, even emotionally draining. |
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Mass Effect review (X360)Reviewed on February 29, 2008I hate to say that I regret buying Mass Effect. I don't feel like I should hate this game, it's ambitious and has a great story, epic scope, a great and innovative dialogue system, and an awesome musical score. The truth is though, this game just feels undercooked. It strives for greatness and falls just short, and it affects every aspect of the game to the point where it makes it hard for me to continue playing. There will be many people who will easily overlook Mass Effect's flaws and call... |
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Shadowgate review (NES)Reviewed on February 29, 2008How are you supposed to know that a ladder has no bottom end, or that a passage will suddenly collapse upon your skull? You do it, say hello to the reaper, and try again until you get it right. |
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Fallout review (PC)Reviewed on February 28, 2008CRPGs are all alike. You make a character then you fight some monsters. This makes your character tougher, although nothing actually changes since the monsters you now fight have increased in toughness as well. Eventually, your character becomes so tough, that there is only one monster left that can challenge you. You defeat this monster. You win the game. |
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Star Ocean review (SNES)Reviewed on February 28, 2008Ratix Farrence and Milly Kiliet had only known these spacefarers for a matter of hours, yet already Ronixis Kenni and Iria Silvestoli were risking their lives for a pair of complete strangers. They were breaking Rezonian protocol and pulling their ship out of the station where they were currently under hold. Their destination: Planet Stream, gateway to unlimited passage through time and space. It was a dangerous operation, but the fate of an entire civilization was at stake. |
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Disgaea 2: Cursed Memories review (PS2)Reviewed on February 28, 2008What comes to mind when mechanical penguin monsters say “dood,” a bipolar talking frog with a French accent addresses you as “Monsieur Napoleon Bonerhard,” or when the Rainbow Prism Rangers are willing to come to your aid with a simple cell phone call? Well, you’re either on some illegal substance, or you’re playing Disgaea. A few years ago, Nippon Ichi brought us the first game Disgaea: Hour of Darkness, which proved that tactical strategy RPGs are still cool, and it also had a wacky storyline.... |
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Shadow Hearts From the New World review (PS2)Reviewed on February 28, 2008Remember the year 1929, all kinds of horrible things happened back then. We just got out of World War I, prohibition of alcohol became a law, and worst of all, women’s suffrage was realized a few years ago. Not to mention in a couple of years the stock market will crash and the nation’s economy will be screwed until FDR comes to save the day. In the midst of this, strange monsters are appearing through dimensional rifts and in general, hell is breaking loose. While most RPG’s are useful for Engl... |
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