Review Archives (All Reviews)
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Fire 'N Ice review (NES)Reviewed on May 19, 2008You’ll likely find yourself snoozing through the first couple worlds, but soon after, you’ll find yourself scratching your head as formerly cakewalk puzzles turn into headache-inducing brain-busters. |
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Final Fantasy III review (DS)Reviewed on May 19, 2008I am a huge fan of the Final Fantasy series, as you may have noticed over the years due to my various Final Fantasy reviews and walkthroughs. Growing up, I always wanted to play the original Final Fantasy 3, but back then there was no translations or emulation available, so it was always one of those mysterious games I knew very little about, yet yearned to play regardless. I had heard the sequel to Final Fantasy was awful (and it turned out to be the truth), but Square really fixed things up fo... |
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Toy Shop review (DS)Reviewed on May 19, 2008While it's true that a lot of games of this type bury you in menus, they at least have other things going on so that you can remain entertained throughout the process or there's a sense of urgency. With Toy Shop, I would frequently set up my assembly work for the day, then just leave the DS sitting for 2 or 3 minutes while the game did its thing. |
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Golden Horde review (PC)Reviewed on May 19, 2008The Golden Horde is an entertaining RTS that may not revolutionise the genre, but certainly enriches it a bit with experience and equipment systems. |
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Ninja Gaiden: Dragon Sword review (DS)Reviewed on May 18, 2008With Dragon Sword, Team Ninja has taken a game known for brutal, in-your-face action and made the switch to a control scheme that is far more unconventional and alien to those experienced with Ninja Gaiden. It could have been a disaster – that it’s actually a relatively smooth, entertaining action game (on a handheld, no less) should serve as a testament to the skills the team possesses, especially in an area as potentially hostile as DS development. |
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Fatal Frame review (PS2)Reviewed on May 18, 2008Challenging a player, and challenging them at just the right level, is at the core of any game. For a horror title, however, just challenging the player is not enough; they must be scared, first. There are psychological tricks for this, and Fatal Frame employs them to good effect. At other times, however, shaky aspects of the gameplay make things harder than they need to be, threatening to annoy you more than frighten you. As such, Fatal Frame walks a fine line between fear and frustration. |
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G.I. Joe review (NES)Reviewed on May 16, 2008G.I. Joe. No, not the upcoming movie, nor the original toy line. You know exactly what I mean when I bring up the name. That's right, I'm talking about the 80s line, A Real American Hero. It had a Marvel comic, the cartoon series, the theme song, a movie, Duke, Snake Eyes, Lady Friggin Jaye, Cobra Commander, the pimp (Destro), Baroness... I'm gonna stop now before the entire review is a list. But yeah, those were some good times. It also had its share of video games, some good... some crap. Fort... |
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Digimon World review (PSX)Reviewed on May 16, 2008Feed him regularly, but watch his weight. Treat him when he’s ill or injured. Rest him when he’s weary. Even take him to the bathroom when the need arises. Your Digimon is yours to love and care for. Do everything right, hold enough patience, and the reward will pay dividends. |
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Speed Racer: The Videogame review (WII)Reviewed on May 16, 2008Speed Racer: The Videogame is fast. Really fast. Early circuits are mellow and you won't have the beefier vehicles available, but that changes quickly enough. Each completed championship yields you another driver with new stats, until you've unlocked all 20. These are the folk you'd see if you watched the movie, with voice work to match. |
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Burnout Paradise review (PS3)Reviewed on May 14, 2008Developer Criterion Games tend to spice up Burnout's gameplay in each installment, bringing something new and fun to the table. And Burnout Paradise is no exception. The Burnout series has had a complete makeover, and puts every other Burnout game to shame. |
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Crystalis review (NES)Reviewed on May 13, 2008Out from a hundred years of suspended animation, our hero steps into a world overrun by mutants and under threat of an evil which hasn’t fully presented itself yet. Journeying throughout the land, this prophesied savior seeks the respect of four wise men by collecting four mighty elemental swords. He will travel through labyrinthine caverns, and hostile lands, including the territory belonging to the impressive Draygonian Empire, which has oppressed its citizens and forcibly colonized its neighb... |
