Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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N+ review (DS)Reviewed on September 02, 2008There seems to be a big craze these days over difficult acrobatic-based platformers. Most of them were freeware to begin with – Jumper, I Wanna Be The Guy, etc. So far, only one game has made it to a commercial release, that game being Way of the N, ported as N+ to the DS and XBox Live Arcade. Since I could get the game as freeware anyway, I had no qualms about finding the newly-released rom and loading it onto my flashcart. |
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Soulcalibur IV review (X360)Reviewed on September 01, 2008Namco’s mistakes have been remedied: fewer exploits, the removal of the somewhat pointless Soul Charge technique and slightly slower gameplay – seemingly small changes, but ones that nonetheless make for a smoother, more refined combat system. |
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Operation Darkness review (X360)Reviewed on September 01, 2008The gameplay meets the first two requirements: it is turn-based and there is a grid. Eureka! The word “solid,” however, will not be used to describe the combat. Speed isn’t the issue; while far from lightning-quick, Operation Darkness moves at a fair pace. The game fails because, no matter what you do, it just doesn’t want to work. |
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Amorous Professor Cherry review (PC)Reviewed on September 01, 2008As Kouta, the overanalyzing, virginal lead character, you’ve got to choose between these three ‘ladies’ (lucky guy). There are several decisions you have to make along the way that will impact which stream the game takes you on, and which ending you earn. The decisions you make will lead to sex in any case, so you needn’t worry too much if your head isn’t in the game. Random clicking will still enable your seeing not only Kouta banging multiple ladies, but the ladies pleasuring each other. Good times. |
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Birth of America II: Wars in America 1750-1815 review (PC)Reviewed on September 01, 2008BoA2 is incredibly detailed. I'll admit I've not checked the historical accuracy of all the in the game's events - that would take days if not weeks - but from my knowledge at least it's pretty thorough. The native tribes are all accurate, the armies and regiments are accurate, the map's accurate... Someone, presumably in a dark room at the home of French developer AGEON, has clearly become something of a recluse, buried deep under piles of tome-sized history books. |
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Far Cry review (PC)Reviewed on August 31, 2008On this tropical paradise of a Caribbean island, the jungle is both your greatest weapon and your biggest liability. With only a handful of markers on your radar to guide you in the right direction, you’ll have to carve your own path through the nearly limitless foliage, and it’s a sure bet you’ll run into more than a few enemy soldiers on your way. How you go about dispatching them is a question of your gamer instincts, but the cold reality is that it only takes a few bullets to bring Jack Carver down. Going balls-to-the-walls is, as you might imagine, not always the most effective tactic. |
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Disgaea 3: Absence of Justice review (PS3)Reviewed on August 31, 2008The game falters slightly because it couldn't pull a rabbit out of the hat and produce something wholly new and exciting that we haven't already seen from the franchise. Evolution can be a grand thing, though, and that's precisely what's offered here. |
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Quake III Arena review (DC)Reviewed on August 31, 2008Whenever I gained the ability of flight, there was always a watered down version of the Bitterman rule that slowly evolved. “He’s flying again! Get him!” |
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F.E.A.R.: First Encounter Assault Recon review (PC)Reviewed on August 29, 2008F.E.A.R. is essentially a one-trick pony, but is salvaged by the fact that it's an exceptionally clever one. F.E.A.R. does 'Bullet Time' better than any title has managed yet. It somehow functions a whole load better from the first-person perspective than it ever did in its third-person origins, and it forms the backbone of F.E.A.R.'s trick. This is Monolith's take on FPS set-pieces. The twist? Create your own. |
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Yggdra Union: We'll Never Fight Alone review (GBA)Reviewed on August 27, 2008Maybe it's not entirely original, but Yggdra Union is a marathon strategy game made especially for masochists. Its narrative begins like many others in the genre. A bloodthirsty despot overruns every kingdom in the land, with conquest and destruction his sole ambition. Only Princess Yggdra survives her country's royal massacre, escaping with a holy sword into a company of gold-hearted bandits. The tiny guerrilla group has to struggle across battlefield after battlefield, square by squ... |
