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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Arkanoid DS (DS)

Arkanoid DS review (DS)

Reviewed on June 28, 2008

Basically, the game is meant to be played with vertical orientation (like Tetris). To make full use of the space provided, this means that the developers had to split the playing area in two, with dead space at the center. If you were playing this at an arcade and someone set a yardstick across the middle of the screen, the effect would be roughly the same.
honestgamer's avatar
Jake Hunter: Detective Chronicles (DS)

Jake Hunter: Detective Chronicles review (DS)

Reviewed on June 28, 2008

While the PC will always be rightfully known as the king of visual novels, the Nintendo DS began to makes its presence in the genre known with the 2005 release of Trace Memory and Phoenix Wright: Ace Attorney, released only 15 days apart on American shores. Subsequent releases included more titles in the aforementioned Ace Attorney series, Hotel Dusk: Room 215, along with less critically-acclaimed games such as a poorly-remade Myst, with many more yet to come. ...
darkstarripclaw's avatar
Oh No! More Lemmings (PC)

Oh No! More Lemmings review (PC)

Reviewed on June 27, 2008

Even though Lemmings was one of my long-time obsessions as a kid, I recently concluded it was now actually a bit boring. The learning curve is far too gentle, there’s an unnecessary abundance of lengthy unchallenging levels, and there’s plenty of map recycling. I often bypassed this expansion from its difficulty, and only a recent play revealed what a gem it is. Eight-minute levels of constant bridge-building have been replaced by snappy, quirky puzzles which are far tougher than the original, s...
bigcj34's avatar
Etrian Odyssey (DS)

Etrian Odyssey review (DS)

Reviewed on June 27, 2008

Dearest dungeon-crawler fan,
dagoss's avatar
Street Fighter Alpha 3 MAX (PSP)

Street Fighter Alpha 3 MAX review (PSP)

Reviewed on June 27, 2008

You’ll see the usual flaming uppercuts, 360 degree spinning pile drivers, and upside-down hurricane kicks – yup, the usual fare. But because this is a Street Fighter game of the SUPER COMBO (or ISM) era, you’ll also bear witness to the vacuum hurricane kick, which catches unsuspecting enemies in its unforgiving vortex; and my personal favourite, Ken’s Shippu Jinraikyaku, which may as well have been dubbed, “huge soccer kick turns into spinning kick which carries opponent to the top of the screen to die”. (That was probably too long.) Alpha 3 is full of such awe-inspiring maneuvers.
Masters's avatar
MySims (Wii)

MySims review (WII)

Reviewed on June 27, 2008

If you found Animal Crossing to be a hugely addictive work of genius and cuteness – or even if you just thought it was pretty good – and you’d like to have a similar experience on the Wii, MySims will supply that experience. It’s not as deep or longevous as Animal Crossing, but the basic setup is the same (uncharitably you could say it’s a ripoff) and so are many gameplay details.
bloomer's avatar
The Bouncer (PlayStation 2)

The Bouncer review (PS2)

Reviewed on June 26, 2008

On the back of DreamFactory’s The Bouncer (developed by makers of such fine software as Tobal No. 1 and Ehrgeiz), the tagline “Play the Action Movie” is prominently displayed. When I unloaded a whole six dollars on this game, I didn’t realize that it literally felt like playing some forgettable popcorn flick with the occasional 30 seconds of brawling. Alas, I was tricked by the vaguely homoerotic cover art adored with the main character Sion Barzahd. I mean, Japan has...
Genj's avatar
Strike Gunner: S.T.G. (SNES)

Strike Gunner: S.T.G. review (SNES)

Reviewed on June 26, 2008

The only question is: would a player want to go back through this one to tinker with the difficulty and experiment with each weapon in different levels to find the perfect combination? I didn't. While I really liked some of the concepts present in Strike Gunner, I found myself wishing they'd been placed in a better game.
overdrive's avatar
SpyHunter (PlayStation 2)

SpyHunter review (PS2)

Reviewed on June 26, 2008

I'll admit it. I was skeptical when I heard of Spy Hunter, developers had been butchering arcade classics since back in the PS1 days. Frogger? Tedious platformer with atrocious controls. Contra: Legacy of War? Dull action game with awkward controls. Galaga: Destination Earth? Contender for the title of most monotonous shooter ever, and I payed for Shienryu with fucking money. I'm not sure why I even bought the game, really. I guess I was young, dumb, and stupid. But it worked out for me in the e...
bluberry's avatar
GRID (PlayStation 3)

GRID review (PS3)

Reviewed on June 25, 2008

Cars simply don't handle the way they ought to. Any slight bump, any slight deviation from the road, spells disaster. Let's say you're racing along an enclosed track and one of your tires strays over the line. The second you touch dirt, you're finished. Your car cannot steer correctly at even moderate speeds when you're not completely on asphalt. You'll snake wildly in all sorts of directions—often circles—that have little or nothing to do with any buttons that you might be pressing on your controller.
honestgamer's avatar
Don King Presents: Prizefighter (Xbox 360)

