Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Tecmo Bowl: Kickoff review (DS)Reviewed on November 25, 2008Tecmo Bowl: Kickoff isn't just a distant descendant of Tecmo Super Bowl; it's a reincarnation. Recognizable names are the sole component that died for good. |
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The Hardy Boys: The Hidden Theft review (PC)Reviewed on November 25, 2008To find the whole truth behind The Hidden Theft, the Hardy Boys must scour the town for clues, interview all the witnesses, and continuously think outside the box. But before the journey can begin, the pair has to get past Mom. She grounded them. |
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Agatha Christie: Peril at End House review (PC)Reviewed on November 25, 2008Peril at End House is another of those “search and find” experiences so reminiscent of the puzzles in old issues of Highlights for Children. You're presented with a list of objects, then must locate them by carefully poring over a cluttered photograph. Within the context of this particular game, that simple approach actually works fairly well. It's easy to imagine a stereotypical sleuth doing the same thing with a magnifying glass in hand. |
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Mortal Kombat vs DC Universe review (PS3)Reviewed on November 24, 2008The result is something that feels more like an old-fashioned fighter and less like a grim SoulCalibur clone with too many characters. Instead of a cluttered roster, you'll be asked to choose from the distinct likes of Kano, Baraka, Sonya and Jax. Each utilizes vaguely familiar moves that haven't really been prominent in the series for quite some time. Seeing them executed regularly here is enough to bring a nostalgic tear to the eye. More importantly, it adds to the impact of seeing Sub-Zero square off against Batman. Such a conflict would feel like nothing more than a cosplay convention if they were hauling around generic swords, but instead you'll see them battle it out in exactly the manner you'd expect. |
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FIFA Soccer 09 review (PC)Reviewed on November 23, 2008Annually updated for pretty much as long as I can remember, it's always sat a little behind the Pro Evolution series in capturing what makes this most godlike of sports so magical. This year's – or, if you go by the date, next year's - update inches ever closer to realising its dream, but once again falls just short of the mark in a few areas. |
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Cooking Mama: World Kitchen review (WII)Reviewed on November 22, 2008The real problem is a lack of consistency. A horizontal arrow might mean just a quick little shuffle for one task, while in another situation a huge sweep is mandatory. You just never know until you've tried a few times and gotten the hang of that individual process. The amount of trial-and-error here is staggering and each new complication is cause for trepidation rather than excitement. You can eventually overcome such obstacles, but the hassle involved isn't pleasant at all. This is supposed to be fun, not a chore! |
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The 3D Battles of World Runner review (NES)Reviewed on November 22, 20083D World Runner is best for killing an hour while waiting for your next class or thinking of something to do. It’s fun for a while, but grows old quickly as you realize you’re encountering the same enemies and jumping the same gaps, just with occasional tweaks to make it more challenging. |
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Last King of Africa review (DS)Reviewed on November 22, 2008Last King of Africa is like a Best Of album that does away with all the tracks that never really worked and exist only to bolster the self-esteem of the band, keeps everything that did well enough in the singles chart to indicate the fan base’s enjoyment, then transfers it from vinyl to CD. |
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Naruto: Ultimate Ninja Storm review (PS3)Reviewed on November 21, 2008The Naruto name is slowly becoming well recognized in the entertainment industry as one of the few mainstream Japanese anime franchises to become an international hit. The transition from manga to anime to video games has had a positive effect on the series, as it has received plenty of attention worldwide for its creative and action-packed storyline. Developed by CyberConnect2, the Ultimate Ninja series has always captured the feel and atmosphere of the Naruto universe, not to mention offering a fast and ninja-like fighting experience. The new addition into their popular series hits the Playstation 3, offering an old experience with a new look. |
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Iron Tank: The Invasion of Normandy review (NES)Reviewed on November 20, 2008This one holds a lot of memories. I remember me and my neighbor used to play this. Of course, Iron Tank is a single player game, and there wasn't any way I was giving up controller rights. Instead, I got creative. You see, while most of the game is spent feeling very lonely (the only other tanks in the game all seem to hate you), there are these little guys you bust out of Nazi jail cells. My friend got the privilege of role playing these fellas. Yes, indeed, it was a glorious role.... |
