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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (Xbox 360)

Tom Clancy's Ghost Recon: Advanced Warfighter 2 review (X360)

Reviewed on November 05, 2008

You finally accept that you're safe. You switch off. Thoughts of caution are pushed to the back of your mind and you think about the next trial, the next slice of war. You're wrong to do so. There's not going to be a happy ending.
EmP's avatar
NBA 2K9 (Xbox 360)

NBA 2K9 review (X360)

Reviewed on November 05, 2008

Put simply: it doesn’t get better than this for videogame basketball. NBA 2K9 basically took a blueprint which was already established as genre-defining and leading, and made some tweaks in order to provide the best experience available. That being said, my score reflects the fact that they left room for improvement for subsequent releases -- this year's minor refinements are just that: minor.
Masters's avatar
Metal Gear Solid (PlayStation)

Metal Gear Solid review (PSX)

Reviewed on November 05, 2008

I have to wonder why the makers of Metal Gear Solid didn’t just make a movie. Here’s a game where the gameplay is never the focus, where interactivity is just a vehicle to get to the next cutscene, where the controller spends more time in your lap than it does in your hands. The best games use interactivity to tell their stories—it is, after all, what separates games from movies. Metal Gear Solid goes in exactly the opposite direction, keeping story and gameplay on opposite sides of a brick wall...
phediuk's avatar
X-COM: Terror from the Deep (PlayStation)

X-COM: Terror from the Deep review (PSX)

Reviewed on November 04, 2008

You start the game with bloody harpoons guns! The only way to close the vast technologic gap between races is to slaughter in mass number, steal the weapons from their corpses, and have your boffins at home make you human-friendly versions.
EmP's avatar
Trilby's Notes (PC)

Trilby's Notes review (PC)

Reviewed on November 02, 2008

I keep praising Ben Croshaw for his technical prowess, but, man, is Trilby's Notes one polished title. After two installments that frequently impressed but whose chinks betrayed their homemade origins, AGS developer and acclaimed smartass Croshaw has delivered a Trilby game that's wholly professional - and fun to play. Its storytelling choices render it not for everyone, but it's a grand showcase of independent programming.
Synonymous's avatar
Jim Power: The Arcade Game (Genesis)

Jim Power: The Arcade Game review (GEN)

Reviewed on November 02, 2008

Jim Power is boring. It tries very hard to be diverse, but, in the end, it fails miserably. Its greatest variation lay between levels. But even this has a pattern: epically long on-foot levels followed by a boss, followed by a journey via spaceship through a gauntlet of hazardous obstacles and deadly enemies, followed by further space travel through a maze of winding corridors while trying not to crash into walls, after which the cycle repeats itself before game’s end.
wolfqueen001's avatar
Wow (PC)

Wow review (PC)

Reviewed on November 02, 2008

At first glace, it’s just an empty room. After moving around for a while, it remains an empty room. You will decide it is an empty room and is the epitome of awful .wad construction. You will be proved wrong. Against all odds, it manages to get worse. Worse than an empty room.
EmP's avatar
Far Cry 2 (PlayStation 3)

Far Cry 2 review (PS3)

Reviewed on November 02, 2008

The term "GTA Clone" has come up a lot in my reviews in the past year, and in reviews in general. In part, this is because of the increase of free-roam games. Free roaming seems to be the hot spot for developers these days, regardless of whether they're making a first person shooter, a platformer, or a third person RTS. Hell, I'm waiting for the day that we see a free roam Guitar Hero, in which you have to travel in real time to your venues and spend hours signing autographs, dating groupies,...
zippdementia's avatar
Fallout 3 (PC)

Fallout 3 review (PC)

Reviewed on November 02, 2008

Fallout 3 threw me completely off-balance. It took a while of playing to realise (not to mention a few "this is brilliant, right?" conversations), but the fact is inescapable: Bethesda's interpretation of this devastating nuclear wasteland is truly, monumentally astounding.
Lewis's avatar
Guilty Gear 2: Overture (Xbox 360)

Guilty Gear 2: Overture review (X360)

Reviewed on November 02, 2008

Though I've played some of the games in the past, I wouldn't call myself a fan of the Guilty Gear series. I don't hate the series, I just never had the opportunity to really dive into it. However, I do acknowledge it has a unique and absurd cast of characters, fluid animation, and an interesting fighting system. And while I may not be a fan, I still understand the shock the actual fans of the series felt when they found out that Guilty Gear 2: Overture wasn't going to be a fighting game. ...
dementedhut's avatar
SNK Arcade Classics: Vol. 1 (PlayStation 2)

SNK Arcade Classics: Vol. 1 review (PS2)