Don King Presents: Prizefighter review (X360)

Reviewed on June 25, 2008

After the initial documentary sequence, players are taken to an office setting where they can read/hear messages (greetings, praise for winning, offers to improve your media image, etc.), play training games, and enter the ring for fame and fortune. Don’t be fooled by the variety – most of these options are a hands-off experience. When given the chance to, say, train with a specialist, you won’t actually get to work with the best of the best. Instead, the game shows your boxer walking away from his usual gym, followed by the image of a newspaper being spun onto the screen. That’s it.
louis_bedigian's avatar
Operation Thunderbolt (Arcade)

Operation Thunderbolt review (ARC)

Reviewed on June 24, 2008

EmP's avatar
Metal Gear Solid 4: Guns of the Patriots (PlayStation 3)

Metal Gear Solid 4: Guns of the Patriots review (PS3)

Reviewed on June 23, 2008

Not to make excuses, but I somehow doubt that any of the issues I've mentioned—the sometimes less than brilliant story, the shift away from gameplay toward the end, the lack of challange—will be a surprise or an issue to any long-time fan. And those long-time fans were clearly Kojima Productions' target audience for this one.
bluberry's avatar
S4 League (PC)

S4 League review (PC)

Reviewed on June 23, 2008

I’ve played a lot of bad Korean MMOs in my day: FlyFF, Ragnarok Online, ROSE, Trickster, and Pangya Golf, to name a few. However, the worst of them all was a game called Gunz: The Duel. The major problem with Gunz was that even though it was supposed to be a third-person shooter, the entire game revolved around swords-only games and exploiting glitches. Then along came news of S4 League, a game that billed itself as Gunz without the suck. Naturally, I didn’t believe a word they said, and I was r...
timrod's avatar
Dwarf Fortress (PC)

Dwarf Fortress review (PC)

Reviewed on June 23, 2008

Recently, there’s been a big fad in PC Gaming of so-called “independent” developers releasing games that had potential, but ultimately were garbage or not totally fleshed out. Then came Dwarf Fortress. Programmed entirely by one man under the auspices of his company, Bay 12 Games, Dwarf Fortress is what happens when an independent developer has an idea and fleshes it out properly. On paper, Dwarf Fortress sounds like the single worst idea ever – an RTS done entirely in ASCII graphics, Nethack st...
timrod's avatar
Crysis (PC)

Crysis review (PC)

Reviewed on June 23, 2008

Exclusive PC shooters are hard to find these days. Ever since the inception of the Halo series, it’s become more and more rare to see a PC shooter stay on PC. There was once a time when a game like Half-Life or Bioshock going to a console system would be completely unheard of. Well times have obviously changed and with the dearth of exclusive PC shooters out there, at least one remains to stand tall and show off its mighty graphics and precise controls. Crysis is a stand-out title both for ...
cheezisgoooood's avatar
Musashi no Bouken (NES)

Musashi no Bouken review (NES)

Reviewed on June 23, 2008

Lovers of history and mythology will enjoy discovering what events were based on fact and which on fiction. They’ll enjoy exploring a recreated Feudal Japan, wondering which places actually existed. And they’ll ponder how well the next battle will go, where the next quest item will be and question its place in myth.
wolfqueen001's avatar
Space Invaders Extreme (PSP)

Space Invaders Extreme review (PSP)

Reviewed on June 23, 2008

Special weapons add a lot of strategy to the game and are perhaps the most exciting change. Any time you slaughter four aliens of the same hue in succession, you'll receive a corresponding special shot. This is attached to a meter that quickly drains, but while you are supercharged you can unleash a triple-wide shot (green), explosive shells (red) or a devastating laser beam (blue).
honestgamer's avatar
Sins of a Solar Empire (PC)

Sins of a Solar Empire review (PC)

Reviewed on June 23, 2008

Sometimes it feels like the word massive was invented for this game, or if it wasn't, that until now you didn't really know what massive meant. Like maybe before you though elephants were massive, or whales, but then you play Ironclad's universe spanning RTS and you realise that elephants and whales are tiny, insignificant specks, smeared on the windscreen of a gigantic battlecruiser in the midst of a million, billion stars. It really is quite big.
harry_slater's avatar
Mario & Sonic at the Olympic Games (Wii)

Mario & Sonic at the Olympic Games review (WII)

Reviewed on June 23, 2008

Being quite a revolutionary game in itself, Mario and Sonic was always going to attract a lot of interest. The two trademark characters of SEGA and Nintendo, respective gaming rivals for years, come together for the very first time and head an enjoyable Wii title that can even cater for two lots of fanboys. Buying the game will certainly lead to a lot of fun if you've got friends coming over, but if you're counting on the game keeping you amused on your more solitary days, maybe it isn't ...
welsh_tom's avatar

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