Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Lemmings review (PC)Reviewed on June 18, 2008It’s quite hard to appreciate retro classics these days without actually being there at the time, especially when coming to grips with torrid graphics and dubious bleeps claiming to be music. But in this case, it’s ironic that a game I absolutely loved as a kid fails to satisfy much nostalgia. With this being a serious keystone in gaming, being ported on every computer, console and handheld up to the PlayStation, it’s hard to pin down my dissatisfaction. Maybe it’s the fact I played this game to... |
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Castle of Shikigami III review (WII)Reviewed on June 18, 2008Alcaland is in trouble. In danger of being wiped of the face of the map, in fact. Not from war or pestilence or anything you might expect; up until now, the country has been thriving under its monarchy. No, this crisis is beyond the constraints of human comprehension. The legendary Swan Castle has reappeared in the skies, blotting out the sun and is now slowly descending onto the helpless populace. Thousands of people have suddenly vanished with the return of this ancient behemoth, and there’s n... |
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Time Soldiers review (ARC)Reviewed on June 17, 2008Unfortunately, every Time Soldiers triumph is canceled out by a flaw. If you don't know what you're doing, you'll find yourself repeating some areas more times than you'd care to count. That's because there are frequent warp points between the different time periods. So if you're trying to clear one zone and it's not the one you were instructed to explore, the game will let you go on your merry way... but no boss will ever appear and you'll just keep cycling through useless terrain until you catch onto your mistake and hop the next portal to a different setting. |
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Deja Vu: A Nightmare Comes True review (AMIGA)Reviewed on June 16, 2008This is no time for ridiculously cheesy monologues – there’s a body upstairs suffering from a serious case of lead poisoning and Chicago’s finest are already out for your head, assuming what’s left of your brain doesn’t do itself in first. |
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Space Invaders Extreme review (DS)Reviewed on June 16, 2008We should have seen this coming. It was inevitable, really. Despite all the bloody battles and hard-earned victories, the human race was never really safe. Not from these things, anyway. No matter how many of them you kill, there will always be more of them. Wave after pixilated wave of spaceships are now wandering the skies, descending ever so slowly like a waterfall in slow motion. There is no water here, though; these bastards are dishing out laser beams, bullets, missiles, and whatever else ... |
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Ninja Gaiden II review (X360)Reviewed on June 16, 20082004 saw the rebirth of the Ninja Gaiden franchise on the Xbox, Team Ninja setting a new benchmark for the action-adventure genre in the process. Four years later and Ninja Gaiden II hasn’t had quite the same groundbreaking impact as its predecessor. It doesn’t have the same visual kick as the first game did in ’04 and it lacks the same level of polish, but rest assured it provides all the sword-swinging, blood-bathed action you’ve come to expect from Itagaki-san and company. |
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P.O.W.: Prisoners of War review (ARC)Reviewed on June 16, 2008I refuse to mince words. P.O.W. Prisoners of War is a game so fucking awful even the genre’s staunchest supporter cannot point to a redeeming snippet. Double Dragon 3 had some kitsch. Mug Smashers had some unintended humor. Even Street Smart – unsurprisingly, another SNK disaster – wasn’t this much of a miserable abomination; it at least had the courtesy to not drag out for this long. |
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Gears of War review (X360)Reviewed on June 15, 2008Gears of War is simultaneously excellent and flawed. It’s far from perfect, and yet it feels so close. The game is filled with unrelenting excellence, and perhaps that’s why the very real problems seem to detract so little from the big picture. Maybe by the end of the review, you’ll see what I mean. |
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Tom Clancy's Rainbow Six: Vegas 2 review (X360)Reviewed on June 14, 2008For a few of us, the end of Rainbow Six: Vegas left a bad taste in the mouth; a sudden cliff hanger that provided little satisfaction or resolution. For everyone else, it was just a side commentary to combine smoldering action set pieces together, or was forgotten altogether due to the compelling multiplayer. In either case, it was an excuse for a sequel; one that is not quite a fully fledged evolution of the franchise, or something that could have simply add-on content either. |
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Splatterhouse review (ARC)Reviewed on June 14, 2008I didn't think I'd be smacking rotting zombies to death with their own limbs or smashing corpses hung from nooses like macabre piñatas wide open with axes. When a disturbing individual with a cloth bag tied over its head assaulted me with twin chainsaws where its hands should have be, it gave me quite a start. This was an arcade cabinet set next door the The Simpson's brawler; kids were watching! |
