Review Archives (All Reviews)
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Professor Layton and the Curious Village review (DS)Reviewed on March 25, 2008Imagine a place where instead of going down the pub for a pint and pig snacks, you'd rather have your brain smashed by a perplexing puzzle than a pool cue, and that a test of a man's will is not a gun duel at dawn or glove slap to the face but by solving mind bending puzzles. Welcome to St. Mystere! Professor Layton and his happy-go-lucky assistant Luke are called into town to help settle an inheritance dispute, but gets tied up with a various other mysteries along the way including a murder, st... |
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R-Type III: The Third Lightning review (GBA)Reviewed on March 24, 2008R-Type III enjoys taking elements from the first game and then applying a generous new coat of difficulty. R-Type’s first level had you trade shots with a hulking, cannon-wielding robot as you both tore through a metallic cylinder. This is recreated with triple the number of gundam-ripoffs, but makes the last invincible, letting it pepper you with blasts until you force it to smash into the scenery. |
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Professor Layton and the Curious Village review (DS)Reviewed on March 23, 2008“Raring to try another puzzle? Ooh, nothing gets my heart racing like a passionate man!” coos the corpulent innkeeper, laying bare her ulterior motive. Usually a proper English gentleman like Professor Layton would politely talk his tophat out the door, but this smitten woman dangles the promise of a puzzle. As a world-renowned riddle-solver, the Professor just can't resist. |
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Crisis Core: Final Fantasy VII review (PSP)Reviewed on March 22, 2008Final Fantasy VII. The RPG that took the gaming world by storm. And in recent times, the most milked role-playing saga ever. The Compilation of Final Fantasy VII has been mildly amusing, to put it nicely: Advent Children was an eye-popping, brainless fight-a-thon; Dirge of Cerberus was a similarly mindless, albeit somewhat entertaining blast-a-thon; and Before Crisis will forever remain a mystery to non-Japanese folk (which is a good thing). Despite the grandeu... |
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No More Heroes review (WII)Reviewed on March 22, 2008But it’s when you reach these off-key boss fights that No More Hereos has it’s best moments. You meet Dr. Peace, western-style six-hooters and 70’s porn ‘tash, crooning into the empty stadium, telling you it was always his dream to perform on a stage like this and how the money you paid for the fight made it possible. You converse like two old friends, then you try your best to end each other’s life. |
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Mass Effect review (X360)Reviewed on March 21, 2008I completed Mass Effect in little more than twenty hours, which may seem like a travesty when compared with many other successful RPGs. But Mass Effect’s amazingly involving methods of storytelling are truly unmatched, and with rarely a moment that isn’t spectacular, BioWare has (regardless of length) skillfully crafted one of the most compelling RPGs ever made. |
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Call of Duty 4: Modern Warfare review (X360)Reviewed on March 21, 2008In 2003, Infinity Ward (formed by the developers of the infamous Medal of Honor series) was bought out by Activision. In turn IF began developing the Call of Duty series, and as they say, the rest is history. Fast forward the story 4 years later, and we now have Call of Duty 4: Modern Warfare. Jam-packed with all the same thrills as the previous installments, CoD4 lives up to the hype and does the franchise proud. |
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Spider-Man: Friend or Foe review (X360)Reviewed on March 21, 2008Imagine breaking your arm. You'll find that the pain is unbearable and you just want it to stop as soon as possible. Now triple that pain. Hurts, doesn't it? Well, This pain is similar to that of which you will find in Next Level Games' Spiderman: Friend or Foe, in this case for the Xbox360. |
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Icewind Dale review (PC)Reviewed on March 21, 2008I loved the RPG games made by Black Isle. |
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Final Fantasy VIII review (PSX)Reviewed on March 21, 2008Final Fantasy VIII is a game that has sparked a large amount of controversy. From those that consider it the sparkling pinnacle of the established series, to those that loathe it intently, it is clear that a game of this ilk must have some strong characteristics at the heart of it. |
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Napoleon's Campaigns review (PC)Reviewed on March 21, 2008There is a demographic that demands historically accurate war games, and Napoleon’s Campaigns is aimed to those people so hard that to be more realistic it only needs to reach out and stab you in the gut. |