Reviewed on November 01, 2008

SNK Arcade Classics Vol. 1 does a commendable job of bringing you more hits than misses in its library of sixteen titles, and carries along with it a few surprise packages in game you would have never played but far from regret spending time with.
EmP's avatar
Doodle Hex (DS)

Doodle Hex review (DS)

Reviewed on November 01, 2008

Rarely are the nuances of a game so succulently wrapped up in a game’s very title; Doodle Hex is all about slinging spells, curses and arcane incarnations through sketching runes on the touch screen in a frenzied attempt to out-wizard emo rock fairies, millennia-old, pre-teen Norse goddess, Valley-girl witches and flaming djinns hailing from Brooklyn.
EmP's avatar
Metal Gear Solid: VR Missions (PlayStation)

Metal Gear Solid: VR Missions review (PSX)

Reviewed on October 31, 2008

Many series have had spin offs. Few series have had successful spin offs. I'm not sure what it is about Metal Gear that makes it so viable for spin off material. Maybe it's the tongue-in-cheek attitude that Hideo Kojima usually attaches to these side plots. Maybe it's the fact that they aren't really spin offs, but more ad-ons to the main games. Maybe people just really like Snake.
zippdementia's avatar
Runaway: The Dream of the Turtle (DS)

Runaway: The Dream of the Turtle review (DS)

Reviewed on October 31, 2008

A well made adventure with mostly enjoyable puzzles and a distinct, goofy personality that deserves your attention. Don’t let the silly title or the cel-shaded look fool you.
freelancer's avatar
Blitz: The League II (PlayStation 3)

Blitz: The League II review (PS3)

Reviewed on October 31, 2008

With an official license out of their reach, Midway has created an intricate world that celebrates the most unsavory aspects of the professional sports crime blotter. Gratuitous violence is king on this penalty-free, 8-on-8 gridiron, but off the field there's even more trouble: designer drugs, demanding sponsors, and fast women. If you think the NFL really has regulated out its essence and become a game for pansies, then Blitz: The League II is exactly for you.
woodhouse's avatar
Spooky Spirits (PC)

Spooky Spirits review (PC)

Reviewed on October 31, 2008

I feel a little cheap not saying more about Spooky Spirits, but there isn't a whole lot more to say. And that's good; it adheres to the basics of its genre and provides challenging, logical puzzles and intuitive controls to solve them with, with nothing frilly or gimickey that tries to add depth.
WilltheGreat's avatar
Tornado (DS)

Tornado review (DS)

Reviewed on October 31, 2008

Even when the game isn't tricking you with false level objectives, it can be a drag to play. Simply moving around the screen is frustrating. You have to start by scribbling in circles to build up your meter. Then you can just draw the general route you want to take, but as you heft the landscape into the air, you'll have to occasionally renew your energy lest you turn back into a harmless rodent. When you come up against enemies or large buildings, you actually need to navigate and recharge simultaneously. Furiously scribbling circles in an approximate direction of course means that accuracy is difficult, and you're likely to bounce off objects that are too large for you, making things even more frustrating.
honestgamer's avatar
Unreal Tournament 3 (Xbox 360)

Unreal Tournament 3 review (X360)

Reviewed on October 31, 2008

The Deathmatch (every-man-for-himself) and Team Deathmatch (every man on blue against everyman on red) modes still shine as UT’s greatest achievements. Space stations and other similarly futuristic locales dominate the bulk of the maps, but there are some cool departures, such as the Japanese temple-themed map, and my personal favourite: which situates the carnage in a courtyard at the foot of buildings that have seen better days. UT fans will also be pleased with the inclusion of at least one zero gravity map, where combatants can play as murderous astronauts, bouncing from rooftop-to-rooftop, raining rocket-fire like some fiery future-world precipitation.
Masters's avatar
Advanced Dungeons & Dragons: Pool of Radiance (NES)

Advanced Dungeons & Dragons: Pool of Radiance review (NES)

Reviewed on October 30, 2008

Pool of Radiance is an unusual game in that it has entirely fallen from the perspective of the average gamer, but still enjoys an almost legendary status with those familiar with the name. Among the right audience, it will still be brought up with the same type of reverence that NES owners talk about Super Mario Bros 3 or Zelda acolytes discuss Ocarina of Time. It wasn't just another RPG or a good RPG, it was the RPG that defined the late 80s and the first successfu...
dagoss's avatar
Baja: Edge of Control (Xbox 360)

Baja: Edge of Control review (X360)

Reviewed on October 30, 2008

But it's the Baja race that makes this game unique; this is where the game does its best to shine. In this mode, you take on the Baja 1000, a real-life test of racing endurance that takes place annually in Baja (Peninsula of Mexico) and can go on for a full three hours.
Masters's avatar

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