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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Yggdra Union: We'll Never Fight Alone (Game Boy Advance)

Yggdra Union: We'll Never Fight Alone review (GBA)

Reviewed on August 27, 2008

Maybe it's not entirely original, but Yggdra Union is a marathon strategy game made especially for masochists. Its narrative begins like many others in the genre. A bloodthirsty despot overruns every kingdom in the land, with conquest and destruction his sole ambition. Only Princess Yggdra survives her country's royal massacre, escaping with a holy sword into a company of gold-hearted bandits. The tiny guerrilla group has to struggle across battlefield after battlefield, square by squ...
woodhouse's avatar
Tom Clancy's Rainbow Six: Vegas (PSP)

Tom Clancy's Rainbow Six: Vegas review (PSP)

Reviewed on August 26, 2008

We know that special-ops missions must often be unromantic, behind-the-scenes dirty work, but the developers must have forgotten that Vegas is a game. Because nothing is so disappointing about it as the fact that it never feels like we’re in Vegas.
Masters's avatar
Galaga Legions (Xbox 360)

Galaga Legions review (X360)

Reviewed on August 25, 2008

Galaga Legions has got to be one of the most handicapped shoot-em-ups I have ever played. Right from the very start, after your ship launches into space, the game will actually alert you to where every single formation will appear from. Hell, not only that, but it goes the extra distance to show you the path it'll first take when they appear on screen. But since your ship can only shoot in one direction (up), that should at least give you a semblance of a challenge, right? Well, a new add...
dementedhut's avatar
Pump It Up Exceed Portable (PSP)

Pump It Up Exceed Portable review (PSP)

Reviewed on August 24, 2008

When it comes to dancing games in North America, Dance Dance Revolution is the biggest name to know. But there are other games in town, like Pump It Up. Through a dozen arcade and console releases in Asia, PIU has built a reputation as a freestyle-leaning alternative to DDR. In sticking with its dancing roots while transitioning to a handheld, though, Pump It Up Exceed Portable leaves that flexibility behind, and it ends up playing a clear second fiddle to a...
woodhouse's avatar
Devil May Cry 4 (Xbox 360)

Devil May Cry 4 review (X360)

Reviewed on August 23, 2008

Nero's no Raiden. Folks who were somehow dumbfounded by Metal Gear Solid 2's ending may have groaned the last time a popular series ditched its popular hero, but it's tough to argue that starting fresh for Devil May Cry 4 wasn't a great idea. The third game did everything there is to do with Dante. Six different fighting styles and ten different weapons, one of which was a fucking electric guitar that shoots lightning and bats—how do you top that? You don't. Not that Devil May Cry 3 was perfect,...
mardraum's avatar
WWF Wrestlemania: Steel Cage Challenge (NES)

WWF Wrestlemania: Steel Cage Challenge review (NES)

Reviewed on August 22, 2008

Hey, wrestling fans! Do you want the only wrestling game on NES that truly emulates the geat wrestling action featured on the Super Nintendo and Genesis? Then get ready for the Steel Cage Challenge!!!
japanaman's avatar
Lord of the Rings: The Third Age (Game Boy Advance)

Lord of the Rings: The Third Age review (GBA)

Reviewed on August 22, 2008

Unlike the version hoarded across the XBox, PS2 and Gamecube (which got the odd third party title by what I assume was someone’s mistake), the GBA Third Age is content to take its material straight from the source. It doesn't steal mechanics from well-known Square games, it doesn't cock-slap the canon. It simply exists in the shadow of a lesser game, probably feeling very bitter and upset about the entire thing.
EmP's avatar
Turok (PC)

Turok review (PC)

Reviewed on August 21, 2008

In many ways, this 2008 incarnation of the classic franchise does a decent job of recreating those Turok memories. The dinosaurs are out in full force once again, the staple crossbow is back, and there are plenty of opportunities to combine these two features in a gloriously bloody way. Unfortunately, for the most part, Turok serves only as something of a wake-up call as to how much gaming has moved on since then, and how much this title is stuck in the past.
Lewis's avatar
Izuna 2: The Unemployed Ninja Returns (DS)

Izuna 2: The Unemployed Ninja Returns review (DS)

Reviewed on August 21, 2008

Trudging through a dungeon each time you fight the boss monster might not sound so bad—after all, we did that same thing for years before developers started generously sprinkling save points throughout their labyrinths—but in Izuna 2 it can be decidedly demoralizing. On one run, you might fly through seven or eight floors with barely an issue. Then on the next, a lucky bunch of enemies might defeat you before you reach even the first staircase. It all comes down to trap placement and item allotment.
honestgamer's avatar
Soulcalibur IV (PlayStation 3)

Soulcalibur IV review (PS3)

Reviewed on August 18, 2008

Some of the new characters also try to ratchet up the sex appeal, with one girl in a wire-frame dress (newcomer Ashlotte) tumbling before the start of each match while the camera swoops down to catch a shot of her panties. Most of the character models are admittedly attractive and I like a bit of bosom or a pair of long legs as much as the next guy—perhaps more, if I'm to be honest—but there will be times when you'll surely grimace and wonder why someone got so much sex in your SoulCalibur.
honestgamer's avatar
The Incredible Crash Dummies (NES)