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Tom Clancy's Rainbow Six: Vegas review (PSP)Reviewed on August 26, 2008We know that special-ops missions must often be unromantic, behind-the-scenes dirty work, but the developers must have forgotten that Vegas is a game. Because nothing is so disappointing about it as the fact that it never feels like we’re in Vegas. |
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Galaga Legions review (X360)Reviewed on August 25, 2008Galaga Legions has got to be one of the most handicapped shoot-em-ups I have ever played. Right from the very start, after your ship launches into space, the game will actually alert you to where every single formation will appear from. Hell, not only that, but it goes the extra distance to show you the path it'll first take when they appear on screen. But since your ship can only shoot in one direction (up), that should at least give you a semblance of a challenge, right? Well, a new add... |
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Pump It Up Exceed Portable review (PSP)Reviewed on August 24, 2008When it comes to dancing games in North America, Dance Dance Revolution is the biggest name to know. But there are other games in town, like Pump It Up. Through a dozen arcade and console releases in Asia, PIU has built a reputation as a freestyle-leaning alternative to DDR. In sticking with its dancing roots while transitioning to a handheld, though, Pump It Up Exceed Portable leaves that flexibility behind, and it ends up playing a clear second fiddle to a... |
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Devil May Cry 4 review (X360)Reviewed on August 23, 2008Nero's no Raiden. Folks who were somehow dumbfounded by Metal Gear Solid 2's ending may have groaned the last time a popular series ditched its popular hero, but it's tough to argue that starting fresh for Devil May Cry 4 wasn't a great idea. The third game did everything there is to do with Dante. Six different fighting styles and ten different weapons, one of which was a fucking electric guitar that shoots lightning and bats—how do you top that? You don't. Not that Devil May Cry 3 was perfect,... |
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WWF Wrestlemania: Steel Cage Challenge review (NES)Reviewed on August 22, 2008Hey, wrestling fans! Do you want the only wrestling game on NES that truly emulates the geat wrestling action featured on the Super Nintendo and Genesis? Then get ready for the Steel Cage Challenge!!! |
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Lord of the Rings: The Third Age review (GBA)Reviewed on August 22, 2008Unlike the version hoarded across the XBox, PS2 and Gamecube (which got the odd third party title by what I assume was someone’s mistake), the GBA Third Age is content to take its material straight from the source. It doesn't steal mechanics from well-known Square games, it doesn't cock-slap the canon. It simply exists in the shadow of a lesser game, probably feeling very bitter and upset about the entire thing. |
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Turok review (PC)Reviewed on August 21, 2008In many ways, this 2008 incarnation of the classic franchise does a decent job of recreating those Turok memories. The dinosaurs are out in full force once again, the staple crossbow is back, and there are plenty of opportunities to combine these two features in a gloriously bloody way. Unfortunately, for the most part, Turok serves only as something of a wake-up call as to how much gaming has moved on since then, and how much this title is stuck in the past. |
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Izuna 2: The Unemployed Ninja Returns review (DS)Reviewed on August 21, 2008Trudging through a dungeon each time you fight the boss monster might not sound so bad—after all, we did that same thing for years before developers started generously sprinkling save points throughout their labyrinths—but in Izuna 2 it can be decidedly demoralizing. On one run, you might fly through seven or eight floors with barely an issue. Then on the next, a lucky bunch of enemies might defeat you before you reach even the first staircase. It all comes down to trap placement and item allotment. |
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Soulcalibur IV review (PS3)Reviewed on August 18, 2008Some of the new characters also try to ratchet up the sex appeal, with one girl in a wire-frame dress (newcomer Ashlotte) tumbling before the start of each match while the camera swoops down to catch a shot of her panties. Most of the character models are admittedly attractive and I like a bit of bosom or a pair of long legs as much as the next guy—perhaps more, if I'm to be honest—but there will be times when you'll surely grimace and wonder why someone got so much sex in your SoulCalibur. |
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The Incredible Crash Dummies review (NES)Reviewed on August 18, 2008It’s the crash you need to consider. Slamming into a far wall, a frequent occurrence when enemies ram you, or smashing into the ceiling, will often result in the loss of your head. Literally. It’s a serious inconvenience that confounds your mobility, inverting your directions. When left suddenly becomes right, disorientation is expected and much damage is sustained. |
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