Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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World of Goo review (PC)Reviewed on November 09, 2008In this day and age, marking a game as “casual” is usually a kiss of death, forever putting it into the same genre as non-games like Brain Age, Wii Fit, and Wii Music and killing off any hope of being bought by a core gamer audience. In the eyes of many, casual “games” only sell to two types of people: clueless parents that buy them for their kids, and clueless non-gamers who will buy anything that’s popular. For the longest time, this has been the truth – any game that calls itself casual will ... |
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Strong Bad's Cool Game for Attractive People Episode 3: Baddest of the Bands review (PC)Reviewed on November 08, 2008It was somewhere around the middle of Baddest of the Bands that it became obvious the series was almost more sitcom than game. At the time, I was attempting to set a car on fire, so that I could take a picture of it for an album cover which I would use to win a contest to recruit celebrity judges. I needed celebrity judges to hold a benefit concert, raising money to repair my video game console. A worthy cause if ever there was one. |
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Castlevania: Order of Ecclesia review (DS)Reviewed on November 06, 2008Castlevania: Order of Ecclesia is a really good Castlevania game, and among the best games on the DS. |
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Sacred 2: Fallen Angel review (PC)Reviewed on November 06, 2008This prequel to 2004 Diablo-clone Sacred seems to be suffering from an identity crisis. In attempting to combine in-depth role-playing with hack-and-slash action and odd, self-depreciating humour, Sacred 2 manages to miss the mark in all the key areas, emerging as a horrendously dull and needlessly fiddly release. |
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Dead or Alive Xtreme 2 review (X360)Reviewed on November 06, 2008Did it actually happen? That incident after midnight with my Xbox 360? No, it had to be a dream... |
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Armored Core: Formula Front - Extreme Battle review (PSP)Reviewed on November 06, 2008It’s amazing how much street-cred the already popular Need For Speed franchise garnered after the addition of car modification heralded by the Underground series (despite then losing the crown to more innovative contenders such as Rockstar’s Midnight Club series). With the ability to pop the hood, tweak the engine, change the paintwork and slap on a number of designer decals, it became very trendy indeed. That, and the bling. Oh, the bling. Finding balance within the modification did not have a ... |
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Lightning Warrior Raidy review (PC)Reviewed on November 06, 2008But if you're expecting an amazing, old-school crawler experience like Wizardry or the more recent Etrian Odyssey like I was, well... This isn't it. Lightning Warrior Raidy is littered with a ton of flaws that make it a hard recommendation for all but the most desperate of dungeon crawler fans. |
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Tak and the Guardians of Gross review (WII)Reviewed on November 06, 2008It’s charming for younger gamers, but not really worth more than a rental thanks to its brevity. |
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Pitfall: The Big Adventure review (WII)Reviewed on November 06, 2008You'll probably want to pass if you’ve already played the original game. |
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7 Sins review (PS2)Reviewed on November 06, 20087 Sins too many. |
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The Sims 2: Apartment Life review (PC)Reviewed on November 05, 2008Once you're happily—or unhappily, if art imitates life—dwelling within your humble abode, the differences don't necessarily stop. If you've moved into someone's apartment, they're not going to look kindly on you knocking down walls or making major renovations, so put such thoughts out of your head. Instead, you can focus on the usual things that have for so long been a staple of the series: interior decorating. |
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Tom Clancy's Ghost Recon: Advanced Warfighter 2 review (X360)Reviewed on November 05, 2008You finally accept that you're safe. You switch off. Thoughts of caution are pushed to the back of your mind and you think about the next trial, the next slice of war. You're wrong to do so. There's not going to be a happy ending. |
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NBA 2K9 review (X360)Reviewed on November 05, 2008Put simply: it doesn’t get better than this for videogame basketball. NBA 2K9 basically took a blueprint which was already established as genre-defining and leading, and made some tweaks in order to provide the best experience available. That being said, my score reflects the fact that they left room for improvement for subsequent releases -- this year's minor refinements are just that: minor. |
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Metal Gear Solid review (PSX)Reviewed on November 05, 2008I have to wonder why the makers of Metal Gear Solid didn’t just make a movie. Here’s a game where the gameplay is never the focus, where interactivity is just a vehicle to get to the next cutscene, where the controller spends more time in your lap than it does in your hands. The best games use interactivity to tell their stories—it is, after all, what separates games from movies. Metal Gear Solid goes in exactly the opposite direction, keeping story and gameplay on opposite sides of a brick wall... |
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X-COM: Terror from the Deep review (PSX)Reviewed on November 04, 2008You start the game with bloody harpoons guns! The only way to close the vast technologic gap between races is to slaughter in mass number, steal the weapons from their corpses, and have your boffins at home make you human-friendly versions. |
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Trilby's Notes review (PC)Reviewed on November 02, 2008I keep praising Ben Croshaw for his technical prowess, but, man, is Trilby's Notes one polished title. After two installments that frequently impressed but whose chinks betrayed their homemade origins, AGS developer and acclaimed smartass Croshaw has delivered a Trilby game that's wholly professional - and fun to play. Its storytelling choices render it not for everyone, but it's a grand showcase of independent programming. |
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Jim Power: The Arcade Game review (GEN)Reviewed on November 02, 2008Jim Power is boring. It tries very hard to be diverse, but, in the end, it fails miserably. Its greatest variation lay between levels. But even this has a pattern: epically long on-foot levels followed by a boss, followed by a journey via spaceship through a gauntlet of hazardous obstacles and deadly enemies, followed by further space travel through a maze of winding corridors while trying not to crash into walls, after which the cycle repeats itself before game’s end. |
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Wow review (PC)Reviewed on November 02, 2008At first glace, it’s just an empty room. After moving around for a while, it remains an empty room. You will decide it is an empty room and is the epitome of awful .wad construction. You will be proved wrong. Against all odds, it manages to get worse. Worse than an empty room. |
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Far Cry 2 review (PS3)Reviewed on November 02, 2008The term "GTA Clone" has come up a lot in my reviews in the past year, and in reviews in general. In part, this is because of the increase of free-roam games. Free roaming seems to be the hot spot for developers these days, regardless of whether they're making a first person shooter, a platformer, or a third person RTS. Hell, I'm waiting for the day that we see a free roam Guitar Hero, in which you have to travel in real time to your venues and spend hours signing autographs, dating groupies,... |
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Fallout 3 review (PC)Reviewed on November 02, 2008Fallout 3 threw me completely off-balance. It took a while of playing to realise (not to mention a few "this is brilliant, right?" conversations), but the fact is inescapable: Bethesda's interpretation of this devastating nuclear wasteland is truly, monumentally astounding. |
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