Review Archives (All Reviews)
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Digimon World review (PSX)Reviewed on May 16, 2008Feed him regularly, but watch his weight. Treat him when he’s ill or injured. Rest him when he’s weary. Even take him to the bathroom when the need arises. Your Digimon is yours to love and care for. Do everything right, hold enough patience, and the reward will pay dividends. |
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Speed Racer: The Videogame review (WII)Reviewed on May 16, 2008Speed Racer: The Videogame is fast. Really fast. Early circuits are mellow and you won't have the beefier vehicles available, but that changes quickly enough. Each completed championship yields you another driver with new stats, until you've unlocked all 20. These are the folk you'd see if you watched the movie, with voice work to match. |
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Burnout Paradise review (PS3)Reviewed on May 14, 2008Developer Criterion Games tend to spice up Burnout's gameplay in each installment, bringing something new and fun to the table. And Burnout Paradise is no exception. The Burnout series has had a complete makeover, and puts every other Burnout game to shame. |
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Crystalis review (NES)Reviewed on May 13, 2008Out from a hundred years of suspended animation, our hero steps into a world overrun by mutants and under threat of an evil which hasn’t fully presented itself yet. Journeying throughout the land, this prophesied savior seeks the respect of four wise men by collecting four mighty elemental swords. He will travel through labyrinthine caverns, and hostile lands, including the territory belonging to the impressive Draygonian Empire, which has oppressed its citizens and forcibly colonized its neighb... |
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Uncharted: Drake's Fortune review (PS3)Reviewed on May 12, 2008Think Indiana Jones meets Mission Impossible; that's what Uncharted: Drake's Fortune is like. You'll spend your time exploring a mysterious island, swinging from vines...and blowing dudes up. I compare Uncharted to movies because that's what it is like most. It feels like a high-budget, no holds barred blockbuster from Micheal Bay. Drake's Fortune embraces this, and delivers one of the most beautiful, memorable and intense experiences in years. |
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Condemned 2: Bloodshot review (X360)Reviewed on May 12, 2008His life is a wreck. Drunk, angry and dying for another drink, he crushes some pills with his glass, brushes the remains into his drink and downs the lot. An unfortunate guy gets his face pummeled in by him after accidentally brushing past him. He is Ethan Thomas, former Serial Crime Unit investigator. Several months after the events of the first game, the Serial Crime Unit want Ethan back. Another serial killer is on the lose, and Ethan is the only man for the job. |
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Major League Baseball 2K8 review (PS3)Reviewed on May 12, 2008As the supposed "premier" Major League Baseball game, since 2KSports gobbled up the MLB license, I had very high expectations of MLB 2K8. Touting itself as "the most complete baseball experience available," MLB 2K8 left me with a lot of complaints. I was impressed by the variety of options for a couch coach like myself to tinker around with, from a full-fledged franchise mode with all the trimmings to the more typical Home Run Derby, but MLB 2K8 has some problems, particular... |
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The Dog Island review (WII)Reviewed on May 11, 2008Some of that innovation should have instead been saved for the different missions you'll attempt. These regularly amount to nothing more than running back through several areas to someplace you've already been—just to sniff out some secret new item—then crossing the map again to return it to whoever wants it. Even after you gain the ability to warp to familiar locations, you'll still be doing a lot of redundant footwork. |
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Prism: Light the Way review (DS)Reviewed on May 10, 2008If you have ever taken any physics course, then at some point in time, you may have glossed over the behaviour of light. One point that stays clear is that on a flat, reflective surface, the angle that the light bounces off of is the same angle that it first struck the surface at. |
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Jack Keane review (PC)Reviewed on May 10, 2008"This is Monkey Island done right, at last," the box proudly proclaims. It's somewhat appropriate that the first comparison to the iconic adventure series would be made before you even start the game, given the parallels. Still, it's high praise indeed, and appropriate to boot. While some might argue that Monkey Island was done right a long time ago, Jack Keane is certainly a fitting reminder of times long past. |
