Review Archives (All Reviews)
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Contact review (DS)Reviewed on April 25, 2008Contact has drawn strong comparisons to a few other games, but it reminded me most of Secret of Evermore - of that 16-bit Mana substitute's Frankenstein-like attempt to construct an RPG story without the slightest charm or spark of life. Evermore, though, had Jeremy Soule's evocative music and an inspired idea here and there, like the giant chess board with malevolent pieces or a uniquely sad cameo by Cecil of FF4. Contact, by contrast, boasts a development... |
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Dream Pinball 3D review (WII)Reviewed on April 25, 2008When you're playing and the ball is moving too quickly, it seems like the camera just isn't ready to follow it appropriately. The developers chose a default perspective where not everything fits all in one screen and thus the view will drift around to follow ball movement. Sometimes the ball knocks against something along the top portion of the table and then plummets straight down so that it's already dropping through a gap and into oblivion before you can even see where the flippers are. |
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Stinger review (NES)Reviewed on April 25, 2008Part of the problem is that all three horizontal stages feel the exact same, as do the four vertical ones — with the only noticeable differences being the background graphics and the ferocity of the enemy waves. Each level, regardless of viewpoint, has the TwinBee ship moving on a slowly-scrolling screen while one wave after another of flying foes come after it. |
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Battle of the Bands review (WII)Reviewed on April 24, 2008That will then send your chosen projectile toward your opponent, who should deflect it. If he doesn't, you score a lot of points and bragging rights. You're also rewarded by the sound of your own band singing. In heated matches, gangsters and hicks might be struggling back and forth to keep the twang in and out of a rousing rendition of “Whoomp (There It Is),” and that's just one of many interesting situations. |
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Assassin's Creed review (X360)Reviewed on April 23, 2008Altaïr’s actions are divided between socially acceptable and socially unacceptable, and you can switch between the two with the right trigger. Unfortunately, Assassin’s Creed is one of those sandbox games where the “cops” (i.e. the guards) want to kill you for every little thing that you do. And since all of Altaïr’s best and most convenient abilities are considered suspicious behavior, expect to attract quite a bit of attention from the local law enforcement. This includes the act of running, which evidently is a sin punishable by death. |
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Obscure: The Aftermath review (PS2)Reviewed on April 22, 2008All the kids are planning to hit up some exclusive frat party, but first — it's time to partake of the new awesome college party drug. Some mysterious new flower's pollen, if inhaled, bestows a really good buzz and some wacky hallucinations. In fact, they're so wacky that Corey and Mei find themselves in a creeped-out locale ripped right out of any number of hellish Silent Hill locations. After enduring a few experiences nightmarish enough to convince just about anyone besides me that drugs are bad, Corey wakes up a bathroom with the hangover to end all hangovers. |
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SEGA Superstars Tennis review (X360)Reviewed on April 21, 2008The idea of everyone's favourite SEGA characters such as Sonic, Ulala, AiAi and Nights in a tennis game is a fantastic idea. Hoping to follow in the footsteps of brilliant tennis series like Mario Tennis and SEGAs own Virtua Tennis, the developers at SUMO have given us Sega Superstars Tennis. Does the game score an ace or does it double fault? |
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Gran Turismo 5 Prologue review (PS3)Reviewed on April 21, 2008In Gran Turismo 5 Prologue, you're given the chance to drive an impressive array of vehicles. There are more than 60 in all. While the final package will no doubt increase that number substantially—and though a lot of the choices here are quite similar at a glance—there's no reason to scoff at a selection that includes the Corvette, Viper, Integra, Ferrari, Lancer Evolution, Lotus and many other favorites. |
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Mario Kart Wii review (WII)Reviewed on April 21, 2008Love it or hate it, you have to respect the Mario Kart franchise. Spanning six systems, arcade units, remote controlled cars and widely known as the epitome of multiplayer racing, the series makes a welcome return to the Nintendo Wii. The motley crew of characters and weapons make an appearance along with the recent DS additions of online and retro throwbacks. While Mario Kart Wii adds a few more additions and changes, such as a new control scheme, changes to the drifting system, motorbikes and ... |
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Phantasy Star Gaiden review (GG)Reviewed on April 20, 2008The name of this game promised so much... |
