Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Tony Hawk's Proving Ground review (PS3)Reviewed on February 22, 2009I finally got myself a PS3 about a week back and boy what sound investment that was. For a mere 350 Duckets I got a PS3, a controller, a copy of Warhawk, a Bluetooth headset, and a copy of Proving Ground. |
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Lost Odyssey review (X360)Reviewed on February 22, 2009Since the last game I reviewed was the religious equivalent to a Strawberry Shortcake that was prepared by Jesus himself, I figured this time I would go with a game that can be best described as shit covered shit with shit filling. Now before I start tearing in to the aforementioned fecal pastry, I'd like all of you to know that I typically like (read: worship) Japanese Role-Playing games and are usually impressed and utterly moved by the emotions that their story tends to offer. That being said... |
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Spelunky [Freeware] review (PC)Reviewed on February 22, 2009Challenging, addictive, thoughtful and beautiful, Spelunky is a stream of constant delight. The icing on the cake is that it's free, and a mere 8mb download. There are no excuses not to play this. You have been warned. |
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Deus Ex: Invisible War review (PC)Reviewed on February 20, 2009I suppose it’s unfair to expect anything to be as deep, involving, and utterly groundbreaking as Deus Ex, a game that is frequently imitated but seldom equaled. What’s interesting is that its sequel, Deus Ex: Invisible War, was also developed by Ion Storm, and headed by many of the same individuals (I checked), yet it still feels like the kind of pale mimicry that would come from a team alien to this sort of thing, who understand where they’re going but have no idea how to get ther... |
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Nancy Drew: The White Wolf of Icicle Creek review (WII)Reviewed on February 20, 2009Nancy Drew has too much time on her hands; she's ready to take on any mystery at a moment's notice. Thanks to extra duties in this investigation, though, time isn't on her side. She has to collect laundry by noon and produce three square meals a day. If she neglects these deadlines in favor of solving puzzles, Nancy gets the boot. |
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Ar Tonelico II: Melody of Metafalica review (PS2)Reviewed on February 20, 2009Ar Tonelico 2 took me by surprise. It feels weird to say that given that I played the first one, and I can't really say that the two are all that different. Gust is infamous for making the same game repeatedly but somehow, it just gets better every time. What I expected was a quick cash in, a little game that was thrown out there to make a buck and then fade away. I was right in some ways, but the word 'little' doesn't belong anywhere near a description of this game. |
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Penumbra: Overture review (PC)Reviewed on February 20, 2009Overture is a slightly uncomfortable amalgamation of half-finished ideas, but, when it's at its best, it's surprisingly brilliant. If it were a little more inventive beyond its physics engine, and a little less clunky in its mechanics, we could be dealing with an indie classic. As it stands, it's merely an engaging and impressively frightening way to pass an uneventful afternoon. |
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Afro Samurai review (PS3)Reviewed on February 20, 2009It [Afro Samurai] may not be the masterpiece it could or even should be, but it's still one of the better games of its kind to come along in awhile. |
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1080 Snowboarding review (N64)Reviewed on February 20, 20091080° Snowboarding is a racer and an extreme sports game, but it is never both of those things at the same time, and it doesn’t fare too well with either. |
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X-COM: UFO Defense review (PSX)Reviewed on February 19, 2009X-Com gives you quite the daunting task to undertake in saving the entire world from invasion. But despite the many challenges it presents, playing it is an enormously rewarding experience that, even in this day and age, has yet to be truly replicated. |
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Yoshi's Story review (N64)Reviewed on February 19, 2009It says a lot when, after a few replays, I am able to beat Yoshi’s Story in under a half hour, without taking any damage whatsoever. |
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Onechanbara: Bikini Samurai Squad review (X360)Reviewed on February 18, 2009I remembered it as if it happened a few hours ago. Because it actually happened a few hours ago. My character was in a dark room, all alone... then, suddenly, it happened. A zombie walked out from the left side of the screen, then another, and two more after that. Of course, I just couldn't stand around and do nothing, so I took control of my character and guided her towards the undead. With her sword already drawn, she sliced through them like it was nothing. The threat was over... but not for ... |
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Rocket: Robot on Wheels review (N64)Reviewed on February 18, 2009Developing a game specifically for the N64 was a move that could be viewed as either reckless or cunning. The system’s inability to rise out the shadow of the more commercially successful PSX meant that any exclusive games would have a limited reach by default, but then a good game has a better chance of garnering attention in an altogether less eventful library. Rocket: Robot on Wheels effectively turns both of those theories upside down. It fits squarely into the platformer categ... |
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Red Faction review (PC)Reviewed on February 18, 2009So here's the thing. |
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Dragon Blaze review (ARC)Reviewed on February 18, 2009Dragon Shot enemies for gold coins. |
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LocoRoco 2 review (PSP)Reviewed on February 17, 2009As you work through each stage, you'll find that you don't actually control the slime. Instead, you can slightly tilt the perspective to the right or left using the PSP's shoulder buttons. This simple mechanic works very well, mostly because fleet-footed hazards are non-existent in the world of LocoRoco 2. Sliding about like an egg yolk in a frying pan wouldn't work if Mario-style jumps were required, but that's seldom the case here. Instead, the focus is on general movements. |
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ShellShock 2: Blood Trails review (X360)Reviewed on February 17, 2009Here's the set-up. You're an American soldier in Vietnam. You ain't never been so scared in your life, the title screen informs you. And then, suddenly, you're in a building filled with smoke, and some dispicable army veteran starts being racist about the Vietnamese, mumbles something about a chemical called Whiteknight turning everyone into zombies, and then your infected friend grabs you and pleads for his life. And then you flash back to another point in time, in a near-identical building filled with smoke, an arbitrary objective appears on-screen, and I wish it had stopped there because I might have looked upon ShellShock 2 more favourably if it had done. |
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RapeLay review (PC)Reviewed on February 16, 2009If you aren't a perv familiar with Illusion's games, you don't have any business reviewing their games. Seriously. It's like asking a male mysogynic gay chauvinist to write about fem lib: if you think you're going to get the objective truth, I have some beachfront property to sell you. |
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Syberia review (DS)Reviewed on February 16, 2009Even for people like me, who never played the original, there was a sense that something was terribly wrong. The feeling was so strong that I did some research and discovered that not only had all of the voice overs been cut out, more than half of the dialogue had been removed from the port. |
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Retro Game Challenge review (DS)Reviewed on February 15, 2009Retro Game Challenge features eight games in all. That doesn't sound like much, and in some ways it isn't. After all, we've seen compilations of classic games that boasted three, four... even seven or eight times that number. Keep in mind, though, that these are original efforts. More importantly, they're original efforts that—for the most part—are fun to play today while still retaining that distinct retro flavor (including a score tally that mentions how many objects you shooted and an innkeeper that asks you if you feel asleep). |
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