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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Breath of Fire (SNES)

Breath of Fire review (SNES)

Reviewed on May 08, 2009

The eight characters that compose Ryu's party all have their own specific uses and abilities, which makes backtracking very useful. Many early-game dungeons have their share of locked doors and crumbling walls hiding rooms full of treasure that isn't accessible until certain characters have joined. While it might not be mandatory to retrace your steps to grab most of these goodies, many are very useful —  ranging from stat-enhancing items to equipment that's likely better than what was at that last shop you visited.
overdrive's avatar
Wallace & Gromit’s Grand Adventures: The Last Resort (PC)

Wallace & Gromit’s Grand Adventures: The Last Resort review (PC)

Reviewed on May 08, 2009

There's a slightly uncomfortable predictability about The Last Resort, this second instalment of Telltale Games' Wallace & Gromit adaptation. The first episode, Fright of the Bumblebees, impressed with its faithful aesthetic and witty dialogue, but the mundanity of its first half left a little to be desired. In The Last Resort, you'll spend the first hour collecting things, and the second hour on customer service duty. Hmm.
Lewis's avatar
Elven Legacy (PC)

Elven Legacy review (PC)

Reviewed on May 06, 2009

If you're a turn-based strategy fan looking for something new, a Fantasy Wars fanatic or even a real-time regular who appreciates the RISK-type features many titles feature on their overworld map, Elven Legacy is for you. It sucks you in and dupes you into playing hours at a time, whilst managing to make every minute enjoyable. Whilst some elements such as the unvaried objectives and linear path may put a lot of people off, the game compensates by throwing in exciting fights and a fascinating plot.
Melaisis's avatar
Plants vs. Zombies (PC)

Plants vs. Zombies review (PC)

Reviewed on May 05, 2009

The addictive nature of Plants vs. Zombies comes as a bit of a surprise given the generally repetitive nature of its design. There are several available modes of play that switch things up with varying degrees of success, but they almost all come down to the same basic task: keep your brains in your cranium! Even the generous assortment of zombies that you'll face and the extensive cache of weapons at your disposal wind up feeling limited after awhile, but there's a good chance that you won't even care.
honestgamer's avatar
Mother (NES)

Mother review (NES)

Reviewed on May 04, 2009

God bless Demiforce. If it weren’t for them, RPG nerds would never have had the opportunity to save the world from an unnamed threat with nothing but such ordinary items as baseball bats, frying pans and bottle rockets. They would never cruise through the desert in a tank, much less fight a massive robot blocking your path with one. They would never get the chance to survive taunting from hippies or exhaust gases from possessed vehicles.
wolfqueen001's avatar
Batman Forever (Genesis)

Batman Forever review (GEN)

Reviewed on May 04, 2009

In 1995, the kooks at Warner Bros. Studios decided it would be ok to crap all over the re-vamped Batman film franchise (established by Tim Burton and Michael Keaton), by changing director, and even the lead actor, as if Bruce Wayne were a suave, confident British Secret Agent with a steady pimp hand and a penchant for one-liners. This movie tragedy was henceforth known as Batman Forever. To this day, people still ask, “Forever what?” What is the answer to this baffling mystery? Some film ...
QuasidodoJr's avatar
Virtua Fighter CG Portrait Series The Final: Dural (Saturn)

Virtua Fighter CG Portrait Series The Final: Dural review (SAT)

Reviewed on May 04, 2009

If, like me, you haven’t played a lot of Virtua Fighter, you might not know who Dural is. In this case your first several seconds spent with her portrait series will be rife with confusion as you try to come to terms with the fact that what you are watching is a series of pictures of a textureless CG model. Horror will truly set in when you realize that that’s what Dural is... a bad CG model which left its skin at home. Virtua Fighter fans call her a robot.
zippdementia's avatar
Halo 2 (Xbox)

Halo 2 review (XBX)

Reviewed on May 04, 2009

I never cared for Rainbow Six. While the idea of leading your own personal squad through an unrelenting series of skirmishes was right up my alley, Ubi Soft's acclaimed series focused far too much on nitty-gritty details and meticulous planning for my twitch-happy taste. That's probably why I loved the original Halo so much; having a bunch of Marines backing up your bloody rampages was enthralling, and the minimal amount of control you had over their behavior kept the game from...
Cornwell's avatar
PowerUp Forever (Xbox 360)

PowerUp Forever review (X360)

Reviewed on May 03, 2009

One day, I decided to turn on my Xbox 360... after not having touched the thing for two and a half months. I was in the mood for a Live Arcade title. So, after searching through every single non-community game for an hour, I finally picked something:
dementedhut's avatar
Air Conflicts: Aces of World War II (PSP)

Air Conflicts: Aces of World War II review (PSP)

Reviewed on May 03, 2009

Similar to the setup of a racing game, each individual mission belongs to a series of missions. This seems like an interesting presentation until you discover that the consequence of losing is also similar to that of a racing game. When you die, the mission is over…for now. Rather than being given the opportunity to try it again, you’re automatically taken back to the main menu, at which point you can now select the campaign mode and start again.
louis_bedigian's avatar
Virtua Fighter CG Portrait Series Vol. 2: Jacky Bryant (Saturn)