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Tom Clancy's Rainbow Six: Vegas 2 review (X360)Reviewed on April 20, 2008In 1998, writer Tom Clancy released his novel Rainbow Six, the story of a counter terrorist organization. The organization’s roster was comprised of personnel from several NATO organizations with its home in Hereford, England, alongside the British SAS (Special Air Service). Rainbow was put together in order to respond to terrorist threats around the world quickly and quietly. Teams were made of the very best of the military from around the world. Vegas 2 can only be described as the “crayon” version of Rainbow Six: Vegas. |
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Eternal Sonata review (X360)Reviewed on April 20, 2008Eternal Sonata is the latest Japanese RPG from Namco-Bandai. Popular classical composer Frederic François Chopin is ill and is sleeping away what seems to be his end. In what he believes to be a dream, Chopin finds himself in a beautiful new world where he sports a chic top hat. With having a famous composer with the likes of Chopin in a video game, one could only imagine how exciting the plot could be. Does Eternal Sonata take advantage of this and create an adventure like no other? |
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Animorphs review (GBC)Reviewed on April 18, 2008Individual missions, those which aid in the destruction of the Yeerks, are completely different from anything in the series. But this isn’t necessarily a bad thing. In fact, it’s about the only good thing in the game, and it’s something that leads a player familiar with the series to wonder what comes next. Getting through these missions and to the next surprise, however, is a problem. |
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The World Ends with You review (DS)Reviewed on April 17, 2008One of the biggest criticisms of post Final Fantasy 6 Square-Enix titles is Tetsuya Nomura, that being the character designer for pretty much every Square-Enix title that isn’t Dragon Quest related. Criticisms of Nomura include that he has a fetish for belts and zippers, and that he loves making bad emo protagonists (Cloud and Squall from FF7/FF8 respectively). The World Ends With You was supposed to be proof that Squaresoft could make something that wasn’t a standard JRPG with Nomura’s designs.... |
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Condemned 2: Bloodshot review (X360)Reviewed on April 17, 2008To put it bluntly, Ethan Thomas is crap. After the events of the first game, Condemned: Criminal Origins, he left the Serial Crimes Unit, became a drunk, and hangs around the homeless. Some irony, considering he was beating the crap out of them before. Well... some things don't change, because at the start of Condemned 2: Bloodshot, you find yourself using Ethan to fight a group of bums in the back of some alley. With his fists. It appears Ethan has developed the ability to fight with his... |
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Ninja Gaiden: Dragon Sword review (DS)Reviewed on April 15, 2008When a developer designs a DS action game around the touch screen, they’re just asking for trouble. All too often, action games that use the touch screen as the centerpiece of the experience end up playing like a complete mess. That didn’t stop Ninja Gaiden developer, Team Ninja, from trying. Amazingly, their newest effort, Ninja Gaiden: Dragon Sword, not only makes the touch screen work – it offers up some of the DS’ best thrills to date. |
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Warhammer 40,000: Dawn of War - Soulstorm review (PC)Reviewed on April 14, 2008Two more races, a rehashed Dark Crusade campaign, and new units that fill already occupied niches. The overall experience is...less than stellar, feeling less like a labour of love and devotion to a fanbase and more like one more attempt to squeeze money out of a product before the sequel is released. |
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Sam & Max 204: Chariots of the Dogs review (PC)Reviewed on April 14, 2008We’re now at the point where the game even makes fun of itself for these limitations, and, while taking pot-shots at the forth wall is a Sam & Max staple, it’s a little hard to poke fun at crimes you commit yourself. Get ready for the jarring change of tone, though, folks, I’m about to tell you why I loved Chariots of the Dogs anyway. |
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Untold Legends: Dark Kingdom review (PS3)Reviewed on April 14, 2008Sometimes I think that there is a tendency for developers to overlook some of the tried and tested genres in an attempt to appear all cutting edge. In the case of Untold Legends: Dark Kingdom I suppose this fact actually works in its favour as there is not exactly an abundance of hack n slash fighting games with which it needs to compete for attention. I understand that when it comes to creating games these days it is a big budget operation so developers need to do their best to stand out from... |
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Super Stardust HD review (PS3)Reviewed on April 14, 2008I realise that this game has been on the PSN for ages now, so I might be a little behind the times in writing a review for it. That said; I believe that this is still the best PSN download available and if there is anyone out there who has yet to get a copy then a little more convincing won’t go a miss. In fact Housemarque’s 3D shooter has now been around since June 2007 and I am itching for the updates promised in the games online store feature. |
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