Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Henry Hatsworth in the Puzzling Adventure review (DS)Reviewed on April 05, 2009Henry Hatsworth has been screwed over. Badly. It’s been released during one of the highest points in the DS’s history; with stuff like Pokemon Platinum, Valkyrie Profile, and several other amazing titles taking the gaming scene by storm, it’s been completely forgotten. Overshadowed, overlooked, and doomed to forever rot in obscurity on game store shelves. Such an undeserving fate isn’t just pathetic. As Henry himself would say, it is bollocks! Utter poppycock! This fe... |
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The Legend of Kyrandia review (PC)Reviewed on April 04, 2009With The Legend of Kyrandia RTS-kingpin Westwood Studios aptly demonstrate this principle in action – despite pretty graphics and outstanding music, it plays like a blueprint on how NOT to design an adventure game. |
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Mana Khemia: Student Alliance review (PSP)Reviewed on April 04, 2009As Vayne arrives at the academy for the first time, the first thing you may notice is that the graphics are blurry, low-res 3D that look like someone popped a PS1 game in their PS2 and turned on texture smoothing. You may also notice just how long the game had to load said images. Nearly everything you do in Mana Khemia causes the game to stop and load something. Even simplistic tasks like jumping from one ledge to another will cause the PSP to halt everything for a moment to load the jumping animation. This has the unfortunate side-effect of disorienting your jump and often (at least in my case) leads to Vayne landing squarely on a monster's head. There's another battle that could have been avoided! |
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SNK Arcade Classics: Vol. 1 review (WII)Reviewed on April 04, 2009Just like a bag of pick n’ mix or a greatest hits compilation CD, you’re not going to like everything on SNK Arcade Classics Volume 1. |
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Resident Evil Gaiden review (GBC)Reviewed on April 04, 2009Saturday |
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Miner review (APP2)Reviewed on April 03, 2009Anyone who's had a favorite author and really wanted to learn more about him probably read that author's juvenalia. Which was not very good, but you could make excuses about how it shaped what was to come if you wanted, or you can say "Heck! Even I can do better than this!" and be inspired to write something. Works for software, too. Doug Smith, the creator of Lode Runner,(LR) admitted Miner was not so hot in an interview in the PS1 version of the game. You can see flashes of somet... |
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Secret of the Silver Blades review (PC)Reviewed on April 03, 2009My AD&D computer experience stopped a game too soon, as I laid out several weeks' allowance on the first two, Pool of Radiance(PoR) and Curse of the Azure Bonds(CoA). Most of the fun from them was probably because my mother had warned me off paper AD&D as a kid. She'd have been glad to know how ridiculous combats fighting fifty goblins on the Apple got. I assumed a sequel would be bigger-badder-more, and I figured the combat was just something I had to sit through to appreciate the mapping and s... |
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Yume Nikki review (PC)Reviewed on April 02, 2009Understanding Yume Nikki really involves knowing what happens at the end. It's almost impossible to talk about with any authority without this knowledge, and without making numerous references to the finale. Writing about it, then, is going to involve a pretty severe spoiler, and if you're completely ademant that you're going to see this incredibly strange adventure through to its conclusion, you should almost certainly do so before reading another sentence of this analysis. Not even t... |
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Stoked review (X360)Reviewed on April 01, 2009At only $40, Stoked manages to offer solid mechanics, huge mountains to explore, well-integrated online play, and hundreds of challenges to conquer, but the complete lack of mission variety keeps this from being an easy recommendation. |
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Cryostasis: Sleep of Reason review (PC)Reviewed on April 01, 2009 |
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Peggle: Dual Shot review (DS)Reviewed on March 31, 2009Peggle: Dual Shot is a simple, casual activity that won't take much out of you, and is perfect for morning commute when your brain is still mush and doesn't want to heavily invest in anything. |
