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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
1943: The Battle of Midway (NES)

1943: The Battle of Midway review (NES)

Reviewed on April 26, 2008

The game treats you much differently depending on the choices you make and it never coddles you. Souping up your special weapons right away so that you can fire amazing rapid-fire bursts or shell your enemies relentlessly with a barrage of missiles might seem like a winning strategy at first, but it's also an effective way to cheat yourself out of a lengthy life expectancy.
honestgamer's avatar
Fatal Fury: Battle Archives Volume 2 (PlayStation 2)

Fatal Fury: Battle Archives Volume 2 review (PS2)

Reviewed on April 25, 2008

It seems unusual to see the high-quality backgrounds swapped out from one game to the next, rather than simply finding them supplemented by a few new ones. Just the fact that things work like that, though, is a point in this compilation's favor. The genuine differences between each entry—including a final boss in the first one that is swapped out by the time the second and third arrive—mean that you really are getting three distinct titles instead of one thrice repeated and barely modified.
honestgamer's avatar
Contact (DS)

Contact review (DS)

Reviewed on April 25, 2008

Contact has drawn strong comparisons to a few other games, but it reminded me most of Secret of Evermore - of that 16-bit Mana substitute's Frankenstein-like attempt to construct an RPG story without the slightest charm or spark of life. Evermore, though, had Jeremy Soule's evocative music and an inspired idea here and there, like the giant chess board with malevolent pieces or a uniquely sad cameo by Cecil of FF4. Contact, by contrast, boasts a development...
Synonymous's avatar
Dream Pinball 3D (Wii)

Dream Pinball 3D review (WII)

Reviewed on April 25, 2008

When you're playing and the ball is moving too quickly, it seems like the camera just isn't ready to follow it appropriately. The developers chose a default perspective where not everything fits all in one screen and thus the view will drift around to follow ball movement. Sometimes the ball knocks against something along the top portion of the table and then plummets straight down so that it's already dropping through a gap and into oblivion before you can even see where the flippers are.
honestgamer's avatar
Stinger (NES)

Stinger review (NES)

Reviewed on April 25, 2008

Part of the problem is that all three horizontal stages feel the exact same, as do the four vertical ones — with the only noticeable differences being the background graphics and the ferocity of the enemy waves. Each level, regardless of viewpoint, has the TwinBee ship moving on a slowly-scrolling screen while one wave after another of flying foes come after it.
overdrive's avatar
Battle of the Bands (Wii)

Battle of the Bands review (WII)

Reviewed on April 24, 2008

That will then send your chosen projectile toward your opponent, who should deflect it. If he doesn't, you score a lot of points and bragging rights. You're also rewarded by the sound of your own band singing. In heated matches, gangsters and hicks might be struggling back and forth to keep the twang in and out of a rousing rendition of “Whoomp (There It Is),” and that's just one of many interesting situations.
honestgamer's avatar
Assassin's Creed (Xbox 360)

Assassin's Creed review (X360)

Reviewed on April 23, 2008

Altaïr’s actions are divided between socially acceptable and socially unacceptable, and you can switch between the two with the right trigger. Unfortunately, Assassin’s Creed is one of those sandbox games where the “cops” (i.e. the guards) want to kill you for every little thing that you do. And since all of Altaïr’s best and most convenient abilities are considered suspicious behavior, expect to attract quite a bit of attention from the local law enforcement. This includes the act of running, which evidently is a sin punishable by death.
Suskie's avatar
Obscure: The Aftermath (PlayStation 2)

Obscure: The Aftermath review (PS2)

Reviewed on April 22, 2008

All the kids are planning to hit up some exclusive frat party, but first — it's time to partake of the new awesome college party drug. Some mysterious new flower's pollen, if inhaled, bestows a really good buzz and some wacky hallucinations. In fact, they're so wacky that Corey and Mei find themselves in a creeped-out locale ripped right out of any number of hellish Silent Hill locations. After enduring a few experiences nightmarish enough to convince just about anyone besides me that drugs are bad, Corey wakes up a bathroom with the hangover to end all hangovers.
overdrive's avatar
SEGA Superstars Tennis (Xbox 360)

SEGA Superstars Tennis review (X360)

Reviewed on April 21, 2008

The idea of everyone's favourite SEGA characters such as Sonic, Ulala, AiAi and Nights in a tennis game is a fantastic idea. Hoping to follow in the footsteps of brilliant tennis series like Mario Tennis and SEGAs own Virtua Tennis, the developers at SUMO have given us Sega Superstars Tennis. Does the game score an ace or does it double fault?
Azumangaman's avatar
Gran Turismo 5 Prologue (PlayStation 3)

Gran Turismo 5 Prologue review (PS3)

Reviewed on April 21, 2008

In Gran Turismo 5 Prologue, you're given the chance to drive an impressive array of vehicles. There are more than 60 in all. While the final package will no doubt increase that number substantially—and though a lot of the choices here are quite similar at a glance—there's no reason to scoff at a selection that includes the Corvette, Viper, Integra, Ferrari, Lancer Evolution, Lotus and many other favorites.
honestgamer's avatar
Mario Kart Wii (Wii)

