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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
1701 A.D. Gold Edition (PC)

1701 A.D. Gold Edition review (PC)

Reviewed on September 09, 2008

Chances are you know the game's titular century well enough; the late 1600's and early 1700's serve as the backdrop for just about every pirate movie, game, and comic book known to man. Do pirates factor into 1701? A little, but the game's focus is more on the other, less popularized aspects of the era.
WilltheGreat's avatar
The Sporting News Baseball (SNES)

The Sporting News Baseball review (SNES)

Reviewed on September 08, 2008

I spent so many summer days slugging the hell out of the ball, the cornfield always my sanctuary. I’d run every top slugger of the time (1993) out there, 100 pitches each, and afterward record their totals in spreadsheets. I’d be surprised by results, and forced to test them again. Could Greg Vaughn really have more raw power than Danny Tartabull? Was Darryl Strawberry better than Bobby Bonillia? I had to know.
drella's avatar
Earthworm Jim (Genesis)

Earthworm Jim review (GEN)

Reviewed on September 08, 2008

Earthworm Jim thrives on its gaudy humor and wacky experiences. Complex things like plot would be entirely inappropriate here. Players aren’t looking for intricate story-telling or in-depth level design. They’re looking for kicks, for something more than a little different. And this game delivers.
wolfqueen001's avatar
Fire Emblem: Path of Radiance (GameCube)

Fire Emblem: Path of Radiance review (GCN)

Reviewed on September 07, 2008

Fire Emblem: Path of Radiance is the epic story of a rag tag band of mercenies fighting their way through a seemingly endless horde of RPG cliches. You've got Ike, the insecure, immature, but inherently heroic young lad with daddy issues who becomes the all powerful, ultimate source of good in the world. He is accompanied by his younger sister who wastes no time getting kidnapped, and who also has a mysterious (sigh...) medallion given to her by their dead mother. You'll also meet the Catholi...
mariner's avatar
Silverfall: Earth Awakening (PC)

Silverfall: Earth Awakening review (PC)

Reviewed on September 05, 2008

In all, Earth Awakening is something every RPG fan who has not liked anything since Morrowind should give a crack at; it is a depthy, creative and exciting universe that highlights the great things about non-linear gameplay and AI companions, only to be let down by a pointless multiplayer.
Melaisis's avatar
Bazooka Cafe (PC)

Bazooka Cafe review (PC)

Reviewed on September 05, 2008

An adequate presentation and more than adequate bust size can't save the otherwise completely inadequate Bazooka Cafe
Daisuke02's avatar
Alone in the Dark (Wii)

Alone in the Dark review (WII)

Reviewed on September 05, 2008

The new Alone in the Dark (AITD) is the most original videogame I have played for years. This makes it exciting to talk about, even if the title is not an unqualified success. It bears very little relation to the survival horror games it grew out of, or to previous AITD games, or in fact to anything else around now. AITD consists of a series of dynamic action set pieces which seek to play out as episodically as did the scenes in old laserdisc games like Dragon's Lair. The game throws away nearly...
bloomer's avatar
Tail of the Sun (PlayStation)

Tail of the Sun review (PSX)

Reviewed on September 04, 2008

Tail of the Sun is something I've heard about ever since it was released, but never had the chance to play. However, every time I've read up on it in some magazine, the person seemed to have a hard time explaining how the game works. They would basically describe it as a game about nothing. This bugged me for years, so I finally got a used copy of Tail of the Sun to see just what the hell it's about.
dementedhut's avatar
Doom 3 (PC)

Doom 3 review (PC)

Reviewed on September 03, 2008

How scary is Doom 3? Scary enough to place you in a pitch-black room with five demons who want to maul your brains out, and scary enough to keep you from holding your gun and flashlight at the same time. Given the abundance of exploding air vents in Mars City, is there seriously no duct tape one can use to attach his flashlight to his assault rifle? Or, if nothing else, is there no way to hold the flashlight and your damn pistol at the same time? The pistol is a one-handed weapon, and I can see that my character’s left arm functions just fine, so what’s the problem? You know, the old Resident Evil games employed tank-like controls to increase the tension of enemy encounters; it was a survival horror trick. But then Capcom matured and made Resident Evil 4, which proved it’s possible to scare players without physically handicapping the main character. Doom 3 doesn’t even technically qualify as a survival horror game and it’s preoccupied with pulling rubbish like this.
Suskie's avatar
Milon's Secret Castle (NES)

Milon's Secret Castle review (NES)

Reviewed on September 03, 2008

My guess is that the presence of the word "Secret" in this game's title is rooted in the fact that virtually every room here holds hordes of secret rooms and items. You aren't expected to just fire your weapon at enemies (that quickly respawn), but at EVERYTHING. You'll be breaking blocks like crazy. You'll be firing into blank, empty air. You'll be constantly flooding the screen with bubbles because any single location in any single room just might hide a doorway leading to something you need to clear the game.
overdrive's avatar
Silent Hill 3 (PlayStation 2)

