Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Bad Dudes review (NES)Reviewed on September 27, 2008Bosses are tough and require great timing and patience to defeat. Having a weapon only increases the likelihood of survival, since it has a superior reach and deals significantly more damage than most of your traditional unarmed combinations. Some bosses are literally impossible to kill without one. |
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Alone in the Dark review (X360)Reviewed on September 27, 2008Alone in the Dark is considered to be one of the pioneers of the survival horror games by fans of the genre. With the first game, and namesake of the series being released in 1992, Alone in the Dark set the standards for future horror survival games such as Resident Evil and Silent Hill. Although many feel that Alone in the Dark has since become overshadowed by the aforementioned titles, it is worth noting the series still continues to exist to this day, with the current Alone in the Dark game b... |
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Red Bull BC One review (DS)Reviewed on September 26, 2008A sad, startling revelation came to me the other day. I’ve become that guy. You know, the fellow who’s still trying to be hip but has absolutely no clue about the current pop culture? The kind of person that spouts off outdated slang to his younger friends and ends up coming off like an idiot? Yeah, that guy. This stunning bout of self-awareness was caused by one thing: Red Bull BC One. What kind of name is that for a game? The back of the box gives only a few clues; it stat... |
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N+ review (DS)Reviewed on September 26, 2008They make it look so easy. The ninjas, I mean. They’re so awesome at what they do. Leaping around rooftops is like playing hopscotch to them. They can make themselves virtually invisible, lurking within the shadows for that single, perfect time to strike. A quick flick of the wrist can leave dozens of bloody, shuriken-ridden corpses littering the scene. But it’s not like ninjas have always been like that; once upon a time, your favorite veiled assassin was just some inept little rookie with drea... |
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Robo Army review (ARC)Reviewed on September 26, 2008In Robo Army's quest to add some variety to the robots you'll be beating up, it ends up creating pretty funny designs. As you guide your half man, half machine avatar (or all machine, if you're the second player) through a crippling city, you'll be cutting mechanical soldiers in half with one fist and avoiding land mines littered all over the streets. Eventually, you'll reach the end of the stage, where you'll go up against the boss, who takes the form of a walking, green car. Stay... |
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Nightmare Circus review (GEN)Reviewed on September 26, 2008The worst of the worst. |
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Time Hollow review (DS)Reviewed on September 26, 2008There’s been a rash of new DS titles recently – Kirby Super Star Ultra, the remake of Disgaea: Hour of Darkness, and the craptacular Sonic Chronicles. Yet, out of all the releases this week, most people have forgotten about one that would be the best had Nintendo not decided to release Kirby this week. That game is Time Hollow. |
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Double Dragon II review (GB)Reviewed on September 26, 2008So each one of these guys requires the same strategy. Lure them up or down to your level, hit the uppercut, hit the knee drop, run away before they recover and do the same thing over and over until the chap's down for the count. That's it. There are no variations to this formula and no tricks to dissuade you from using it. |
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Contra Advance: The Alien Wars EX review (GBA)Reviewed on September 25, 2008The sad, blunt truth is that the GBA is a black hole as far as creativity is concerned. 95% of companies have decided to "grace" it with Super Nintendo ports rather then strive to make it the 2D revival it should have been; franchise after franchise has been squandered on ports of games I can find for $5. There was, however, a sole company that held strong in the face of such corruption, pumping out quality 2D games like it was 1994. Eventually, though, the titles like Castlevania: CotM... |
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Vampire Rain: Altered Species review (PS3)Reviewed on September 25, 2008Vampire Rain is supposed to be something of a horror game. But all that it delivers is the horrifying sensation that you need to run. Not because of the imminent danger – vampires attack frequently, are hard to kill up close, and can slaughter you in less than three seconds – but because of how tired this game will make you feel. |
