Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Bionic Commando review (X360)Reviewed on May 26, 2009Development team GRIN, also responsible for Bionic Commando Rearmed, have created an immensely playable game. Unfortunately, it's not the fount of creative goodness that its predecessor was. Although the game is speckled with phenomenal moments, too much of Bionic Commando is spent casually running through empty cities. |
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Major Minor's Majestic March review (WII)Reviewed on May 25, 2009Major Minor's Majestic March has an impressive pedigree. Its developer NanaOn-Sha, or more specifically musician Masaya Matsuura and artist Rodney Alan Greenblat, helped shape the rhythm game genre with iconic 90's releases PaRappa the Rapper and Um Jammer Lammy. The games stood out because of their quirky graphics, music, and plot. There was also an inherent charm to their main characters: a dog learning to bust rhymes and a lamb struggling for her grunge-guitar dreams. ... |
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Sword of the Stars: Ultimate Collection review (PC)Reviewed on May 25, 2009Sword of the Stars: Ultimate Collection brings in some wonderfully fresh ideas, but stays true to the 4X formula. This is a game with a lot of depth and a lot to learn, and you aren't likely to master it in a weekend. |
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Sonic the Hedgehog 2 review (SMS)Reviewed on May 25, 2009Back in 1992 the Mega Drive had superseded Master System for quite some time. The “made for blast-processing” Sonic the Hedgehog shifted units like hot pancakes and it’s 8-bit predecessor looked long sent into obscurity after being comfortably beaten by the inferior NES. |
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Naruto: Clash of Ninja Revolution review (WII)Reviewed on May 24, 2009Just looking at the screen, it's hard to discern the supposed Revolution the Clash of Ninja series has undergone. Naruto's still rocking his bright orange jumpsuit, and all the characters sport the same cel-shaded look that favorably compares to the game's anime inspiration. About three-fourths of the roster returns unchanged from the final GameCube installment. The battle arenas remain constant, along with the manner of movement. Fighters still essentially move along a two-di... |
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Punch-Out!! review (WII)Reviewed on May 24, 2009I always enjoyed the portraits and the clever little sayings that opponents offered in the NES installment, but such elements could only go so far. Movements in the actual ring were likewise limited by hardware. This time around, things are much more convincing throughout. King Hippo laughs arrogantly as he faces you, as if insulted that such a puny challenger would dare to face him. Upon finding himself lying on the mat, Soda Popinski will resort to swigging liquid from a bottle before rising to his feet in a rage. |
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ZEN Pinball review (PS3)Reviewed on May 24, 2009The problem I encountered is that the "quick" matches are often too intimidating for inexperienced players. They amount to a score race, with every competitor playing simultaneously and trying to hit 5,000,000 (or some much higher number) before his worthy opponents. However, there are often penalties in place that take away as much as half of any score amassed. It's easy to quickly fall into a pattern where you have somewhere around 3,000,000 total points, gain around 300,000 on a new attempt, then lose 10% of your total and fall right back to where you were... again and again and again. Unless you're joined by someone more proficient, matches can last an eternity. |
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The Dark Spire review (DS)Reviewed on May 23, 2009Contrary to word-of-mouth, this isn't a Wizardry-style journey. It certainly pays homage to its legendary predecessor, but its wicked sense of humor and creepy atmosphere lend the adventure a personality all its own. The Dark Spire is an artistic, engrossing RPG that achieves immersion via intense exploration, puzzle-solving, and surprisingly addictive level-grinding. It's an experience, but more importantly, it is game. |
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Hard Hat Mack review (APP2)Reviewed on May 22, 2009Donkey Kong inspired a number of three-level looping spinoffs in the eighties, and one of the most successful ideas was Hard Hat Mack (HHM,) a cute little platformer about a construction worker with various tasks to perform. He starts off drilling cement blocks in place on the first level, gathers lunch boxes, and apparently in the afternoon he has crates to drop into some crazy machine. He's obstructed by Osha or the Vandal. Each looks different but move in exactly the same predet... |
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Crazy Taxi 2 review (DC)Reviewed on May 22, 2009Crazy Taxi Company has picked up shop and relocated to New York City. However, other than heading for the east coast and replacing the four drivers from the original, Crazy Taxi 2 does little to differentiate itself. |