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Roogoo review (X360)Reviewed on June 14, 2008It’s an extremely simple concept, but it has an addictive quality to it and is easily accessible for the hardcore and casuals. As you progress through the forty-five single-player levels, various obstacles are introduced to makes things a little more challenging. |
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Road Avenger review (SCD)Reviewed on June 13, 2008Road Avenger isn’t just Wolf Team’s finest laserdisc conversion, it’s clearly the greatest FMV game on Sega CD and the best damn thing Data East was ever responsible for in their long and largely mediocre history! Maybe those last two aren’t exactly what you’d call ringing endorsements, but rest assured that from the moment you boot up this bad boy you’re in for naught but burning hot AWESOME. |
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Rondo of Swords review (DS)Reviewed on June 13, 2008For a strategy RPG set against a traditional medieval backdrop, Rondo of Swords tries to surprise you. It introduces a radically different method of moving around and engaging the enemy. The objectives of its stages can change at any time, with the express purpose of putting you in the worst possible position. And of course it contains a few major plot twists. Ultimately though, the biggest surprise comes in the form of disappointment. Rondo of Swords fails to strongly augment... |
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Speed Racer: The Videogame review (DS)Reviewed on June 13, 2008You won’t have much time to pay attention to your surroundings, however; in the vein of such series as Wipeout and F-Zero, Speed Racer: The Videogame is set in a futuristic society where races move fast! At the beginning of the race, you can expect to accelerate from zero to 300 miles/h within seconds; at top speed, your vehicle will approach Mach 1. Nevertheless, the experience isn’t completely about speed; it’s also about style... |
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BioShock review (PC)Reviewed on June 12, 2008BioShock is an expertly crafted and finely tuned videogame: every inch of the level design has its place and purpose, and most of that purpose involves creating an astonishingly believable world out of something so incredible. The series of giant hubs that comprise the city are exactly as you’d expect the different districts to look, and contain exactly the amenities you'd expect to find there. The architecture in particular is wonderful: a phenomenal fusion of elaborate 50s art deco with the metallic necessity of constructing such an underwater world. Even the true greats at creating a palpable, utterly plausible environment – Deus Ex, Half-Life, System Shock 2 – didn't come anywhere near this incredible accomplishment. |
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George of the Jungle and the Search for the Secret review (WII)Reviewed on June 12, 2008Despite being an initially promising platformer, its charm is spoiled by pointless motion control, absent collision detection and unforgiving enemy encounters. |
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Viva Piñata review (X360)Reviewed on June 12, 2008Viva Pinata is, in a word, unique. It incorporates many familiar simulation and animal care aspects, yes. But when I say you unique, I don’t mean in terms of gameplay. I mean that this is a complex, deep game marketed almost entirely to an audience that is likely too young to get the most out of the game. It’s understandable; the game stars a cast of adorable, cutely named pinata animals. There’s a children’s TV show that ties into the game. The game takes place in a magical garden. This isn’t ... |
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Journey to Silius review (NES)Reviewed on June 11, 2008Journey to Silius was originally slated to be a game based on the Terminator movie license, but shortly before its release that license was mysteriously revoked from Sunsoft, either because Terminator 2 was less than a year away and a film glorifying its predecessor wouldn’t make much sense or because terminators went back in time held a gun to someone’s head. Either way Sunsoft wasn’t about to let all that hard work go to waste, so they did what any respectable developer w... |
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Belief & Betrayal review (PC)Reviewed on June 11, 2008Belief & Betrayal is the latest adventure title from Italian developer Artematica Interactive, the company behind such horrors as the horrible Druuna game from 2001. Seven years later, and things haven't moved on all that much. The back-story and introduction are essentially made up of badly paced, unconvincing and uninteresting drivel. The blokes at Artematica seem to have tried reeling in the 'Da Vinci Code' crowd with an entirely unimaginative narrative centred around conspiracies within the Catholic Church, but the plot lacks so much conviction that it was always going to be impossible to pull off. |
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Revolution X review (ARC)Reviewed on June 11, 2008Maybe I feel sorry because it gives me less of a chance to rip on the idea of a heavy-duty assault rifle's secondary weapon hurling CD's so destructive they effortlessly destroy APCs. And helicopters Maybe I feel robbed of the opportunity to tell you how Revolution X is set in a world that revolves around Areosmith, while, at the same time, hates Aerosmith so much that a dedicated group hell-bent on their silence grew large enough to effortlessly capture the planet. |
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