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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Blast Works: Build, Trade, Destroy (Wii)

Blast Works: Build, Trade, Destroy review (WII)

Reviewed on July 13, 2008

The main hook in the campaign and arcade modes is the ability to attract debris to your ship and use it to your advantage. Anything you destroy within a stage (except for the boss) can be pulled to your ship and will stay with you until it has received too much damage and fallen away or until you clear a given mission. The whole process occurs automatically without any special button presses.
honestgamer's avatar
Half-Life 2: Episode Two (PC)

Half-Life 2: Episode Two review (PC)

Reviewed on July 12, 2008

Nearly every sequence takes you by surprise, and keeps you glued to the screen until the action is resolved. There is a helicopter chase. There is also a genuinely horrifying introduction to the Advisor, the only “true” Combine creature we’ve seen so far. Trusty robotic ally Dog has his moment in the sun, only before you finally reach White Forest and come to the realization that the game isn’t over yet – in fact, the most intense, exhilarating, large-scale battle the Half-Life series has ever seen is still just around the bend.
Suskie's avatar
X-Men: Mutant Academy (Game Boy Color)

X-Men: Mutant Academy review (GBC)

Reviewed on July 12, 2008

Button mashing will see you through every battle, even at the highest difficulty. There’s no real system of commands that demand mastering. Just back your enemy to the end of the screen and wail away. They’ll be caught in a trap of constant abuse in which they can scarcely land a hit, one in which escape is impossible save for jumping. But they’re often too stupid for that.
wolfqueen001's avatar
Devil May Cry 4 (PC)

Devil May Cry 4 review (PC)

Reviewed on July 11, 2008

The Devil May Cry series hasn't exactly been consistent. While the original game was a unique and ultra-stylish masterpiece, the second outing was a universally reviled mess. The third game had the gameplay back on track, but was deemed too tricky by all but the most hardcore of action fans. It turns out that the fourth time's the charm, because Devil May Cry 4 is as good as the self-proclaimed "hard stylish action" franchise has ever been.
Daisuke02's avatar
Guitar Hero: On Tour (DS)

Guitar Hero: On Tour review (DS)

Reviewed on July 11, 2008

Just when you thought Activision couldn’t milk the Guitar Hero franchise anymore, they go on and make a handheld version of the plastic guitar rhythm-based game. Aside from Harmonix’s Phase for the iPod, one would wonder how a handheld Guitar Hero would work. Well, you’d include a mini fret board, utilize some of the DS’s features, slap on a $50 price point and voila, Guitar Hero: On Tour is born.
Ness's avatar
INXS: Make My Video (Sega CD)

INXS: Make My Video review (SCD)

Reviewed on July 10, 2008

Now, I’ve only played a handful of games that I’d describe as truly awful. These games were either unplayable due to horrible controls, an awful grasp of the subject matter or they were just plain boring. However, despite my exposure to these horrible titles, nothing in the world could prepare me for the sheer atrocity that is INXS: Make my Video. One of the three video-editing (and I use that term lightly) games (that one too) released on the Sega Mega CD, this title follows the fad of...
goldenvortex's avatar
Dragon Ball Z: Burst Limit (PlayStation 3)

Dragon Ball Z: Burst Limit review (PS3)

Reviewed on July 09, 2008

Burst Limit has come a long way from the early days of the series and is definitely one of the better installments to date.
Ness's avatar
XIII (PlayStation 2)

XIII review (PS2)

Reviewed on July 09, 2008

XIII is a game based off the famous Belgian comic book of the same name. It is an adaptation of the first five volumes of the comic series (a series with 18 volumes and a lot of plot). In line with this, the game combines cell shaded graphics and comic style effects in order to make the player feel that they are inside a comic book. While this isn't the first time such a media cross has been attempted, XIII is notable for being one of the few to attempt it in a first person shooter genre. Unfort...
zippdementia's avatar
Space Invaders Extreme (DS)

Space Invaders Extreme review (DS)

Reviewed on July 09, 2008

Each boss battle is pretty clever, but one in particular is especially so: the boss will actually move back and forth along the bottom of the lower screen, while you take up a new position, along the bottom of the top screen. There, you will stand off against reflector aliens, and attempt to time your shots so that they get reflected back your way, slipping past you, hitting the boss below. All this while he shoots up at you as well. Brilliant stuff.
Masters's avatar
Wii Sports (Wii)

Wii Sports review (WII)

Reviewed on July 08, 2008

First of all... it's free. If you're still not convinced, keep reading.
zippdementia's avatar
Red Steel (Wii)

Red Steel review (WII)

