Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Grand Theft Auto IV review (PS3)Reviewed on October 23, 2008Grand Theft Auto IV marks a sort've reboot of the series, revamping the famed Liberty City and taking a more realistic approach to its characters, rather than its established camp feel. I like the change. The characters had motivations, they changed over time, there were even a few moments where I felt SORRY for them and their terrible situations. This GTA has a far darker story, and a more viable one, in terms of an actual plot. It even has branching story paths. |
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Zack & Wiki: Quest for Barbaros' Treasure review (WII)Reviewed on October 23, 2008Ahoy matey! Are ye ready for an exciting adventure on the high seas? Are ye ready to explore vast ruins and face terrifying monsters? Ready to best the trickiest of traps and conquer confounding contraptions? Well then, grab yer chocolate, and yer monkey, and yer wii mote and join the sky pirates in this fantastic swashbuckle of a game! Yargh! By me peg leg! |
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Dead Space review (PS3)Reviewed on October 23, 2008When it (Dead Space) sticks to its more original ideas; the zero-g environments, the severing of limbs with unique weapons, the lack of ammo, etc. it works very well. But it doesn’t capitalize on these innovations as it should. |
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Ratchet & Clank Future: Tools of Destruction review (PS3)Reviewed on October 23, 2008Over the past two generations of consoles, not many franchises have shone brighter than Ratchet and Clank. Insomniac used a seemingly flawless formula of bad-ass guns, huge explosions and stellar platforming to entrench the series among the industry's finest. |
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Commando: Steel Disaster review (DS)Reviewed on October 22, 2008Commando is a completely generic clone of the Metal Slug blueprint, giving us nothing new, except for its own unique list of problems. |
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Dragon Quest IV: Chapters of the Chosen review (DS)Reviewed on October 22, 2008Dragon Quest IV was always about those five stories and they were always interesting, but never to the current extent. Maybe the old translation job was handled poorly or perhaps I was too young at the time to appreciate such things. Perhaps the graphics just weren't up to the task of communicating the required subtleties. Whatever the case, I never cared enough to wonder how the scraps of narrative all fit together. Imagine my surprise, then, when Chapters of the Chosen showed me that the story behind the scenes is actually quite compelling. |
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Airlock review (A2600)Reviewed on October 21, 2008Well, actually, the play control's probably the real obstacle. Let's face it, with good control, this game would be nearly as easy as playing Sneak 'n Peek against yourself. Here, you're controlling a character that has barely enough jumping ability to clear one of those coffins and mistiming your jump even by the slightest of margins will cause you to recoil back behind it. |
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Ark of Time review (PC)Reviewed on October 21, 2008Ark of Time is a game you’ve never hard of, which makes you reading this review an oddity. Perhaps you jus liked the name, perhaps you were drawn in somehow by the shiny coverart or perhaps I’m wrong. Perhaps you found this lying in a local bargain bin and decided to take a risk on the unknown. |
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Fantasia review (GEN)Reviewed on October 21, 2008I must confess that I listen almost exclusively to classical music. At work, I frequently infuriate my co-workers by turning off their intolerable rap music and switching to NPR. The thing with classical music is that it requires a great deal of concentration to get the most out of it. The pieces that I enjoy hearing the most are the ones that I have heard repeatedly, ones that I perhaps have some familiarity with the score itself, and ones that I'm able to pick up on the subtle nuances. |
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Game Party 2 review (WII)Reviewed on October 21, 2008In November 2007, Game Party hit the Wii as a collection of seven simple minigames. Ten months later, six of those games return to a roster of eleven activities in Game Party 2. The major improvement: this time the motion controls work competently. |
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Fable review (XBX)Reviewed on October 20, 2008What a fascinating failure Fable is. I don’t know exactly how long it was in development and I’m too lazy to find out, but I can tell you that I first heard about it when it was called Project Ego during the post-E3 launch craze of mid-2001, a year that inspires repeated use of the phrase “back when.” Back when Microsoft was clearly in over its head. Back when the Xbox was doomed to fade into history as another failed attempt by an inexperienced first party to dominate the console ... |
