Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mario Kart Wii review (WII)Reviewed on October 15, 2008Nintendo should be commended for making genuine improvements to its classic formula, but my resulting goodwill vanished the minute I was reminded that rubber band AI is the devil. |
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Silent Hill: Homecoming review (PS3)Reviewed on October 15, 2008Silent Hill… |
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Exit review (X360)Reviewed on October 14, 2008Upon first glance of EXIT, you'll probably assume that it's just an average, two-dimensional platform title taking place mostly inside normal buildings. And you'd be half right. EXIT puts you in control of a man called Mr. ESC, an escape artist (get it, HAR HAR?), and for the duration of the entire game, you'll have to constantly help whiny people exit hazardous situations through 220 stages. You're damn right that's a lot of stages. It doesn't sound all that great, and when you pl... |
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Geo-political Simulator review (PC)Reviewed on October 14, 2008Getting things back into the green through changing the budget is like playing Operation with shaky hands – doable, but difficult and pointless. All this makes for an experience that is essentially unfriendly to the causal player or warmonger, as you have to be really secure in your power (usually only possible after investing a considerable amount of time into balancing your affairs) before even thinking about launching a mission to 'blow shit up'. Its accurate to real life, but will really deter people who simply don't have the opportunity to play a game for that long in order to get to the juicy part. |
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Resistance: Fall of Man review (PS3)Reviewed on October 14, 2008A strange race of aliens infests continental Europe. You are Nathan Hale, an American soldier tasked with snuffing out the spread of this dangerous and powerful race. |
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Manhunt review (PC)Reviewed on October 13, 2008You’ve been following the controversy surrounding the Grand Theft Auto series for… let me start over. |
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The Political Machine 2008 review (PC)Reviewed on October 13, 2008The presidential race is split into forty one weeks. This gives you forty one turns to play out in the same time as your opponent to fly all over America and convince as many states as you can to vote for you. By any means necessary.. |
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Pump It Up Zero Portable review (PSP)Reviewed on October 12, 2008PIU Zero Portable is the game PIU Exceed Portable should have been. Really. Zero actually co-ops a significant chunk of its PSP predecessor's set list, mixes them with favorite songs from the NX and Zero arcade flavors of Pump It Up, and presents it all in a much improved package. Where Exceed exhibited a clunky, frustrating user interface, Zero is intuitive and accessible. Where Exceed rigidly controlled user options, Zero | ||
Dead or Alive 4 review (X360)Reviewed on October 12, 2008Things haven’t changed a lot, so much as been refined, the fourth time ‘round. The usual suspects are on offer: Ninja Gaiden’s Ryu Hayabusa, the super ninja; Kasumi, the sexy ninja pacifist (I kid you not); Hitomi, the hot German kareteka; Hayate, the unbelievably powerful pretty boy ninja. In case you’re new to the DoA experience – yes, there are a lot of ninjas. |
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Ankh: Curse of the Scarab King review (DS)Reviewed on October 12, 2008Ankh remains a game worth playing. Just not in this form. |
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Shinrei Jusatsushi Taromaru review (SAT)Reviewed on October 11, 2008Once you get past the quirky control scheme, this game — the tale of a psychic monk gorily slaughtering feudal Japanese demons — really is pretty damn cool. |
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Radia Senki: Reimei Hen review (NES)Reviewed on October 11, 2008If there was ever an underrated game, this would be it. Released in 1991,this was the NES's "Golden RPG"; but, sadly, it never got the fame it deserved. |
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Kolibri review (32X)Reviewed on October 11, 2008Arguably the best hummingbird/scrolling shooter hybrid on the SEGA 32X |
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Kingdom Hearts review (PS2)Reviewed on October 11, 2008If you’re willing to bypass the game’s numerous flaws and instead look at its marvelous accomplishments, you’ll enjoy your time immensely. It’s plot really is touching, and sometimes even shocking, amidst the predictability; the realms of Disney are so well thought and acted out that they feel almost real; and combat is refreshing, if clumsy at times. |
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Bionic Commando Rearmed review (PS3)Reviewed on October 10, 2008Ah the good old days of gaming, when things were simpler and games didn't last as long. Of course, this was probably because you lost all three lives within ten minutes of game play and then went to do something else, like play soccer or have a tea party with your sister. |
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Time Hollow review (DS)Reviewed on October 10, 2008On the night preceding his seventeenth birthday, Ethan Kairos' peaceful slumber is interrupted by a fiery nightmare. He sees his father and mother struggling to escape a raging inferno. The next morning, he bolts awake into a reality where that dream appears to be truth. Now, he possesses foreign memories of his parents disappearing twelve years ago, along with ones of growing up in the care of his secretive, hotheaded uncle. Yet, the remnants of his original life clearly remain in his consc... |
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Dragon Quest V: Tenkuu no Hanayome review (SNES)Reviewed on October 10, 2008Your hero might be a standard silent protagonist and his supporting cast isn't really given any motivation for their actions other than utter devotion to your quest, but as I played Dragon Quest V, I felt more of a connection to them than I have for many characters in modern games. The concept of having the main character grow up during the course of the game, get married and have kids is a rare one in the world of console RPGs and Enix was able to make all of it feel fresh and memorable. |
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Master of the Monster Lair review (DS)Reviewed on October 09, 2008The thing that keeps a person digging is the sense of ownership. Once you've crafted a beautiful maze, it's fun to return because then you'll get to see what monsters have decided to inhabit your dungeon. If you just built a few bland hallways, perhaps there will be some bats and maybe a boar or two. If you spruced things up with a trash heap, you'll find a slimy little guy. The undesirable tenants you attract are a better reward than virtual piles of gold or sparkling digital badges ever could have been. |
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Coryoon review (TG16)Reviewed on October 09, 2008As you progress through its eight stages, it seems near-impossible to stay alive as enemies dart onto the screen in erratic waves, spewing bullets here and there, while various indestructible obstacles such as moving statues and clapping hands also pose a serious threat to your dragon's health. And while you're trying to survive all of this, well, it's not too likely you'll be noticing how cute everything looks. You'll just be hoping you can power up your weapons enough to survive a little bit longer. |
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Mega Man 9 review (X360)Reviewed on October 08, 2008This is a game where your skills start out rusty, yet your experience as you improve goes from “pretty good but wow is this game hard” to “I can't believe I used to have trouble with that!” The sense of accomplishment as each stage is cleared hasn't been this significant in a Mega Man game in 20 years. |
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