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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Guilty Gear 2: Overture (Xbox 360)

Guilty Gear 2: Overture review (X360)

Reviewed on November 02, 2008

Though I've played some of the games in the past, I wouldn't call myself a fan of the Guilty Gear series. I don't hate the series, I just never had the opportunity to really dive into it. However, I do acknowledge it has a unique and absurd cast of characters, fluid animation, and an interesting fighting system. And while I may not be a fan, I still understand the shock the actual fans of the series felt when they found out that Guilty Gear 2: Overture wasn't going to be a fighting game. ...
dementedhut's avatar
SNK Arcade Classics: Vol. 1 (PlayStation 2)

SNK Arcade Classics: Vol. 1 review (PS2)

Reviewed on November 01, 2008

SNK Arcade Classics Vol. 1 does a commendable job of bringing you more hits than misses in its library of sixteen titles, and carries along with it a few surprise packages in game you would have never played but far from regret spending time with.
EmP's avatar
Doodle Hex (DS)

Doodle Hex review (DS)

Reviewed on November 01, 2008

Rarely are the nuances of a game so succulently wrapped up in a game’s very title; Doodle Hex is all about slinging spells, curses and arcane incarnations through sketching runes on the touch screen in a frenzied attempt to out-wizard emo rock fairies, millennia-old, pre-teen Norse goddess, Valley-girl witches and flaming djinns hailing from Brooklyn.
EmP's avatar
Metal Gear Solid: VR Missions (PlayStation)

Metal Gear Solid: VR Missions review (PSX)

Reviewed on October 31, 2008

Many series have had spin offs. Few series have had successful spin offs. I'm not sure what it is about Metal Gear that makes it so viable for spin off material. Maybe it's the tongue-in-cheek attitude that Hideo Kojima usually attaches to these side plots. Maybe it's the fact that they aren't really spin offs, but more ad-ons to the main games. Maybe people just really like Snake.
zippdementia's avatar
Runaway: The Dream of the Turtle (DS)

Runaway: The Dream of the Turtle review (DS)

Reviewed on October 31, 2008

A well made adventure with mostly enjoyable puzzles and a distinct, goofy personality that deserves your attention. Don’t let the silly title or the cel-shaded look fool you.
freelancer's avatar
Blitz: The League II (PlayStation 3)

Blitz: The League II review (PS3)

Reviewed on October 31, 2008

With an official license out of their reach, Midway has created an intricate world that celebrates the most unsavory aspects of the professional sports crime blotter. Gratuitous violence is king on this penalty-free, 8-on-8 gridiron, but off the field there's even more trouble: designer drugs, demanding sponsors, and fast women. If you think the NFL really has regulated out its essence and become a game for pansies, then Blitz: The League II is exactly for you.
woodhouse's avatar
Spooky Spirits (PC)

Spooky Spirits review (PC)

Reviewed on October 31, 2008

I feel a little cheap not saying more about Spooky Spirits, but there isn't a whole lot more to say. And that's good; it adheres to the basics of its genre and provides challenging, logical puzzles and intuitive controls to solve them with, with nothing frilly or gimickey that tries to add depth.
WilltheGreat's avatar
Tornado (DS)

Tornado review (DS)

Reviewed on October 31, 2008

Even when the game isn't tricking you with false level objectives, it can be a drag to play. Simply moving around the screen is frustrating. You have to start by scribbling in circles to build up your meter. Then you can just draw the general route you want to take, but as you heft the landscape into the air, you'll have to occasionally renew your energy lest you turn back into a harmless rodent. When you come up against enemies or large buildings, you actually need to navigate and recharge simultaneously. Furiously scribbling circles in an approximate direction of course means that accuracy is difficult, and you're likely to bounce off objects that are too large for you, making things even more frustrating.
honestgamer's avatar
Unreal Tournament 3 (Xbox 360)

Unreal Tournament 3 review (X360)

Reviewed on October 31, 2008

The Deathmatch (every-man-for-himself) and Team Deathmatch (every man on blue against everyman on red) modes still shine as UT’s greatest achievements. Space stations and other similarly futuristic locales dominate the bulk of the maps, but there are some cool departures, such as the Japanese temple-themed map, and my personal favourite: which situates the carnage in a courtyard at the foot of buildings that have seen better days. UT fans will also be pleased with the inclusion of at least one zero gravity map, where combatants can play as murderous astronauts, bouncing from rooftop-to-rooftop, raining rocket-fire like some fiery future-world precipitation.
Masters's avatar
Advanced Dungeons & Dragons: Pool of Radiance (NES)

Advanced Dungeons & Dragons: Pool of Radiance review (NES)

Reviewed on October 30, 2008

Pool of Radiance is an unusual game in that it has entirely fallen from the perspective of the average gamer, but still enjoys an almost legendary status with those familiar with the name. Among the right audience, it will still be brought up with the same type of reverence that NES owners talk about Super Mario Bros 3 or Zelda acolytes discuss Ocarina of Time. It wasn't just another RPG or a good RPG, it was the RPG that defined the late 80s and the first successfu...
dagoss's avatar
Baja: Edge of Control (Xbox 360)