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World Heroes Anthology review (PS2)Reviewed on October 20, 2008World Heroes Anthology makes no excuses for itself: its a simple, brutal fighting game optimised for the multiplayer experience. Comparisons between it and the Street Fighter series are inevitable, especially since the latter has released compilation packs of its past titles before. World Heroes Anthology follows the same schema of thinking, featuring all four World Heroes games bundled together onto the same disc for the PS2. Its really good value if you and your friends have gotten bored of button-mashing in other games of the genre, but don't expect WHA to come equipped with the same flair that's found in more polished games. |
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de Blob review (WII)Reviewed on October 19, 2008The developers wisely threw in some hazards and puzzles to mix things up a bit, but these don't help nearly as much as they should. Early on, there just aren't enough enemies to challenge you. Even when more of them enter the picture, defeating the various nasties and their machinery drains your paint meter at an alarming rate. Then you have to go refill it before you can fight some more. You're seldom in actual danger, meaning that foes are more inconvenient than they are difficult. |
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PDC World Championship Darts 2008 review (X360)Reviewed on October 19, 2008No one held their breath in anticipation, robbing me of a sense of clichéd drama. Their loss. The 360 version doesn’t really try to innovate or reinvent the original game; it simply builds upon it, gives you a create a character system of note, marries it up to decent career mode and throws the entire thing online. |
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Violent Storm review (ARC)Reviewed on October 19, 2008Playing this game was all too bizarre for me, like watching the adapted version of your favorite show or movie for a foreign audience. Only the version your watching is an adapted version of an adapted version of an adapted version… it’s at least three levels removed from the original source material. This is Final Fight for some remote portion of Siberia, some culture that just couldn’t comprehend the mean streets of Metro City ruled by crooked cop EDI E. Some culture that wanted guys named DRIGGER and MR. JULIUS and men dressed in garbage can lids. |
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Bangai-O Spirits review (DS)Reviewed on October 18, 2008This is how you make shooting games mean something again. Bangai-O Spirits puts so many twists on the genre formula it's hardly recognizable, yet all the more fun for it. Just be prepared to die a lot until you get the hang of it all. |
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World of Goo review (WII)Reviewed on October 16, 2008World of Goo is a stunning example of how to build a simple physics-based puzzle game into something truly epic. |
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The Witcher review (PC)Reviewed on October 16, 2008There's a lovely quality to The Witcher's atmosphere, stemming from a combination of lush art design and the gripping plot on offer. It suffers from occasional pacing issues -- chapter one in particular requires a horrific amount of to-ing and fro-ing before it gets to the point -- but it's delivered in a generally satisfying, urgent and compelling way, driving the player to press on with the journey through Temeria. It certainly feels a lot more focused than some of its next-gen peers, which will relieve those who found themselves wandering around Oblivion's vastness with little clue of what was unfolding around them. |
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Silent Hill: Homecoming review (PS3)Reviewed on October 15, 2008In light of the innovations made by competing survival horror franchises such as Resident Evil and Alone in the Dark, it wasn’t surprising that the latest Silent Hill game would be pretty different from the rest of the games in the series. With that said, many fans are quick to dismiss The Room as a “true” Silent Hill sequel. Although the next game, Origins did much better, as it played more like a classic Silent Hill game, though with more action oriented and “3D” controls. Homecoming was the n... |
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Final Fantasy XII review (PS2)Reviewed on October 15, 2008After beating the game's final boss, I remembered a fight with one of those trophy enemies — a zombie mage named Disma. That dude was rough, able to take off obscene amounts of hit points with both his physical and magic attacks while getting far tougher as you close in on killing him. It was a fight only a masochist could love and winning it gave me more of a sense of accomplishment than I received from the final boss or any other storyline encounter. And that's considering my "Disma-killing" tactics would likely be looked at as cowardly and cheap even by the hardcore fans who've dedicated an ungodly amount of time to figuring out the most efficient tactics for virtually every battle in the game. |
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