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SNK Arcade Classics: Vol. 1 review (PS2)Reviewed on May 10, 2008SNK Arcade Classics Vol. 1 collects 16 arcade classics, which doesn't sound like a significant number until you realize that a lot of what's here is much beefier than the norm. There's nothing wrong with a bunch of puzzle games, something we often get from other such compilations, but sometimes you want something more substantial. Fortunately, that's exactly what you get here (along with virtual medals to collect that let you know you've well and truly conquered each individual title). |
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Sam & Max 205: What's New, Beelzebub? review (PC)Reviewed on May 09, 2008Let's get the forewarning over with now: if you've not been playing Season 2, then the end chapter is not the place to start. In fact, you shouldn't really be reading this: I just spoiled the ending of 203 by revealing the death of the villain. |
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Emergency Mayhem review (WII)Reviewed on May 09, 2008Crisis City is swarming with activity. Pedestrians crowd the sidewalks. Traffic is thick and boasts a pleasing variety of vehicles, while the scenery is frequently beautiful with great draw distance. There's definitely a pleasing artistic aesthetic, with everything looking like it was ripped out of a particularly gorgeous cartoon. You'll find the occasional bland texture, sure, but overall this is one of the most visually arresting games to arrive on Wii to date. |
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R-Type Command review (PSP)Reviewed on May 07, 2008As the game's packaging indicates, there are more than 80 different units available. These fall into several categories. You'll choose from agile jets, slower support vehicles, Force pods, carriers and an assortment of other units. It won't take you long to realize that there aren't really a lot of distinct options, though. |
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Rocketmen: Axis of Evil review (X360)Reviewed on May 07, 2008If you're mainly a solitary gamer, pass this one up. However, if you have a huge love (or even a passing liking) for loot-gathering dungeon-crawlers, are tired of the genre being taken up solely by medieval fantasy trappings, and have at least one friend or can tolerate random partners, then Rocketmen is actually not a bad buy. |
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Teenage Zombies: Invasion of the Alien Brain Thingys! review (DS)Reviewed on May 06, 2008These monsters are planted in specific locations, and your zombies' only defense against them is based on their current ailments. Lefty uses her right arm to whack enemies senseless. Fins uses his tentacles (Or are they fins? They look like tentacles...) to simultaneously strike enemies in three directions. Zack, the young skateboarding star without legs, is able to stretch his body like Dhalsim from Street Fighter II and attack with his board. |
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Hurry Up Hedgehog! review (DS)Reviewed on May 06, 2008Hurry Up Hedgehog is instead a modest title based upon some German board game I’m not even going to try and spell. It presents players with a grid full of pits and challenges them to get three of their four hedgehogs to the other side before any of the other teams can. Along the way, you need to try and push your opposition’s hedgehogs out of the way (and, ideally, into pits) while trying to navigate the safest route through the obstacles and opposition. |
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Powershot Pinball Constructor review (DS)Reviewed on May 05, 2008As much as the concept of creating your own tables sounds really appealing, the editor is so lacklustre and limiting that it may as well have not existed. And if I’m judging Powershot Pinball Constructor as an ordinary pinball title, its completely uninspiring and sleep-inducing gameplay makes it impossible to recommend. |
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Secret Files: Tunguska review (WII)Reviewed on May 05, 2008In one scenario, a Russian military hospital that has Nina imprisoned in a rat-infested cell with only a stinking foam mattress for company, Max flies out to the rescue (for some reason, in Tunguska, everyone has a plane license, despite their profession) allowing the two to work together as a team, swapping items between the two as they may need to, attacking the hospital from two different locations. It’s hardly a new idea, but it’s one that forces you to think at things from a slightly different angle. Then it’s over, Nina is sprung, and this teamwork is never used again. |
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Metroid review (NES)Reviewed on May 03, 2008Although I have played many worse games, none have filled me with as much anger as Metroid. The idea of fighting in an alien world while finding hidden items and secrets is a great one that has influenced countless classics, but Metroid is certainly not one of them. Its world sucks you in and keeps you playing, no matter how bad it might get. You just cannot put it down, making it one of the most torturous gaming experiences available. |
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