Silent Hill 3 review (PS2)

Reviewed on September 02, 2008

The astonishing quality of the original Silent Hill was of a nature so weird that it seemed unlikely to be replicable in sequel form. Silent Hill's logic was that of an abstract nightmare, its methods of sensory, emotional and intellectual disorientation most damaging when you had no clue that they were coming. This kind of lightning tends not to strike twice in the same place, but Konami have resolutely continued to fling bolts towards the same patch of ground – with surprising results. It's a ...
bloomer's avatar
N+ (DS)

N+ review (DS)

Reviewed on September 02, 2008

There seems to be a big craze these days over difficult acrobatic-based platformers. Most of them were freeware to begin with – Jumper, I Wanna Be The Guy, etc. So far, only one game has made it to a commercial release, that game being Way of the N, ported as N+ to the DS and XBox Live Arcade. Since I could get the game as freeware anyway, I had no qualms about finding the newly-released rom and loading it onto my flashcart.
timrod's avatar
Soulcalibur IV (Xbox 360)

Soulcalibur IV review (X360)

Reviewed on September 01, 2008

Namco’s mistakes have been remedied: fewer exploits, the removal of the somewhat pointless Soul Charge technique and slightly slower gameplay – seemingly small changes, but ones that nonetheless make for a smoother, more refined combat system.
Daisuke02's avatar
Operation Darkness (Xbox 360)

Operation Darkness review (X360)

Reviewed on September 01, 2008

The gameplay meets the first two requirements: it is turn-based and there is a grid. Eureka! The word “solid,” however, will not be used to describe the combat. Speed isn’t the issue; while far from lightning-quick, Operation Darkness moves at a fair pace. The game fails because, no matter what you do, it just doesn’t want to work.
louis_bedigian's avatar
Amorous Professor Cherry (PC)

Amorous Professor Cherry review (PC)

Reviewed on September 01, 2008

As Kouta, the overanalyzing, virginal lead character, you’ve got to choose between these three ‘ladies’ (lucky guy). There are several decisions you have to make along the way that will impact which stream the game takes you on, and which ending you earn. The decisions you make will lead to sex in any case, so you needn’t worry too much if your head isn’t in the game. Random clicking will still enable your seeing not only Kouta banging multiple ladies, but the ladies pleasuring each other. Good times.
Masters's avatar
Birth of America II: Wars in America 1750-1815 (PC)

Birth of America II: Wars in America 1750-1815 review (PC)

Reviewed on September 01, 2008

BoA2 is incredibly detailed. I'll admit I've not checked the historical accuracy of all the in the game's events - that would take days if not weeks - but from my knowledge at least it's pretty thorough. The native tribes are all accurate, the armies and regiments are accurate, the map's accurate... Someone, presumably in a dark room at the home of French developer AGEON, has clearly become something of a recluse, buried deep under piles of tome-sized history books.
Lewis's avatar
Far Cry (PC)

Far Cry review (PC)

Reviewed on August 31, 2008

On this tropical paradise of a Caribbean island, the jungle is both your greatest weapon and your biggest liability. With only a handful of markers on your radar to guide you in the right direction, you’ll have to carve your own path through the nearly limitless foliage, and it’s a sure bet you’ll run into more than a few enemy soldiers on your way. How you go about dispatching them is a question of your gamer instincts, but the cold reality is that it only takes a few bullets to bring Jack Carver down. Going balls-to-the-walls is, as you might imagine, not always the most effective tactic.
Suskie's avatar
Disgaea 3: Absence of Justice (PlayStation 3)

Disgaea 3: Absence of Justice review (PS3)

Reviewed on August 31, 2008

The game falters slightly because it couldn't pull a rabbit out of the hat and produce something wholly new and exciting that we haven't already seen from the franchise. Evolution can be a grand thing, though, and that's precisely what's offered here.
honestgamer's avatar
Quake III Arena (Dreamcast)

Quake III Arena review (DC)

Reviewed on August 31, 2008

Whenever I gained the ability of flight, there was always a watered down version of the Bitterman rule that slowly evolved. “He’s flying again! Get him!”
EmP's avatar
F.E.A.R.: First Encounter Assault Recon (PC)

F.E.A.R.: First Encounter Assault Recon review (PC)

Reviewed on August 29, 2008

F.E.A.R. is essentially a one-trick pony, but is salvaged by the fact that it's an exceptionally clever one. F.E.A.R. does 'Bullet Time' better than any title has managed yet. It somehow functions a whole load better from the first-person perspective than it ever did in its third-person origins, and it forms the backbone of F.E.A.R.'s trick. This is Monolith's take on FPS set-pieces. The twist? Create your own.
Lewis's avatar

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