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Far Cry 2 review (X360)Reviewed on November 19, 2008Individually, each area is exquisite. The sprawling roadways are extremely well designed, as are the waterways that run through certain portions of the jungle. The mountainous locations are also impressive, forcing you to ditch whatever vehicle you’re using (such as a car, jeep or boat) to climb to the top. Sometimes you’ll be forced to leave a vehicle behind because of a gunfight gone sour or because you rammed it into a tree one too many times. Vehicles can get stuck in pitfalls and other natural hazards, a problem you’ll also encounter when traveling by boat. |
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Left 4 Dead review (PC)Reviewed on November 19, 2008I can't quite believe that I find myself, just a few weeks on from Fallout 3, playing yet another game of such ferociously high quality. Left 4 Dead is astoundingly good fun, polished in all the right places, tense, atmospheric and relentlessly gruesome. As a single-player affair, it would have satisfied my old-school bloodlust just fine. In co-operative mode, the game's main selling point, it's to die for. |
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SpongeBob SquarePants featuring Nicktoons: Globs of Doom review (DS)Reviewed on November 19, 2008Globs tries to be Kim Possible meets The Lost Vikings, with inconsistent results. |
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Metal Slug 7 review (DS)Reviewed on November 19, 2008That's when you realize that something has changed. Somewhere between the first two dull stages and the end of the third frenetic round, you started having fun. Lots of it. Somewhere during that series of jumps and explosions and the escape from the steel ball and slimy worms, the pieces fell into place and Metal Slug 7 stopped feeling like a pale imitation of past glories. The “been there, done that” haze dissipated and suddenly you care. |
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PAIN review (PS3)Reviewed on November 18, 2008PAIN is strangely complex for a game that's so obviously aimed at getting a few laughs from gamers who want to play something quick in between chugging Car Bombs. The point system is based on an ornate series of crash combos and scenarios that are actually quite difficult to pull off, such as knocking a bowling ball off a building with just the right timing to land on a police car to send it bouncing towards an explosive crate which kills a guy in a cow suit. The controls aren't intuitive, either. Somehow, Idol Minds found a way to unnecessarily incorporate every single button on the PS3 controller in their control scheme, including the d-pad and the SIXAXIS motion controls. The few times I loaded up the game, I had to retake the 30-minute tutorial just to remember how to play. |
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Rhapsody: A Musical Adventure review (DS)Reviewed on November 18, 2008I'm all for that old school format where enemies attack you that you can't even see, but Rhapsody takes that to an irritating extreme. Dungeons are fairly straight-forward in their design (with a map in the top screen that lets you keep track of where you are), but there's still a lot of wandering that must be done if you want to gather assorted items and puppets. Every few steps, it seems like you'll face an attack. The result is that you won't want to explore. You'll wish you had a map that pointed the way to the absolute shortest route, just because every dead end you encounter means you fought two or three unnecessary battles. |
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Planet of Lust review (AMIGA)Reviewed on November 18, 2008After the eye-melting monstrosities of SEX VIXENS FROM SPACE, Free Spirit apparently decided to hire an actual artist for this subsequent attempt to create an actual game. Unfortunately they must have been so busy wanking over the new graphics that they forgot to include those niggling little details like "puzzles," "plot," and "point." |
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Ninjatown review (DS)Reviewed on November 17, 2008Ninjatown has thrown me for a bit of a loop, so much so that I just know it’s going to lead to the kind of introduction I’ve been trying to avoid for years, so I might as well get it out of the way early then sulk in the corner for a while. Here goes: Ninjatown has a cute, fluffy exterior that cunningly hides a devious centre. |
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Fallout 3 review (X360)Reviewed on November 16, 2008Stop! If at first glance you see Fallout 3 and think it’s a first-person shooter, you are wrong and should stop reading this review altogether. If you thought otherwise or are curious about the title, by all means read on and I’ll enlighten you on the latest first-person RPG by Bethesda for the Xbox 360 (also available for the PS3 and PC). |
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SOCOM: U.S. Navy SEALs Confrontation review (PS3)Reviewed on November 16, 2008SOCOM: Confrontation changes that dynamic and suffers for it. The way things work now, a single player from the opposing team might choose a light machine gun, run into a squad of tactical players and very likely win the day. Gone are the days of carefully planned movements and teamwork, replaced by generic run-and-gun gameplay commonly found in less creative or realistic games such as Halo and Half-Life. Certainly the game can be every ounce the tactical shooter experience you might expect if both teams choose to play tactically, but this rarely happens in random public matches. |
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