The Incredible Crash Dummies review (NES)

Reviewed on August 18, 2008

It’s the crash you need to consider. Slamming into a far wall, a frequent occurrence when enemies ram you, or smashing into the ceiling, will often result in the loss of your head. Literally. It’s a serious inconvenience that confounds your mobility, inverting your directions. When left suddenly becomes right, disorientation is expected and much damage is sustained.
wolfqueen001's avatar
X-COM: Terror from the Deep (PlayStation)

X-COM: Terror from the Deep review (PSX)

Reviewed on August 18, 2008

X-COM 2: Terror from the Deep is the sequel to X-Com: Enemy Unknown (or UFO Defence, depending on your nationality) a follow on that tries to change as little as possible. But when the foundations set are already killer, it's not that big a deal.
Cornwell's avatar
Little League World Series Baseball 2008 (Wii)

Little League World Series Baseball 2008 review (WII)

Reviewed on August 16, 2008

Not every game that promises optimization for Wii has been able to deliver anything noteworthy, but Little League World Series 2008 happens to be one of those rare success stories. It's not likely to win over hardcore baseball fanatics, but for those who simply want some fun gaming sessions with friends, family members or a mixture of the two, Activision's latest definitely warrants a rental or even a purchase.
honestgamer's avatar
Resident Evil: The Umbrella Chronicles (Wii)

Resident Evil: The Umbrella Chronicles review (WII)

Reviewed on August 15, 2008

Capcom has a long history of recycling games they've previously made. A prime example of this is their Street Fighter and Megaman series. Resident Evil(or Biohazard)is no exception. Several of the games in the series have been remade or released. The Umbrella Chronicles, despite containing content from many previous Resident Evil games, The Umbrella Chronicles isn't simply just another release. The game is basically a "reimaging" of the entire Resident Evil story, remade to be played on the Wii ...
Probester's avatar
MYST (DS)

MYST review (DS)

Reviewed on August 15, 2008

Sensibilities and expectations have changed over the last 15 years, but not much else has. The game is still a collection of wondrous locales which we must navigate in the crudest of ways—through a poverty of frames such that turning around brings to mind a herky-jerky slide show. Impossibly, the game actually looks worse – far worse – than it did when it first reared its innovative head in 1993.
Masters's avatar
Cruis'n USA (Nintendo 64)

Cruis'n USA review (N64)

Reviewed on August 15, 2008

Cruisin' USA is essentially Rad Racer in actual 3D. That might not sound so bad at first, after all Rad Racer is a beloved classic by many, but unfortunately the days in which a game could appeal to people just by being a racing game have long since passed, and players have grown to expect some semblance of aptitude and originality in the titles they purchase.
dagoss's avatar
Windy x Windam (DS)

Windy x Windam review (DS)

Reviewed on August 14, 2008

Meet Izuna. Some of you might already know her from her starring role in The Legend of the Unemployed Ninja. As the title implies, she hasn’t been working for a while now. It’s understandable; regardless of how undeniably awesome ninjas are, there just isn’t a need for them anymore. The days of shuriken slinging and stealthy assassinations have long passed. Why pay some masked killer a small fortune to carry out a deed that could be solved with a well-placed grenade or a few dozen machin...
disco's avatar
Wolf of the Battlefield: Commando 3 (Xbox 360)

Wolf of the Battlefield: Commando 3 review (X360)

Reviewed on August 14, 2008

The Super Street Fighter II Turbo HD Remix Beta (will there ever be a day when they stop adding words to this title?) is included in Wolf of the Battlefield: Commando 3. I didn't purchase it for that. I actually could care less about replaying a game that came out 14 years ago which includes updated graphics and a few other tiny enhancements. Yes, believe it or not, I bought C3 to play C3.
dementedhut's avatar
Guitar Hero: Aerosmith (Xbox 360)

Guitar Hero: Aerosmith review (X360)

Reviewed on August 14, 2008

Aerosmith fans will be left disappointed by a sparse and omission-filled track list, and Guitar Hero devotees will find little of the difficulty they crave. If anything, I'm going to remember Guitar Hero: Aerosmith as the first video game to accurately simulate the embarrassment and humiliation of being an opening act.
sardius's avatar
Okami (PlayStation 2)

Okami review (PS2)

Reviewed on August 14, 2008

Some dungeons also do memorable jobs of balancing on the line between epic and comedic, with the vast cavernous fortress Orochi calls home being perhaps the best example. The battle with the great serpent is an awesome clash that's topped off with cowardly warrior Susano finally accepting his heritage as the descendant of Nagi and realizing his heroic potential. Leading into this.....you're running around with a mask covering your head and fetching ingredients for an imp chef so it can concoct the perfect side course to Orochi's virtuous maiden supper.
overdrive's avatar

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