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Grand Theft Auto: Chinatown Wars review (DS)Reviewed on March 31, 2009Nearly everything you use the stylus for in Chinatown Wars – rummaging through trash, diffusing bombs, assembling weapons – sounds like a gimmick on its own. It’s the collaboration of all of these individual elements that makes Chinatown Wars work. As you explore this retooled Liberty City, you’ll notice that Rockstar Leeds poured detail into every facet of the design, fleshing out areas that most developers would simply shrug off. Obtaining Molotov cocktails, for example, is no longer simply a matter of picking them up off a designated location on the streets. You’ve literally got to find a gas station and play a mini-game in which you must “aim” the nozzle in response to the fluctuating flow of the gasoline, so as to get as many cocktails for your money’s worth as possible. It’s a wonderful way to make the most of the DS hardware. |
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Crash Tag Team Racing review (GCN)Reviewed on March 31, 2009Crash Tag Team Racing. What a disappointment! I bought this game expecting some potentially fun kart racing game similar to what made me fall in love with the original CTR. I should’ve guessed any Crash game not made by Naughty Dog would’ve been terrible, but I was a fool and bought this game anyway. Oh well, now for the review. |
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Mevo & The Grooveriders review (PC)Reviewed on March 31, 2009Mevo & The Grooveriders is a gloriously silly, ridiculously charming little game, as accessible as it is beautiful, and for the ludicrously small admission fee of £5.99 (Steam still refuses to show international prices), it's hard to imagine anyone being disappointed. But the lack of precision is problematic, and does hold Mevo back from the highest accolades. With a bit more polish, and with the addition of a solid community hub, this promising debut from Red Rocket Games could deliver something very jazzy indeed. |
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SpongeBob vs. The Big One: Beach Party Cook-Off review (DS)Reviewed on March 30, 2009Each of SpongeBob's techniques is linked to a specific touch screen mini-game. They're all routine stylus activities, even if the ingredients are a little weird. Trace a line to slice up some kelp. Tap quickly to pound out a Krabby Patty. Rotate frantically to mix up some seaweed pasta. Slingshot deep fried flotsam out of hot oil. Okay, maybe they're not all ordinary culinary arts... |
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Beyond Oasis review (GEN)Reviewed on March 30, 2009For the longest time, I considered Beyond Oasis a RPG, because it had characteristics of one. It took place in a fantasy setting where knights, beasts, and mutated rats roamed lands, caves, and dungeons. Your character, named Ali, has health and magic bars that are labeled as H.P and S.P, and he can also travel around in an overhead perspective, picking up various weapon and health items that can be stocked in a magical inventory screen. It just had the markings of a role-playing game. |
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Ontamarama review (DS)Reviewed on March 29, 2009With a look reminiscent of a kid's anime, Ontamarama sets the cuteness factor to high. Just check out the protagonists. Beat is an energetic boy with spiky blue cowlicks who perpetually wears inline skates. Rest is a thoughtful girl with red pigtails, and her footwear is of the goody-two-shoes variety. Both children are studying to become Ontamaestros in order to spread the beauty of music. To accomplish that goal, they need the help of the Ontama, magical spirits that look like joyf... |
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Blue Dragon review (X360)Reviewed on March 27, 2009Just by going through the game and experimenting with the class system enough to give all five of my characters (Shu and pals find two more allies before the end of the first disc) a decent amount of versatility, I was trouncing every storyline encounter in my path to the point where the game's final bosses wound up being exercises in me tapping buttons while being more interested in the college basketball game I was watching on my other television. |
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Cross Fire review (PC)Reviewed on March 27, 2009CrossFire is a grain of sand in a desert full of free, online first-person shooters. The majority of these are played and maintained by fanatic Koreans with glazed eyes and twitchy fingers, going to any lengths to improve their skill. At first glance, this particular title fails to stand out from its peers; sporting low-grade graphics, two factions that are constantly at war for no real reason and a promotion system that will be uncannily familiar to the fans of Battlefield or Call of Duty. The gameplay, whilst repetitive, is oddly addictive and never really gets frustrating, despite having to fight alongside some rather incompetent people. |
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Pass Your Driving Theory Test: 2010 Edition review (DS)Reviewed on March 27, 2009Fact is, Pass your Driving Theory Test is never going to be the top of anyone’s wish list unless they actually want to pass their driving theory test, but, should this be the case, it’s a well-made and competent study guide that will vastly enhance your chances to pass a fiddly exam. |
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