Review Archives (All Reviews)
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Endless Ocean review (WII)Reviewed on July 01, 2008Endless Ocean is indeed potentially endless as an experience, though the oceans contained within the game are only endless if we say that they don't 'end' relative to some starting point. In literal terms, they end everywhere they touch a sparkling beach, which happens to be in a lot of places. All I'm saying is that nobody should bring a Lionel Hutz style lawsuit against this game based on its title, because the title is a lovely and evocative one. |
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Skull Fang review (SAT)Reviewed on July 01, 2008Skull Fang (Vapor Trail Gaiden) is one of those games that's really hard to recommend because it has an equal balance of good and bad game design and presentation value. It's got everything a shooter needs and everything a shooter doesn't need, but the overall experience is difficult to describe. |
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Metal Gear Solid 4: Guns of the Patriots review (PS3)Reviewed on July 01, 2008So, the long-awaited final game in Hideo Kojima's incredible Metal Gear Solid series, and the final venture of the legendary Solid Snake, is at last upon us. Its release is one of those things that doesn't come along too often, like the last Harry Potter book, or the concluding episode of Star Wars. It's a time when fans realise that their emotional investment over the years has reached its climax, and it’s the last chance to sample the brilliance of something very dear. There was naturally an e... |
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Overlord: Raising Hell review (PS3)Reviewed on July 01, 2008Because everything is so familiar, the few twists are completely memorable. In Overlord: Raising Hell, you don't play the halfling hero. You kill him. And when a noble paladin enters the picture—Sir William the Black, they call him—you aren't there to offer a wedding toast. Your goal instead is to slaughter him like a pig. Human and sea serpent, halfling and sheep... all fall to your blade, spear, ax and sorcery. |
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Steam-Heart's review (SAT)Reviewed on June 30, 2008I'll admit I have pretty low taste in games sometimes especially shooters, but that's mostly due to the fact that the shoot em' up genre is sort of like Black Metal music: it always delivers whatever you're seeking and when a shooter introduces new and interesting concepts or aesthetics, then there's no denying you're getting more bang for your buck. |
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Acrobat Mission review (SNES)Reviewed on June 30, 2008Of all the shoot em’ ups on home consoles that have never seen a US release I was surprised to find out that the Super Nintendo had ported 95% of all the Shmups made for the system; the only games that never made their way to the states included three cute em’ ups including Cotton, Parodious Da and Cho Ainki and only two of the serious kinds of space shooters (with Dezeamon falling somewhere in between) consisting of Rendering Ranger and Acrobat Mission, the latter of which possessing such a won... |
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Michael Jackson's Moonwalker review (GEN)Reviewed on June 30, 2008If I had to say who my three biggest heroes were I’d say Jesus, Optimus Prime, and Michael Jackson. This list would be absolute if there were video games made about them. Well, the former two appear in games in some shape or form, but I’d never expect MJ to have his own game. While I have heard of Michael Jackson’s Moonwalker for the Sega Genesis from sources such as G4, it wasn’t until earlier this year that I went to a buddy’s place and rummaged through his old NES and Genesis collections t... |
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BlaZeon: The Bio-Cyborg Challenge review (SNES)Reviewed on June 30, 2008BlaZeon is one of the many SNES shooter titles that went unnoticed by the majority of the general public and after spending a lot of time with old school shmups I have to say that I agree with most that the experience of bog standard shooters like blah-zeon rival Melatonin in being making gamers drowsy, I have to say it's got a few charms scattered in its evidently flawed game design. |
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Sinistron review (TG16)Reviewed on June 30, 2008R-Type clones were really prevalent back in the late eighties and early nineties; it seemed that every company save for Taito wanted to make their own horizontal scrolling space shoot em' up inundated with unique strategic fighting, aliens the size of Chicago and anal-itch inducing checkpoints, so it's safe to say that every home console system made after the Sega Master System had its fair share of R-Type clones. |
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Metal Black review (SAT)Reviewed on June 30, 2008Shoot em Ups have had a bad rep for a long time mostly because a lot of them seem rather similar to each other with a good majority of them taking place in space and involving silvery-white space-fighters depending entirely on power-ups to survive. Every once in a blue moon however a shooter comes along that, despite being as identical as its shooter brethren, establishes itself as one that stands out amongst the crowd with all the right aspects including a unique soundtrack, a unique theme and ... |
