Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Liquid War review (PC)Reviewed on March 07, 2009Let me take you back to my first year of college at the University of Puget Sound, Tacoma, Washington (I know you’d probably rather not be taken to Tacoma, but bear with me). The year was 2002. Life was simpler back then. You didn’t have to own three home consoles and two hand-held systems to round out your gaming experience. Xbox users didn’t have to worry about their machines spontaneously combusting. Roommates didn’t have to keep glass valuables out of Wii-range. Half Life 2 hadn’t even... |
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Rise of the Argonauts review (PS3)Reviewed on March 06, 2009Review: Rise of the Argonauts |
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Mount & Blade review (PC)Reviewed on March 06, 2009Really, it's just a matter of what you want. Anyone with the right mindset and a pinch of imagination can get swept away in the world of Mount and Blade, and create something that is unique and epic to them. That one aspect, in spite of any of its faults, kept me playing for hours. If you like having your hand held, and being given direction and taken through a story, then the game's not for you. |
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Water Closet: The Forbidden Chamber review (PC)Reviewed on March 05, 2009The moral of Water Closet must be: even if it seems repulsive at first, pissing and pooping in public is fun. Personally, I prefer to be regarded with reverence and admiration instead of shame and repulsion. That probably means I'm not in the game's target audience. Would you care to play? |
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Clive Barker's Undying review (MAC)Reviewed on March 05, 2009Patrick Galloway traverses the silent corridors of an ancient manor. His long hair sticks to his face with sweat, and he absently brushes it away with the barrel of his magnum revolver. His other hand clutches a stone that glows softly with un-revealed power, dimly lighting the otherwise dark hallway. Somewhere in the distance, eerie laughter can just be heard over the heavy sound of rainfall. Patrick shakes his head as if to clear it. He’s here to help his friend, Jeremiah Covenant, explai... |
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Ceville review (PC)Reviewed on March 05, 2009Despite its good intentions, Ceville is so mediocre that I'm struggling to know what to say about it. It's easy to enthuse about brilliance in games, or relentlessly rant about awful bits. Ceville has no significant examples of either. Despite its good intentions, it's unremarkable; despite its problems, it's rather playable. It sits firmly in the middle of the gaming spectrum, a title that's likely to annoy few but resonate with fewer. |
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F.E.A.R. 2: Project Origin review (X360)Reviewed on March 05, 2009Refined, often impressive, yet ultimately empty, there's simply none of Monolith's renowned creativity on display here. Producing a more polished version of your four-year-old near-masterpiece doesn't quite cut it, in a world where the genre is rapidly maturing and evolving into a new beast altogether. |
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Secret Wives' Club review (PC)Reviewed on March 05, 2009Now instead of simply clicking through a bunch of text and making the occasional decision, you're asked to make choices from a menu. The three women you hope to "educate" are each assigned columns. Your goal is to please all three of the horny vixens. Each has numerous scenes from which to choose, all divided into categories for your convenience. Mostly, these relate to the state of the relationship and predict how things are about to go so that you can decide where to budget your time. |
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TrackMania DS review (DS)Reviewed on March 05, 2009The DS version doesn’t do a very good job at selling itself. More on that later, though, because while at first I suspected that Trackmania was going to be collecting dust on my shelf alongside Trace Memory and Lost in Blue, I have found myself playing it every night without fail. |
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Fire Emblem: Shadow Dragon review (DS)Reviewed on March 04, 2009Spend a few hours with any Fire Emblem game and you’ll see why the series is revered in the world of turn-based strategy games: Its emphasis on the immediate and long-term effects of death is brilliant. The knowledge that each downed soldier is down for good makes you more considerate of individual lives. Being more considerate, in turn, makes you more cautious, less reckless. You come out of a Fire Emblem game a better player than you were when you entered. |