Virtua Fighter CG Portrait Series Vol. 2: Jacky Bryant review (SAT)

Reviewed on May 03, 2009

Virtua Fighter CG Portrait Series Vol 2 highlights these traits by showing Jacky playing with a Dalmation, going grocery shopping and entering a deserted bar to play a rousing game of pool. By himself.
EmP's avatar
Zelda II: The Adventure of Link (NES)

Zelda II: The Adventure of Link review (NES)

Reviewed on May 03, 2009

One could almost say that the serious gaming world can be cleanly divided into two groups: those who love Zelda games and would be devastated if Nintendo were to make any large-scale renovations, and those who gave up on the series a long time ago because it refused to evolve. I fit pretty firmly into the former category; Zelda is my favorite video game franchise, and while the formula has been repeated endlessly, it’s a formula that almost always works and hasn’t gotten old. Then ...
Suskie's avatar
Resident Evil (GameCube)

Resident Evil review (GCN)

Reviewed on May 02, 2009

Conventional wisdom says that Survival Horror diverged into two broad schools in the decade following its widespread inception via Capcom's Resident Evil (RE). There was the Resident Evil school, which presented the player with a reality filled with physical threats and horrors, and there was the Silent Hill school, which toyed with the player's engagement with reality itself. Or; Silent Hill was about dreams and nightmares. Resident Evil was about trying to avoid being torn apart.
bloomer's avatar
Monsters vs. Aliens (Xbox 360)

Monsters vs. Aliens review (X360)

Reviewed on May 01, 2009

If you want to get all of your characters' upgrades (and/or look at the concept art, 3-D character models, etc. you also can purchase), you'll be following up a number of stages with mini-stages covering the EXACT SAME ground you just crossed. Holy repetition, Batman!
overdrive's avatar
Lux-Pain (DS)

Lux-Pain review (DS)

Reviewed on April 29, 2009

The game's primary failure is a very basic one: the story just isn't compelling. One important element for any visual novel is believable characters. Some of Atsuki's classmates manage to avoid standard stereotypes (the fortune-telling blonde is particularly refreshing) but several of the villains are simply outrageous. One early baddie — a bald man with evil pointy ears and creepy narrow stalker eyes — repeatedly professes his love for guns and hatred for schoolchildren.
zigfried's avatar
Live A Live (SNES)

Live A Live review (SNES)

Reviewed on April 29, 2009

It’s rare these days to see the Square-Enix name within a mile of anything original. “Rehashing sells” has been their motto for the past few years, to the detriment of the JRPG genre as a whole. However, Square wasn’t always like that (well, okay, yes they were). There was a time, back in 1994, when Square released the second-best JRPG on the SNES, second only to Earthbound. That game is Live A Live, which unfortunately never saw a release outside Japan.
timrod's avatar
Odin Sphere (PlayStation 2)

Odin Sphere review (PS2)

Reviewed on April 29, 2009

You probably don’t know how epic an undertaking Odin Sphere was for me. I played the game twice over the course of two years, stopping the first time to break up with my fiancé. Odin Sphere was the last game we played together, making it a relic of that era for me. Writing a review for it is like closing the door on a period of my life. Of course, you don’t really care about any of that. You just want to know if it’s a good game, dammit! What’s all this emotional hoo-haw?
zippdementia's avatar
O'Riley's Mine (Commodore 64)

O'Riley's Mine review (C64)

Reviewed on April 28, 2009

A gamer can get tired of fighting the good fight and saving the world. After one RPG too many about some selfless youth giving his all to prevent the destruction of life as we know it, it's nice to be able to return to a title where it all comes down to a much more basic motivator: greed. The protagonist in O'Riley's mine is a rich guy who wants to be richer still, and doesn't mind risking his life for it; a concept that's a lot easier for mere mortals like us to grasp, even if it's not as much ...
sashanan's avatar
Ghouls (Commodore 64)

Ghouls review (C64)

Reviewed on April 28, 2009

Buggy games are not just something of the last few years, where PC games sometimes seem like they were released weeks, possibly months before they were actually ready to be sold, and this is hurriedly fixed in downloadable patches. In the days of the Commodore 64, this happened as well, minus the patches. Sometimes, a game would inexplicably appear in the stores when it is clearly so bugged or its design is so flawed that it wouldn't have survived even the sketchiest of beta tests. Ghouls is one...
sashanan's avatar
Aztec Challenge (Commodore 64)

Aztec Challenge review (C64)

Reviewed on April 28, 2009

The shortest possible summary of Aztec Challenge would be 'an exercise in coordination, concentration and patience disguised as a game'. You play the role of a young Aztec trying to make his way through a treacherous temple alive, navigating him through seven different levels. While very simple to control, the game manages to put up a real challenge for even the experienced gamer, and ranks among the most difficult Commodore 64 games ever created. With only a few design flaws and overall smooth ...
sashanan's avatar

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