Review Archives (All Reviews)
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Battle Circuit review (ARC)Reviewed on September 17, 2008Capcom has made a lot of beat'em ups during the late 80s and most of the 90s, some of which were street brawlers that involved mayors and ninjas, knights and magicians that fought inside dungeons that possibly included dragons, and a game where you run around in giant robots, tearing stuff up. So, after making a variety of brawlers, how does Capcom attempt to make another one without it feeling like a rehash? |
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Shin Megami Tensei: Persona 3 FES review (PS2)Reviewed on September 16, 2008Like the average fan of RPGs, I typically do not look back on my years in high school with fondness. So when Atlus began showing trailers of Persona 3, the most recent spin-off in the ever edgy Shin Megami Tensei series, I was obviously skeptical of the unusual format in which the player equally divides his or her time between school work and dungeon-crawling. I mean, this is the same series that had tried to revive Hitler; how did we go from that to sleeping through Engli... |
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P.N.03 review (GCN)Reviewed on September 14, 2008Late 2002 was a happy time for Nintendo fans. Capcom's famed Production Studio 4 announced a quintuple threat of games for the floundering GameCube, including a cel-shaded superhero game, a new entry in the Resident Evil franchise, a since-cancelled mythological shooter, an intriguing noir game, and a very stylish looking shooter named Product Number 03, or P.N. 03 for short. Anticipation for the games grew and grew, but when P.N. 03 came out in Japan, not too many pe... |
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The Elder Scrolls IV: Oblivion review (X360)Reviewed on September 14, 2008This could have been a Skyrim review, but was backtracked to Oblivion. |
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Hacker review (C64)Reviewed on September 14, 2008To understand why Hacker became a cult classic, first it's necessary to know that the actual game is only part of the package. Think back to 1985, when games were already sold in stores, in a way not all that different from today - flashy boxes with cover art, blurbs of advertizing and little screenshots on the back, and a new smelling game and paper manual inside. Hacker, in the meantime, has a non-descript box with very little information on it, and inside, only a Commodore 64 cassette tape. N... |
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Spore review (PC)Reviewed on September 14, 2008The premise behind Spore is simple, really. Take a cell and grow it up until you reach space travel. Sounds simple, don't it? That's because it is. Spore is a very railroaded game until you hit the final stage, then it becomes sandbox. There are multiple paths that you can take in your own race to space, but they all lead to the same objectives in the end; which just so happen to be the game's biggest letdown. |
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Monster Hunter review (PS2)Reviewed on September 14, 2008Monster Hunter, for me, used to be an obsession. Though that obsession raised me to the upper echelons in the Monster Hunter society. Yes, I was a big shot on a video game, lol@me. I mostly add this to give my credibility some water. This is not some half-baked review you might find at other sites that consist of less than a full day's worth of play and a very ignorant view of what the game is, what it accomplishes, and how the developers designed it for those goals. |
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Undercover Cops review (ARC)Reviewed on September 13, 2008In a dimly lit room of political power, town officials plot how to take care of the recent crime outbreak... |
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Lock's Quest review (DS)Reviewed on September 13, 2008THQ as a company can be summed up in one word: shovelware. All those bad movie tie-in games you see? That’s THQ. I don’t think THQ has ever published a worthwhile game in their entire history as a company. They’re attracted to bad games like flies to shit. Then I heard a select few morons saying that THQ had finally published a good game – Lock’s Quest. Naturally, I downloaded it to see what was up. What I expected was a bad Western shovelware title, and that’s pretty much exactly what I got. |
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EVE Online: Second Genesis review (PC)Reviewed on September 12, 2008Eve Online |
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Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner review (PC)Reviewed on September 10, 2008For those who didn't know, Homestar Runner is a long running internet comedy website revolving largely about a guy answering his e-mail. It's most well known for having oddly drawn and animated cartoony characters getting into all kinds of odd misadventures together in a surprisingly mundane world. I didn't know exactly what to expect in a game about this place, but in retrospect this has point-and-click adventure written all over it. And it is pretty fitting, I suppose. The game lends itself well to the genre, what with all the quirk and the word play. Everything's too goofy to make a convincing action game or, well, much of anything else. |
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Sonic 3D Blast review (GEN)Reviewed on September 10, 2008You know what was Sonic 3D Blast's problem? It wasn't that it strayed from the side-scrolling, platforming angle in favor of an isometric viewpoint. Its problem is that it doesn't have a save feature. For an action game, it's pretty long. Two hours long, to be exact. This has to do with the fact that most of the Zones (stages) in this game drag on longer than they should. You see, each Act of a Zone contains three segments, and in each segment, you'll have to search for Dr. Robotnik's rob... |
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Dream Pinball 3D review (DS)Reviewed on September 09, 2008The table spans out on the bottom screen, the top sprawled with skulls, magic books and bumpers shaped like medieval castles. For some reason, a few of the bonuses unlock a tweeting bird song, but I’m willing to forgive it. Barely. It’s a very annoying side effect. |
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1701 A.D. Gold Edition review (PC)Reviewed on September 09, 2008Chances are you know the game's titular century well enough; the late 1600's and early 1700's serve as the backdrop for just about every pirate movie, game, and comic book known to man. Do pirates factor into 1701? A little, but the game's focus is more on the other, less popularized aspects of the era. |
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The Sporting News Baseball review (SNES)Reviewed on September 08, 2008I spent so many summer days slugging the hell out of the ball, the cornfield always my sanctuary. I’d run every top slugger of the time (1993) out there, 100 pitches each, and afterward record their totals in spreadsheets. I’d be surprised by results, and forced to test them again. Could Greg Vaughn really have more raw power than Danny Tartabull? Was Darryl Strawberry better than Bobby Bonillia? I had to know. |
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Earthworm Jim review (GEN)Reviewed on September 08, 2008Earthworm Jim thrives on its gaudy humor and wacky experiences. Complex things like plot would be entirely inappropriate here. Players aren’t looking for intricate story-telling or in-depth level design. They’re looking for kicks, for something more than a little different. And this game delivers. |
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Fire Emblem: Path of Radiance review (GCN)Reviewed on September 07, 2008Fire Emblem: Path of Radiance is the epic story of a rag tag band of mercenies fighting their way through a seemingly endless horde of RPG cliches. You've got Ike, the insecure, immature, but inherently heroic young lad with daddy issues who becomes the all powerful, ultimate source of good in the world. He is accompanied by his younger sister who wastes no time getting kidnapped, and who also has a mysterious (sigh...) medallion given to her by their dead mother. You'll also meet the Catholi... |
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Silverfall: Earth Awakening review (PC)Reviewed on September 05, 2008In all, Earth Awakening is something every RPG fan who has not liked anything since Morrowind should give a crack at; it is a depthy, creative and exciting universe that highlights the great things about non-linear gameplay and AI companions, only to be let down by a pointless multiplayer. |
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Bazooka Cafe review (PC)Reviewed on September 05, 2008An adequate presentation and more than adequate bust size can't save the otherwise completely inadequate Bazooka Cafe |
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Alone in the Dark review (WII)Reviewed on September 05, 2008The new Alone in the Dark (AITD) is the most original videogame I have played for years. This makes it exciting to talk about, even if the title is not an unqualified success. It bears very little relation to the survival horror games it grew out of, or to previous AITD games, or in fact to anything else around now. AITD consists of a series of dynamic action set pieces which seek to play out as episodically as did the scenes in old laserdisc games like Dragon's Lair. The game throws away nearly... |
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