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Metal Gear Solid 3: Subsistence review (PS2)Reviewed on March 04, 2009It has been nearly five years since the release of Metal Gear Solid 3, and in that time I can think of no game I’ve enjoyed more. The gameplay and narrative of MGS3 is far above those of the previous games, though I don’t mean them disrespect in anyway. MGS3 was simply the culmination of the strongest elements of the previous two games, while adding its own powerful flavor to the mix. MGS3 contains so much variety, so much depth, and so many possibilities that even well after 20 playthroughs I h... |
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Retro Game Challenge review (DS)Reviewed on March 03, 2009Nostalgia is a powerful thing. It strikes when you least suspect it, in that one, awe-inspiring moment in which you realize what you’ve forgotten. What you’ve left behind. Sure, you might be immersed in some hundred-hour RPG, or slaughtering random baddies with your huge arsenal of high-tech weapons. You enjoy what the current generation of games can offer you. There’s nothing wrong with that; gaming has come a long way in the last twenty years. If you’re old enough, you can appreciate such adva... |
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Onechanbara: Bikini Zombie Slayers review (WII)Reviewed on March 03, 2009Slaying is such a guilty pleasure. Really, it is. You might deny it, claim that you derive pleasure from something more intellectually stimulating. Something nicer. But once you’ve gotten a taste, it’s hard to stop. It’s beautiful, mesmerizing in its own disturbing way; the blood doesn’t just seep out, but gushes forth in a glorious fountain of gore. The dismembered limbs don’t just fall away, but go flying across the room and leave splattered trails in their wakes. The heads are especial... |
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Hello Kitty's Cube Frenzy review (PSX)Reviewed on March 03, 2009HELLO KITTY |
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Resident Evil: Code Veronica X review (PS2)Reviewed on March 02, 2009When it comes to Resident Evil, I openly admit to being a fanboy. I buy the comics, the toys, the skins and any other gimmick I can find; most of it in anticipation for Resident Evil 5. I’m so eager, in fact, that I was willing to play Code Veronica based solely on a rumor that it contained a very short—albeit significant—plot revelation for the upcoming RE 5. |
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Prinny: Can I Really Be the Hero? review (PSP)Reviewed on March 01, 2009Rather than working to avoid such situations, the developers do their best to replicate them numerous times throughout each zone. Stages seem to have been built specifically to trick you into making mistakes. You'll find moving platforms that look like they should require a double jump, only to to realize too late that they actually don't. Or you'll leap across a wide gap only to immediately run into a wall of waiting projectiles that you couldn't possibly have anticipated. Fireballs often come out of nowhere. Enemies materialize from thin air. Monsters float down from above when you had no idea they were even there. Too much of the experience comes down to tedious trial and error. |
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Flower review (PS3)Reviewed on March 01, 2009The whole thing comes off as an interactive Fantasia: a beautiful and poignant blend of sound and movement that tells an active story. |
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Street Fighter IV review (PS3)Reviewed on February 27, 2009Though I didn't find a convenient way to determine a competitor's skill level until after he beats me—or loses—that didn't actually work out too badly. I'm someone who likes to get right into another round of fighting, anyway, and the current system makes that easy to do. Besides that, lag is minimal. I've played quite a few matches and only once did I find things lagging. Really, the only complaint I have with online is the obvious one: scrubs. I don't mind that people almost always fight using Ryu, Ken or Sagat (I like some of those guys myself), but some players try to play mind games. |
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Deadly Creatures review (WII)Reviewed on February 27, 2009Similar to Super Mario Galaxy, Deadly Creatures will take you through each desert environment in ways you never imagined. Walls are so easily traversed that you may begin to lose track of your surroundings. This illusion is broken – beautifully and sometimes hauntingly – when fighting an opponent that suddenly loses his grip and falls off what appeared to be solid ground. |
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X-Blades review (PS3)Reviewed on February 27, 2009Ayumi has to be somebody's wet dream. The press releases talk-up the sexy art style, and emphasize how both action and anime fans will slobber over her figure and fighting moves. And no doubt, some people will be drawn to her brash attitude. But the girl can only take the game so far, and she's been outfitted in a stagnant ensemble. |
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