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Deus Ex review (PC)Reviewed on May 20, 2009Deus Ex knows what it is. It's a computer game, through and through. There's a reason why the new big-name releases boast about multiple routes and character-shaping; in-depth, branching stories; moral and practical dilemmas. This is that reason. And, in acknowledging how games work and confidently playing to such potential, it shines. |
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Sammy Lightfoot review (APP2)Reviewed on May 20, 2009Sammy Lightfoot(SL) is a step down from the better-remembered Hard Hat Mack in fun, playability and fairness, but it's still the sort of interesting old-school title worth a brief spin. Sammy's this tubby orange-haired fellow who makes squip noises when he walks and boingy noises when he jumps. His hair even spins around when he dies! The game's object is just to reach the platform at the top, navigating obstacles in three scenarios. Then you start all over again with a different, ... |
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Star Trek D-A-C review (X360)Reviewed on May 20, 2009A lot of downloadable Xbox Live Arcade titles live off of simplicity and a good solid gimmick. Star Trek: D-A-C, however, is too simplistic and its gimmick is to bait in unknowing consumers with the Trek license; and that’s quite possibly its largest offense. |
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Touch Detective review (DS)Reviewed on May 19, 2009First off, this game is by Atlus, so of course it’s going to offer something fresh. This game is so cutesy and fun, and it’s available portably for the Nintendo DS. The DS seems like a perfect platform for more point-and-click titles and I was really excited when I was first reading about this one, despite its mixed reviews. I was definitely not disappointed because this game is a genuinely fun experience that’s easy-going, but still retains a level of difficulty with certain puzzles. |
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Silent Hill: Homecoming review (X360)Reviewed on May 19, 2009Another new developer takes a shot at making a Silent Hill title, Double Helix. Do they bring in the support of hardcore fans of the series, or do they disappoint? Well, I wouldn't exactly call myself a "hardcore fan" of the series, but I am a pretty big fan of it. I think that this game is one of the more playable games in the series, overall. It is definitely better than Silent Hill: The Room, although who can say that is an achievement? |
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Dokapon Journey review (DS)Reviewed on May 19, 2009Perhaps the most disappointing difference this time around is that winning against your rivals is no longer an opportunity to serve a huge dish of delicious humiliation. One of the best things about Dokapon Kingdom was the number of ways in which you could poke fun at a rival after besting him in battle. Here, things seem more straight-forward. You can still rob a liberated town or steal a purse full of gold, but that's not as exciting as—and you'll pardon me, I hope, if this sounds juvenile—giving someone a poo-shaped hairstyle. |
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Spyro: Season of Ice review (GBA)Reviewed on May 18, 2009After Insomniac stepped down from the Spyro series after an epic trilogy on PSone, this was the first of the series not developed by them, beginning the fall from grace from a signature franchise. Season of Ice picks up from Spyro’s last PlayStation outing, Year of the Dragon, where one of the Sorceress’s troops got a trifle bored after being one of the few Rhynoc’s that didn’t fall victim to a toast by Spyro. Failing to endure his forced discharge from service, he thus pinches her spell book to... |
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Call of Duty: World at War review (PS3)Reviewed on May 17, 2009I imagine that it's hard to be Infinity Ward. Ever since the creation of their fantastic Call of Duty series, they've had to deal with a horrific publisher in Activision, helmed by Noah Keller, the next Hiroshi Yamauchi. Their games, which take the concepts Valve made famous with their Half-Life series and run with it, are constantly shunned by elitist snobs clamoring for games with good narrative since Call of Duty is yet ANOTHER game where guys have guns. And every year they have to give their... |
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Animal Crossing review (GCN)Reviewed on May 15, 2009It was a couple of days before Halloween, and I’d decided to move out of my parent’s basement and take up residency in a sunny little forest village called Jerktown. With a name like that, how could the town be anything but a nice place to live? With that logic in mind, I boarded a train with nothing more than the clothes on my back and a small sum of money. |
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Velvet Assassin review (X360)Reviewed on May 15, 2009Few players will get through Velvet Assassin without grumbling about the camera issues or the many untimely deaths. But those who stick with it will have the privilege of viewing the game’s gorgeous graphics and color enhancements. They will be forced to overcome obnoxiously difficult scenarios that will test their true skills as virtual spies. Most importantly, they will have the joy of executing enemy soldiers with unwavering brutality. |
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