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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Coryoon (TurboGrafx-16)

Coryoon review (TG16)

Reviewed on October 09, 2008

As you progress through its eight stages, it seems near-impossible to stay alive as enemies dart onto the screen in erratic waves, spewing bullets here and there, while various indestructible obstacles such as moving statues and clapping hands also pose a serious threat to your dragon's health. And while you're trying to survive all of this, well, it's not too likely you'll be noticing how cute everything looks. You'll just be hoping you can power up your weapons enough to survive a little bit longer.
overdrive's avatar
Mega Man 9 (Xbox 360)

Mega Man 9 review (X360)

Reviewed on October 08, 2008

This is a game where your skills start out rusty, yet your experience as you improve goes from “pretty good but wow is this game hard” to “I can't believe I used to have trouble with that!” The sense of accomplishment as each stage is cleared hasn't been this significant in a Mega Man game in 20 years.
honestgamer's avatar
Resident Evil: Outbreak File #2 (PlayStation 2)

Resident Evil: Outbreak File #2 review (PS2)

Reviewed on October 08, 2008

The Resident Evil series' supposedly exclusive move from the Playstation to the GameCube kicked off in 2002 with the arrival of the cripplingly good Resident Evil Remake and Resident Evil Zero. Resident Evil 4 was still three years away, but in a 'so much for that Nintendo exclusivity clause' series of events, the gap was filled by the appearance of the two Resident Evil Outbreak games back on the PS2. By way of explanation, Capcom muttered something about the Outbreaks not ...
bloomer's avatar
Rumble Roses XX (Xbox 360)

Rumble Roses XX review (X360)

Reviewed on October 07, 2008

The perv ideas begin with the outfits, which range from form-fitting hot pants to your basic wrestling thong. Once you’ve selected your hottie and dressed her as skimpily as you like, choose an arena and get to fighting. Even while duking out, there is sexiness on display, because the holds and throws are executed with a deliberate seductiveness, and the camera, when it doesn’t automatically give you the dirtiest view of the action, offers you manual control so you can do it yourself. Trust me – powerbombs never looked so hot as when you’re looking directly down between the legs of the upside-down victim.
Masters's avatar
Mega Man (NES)

Mega Man review (NES)

Reviewed on October 07, 2008

Despite the popular notion that the Mega Man series never evolved (or became more “intelligently designed”) as it progressed, the series actually underwent many fundamental changes in its early NES installments. While the differences between the first Mega Man and Mega Man 6 are pretty blatant, even the refinement that took place between MM1 and MM2 or MM3 and MM4 cannot be overstated. Anyone that has played these games over and over (and over)...
dagoss's avatar
Koudelka (PlayStation)

Koudelka review (PSX)

Reviewed on October 07, 2008

The great thing about Koudelka is the atmosphere and storyline. This is not your typical Japanese RPG with cheery graphics and a cutesy storyline with a bunch of children. This game takes place in a haunted castle in 1898, and you control three characters who not only are adults, but also very mature. It's nice to see that in a RPG for a change. There's also a bunch of great scenes as you really get to see the characters develop, and the main villain is up there with Eve from the Parasite Eve ga...
psychopenguin's avatar
Red Bull BC One (DS)

Red Bull BC One review (DS)

Reviewed on October 06, 2008

Even if the simple gameplay were tweaked to its maximum amount of enjoyment, no link is established to the main attraction: breakdancing. Sure, if I refrain from moving the stylus, my tiny dancer will passively bob to a generic beat. And when I complete a shape, his silhouette in the background pulls off some random move in sync with his full figure up on the top screen. But I don't see how my triangles, pentagons, and dodecahedrons specifically translate into coin drops, belly swims, or airchairs.
woodhouse's avatar
Galactic Civilizations II: Endless Universe (PC)

Galactic Civilizations II: Endless Universe review (PC)

Reviewed on October 06, 2008

his means that anyone who has touched anything resembling a turn-based strategy before will easily pick it up but the simple setting change doesn't make the game good. Its kind of like how many people say that Firefly was just a Western for Star Trek fans. Except Firefly had Nathan Fillion. And was entertaining.
Melaisis's avatar
Thief: Deadly Shadows (PC)

Thief: Deadly Shadows review (PC)

Reviewed on October 05, 2008

Does a game lose worth for providing too much of a challenge? Forcing the player into a routine of patience in order to beat its difficulty is the very crux of the Thief franchise, so it seems a little unfair to berate an admittedly well-crafted videogame for this reason.
Lewis's avatar
Mega Man 9 (Xbox 360)

