Review Archives (All Reviews)
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Order Up! review (WII)Reviewed on August 01, 2008Despite the solid selection of dishes on hand, cooking for the same motley assortment can get old after awhile and the game doesn't really offer much relief. About the only exceptions are a few mini-games. One has you flicking rats that run along the screen. Another has you quickly scrubbing plates under the eye of the watchful health inspector. Then there are the ones where you must move the Wii Remote to shake your workers awake when the going gets tough. These are nice diversions that fit the humorous cooking theme quite well, but there simply aren't enough of them to entirely dispel the monotony that is inherent to a title of this nature. |
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Final Fantasy IV review (DS)Reviewed on August 01, 2008There are approximately three Final Fantasy games I can stand – those being Final Fantasy 4, Final Fantasy 5, and Final Fantasy 6. So naturally, when I heard about a remake of FFIV coming out for the DS with new graphics, I was almost ready to go out and buy it. Then I remembered all of Square-Enix’s recent failures (including the sub-par remake of FFIV on the GBA) and loaded it on my flashcart instead, and learned that Square-Enix had nothing to do with the remake, instead contracting it to a c... |
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Q*bert review (NES)Reviewed on August 01, 2008There’s no back-story behind Q*bert. No noble quest to save the world from disaster, no real motive behind your presence, your actions. You lack any explanation for your objective. In fact, it seems your purpose is completely random, misplaced. But even so, despite lacking any enlightening information, your mission is clear. |
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Lucid Awakening review (PC)Reviewed on July 31, 2008Game: Lucid Awakening |
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Master of the Wind, Arc IV review (PC)Reviewed on July 31, 2008Game: Master of the Wind, arc IV |
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Master of the Wind, Arc III review (PC)Reviewed on July 31, 2008Game: Master of the Wind, arc III |
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Master of the Wind, Arc II review (PC)Reviewed on July 31, 2008Game: Master of the Wind, Arc II Super-Pack |
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Journey Escape review (A2600)Reviewed on July 31, 2008Run into the Kool-Aid man (who supposedly represents your manager, but the dudes in the band were probably on so much blow they couldn't tell the difference) and you'll get money and be invulnerable to anything with that band member, making it child's play to run right to the vehicle. |
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Keystone Kapers review (A2600)Reviewed on July 31, 2008More distressing are the toy planes. Taking one of those upside the head is enough to send a Kop down for the count. And, as you might expect, Harry is 100 percent immune to all of these distractions as he merrily dashes for freedom. |
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Dragon Ball Z: Burst Limit review (X360)Reviewed on July 31, 2008The previous games, while encyclopedia-like in scope, were pretty ho-hum as far as actual playability. They ran the gamut of problems from being hardcore button mashers to having an awkward camera. When your fighting game has an awkward camera, it's probably time to start over anyway. And in this case, they went right down to the basics... |
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AeroFighters Assault review (N64)Reviewed on July 30, 2008Given that its developer is Paradigm, the company responsible for Pilotwings 64, it would be reasonable to expect Aero Fighters: Assault to do things like be competent and not suck. We're just trading a hang glider for an F14; how different can these games possibly be? It's still a flight sim, and Paradigm has proven that they have the skill for such a thing, so what could possibly go wrong? |
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Fatal Frame review (PS2)Reviewed on July 30, 2008The Project Zero series (Fatal Frame to Americans) takes survival horror into Ju-on / Ringu territory, pitting the player against vengeful Japanese ghosts and dark familial curses from the past. The films which inspired the series depict a world in which ghosts are all around us, if only we'd make the effort to look for them. To attempt to help a ghost find peace involves engagement with it, but this is also the way of greatest danger. The scene in which a character finally locks e... |
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Mystical Ninja starring Goemon review (N64)Reviewed on July 30, 2008Fight on… Fight on… |
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Etrian Odyssey II: Heroes of Lagaard review (DS)Reviewed on July 29, 2008As you become proficient with the tools provided, the game and its challenges evolve. You'll rely on the bottom screen to let you know where you are in relation to horrific monsters called FOEs that have wandered down the tower from much later areas. There's only one term for any of these guys the first time you meet them: badass. Surviving one round of combat is often impossible. They'll mop the floor with you. However, they can—and generally should—be avoided. |
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Guardian of Darkness review (PSX)Reviewed on July 28, 2008I don’t think Boo was lying when he told me there were review scores below 5/10. After years of only reviewing games I actually liked, delving into rubbish games territory wasn't the smoothest of transitions. I greatly credit reviewers who are prepared to spend the time just to finish these monstrosities of titles; as I just discovered there was a bloody good reason why I never reviewed bad games in the first place. Labouring through only part of this was a severe test of endurance, will and mot... |
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Zaxxon's Motherbase 2000 review (32X)Reviewed on July 28, 2008To this day, I have no idea why I'm a 32x fan. I mean, I know the entire concept of the 32x was stupid and that the majority of the 32x game library (if you can call it a library. I think bookshelf would be a more appropriate description) was mediocre. Yet, I still have some hideous attachment to the add-on, despite not owning it in my youth or even pining for one during its initial release. |
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S.T.A.L.K.E.R.: Shadow of Chernobyl review (PC)Reviewed on July 27, 2008For a game that was in development for nearly seven years, S.T.A.L.K.E.R: Shadow of Chernobyl is a surprisingly mediocre first person shooter. It is tough to get excited about the several variations of a pistol, assault rifle, shotgun, etc that you will encounter when other games offer gravity guns, laser cannons, and other cool weapons. However there are a few nice touches of realism in the combat, from guns jamming to barely being able to sprint to carefully having to aim your shots. ... |
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Metal Gear Solid 2: Sons of Liberty review (PS2)Reviewed on July 27, 2008The agonizing ride on the blue-ball express known as Metal Gear Solid is but a mere leg of the epic, despair-inducing journey of Metal Gear Solid 2. To be fair, MGS at least had an intelligible storyline and characters who did not randomly disappear and reappear under idiotic assumed names. Its sequel abandons any pretense of predictability once the prologue is over and then consumes itself whole Ouroboros-style. What we have left is an interactive artistic meltdown that is ... |
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Avernum 5 review (PC)Reviewed on July 27, 2008But maybe even more than that, the Avernum series sets itself apart from the legions of other fantasy CRPGs with its phenomenal milieu; an Empire soldier might not want to trudge through miles of winding underground caverns, with their unique ecosystems and civilizations and problems, but I sure do. |
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Baldur's Gate II: Shadows of Amn review (PC)Reviewed on July 27, 2008”The Lord of Murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos will be sewn in their footsteps.” - So sayeth the wise Alaundo |
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