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Toxic Crusaders review (GB)Reviewed on September 24, 2008At the beginning of each segment of each stage, players get to choose between Toxie and any of his four sidekicks. I can't be bothered to remember their names because all of them are, for all intents and purposes, the exact same as Toxie. All five characters are the same size, have the same mobility and fire projectiles at the same speed. |
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Burning Fight review (NEO)Reviewed on September 24, 2008I've long enjoyed the art of combat. I get my kicks by travelling through thug-infested streets with naught but my own body to defend me, or a trusty iron pipe to bash in the skulls of bikers, hippies, lawyers and various other sorts of human refuse. |
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Infinite Undiscovery review (X360)Reviewed on September 23, 2008When the moon (known as the Throne of Gods) is chained up by the one called Dreadknight, the world is overthrown by evil. The chains run through the atmosphere, all the way from the moon to quaint towns and cities, turning vast areas into monster havens. At the same time the planet’s life is being destroyed, striking fear in its occupants while creating a theme Square Enix fans have come to embrace. |
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Portal review (PC)Reviewed on September 22, 2008So get this: I’ve got a friend who has never played Portal yet can still recite the game’s maddeningly catchy end credits song, word for word, along with his two nerdy buddies – I might be one of them – who like to sing the tune in public places just to freak people out. He’s cited the mechanical GLaDOS, the closest thing Portal has to a main character, as one of his all-time favorite villains, and has even brought up HK-47 (of the Star Wars: Knights of the Old Republic seri... |
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Two Worlds: Epic Edition review (PC)Reviewed on September 22, 2008If Two Worlds is modelled as closely on Oblivion as it looks to be, then Reality Pump have missed the point entirely. The open world remains in full force and the art design is plagiaristically similar, but Two Worlds' judgement of what makes a high-quality digital RPG is way off. Bethesda mustn't know whether to laugh or cry. |
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Mount & Blade review (PC)Reviewed on September 21, 2008The term Fantasy RPG has a very entrenched definition. One assumes a linear plot-heavy game with an overworld map and random turn-based combat where small parties with members numbering in the single-digits fight each other with magic and the occasional steampunk. Elves, Dwarves, and the occasional magic-powered mecha might make an appearance. |
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Monster Madness: Grave Danger review (PS3)Reviewed on September 21, 2008If you want a new-gen Smash TV with corpses other than slightly homosexual-looking guys in body-tight red jumpsuits made from latex, then your choices are already pretty limited. Monster Madness: Grave Danger is pretty much the only way to go, but that’s okay. As long as you don’t belong in certain pigeonholes, you could have some fun here. |
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Wild ARMs XF review (PSP)Reviewed on September 21, 2008It truely is a fantastic example of the genre, but it's immediately obvious that innovation isn't the reason why. The game's biggest departure from genre conventions is that its play field is divided into hexagons instead of squares. This makes sense given the battle system of the last two traditional Wild Arms games, and adds a small bit of series recognition to the game, but the practical impact is nonexistent. The game feels very familiar immediately. Move a unit, select its action, move on. Simple. |
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S.T.A.L.K.E.R.: Clear Sky review (PC)Reviewed on September 20, 2008There was a point about halfway through the new S.T.A.L.K.E.R. when I realised I was playing a radically different game to the one I started a couple of days previously. The change is a gradual one, but by the time the phenomenal ambition of the early levels has become a mere memory, it's certainly noticeable. There's a conflict of interest at the heart of Clear Sky between radically open warfare and traditional first-person shooting. Neither of these facets achieves its aims perfectly, but there remains a lot to love about GSC Game World's latest creation... |
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Doom 3 review (PC)Reviewed on September 18, 2008When a group of artists labour for months or years on some magnificently coded and presented piece of gaming software, I can't help but feel uncomfortable about kicking their hard work – but Doom 3 is unfortunately boring and there's not much else I can do to it. I remember being pleased when id software announced they were going to switch their focus back to the single player experience with this title, coming as it did after a string of deathmatch oriented games, but the result is claustrophob... |
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