Mega Man 9 review (X360)

Reviewed on October 04, 2008

"Be careful out there! You haven't done this in awhile!"
dementedhut's avatar
Zone of the Enders: The 2nd Runner (PlayStation 2)

Zone of the Enders: The 2nd Runner review (PS2)

Reviewed on October 04, 2008

Giant robot games bore me. While a handful are good, especially the tough-as-nails sidescroller Assault Suit Leynos 2 and the well streamlined MechAssault, the vast majority of them bog themselves down in too many mechanics to be of any amusement. The Armored Core series, for instance, allows you to customize everything from your mech's engine style to the color of its vomit, but the feature goes to waste in light of the titles' lumbering, prosaic combat. Most of these...
Cornwell's avatar
Virtua Fighter CG Portrait Series Vol. 9: Kage Maru (Saturn)

Virtua Fighter CG Portrait Series Vol. 9: Kage Maru review (SAT)

Reviewed on October 03, 2008

Dear friends, I am about to admit something that I’m sure no one will forgive me for. It’s something I should have known about for ages, but sadly, I did not, thanks to my restricted knowledge of video games a child.
wolfqueen001's avatar
Operation: Vietnam (DS)

Operation: Vietnam review (DS)

Reviewed on October 03, 2008

Attention, Soldier!
JANUS2's avatar
Doom 3 (Xbox)

Doom 3 review (XBX)

Reviewed on October 01, 2008

It's pointless cosmetics-first-gameplay-last software at its worst.
EmP's avatar
Arcanum: Of Steamworks and Magick Obscura (PC)

Arcanum: Of Steamworks and Magick Obscura review (PC)

Reviewed on October 01, 2008

Imagination is a very powerful tool we often take for granted. For instance, can you imagine yourself something of a hero in a world where technology and magic mix? Can you picture yourself being the one who decides the fate of the world with every single action you take, be it for evil or for good? Do you ever show interest in discovering a conspiracy involving high ranking politicians running a rape-farm that breeds ogre slaves? If the answer to any of these questions is affirmative, then let ...
darketernal's avatar
Bubble Bobble (NES)

Bubble Bobble review (NES)

Reviewed on September 30, 2008

"Now it is the beginning of a fantastic story! Let us make a journey to the cave of monsters!
dragoon_of_infinity's avatar
New International Track & Field (DS)

New International Track & Field review (DS)

Reviewed on September 30, 2008

Any year with the Olympic Games is a good year for Olympic games. At least, that seems to be the idea behind New International Track and Field, A DS facelift of Konami's old Track and Field franchise. After lying dormant for eight years, the game made a sudden reappearance now that there were coat tails to ride on, namely those of Beijing. But do they really need an excuse to make another minigame compilation for the DS?
dragoon_of_infinity's avatar
Mass Effect (PC)

Mass Effect review (PC)

Reviewed on September 29, 2008

I don't think I've played a game with this much all-round polish since Half-Life 2. Mass Effect simply sparkles, overflowing with cinematic sci-fi design, brimming with utter, undebatable confidence in its approach. It's about as close to an interactive movie as the medium has come, but it's absolutely a videogame, and makes no bones about it. It’s full of cut-scenes, boss battles and, at heart, complete linearity, but it's so much more than that. Mass Effect, despite on the surface being an impressive rehash of Star Wars, is one of the most atmospheric and involving games I've ever played...
Lewis's avatar
Mah Jong Quest: Expeditions (DS)

Mah Jong Quest: Expeditions review (DS)

Reviewed on September 28, 2008

I’ll be honest; I had it all planned out in my head before the cart was even in the DS. We all already know what Mahjong is, so I’d joke about having to met a word quota, throw in an obligatory and basic description on how the ancient Chinese tile-matching game worked then be all flippant while I padded the rest of the review out. Mah Jong Quest: Expeditions foils my plan by not being just another tile flipper aided by stylus prodding.
EmP's avatar
Jewel Quest: Expeditions (DS)

Jewel Quest: Expeditions review (DS)

Reviewed on September 28, 2008

Familiar because it’s been seen before. Familiar because there are fourteen puzzle games released on the DS for any other genre and familiar because Jewel Quest has already been seen on XBLA and won the internet over when initially released by IWin.com online. Familiar doesn’t always mean bad.
EmP's avatar

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