Reviewed on July 08, 2008

It's funny. Here I am considering getting rid of my Wii because I hardly play it, and yet one of the few games I keep returning to is this launch title that was lambasted by the critics.
zippdementia's avatar
Dirge of Cerberus: Final Fantasy VII (PlayStation 2)

Dirge of Cerberus: Final Fantasy VII review (PS2)

Reviewed on July 08, 2008

Square Enix had this long standing policy about sequels and remakes... they didn't make them. This has obviously become more of a guideline these days, with several remakes having come out, and some sequels, one of which is Dirge of Cerberus.
zippdementia's avatar
Kingdom Hearts II (PlayStation 2)

Kingdom Hearts II review (PS2)

Reviewed on July 08, 2008

Kingdom Hearts 2 is the third game in what is currently a trilogy (the second game being Chain of Memories for the GBA). It is perhaps one of the most bizarre concepts to hit the RPG market: Disney characters mixed with Final Fantasy characters in an action RPG. Back in 2002 the first Kingdom Hearts was released with an air of trepidation. Donald Duck mixed with Cloud Strife? Such a mix had not been attempted since the creation of brunch. It proved to be a success (the game, not brunch). Now Kin...
zippdementia's avatar
Metal Gear Solid 4: Guns of the Patriots (PlayStation 3)

Metal Gear Solid 4: Guns of the Patriots review (PS3)

Reviewed on July 08, 2008

When I was first writing this review and looking for the proper score to this game, Gamefaqs was really helpful. Right there, under 5, it said "playable, nothing special about it." And that's exactly the feeling I was left with after playing MGS4. Now, first of all, you should know where I'm coming from as a reviewer and gamer. I love the MGS series. Or rather, I love the oddly numbered games in the series. I personally think that MGS1 and MGS3 stand among the few perfect games out there. An exc...
zippdementia's avatar
Double Dungeons (TurboGrafx-16)

Double Dungeons review (TG16)

Reviewed on July 08, 2008

Early RPGs are based on very simple principals. Throw a few goblins in some square rooms that have been neatly arranged in a grid-shape, add some weapons, maybe toss in a tavern, slap any combination of “swords,” “dungeons,” “dragons,” or “darkness” onto the title, and stick some awkward looking guy wearing blatantly homoerotic armor on the cover, then sell it to the hopeless misanthropes that buy that sort of thing. This was a trend that continued until the late 80’s, at which point developer...
dagoss's avatar
Trauma Center: Under the Knife 2 (DS)

Trauma Center: Under the Knife 2 review (DS)

Reviewed on July 07, 2008

There's still a learning curve for those new to the franchise, but returning veterans should be able to jump right into the action. Working too quickly is likely to lead to errors just as it should, but missed slices and injections feel like true blunders instead of something that can be blamed on faulty hit detection. As a result, tense operations feel challenging for all of the right reasons.
honestgamer's avatar
Shadowgrounds: Survivor (PC)

Shadowgrounds: Survivor review (PC)

Reviewed on July 07, 2008

I’ve no problems re-exploring claustrophobic corridors or rusting walkways infested with menaces not too happy to see you. I look forward to blowing them away in ridiculous numbers. Maybe it’s the sadist in me, or maybe Frozenbyte have simply gone ahead and made an addictive little game.
EmP's avatar
Team Fortress 2 (PC)

Team Fortress 2 review (PC)

Reviewed on July 06, 2008

Team Fortress 2 doesn’t have many maps, and of them, only about three or four are particularly popular. Yet they are so carefully designed, and inspire so many different approaches for both offense and defense, that in a way it doesn’t matter, because each game is completely different from the last, and all match each other in sheer intensity.
Suskie's avatar
Half-Life 2: Episode One (PC)

Half-Life 2: Episode One review (PC)

Reviewed on July 05, 2008

If one thing really makes Episode One worth playing, it’s the connection to Alyx that starts thin but grows progressively stronger before the game’s three hours are up. In Half-Life 2, she was little more than a forgettable supporting character. In this episode, she’s at your side for the entire game, and provides both a surprising amount of battle support (it’s virtually impossible for her to die, so keeping her alive isn’t a concern) and a pleasant boost in morale. The Half-Life series has you doing a lot of cool things, so it’s nice that someone is finally acknowledging your heroics.
Suskie's avatar
Umihara Kawase (SNES)

Umihara Kawase review (SNES)

Reviewed on July 05, 2008

Every puzzle game I have ever played on the SNES has sucked. First there’s the standard billion and one mahjong clones the Japanese consume like so much Pocky. Then there’s your fifty different Tetris games, and digitized versions of the old standbys – picross, crosswords, things like that. You can look through almost every one of the 6,766 roms in the last released SNES romset, and you will not find one single puzzle game that does not totally blow. Then someone introduced me to Umihara Kawase,...
timrod's avatar

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