Baja: Edge of Control review (X360)

Reviewed on October 30, 2008

But it's the Baja race that makes this game unique; this is where the game does its best to shine. In this mode, you take on the Baja 1000, a real-life test of racing endurance that takes place annually in Baja (Peninsula of Mexico) and can go on for a full three hours.
Masters's avatar
Golden Axe: Beast Rider (Xbox 360)

Golden Axe: Beast Rider review (X360)

Reviewed on October 29, 2008

Even though Golden Axe doesn't reign supreme over its action-adventure brethren, and even though the scenery can be a bit creepy, it's obvious that the designers truly respect the Golden Axe name. It's all too common these days for developers to design their own world and just slap a familiar name on it, but that's not what happened here.
zigfried's avatar
NBA Live 09 (Xbox 360)

NBA Live 09 review (X360)

Reviewed on October 29, 2008

One thing I especially like about NBA Live 09 is that even without half-court jams and cries of “He's on fire!”, play seldom feels monotonous. Past basketball games tended to make me thankful for the option to limit the length of each quarter just so that my interest wouldn't subside. Here, I actually like 12-minute quarters (though shorter ones are available too, if that's preferred). Not only does it feel more like I'm attending and participating in an actual broadcast event, but it allows me to really care about every second of the game's progression.
honestgamer's avatar
Fatal Fury: Battle Archives Vol. 1 (PlayStation 2)

Fatal Fury: Battle Archives Vol. 1 review (PS2)

Reviewed on October 29, 2008

For a collection of titles that are approaching 17 years old, Fatal Fury: Battle Archives Volume 1 provides an experience that both newcomers and veterans to the series will enjoy. The franchise has inspired an anime and a full-length feature film, and its easy to see why: Loveable characters, believable settings and gameplay elements that changed the genre forever make this tidy, budget bundle a must-buy.
Melaisis's avatar
BioShock (PlayStation 3)

BioShock review (PS3)

Reviewed on October 28, 2008

What once seemed perfect now more closely resembles a haunted amusement park. Water sprays through fissures in the transparent barrier encasing the city. Hallways are filled with rubble. Signs advertising a perfect future hang crookedly and flash sporadically as sparks shower the cracked asphalt below. The laughter of men, women and children has faded away, replaced by cheery classical music that blends oddly with the screams of the dying and the barely living. Vitality once formed the heart of the city. Now it's all but gone.
honestgamer's avatar
Final Fantasy Tactics A2: Grimoire of the Rift (DS)

Final Fantasy Tactics A2: Grimoire of the Rift review (DS)

Reviewed on October 28, 2008

Fans of the genre should definitely give this game a try as it features hundreds of hours of content and should keep them busy for a very long time.
Ness's avatar
Boing! Docomodake DS (DS)

Boing! Docomodake DS review (DS)

Reviewed on October 27, 2008

Welcome to my new dilemma. It's called Boing! Docomdake, and it's clearly after my sanity.
EmP's avatar
Strong Bad's Cool Game for Attractive People Episode 2: Strong Badia the Free (PC)

Strong Bad's Cool Game for Attractive People Episode 2: Strong Badia the Free review (PC)

Reviewed on October 26, 2008

In essence, this game makes the entire first game feel like a lengthy tutorial, familiarizing you with the characters and the locations and the flow of gameplay. It was as much a learning experience for the developers as it was for the player. The game is a step in the right direction, a big one. It's full of hope for the future, bright with the knowledge that Telltale can actually handle the task of creating a compelling episodic series.
dragoon_of_infinity's avatar
Mother 3 (Game Boy Advance)

Mother 3 review (GBA)

Reviewed on October 26, 2008

By all accounts, Mother 3 is a game that should never have been playable by an English-speaking audience. First you have Nintendo’s outspoken hatred of fans of the Mother/Earthbound series – their refusal to translate Mother 1+2 on the GBA, their refusal to translate Mother 3, their refusal to bring Earthbound to the Wii Virtual Console in America/Europe despite Earthbound ranking #1 in their polls of what games to bring to the VC every single time, their outright mocking of Earthbound fans in t...
timrod's avatar
Hotel Dusk: Room 215 (DS)

Hotel Dusk: Room 215 review (DS)

Reviewed on October 25, 2008

Point and click adventures have arguably been in a declines in recent years of gaming. Another gem that certainly hasn’t been explored enough in games would be the film noir style of story telling. Hotel Dusk: Room 215 is a game that brings both aspects together, in a game that makes full use of the DS’ touch screen capabilities. For those who have ever heard the classic Eagle’s song “Hotel California”, you’ll find many interesting parallels between the song and this game.
Probester's avatar

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