Mario Kart Wii review (WII)

Reviewed on April 21, 2008

Love it or hate it, you have to respect the Mario Kart franchise. Spanning six systems, arcade units, remote controlled cars and widely known as the epitome of multiplayer racing, the series makes a welcome return to the Nintendo Wii. The motley crew of characters and weapons make an appearance along with the recent DS additions of online and retro throwbacks. While Mario Kart Wii adds a few more additions and changes, such as a new control scheme, changes to the drifting system, motorbikes and ...
Crazyreyn's avatar
Phantasy Star Gaiden (Game Gear)

Phantasy Star Gaiden review (GG)

Reviewed on April 20, 2008

The name of this game promised so much...
zanzard's avatar
Tom Clancy's Rainbow Six: Vegas 2 (Xbox 360)

Tom Clancy's Rainbow Six: Vegas 2 review (X360)

Reviewed on April 20, 2008

In 1998, writer Tom Clancy released his novel Rainbow Six, the story of a counter terrorist organization. The organization’s roster was comprised of personnel from several NATO organizations with its home in Hereford, England, alongside the British SAS (Special Air Service). Rainbow was put together in order to respond to terrorist threats around the world quickly and quietly. Teams were made of the very best of the military from around the world. Vegas 2 can only be described as the “crayon” version of Rainbow Six: Vegas.
Probester's avatar
Eternal Sonata (Xbox 360)

Eternal Sonata review (X360)

Reviewed on April 20, 2008

Eternal Sonata is the latest Japanese RPG from Namco-Bandai. Popular classical composer Frederic François Chopin is ill and is sleeping away what seems to be his end. In what he believes to be a dream, Chopin finds himself in a beautiful new world where he sports a chic top hat. With having a famous composer with the likes of Chopin in a video game, one could only imagine how exciting the plot could be. Does Eternal Sonata take advantage of this and create an adventure like no other?
Azumangaman's avatar
Animorphs (Game Boy Color)

Animorphs review (GBC)

Reviewed on April 18, 2008

Individual missions, those which aid in the destruction of the Yeerks, are completely different from anything in the series. But this isn’t necessarily a bad thing. In fact, it’s about the only good thing in the game, and it’s something that leads a player familiar with the series to wonder what comes next. Getting through these missions and to the next surprise, however, is a problem.
wolfqueen001's avatar
The World Ends with You (DS)

The World Ends with You review (DS)

Reviewed on April 17, 2008

One of the biggest criticisms of post Final Fantasy 6 Square-Enix titles is Tetsuya Nomura, that being the character designer for pretty much every Square-Enix title that isn’t Dragon Quest related. Criticisms of Nomura include that he has a fetish for belts and zippers, and that he loves making bad emo protagonists (Cloud and Squall from FF7/FF8 respectively). The World Ends With You was supposed to be proof that Squaresoft could make something that wasn’t a standard JRPG with Nomura’s designs....
timrod's avatar
Condemned 2: Bloodshot (Xbox 360)

Condemned 2: Bloodshot review (X360)

Reviewed on April 17, 2008

To put it bluntly, Ethan Thomas is crap. After the events of the first game, Condemned: Criminal Origins, he left the Serial Crimes Unit, became a drunk, and hangs around the homeless. Some irony, considering he was beating the crap out of them before. Well... some things don't change, because at the start of Condemned 2: Bloodshot, you find yourself using Ethan to fight a group of bums in the back of some alley. With his fists. It appears Ethan has developed the ability to fight with his...
dementedhut's avatar
Ninja Gaiden: Dragon Sword (DS)

Ninja Gaiden: Dragon Sword review (DS)

Reviewed on April 15, 2008

When a developer designs a DS action game around the touch screen, they’re just asking for trouble. All too often, action games that use the touch screen as the centerpiece of the experience end up playing like a complete mess. That didn’t stop Ninja Gaiden developer, Team Ninja, from trying. Amazingly, their newest effort, Ninja Gaiden: Dragon Sword, not only makes the touch screen work – it offers up some of the DS’ best thrills to date.
Daisuke02's avatar
Warhammer 40,000: Dawn of War - Soulstorm (PC)

Warhammer 40,000: Dawn of War - Soulstorm review (PC)

Reviewed on April 14, 2008

Two more races, a rehashed Dark Crusade campaign, and new units that fill already occupied niches. The overall experience is...less than stellar, feeling less like a labour of love and devotion to a fanbase and more like one more attempt to squeeze money out of a product before the sequel is released.
WilltheGreat's avatar
Sam & Max 204: Chariots of the Dogs (PC)

Sam & Max 204: Chariots of the Dogs review (PC)

Reviewed on April 14, 2008

We’re now at the point where the game even makes fun of itself for these limitations, and, while taking pot-shots at the forth wall is a Sam & Max staple, it’s a little hard to poke fun at crimes you commit yourself. Get ready for the jarring change of tone, though, folks, I’m about to tell you why I loved Chariots of the Dogs anyway.
EmP's avatar

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