Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Don King Presents: Prizefighter review (X360)Reviewed on June 25, 2008After the initial documentary sequence, players are taken to an office setting where they can read/hear messages (greetings, praise for winning, offers to improve your media image, etc.), play training games, and enter the ring for fame and fortune. Don’t be fooled by the variety – most of these options are a hands-off experience. When given the chance to, say, train with a specialist, you won’t actually get to work with the best of the best. Instead, the game shows your boxer walking away from his usual gym, followed by the image of a newspaper being spun onto the screen. That’s it. |
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Operation Thunderbolt review (ARC)Reviewed on June 24, 2008 |
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Metal Gear Solid 4: Guns of the Patriots review (PS3)Reviewed on June 23, 2008Not to make excuses, but I somehow doubt that any of the issues I've mentioned—the sometimes less than brilliant story, the shift away from gameplay toward the end, the lack of challange—will be a surprise or an issue to any long-time fan. And those long-time fans were clearly Kojima Productions' target audience for this one. |
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S4 League review (PC)Reviewed on June 23, 2008I’ve played a lot of bad Korean MMOs in my day: FlyFF, Ragnarok Online, ROSE, Trickster, and Pangya Golf, to name a few. However, the worst of them all was a game called Gunz: The Duel. The major problem with Gunz was that even though it was supposed to be a third-person shooter, the entire game revolved around swords-only games and exploiting glitches. Then along came news of S4 League, a game that billed itself as Gunz without the suck. Naturally, I didn’t believe a word they said, and I was r... |
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Dwarf Fortress review (PC)Reviewed on June 23, 2008Recently, there’s been a big fad in PC Gaming of so-called “independent” developers releasing games that had potential, but ultimately were garbage or not totally fleshed out. Then came Dwarf Fortress. Programmed entirely by one man under the auspices of his company, Bay 12 Games, Dwarf Fortress is what happens when an independent developer has an idea and fleshes it out properly. On paper, Dwarf Fortress sounds like the single worst idea ever – an RTS done entirely in ASCII graphics, Nethack st... |
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Crysis review (PC)Reviewed on June 23, 2008Exclusive PC shooters are hard to find these days. Ever since the inception of the Halo series, it’s become more and more rare to see a PC shooter stay on PC. There was once a time when a game like Half-Life or Bioshock going to a console system would be completely unheard of. Well times have obviously changed and with the dearth of exclusive PC shooters out there, at least one remains to stand tall and show off its mighty graphics and precise controls. Crysis is a stand-out title both for ... |
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Musashi no Bouken review (NES)Reviewed on June 23, 2008Lovers of history and mythology will enjoy discovering what events were based on fact and which on fiction. They’ll enjoy exploring a recreated Feudal Japan, wondering which places actually existed. And they’ll ponder how well the next battle will go, where the next quest item will be and question its place in myth. |
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Space Invaders Extreme review (PSP)Reviewed on June 23, 2008Special weapons add a lot of strategy to the game and are perhaps the most exciting change. Any time you slaughter four aliens of the same hue in succession, you'll receive a corresponding special shot. This is attached to a meter that quickly drains, but while you are supercharged you can unleash a triple-wide shot (green), explosive shells (red) or a devastating laser beam (blue). |
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Sins of a Solar Empire review (PC)Reviewed on June 23, 2008Sometimes it feels like the word massive was invented for this game, or if it wasn't, that until now you didn't really know what massive meant. Like maybe before you though elephants were massive, or whales, but then you play Ironclad's universe spanning RTS and you realise that elephants and whales are tiny, insignificant specks, smeared on the windscreen of a gigantic battlecruiser in the midst of a million, billion stars. It really is quite big. |
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Mario & Sonic at the Olympic Games review (WII)Reviewed on June 23, 2008Being quite a revolutionary game in itself, Mario and Sonic was always going to attract a lot of interest. The two trademark characters of SEGA and Nintendo, respective gaming rivals for years, come together for the very first time and head an enjoyable Wii title that can even cater for two lots of fanboys. Buying the game will certainly lead to a lot of fun if you've got friends coming over, but if you're counting on the game keeping you amused on your more solitary days, maybe it isn't ... |
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Gals Panic S Extra Edition review (ARC)Reviewed on June 22, 2008One of the most striking differences actually won't impress a lot of folks: there are fewer bared breasts to see. The highlight of the original Gals Panic was that you could clear stages three times to finally uncover a drawing that portrayed the lovely lady of your choice with bosom exposed, smiling sweetly. Then the game would flash to a photograph of the girl that inspired the sketch—in the same pose—and that would stay on the screen long enough for adolescents to sigh adoringly before things progressed to the stage selection area. In Gals Panic S, that simply doesn't happen. |
