Review Archives (All Reviews)
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Shadowrun review (GEN)Reviewed on July 21, 2008Let us speak of Shadowrun. |
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Virtua Fighter CG Portrait Series Vol. 1: Sarah Bryant review (SAT)Reviewed on July 20, 2008The next shot is of her abandoned beech-towel and parasol. I start rooting for Sarah, hoping she can get away! She fails. We find her slinging a pair of flowers over her shoulder and snarling at the screen. Some people might mistake it for a light-hearted grin but, by now, we know better. |
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Prism: Light the Way review (DS)Reviewed on July 20, 2008 |
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Vampire: The Masquerade - Bloodlines review (PC)Reviewed on July 18, 2008The Vampire RPG mythology is applied flawlessly here, the politically charged 'vampire subculture' backdrop providing for one of the most fabulously realised videogame narratives we've had the pleasure of experiencing in years. It starts with a murder, as many good stories do, and it leads on a spectacular voyage of mystery, dark secrets, an enormous and seductively gritty underworld and a struggle for supremacy between a group of equally corrupt and equally power-hungry fiends. This is the first, and perhaps most interesting, way in which Bloodlines stands out from the crowd of interactive fiction. On the surface, it's a game about vampires. But it doesn't take long to realise that, really, this is a game about life, about people, and about the ways in which we behave based on our beliefs, our morals, our experiences and our social standings. |
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Assassin's Creed review (PS3)Reviewed on July 17, 2008You know when someone asks you how your day was, and you want to tell them how great it was, but actually it's been a pretty miserable day? You're stuck trying to come up with something to tell them that's good, something other than "I've got a wicked case of Jock Rot" or "my pet rock died." You need a stand in. For me, the stand in of the last week has been Assassin's Creed. |
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Final Fantasy: Crystal Chronicles - Ring of Fates review (DS)Reviewed on July 15, 2008One time, I had a girlfriend. |
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Great War Nations: The Spartans review (PC)Reviewed on July 15, 2008In all, this is hardly a Hellish game. It throws in some really interesting mechanics (backed by opponents willing to make use of them at every opportunity) that makes Hellas interesting and that little more closer to the ideal strategy experience. |
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Advanced Busterhawk Gley Lancer review (GEN)Reviewed on July 15, 2008With a spelling error in the title, a domicile on a sometimes technically inept console, and membership in a genre that prides itself on redundancy, expectations are not particularly high for Gley Lancer. “A shoot-em-up,” said I, “on the Mega Drive no less! I look forward to the suicidal alien pilots, ear-bleeding music, grainy graphics, and a selection of generic weapons ranging from lasers to different color lasers to bullets that fire so fast that they are actually just a different k... |
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The Lost Cases of Sherlock Holmes review (PC)Reviewed on July 14, 2008Aside from the first case, which is complete filler in my opinion, the sixteen mysteries presented here are genuinely interesting. Examples include a man who takes off in a hot air balloon and crash lands after a dagger somehow finds its way into his back, a man who collapses in botanical gardens after suffering from a potentially fatal bee sting, a jewel theft on a speeding train and so forth. |
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The Getaway review (PS2)Reviewed on July 14, 2008Multiple accidents and numerous carjackings later, you’ll find the gang’s hideaway. There you have to kill everybody while seeking the child’s location. Accomplish this and you’ll be rewarded with another lengthy cut scene where you learn that Mark is in way over his head. Blackmailed by Bethnal Green boss, Charlie Jolson, and his henchmen, Hammond is forced to obey the man’s every whim or else lose his boy forever. |
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LostWinds review (WII)Reviewed on July 13, 2008It’s so easy to take for granted. The wind, I mean. Science explains it as the reaction to pressure between two adjacent air masses. Nothing more, nothing less. But for the folks that have a bit more imagination within their grasp, the wind can be mysterious and otherworldly. You can’t see it, but its presence is all too clear. It could be that slight breeze tickling the back of your neck in the early morning. Or maybe it’s that sudden burst of air that sends you a face-full of raindrops during ... |
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Blast Works: Build, Trade, Destroy review (WII)Reviewed on July 13, 2008The main hook in the campaign and arcade modes is the ability to attract debris to your ship and use it to your advantage. Anything you destroy within a stage (except for the boss) can be pulled to your ship and will stay with you until it has received too much damage and fallen away or until you clear a given mission. The whole process occurs automatically without any special button presses. |
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Half-Life 2: Episode Two review (PC)Reviewed on July 12, 2008Nearly every sequence takes you by surprise, and keeps you glued to the screen until the action is resolved. There is a helicopter chase. There is also a genuinely horrifying introduction to the Advisor, the only “true” Combine creature we’ve seen so far. Trusty robotic ally Dog has his moment in the sun, only before you finally reach White Forest and come to the realization that the game isn’t over yet – in fact, the most intense, exhilarating, large-scale battle the Half-Life series has ever seen is still just around the bend. |
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X-Men: Mutant Academy review (GBC)Reviewed on July 12, 2008Button mashing will see you through every battle, even at the highest difficulty. There’s no real system of commands that demand mastering. Just back your enemy to the end of the screen and wail away. They’ll be caught in a trap of constant abuse in which they can scarcely land a hit, one in which escape is impossible save for jumping. But they’re often too stupid for that. |
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Devil May Cry 4 review (PC)Reviewed on July 11, 2008The Devil May Cry series hasn't exactly been consistent. While the original game was a unique and ultra-stylish masterpiece, the second outing was a universally reviled mess. The third game had the gameplay back on track, but was deemed too tricky by all but the most hardcore of action fans. It turns out that the fourth time's the charm, because Devil May Cry 4 is as good as the self-proclaimed "hard stylish action" franchise has ever been. |
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Guitar Hero: On Tour review (DS)Reviewed on July 11, 2008Just when you thought Activision couldn’t milk the Guitar Hero franchise anymore, they go on and make a handheld version of the plastic guitar rhythm-based game. Aside from Harmonix’s Phase for the iPod, one would wonder how a handheld Guitar Hero would work. Well, you’d include a mini fret board, utilize some of the DS’s features, slap on a $50 price point and voila, Guitar Hero: On Tour is born. |
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INXS: Make My Video review (SCD)Reviewed on July 10, 2008Now, I’ve only played a handful of games that I’d describe as truly awful. These games were either unplayable due to horrible controls, an awful grasp of the subject matter or they were just plain boring. However, despite my exposure to these horrible titles, nothing in the world could prepare me for the sheer atrocity that is INXS: Make my Video. One of the three video-editing (and I use that term lightly) games (that one too) released on the Sega Mega CD, this title follows the fad of... |
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Dragon Ball Z: Burst Limit review (PS3)Reviewed on July 09, 2008Burst Limit has come a long way from the early days of the series and is definitely one of the better installments to date. |
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XIII review (PS2)Reviewed on July 09, 2008XIII is a game based off the famous Belgian comic book of the same name. It is an adaptation of the first five volumes of the comic series (a series with 18 volumes and a lot of plot). In line with this, the game combines cell shaded graphics and comic style effects in order to make the player feel that they are inside a comic book. While this isn't the first time such a media cross has been attempted, XIII is notable for being one of the few to attempt it in a first person shooter genre. Unfort... |
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Space Invaders Extreme review (DS)Reviewed on July 09, 2008Each boss battle is pretty clever, but one in particular is especially so: the boss will actually move back and forth along the bottom of the lower screen, while you take up a new position, along the bottom of the top screen. There, you will stand off against reflector aliens, and attempt to time your shots so that they get reflected back your way, slipping past you, hitting the boss below. All this while he shoots up at you as well. Brilliant stuff. |
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