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PaRappa the Rapper review (PSX)Reviewed on March 21, 2008So just imagine being back in the year is 1995, when you’ve just seen the PlayStation in action hot off the production line, and seen the likes Ridge Racer in action. You probably imagined how the wonders of 3D could translate into all your favourite genres, such as shooting, realistic sports and maybe action games, all later to become cookie-cutter genres on the format. At what point would you have imagined playing a game involving a 2D hip-hop rapping dog, who tries to impress a sunflower face... |
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Hard to Be a God review (PC)Reviewed on March 21, 2008In essence, the game's opening moments establish the framework for many a glorious battle to come, while apparently forsaking plot entirely. And the ensuing horse ride to meet your informant are filled with thoughts of future glory. But then, something strange happens. Glimmers of a plot start to surface. Clandestine maneuvers are made. Backstabbing occurs, and it's presented in a way that compels one to care. |
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Puchi Puchi Virus review (DS)Reviewed on March 20, 2008Of course, let's also not forget the fact that swiping the stylus around the screen in a flurry of quick pokes is likely to lead to some moments where you can't see much because your hand or wrist is briefly in the way. You'd think the developers would account for the natural phenomenon of non-transparent limbs, but they didn't. Indeed, they did quite the opposite; not only do viruses soon congeal too quickly, but they also move. |
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El Tigre: The Adventures of Manny Rivera review (PS2)Reviewed on March 20, 2008I say that because there's simply not much reason to play through the adventure multiple times. There aren't any hidden items to scrounge up, there aren't any alternate routes and there aren't even any particularly memorable moments throughout the whole affair. You can choose to play through as either Frida or Black Cuervo, as mentioned on the back of the box, but they both control identically and the option doesn't add anything to the experience. |
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Lost Odyssey review (X360)Reviewed on March 20, 2008The endless flow of time is a harsh master to us all. Its relentless nature makes every second of life precious because, ultimately, every second that goes by takes us closer to death. So imagine if you weren't constrained by this eternal force. Imagine if you were blessed with a life that never ends. Free you may be from the limits of mortality, but truly, is the gift of eternal life a blessing or a curse? Lost Odyssey tells the tale of such a man, the tale of Kaim Argonar and his quest to rega... |
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Hot Shots Golf: Out of Bounds review (PS3)Reviewed on March 19, 2008Quite simply, you stand a better chance of knocking the ball out of the sand trap and managing an unlikely chip-in than you do engineering a successful putt from more than 4 feet (and yes, almost every putt you ever have cause to attempt will exceed that 4-foot distance). For starters, the on-screen indicators are wretched. The grid that you've become accustomed to in similar games is present, but its elements are too small to be of use. |
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Pinball Hall of Fame: The Williams Collection review (WII)Reviewed on March 19, 2008The control scheme is pure perfection. Controlling the flippers means holding the Nunchuck device in your left hand and squeezing the 'Z' trigger to move that paddle, while holding the Wii Remote in your right hand and squeezing the trigger. The effect is that you almost feel as if you're hunched over an actual pinball table. |
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Lost: Via Domus review (PC)Reviewed on March 18, 2008Lost is without a doubt my favorite television show. It's one of the only shows that I make sure to watch weekly, so when Ubisoft revealed that they were developing a game based on the series, I was instantly intrigued. Details were scarce, but I followed the game to release with unbridled excitement and anticipation. I try not to let myself get too caught up in my own expectations, but I was willing to make exceptions because it was Lost after all. |
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God of War: Chains of Olympus review (PSP)Reviewed on March 18, 2008Chains of Olympus is a handheld version of the PS2 God of War games. But don’t be fooled: it wants desperately to not be a handheld game. In the transition from DVD9 to a 1.8GB UMD, nothing has been lost as far as gameplay is concerned. Content? Replay value? That’s another story. But as a technical achievement, you’d be hard-pressed to find any handheld game with production values this high. All of the over-the-top action of the PS2 games is here, as is their superb visuals and orchestral sound... |
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