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Lost Planet: Extreme Condition - Colonies Edition review (PC)Reviewed on June 22, 2008Proving once again that they are the king of franchise-milking, Capcom is back with Lost Planet: Extreme Condition: Colonies Edition -- the third release of Lost Planet since its inception a mere year and a half ago. Each iteration since the original has added a bevy of new content ranging from new weapons to playable characters like Mega Man. While there's certainly no shortage of content in this latest release, the major problems that have plagued the game since the start remain ... |
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Bushido Blade 2 review (PSX)Reviewed on June 22, 2008In this fighting game from Square(!?), you'll go from one area to another, defeating opponents with one of a few weapons you can pick from. Now, from the sound of that description alone, this sounds like a typical 3D fighting game, like Soul Blade or Tekken, but it's actually quite unique. Neither fighter has a life bar that can be drained away, and both fighters are vulnerable to any attack, so every swing of a weapon can result in instant death. A fight can start, and within seconds, one fight... |
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ICO review (PS2)Reviewed on June 21, 2008Though intimacy between individuals is one of the most important experiences of the human condition, video games have remained understandably silent on the subject. When attempting to mimic the narrative techniques of films, video games can only come so far – evoking real attachment to polygonal actors is an enormous feat, and one in which most games comically fail. In addition, there are so many negative, misunderstood (cf. Mass Effect on Fox News), and downright misogynist representat... |
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Spellforce Universe review (PC)Reviewed on June 21, 2008It's hard to dispute the value of Spellforce Universe. The world is nearly endless, with many MANY locations to see, and an amount of lore that would fill a mighty tome. Quests come in piles to rival those of bodies left in your wake. For every flaw, there's a strength to hold it up, and a reason to persevere. Whether your goal is to see the next story, or see the next character ability, the game has something for you. After all, there's an entire universe awaiting. |
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Summon Night: Twin Age review (DS)Reviewed on June 21, 2008Even the concern that she'll run out of magic is nullified by a skill that allows her to regenerate it on the fly—only a few seconds of charging are required, which is inconvenient but generally not lethal thanks to the invulnerability—meaning that once you progress to a certain point you won't even have to worry about purchasing restorative items. Comrades slain will revive themselves after a bit, as well, so if you're reduced to just Reiha you can play tag until the situation improves, or even stand next to the enemy repeatedly using skills so that it can't hurt you. |
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Final Fantasy VII review (PSX)Reviewed on June 20, 2008A pivotal thing happens at the end of the first disc of Final Fantasy VII: Aeris, a central character, is killed by the main villain, who evidently falls out of the sky or something. Such a reveal might be labeled as a major spoiler by some, but seeing as how it’s likely the most widely known plot development of any video game in history amongst the gaming community… Well, if you didn’t know about it, you probably don’t belong on a site like this in the first place. |
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SNK Arcade Classics: Vol. 1 review (PSP)Reviewed on June 20, 2008Magician Lord is still gorgeous. Its backdrops are utterly otherworldly; its foregrounds brim with fantasy book life. Long-armed, bipedal beasts and gaggles of skeletons patrol the outer realms framed by unearthly mountain range and sky. Leap-deterring, hovering spheres; amorphous, wall-hugging gelatin; and spinning eyeballs actually seem alien -- not your garden variety projectile-spitters. |
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The World Ends with You review (DS)Reviewed on June 20, 2008The Game is dangerous. The Game is bizarre. The Game is insanely difficult. Fail to complete The Game and it'll be the last thing you ever fail to do. I don't mean this game, The World Ends With You, I mean The Game. Our protagonist, an anti-social, lonely people-hater, Neku, is somehow thrown into this Game and is told that he must complete the mission or face erasure. In a strange but fascinating, fast-paced opening, you find yourself linking up with a partner in order to defeat ... |
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Ys III: Wanderers From Ys review (TGCD)Reviewed on June 20, 2008In the world of gaming, there's always been one thing that I've noticed: nearly every series seems to have a black sheep of sorts, hated among the masses because of how different it is. Where would the gaming world be without Super Mario 2, Zelda II, and according to a large chunk of the HG userbase, the entire Metal Gear Solid series? Even my eternally-adored action RPG series Ys has been unable to escape such a fate. Where the first two Ys games featured swe... |
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