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Die Hard Trilogy review (PSX)Reviewed on June 29, 2008Hey, remember that part in Die Hard when John McClane killed 25 terrorists in the parking garage with a machine-gun and grenades? And what about that moment in Die Harder when you see him completely destroy the airport terminal with just his handgun? That was great. Of course, can't forget about that memorable scene in Die Hard With a Vengeance when John and Zeus crashed into a phone booth to disarm a bomb. Classic. |
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Wizardry: Knight of Diamonds review (NES)Reviewed on June 29, 2008If you put the first two Wizardry games next to each other, hold a gun to the head of someone who is not an expert on the series, and ask them to correctly distinguish the two before you pull the trigger, they are likely to close their eyes, nervously wet themself, and stammer out a complete guess. Suppose that as an alternative to using the threat of violence as an incentive, you just have your subject play the games instead. Chances are high that the average person will not have the s... |
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Space Station Sim review (PC)Reviewed on June 29, 2008It is not the most complex simulator ever, or the most rigorous, or the longest, but that is a good thing. It is a short and to-the-point opportunity to give some thought to one field of science that we don’t often think about. |
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Arkanoid DS review (DS)Reviewed on June 28, 2008Basically, the game is meant to be played with vertical orientation (like Tetris). To make full use of the space provided, this means that the developers had to split the playing area in two, with dead space at the center. If you were playing this at an arcade and someone set a yardstick across the middle of the screen, the effect would be roughly the same. |
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Jake Hunter: Detective Chronicles review (DS)Reviewed on June 28, 2008While the PC will always be rightfully known as the king of visual novels, the Nintendo DS began to makes its presence in the genre known with the 2005 release of Trace Memory and Phoenix Wright: Ace Attorney, released only 15 days apart on American shores. Subsequent releases included more titles in the aforementioned Ace Attorney series, Hotel Dusk: Room 215, along with less critically-acclaimed games such as a poorly-remade Myst, with many more yet to come. ... |
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Oh No! More Lemmings review (PC)Reviewed on June 27, 2008Even though Lemmings was one of my long-time obsessions as a kid, I recently concluded it was now actually a bit boring. The learning curve is far too gentle, there’s an unnecessary abundance of lengthy unchallenging levels, and there’s plenty of map recycling. I often bypassed this expansion from its difficulty, and only a recent play revealed what a gem it is. Eight-minute levels of constant bridge-building have been replaced by snappy, quirky puzzles which are far tougher than the original, s... |
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Etrian Odyssey review (DS)Reviewed on June 27, 2008Dearest dungeon-crawler fan, |
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Street Fighter Alpha 3 MAX review (PSP)Reviewed on June 27, 2008You’ll see the usual flaming uppercuts, 360 degree spinning pile drivers, and upside-down hurricane kicks – yup, the usual fare. But because this is a Street Fighter game of the SUPER COMBO (or ISM) era, you’ll also bear witness to the vacuum hurricane kick, which catches unsuspecting enemies in its unforgiving vortex; and my personal favourite, Ken’s Shippu Jinraikyaku, which may as well have been dubbed, “huge soccer kick turns into spinning kick which carries opponent to the top of the screen to die”. (That was probably too long.) Alpha 3 is full of such awe-inspiring maneuvers. |
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MySims review (WII)Reviewed on June 27, 2008If you found Animal Crossing to be a hugely addictive work of genius and cuteness – or even if you just thought it was pretty good – and you’d like to have a similar experience on the Wii, MySims will supply that experience. It’s not as deep or longevous as Animal Crossing, but the basic setup is the same (uncharitably you could say it’s a ripoff) and so are many gameplay details. |
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The Bouncer review (PS2)Reviewed on June 26, 2008On the back of DreamFactory’s The Bouncer (developed by makers of such fine software as Tobal No. 1 and Ehrgeiz), the tagline “Play the Action Movie” is prominently displayed. When I unloaded a whole six dollars on this game, I didn’t realize that it literally felt like playing some forgettable popcorn flick with the occasional 30 seconds of brawling. Alas, I was tricked by the vaguely homoerotic cover art adored with the main character Sion Barzahd. I mean, Japan has... |
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