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Uncharted: Drake's Fortune review (PS3)Reviewed on May 12, 2008Think Indiana Jones meets Mission Impossible; that's what Uncharted: Drake's Fortune is like. You'll spend your time exploring a mysterious island, swinging from vines...and blowing dudes up. I compare Uncharted to movies because that's what it is like most. It feels like a high-budget, no holds barred blockbuster from Micheal Bay. Drake's Fortune embraces this, and delivers one of the most beautiful, memorable and intense experiences in years. |
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Condemned 2: Bloodshot review (X360)Reviewed on May 12, 2008His life is a wreck. Drunk, angry and dying for another drink, he crushes some pills with his glass, brushes the remains into his drink and downs the lot. An unfortunate guy gets his face pummeled in by him after accidentally brushing past him. He is Ethan Thomas, former Serial Crime Unit investigator. Several months after the events of the first game, the Serial Crime Unit want Ethan back. Another serial killer is on the lose, and Ethan is the only man for the job. |
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Major League Baseball 2K8 review (PS3)Reviewed on May 12, 2008As the supposed "premier" Major League Baseball game, since 2KSports gobbled up the MLB license, I had very high expectations of MLB 2K8. Touting itself as "the most complete baseball experience available," MLB 2K8 left me with a lot of complaints. I was impressed by the variety of options for a couch coach like myself to tinker around with, from a full-fledged franchise mode with all the trimmings to the more typical Home Run Derby, but MLB 2K8 has some problems, particular... |
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The Dog Island review (WII)Reviewed on May 11, 2008Some of that innovation should have instead been saved for the different missions you'll attempt. These regularly amount to nothing more than running back through several areas to someplace you've already been—just to sniff out some secret new item—then crossing the map again to return it to whoever wants it. Even after you gain the ability to warp to familiar locations, you'll still be doing a lot of redundant footwork. |
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Prism: Light the Way review (DS)Reviewed on May 10, 2008If you have ever taken any physics course, then at some point in time, you may have glossed over the behaviour of light. One point that stays clear is that on a flat, reflective surface, the angle that the light bounces off of is the same angle that it first struck the surface at. |
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Jack Keane review (PC)Reviewed on May 10, 2008"This is Monkey Island done right, at last," the box proudly proclaims. It's somewhat appropriate that the first comparison to the iconic adventure series would be made before you even start the game, given the parallels. Still, it's high praise indeed, and appropriate to boot. While some might argue that Monkey Island was done right a long time ago, Jack Keane is certainly a fitting reminder of times long past. |
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SNK Arcade Classics: Vol. 1 review (PS2)Reviewed on May 10, 2008SNK Arcade Classics Vol. 1 collects 16 arcade classics, which doesn't sound like a significant number until you realize that a lot of what's here is much beefier than the norm. There's nothing wrong with a bunch of puzzle games, something we often get from other such compilations, but sometimes you want something more substantial. Fortunately, that's exactly what you get here (along with virtual medals to collect that let you know you've well and truly conquered each individual title). |
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Sam & Max 205: What's New, Beelzebub? review (PC)Reviewed on May 09, 2008Let's get the forewarning over with now: if you've not been playing Season 2, then the end chapter is not the place to start. In fact, you shouldn't really be reading this: I just spoiled the ending of 203 by revealing the death of the villain. |
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Emergency Mayhem review (WII)Reviewed on May 09, 2008Crisis City is swarming with activity. Pedestrians crowd the sidewalks. Traffic is thick and boasts a pleasing variety of vehicles, while the scenery is frequently beautiful with great draw distance. There's definitely a pleasing artistic aesthetic, with everything looking like it was ripped out of a particularly gorgeous cartoon. You'll find the occasional bland texture, sure, but overall this is one of the most visually arresting games to arrive on Wii to date. |
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