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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Super Robot Taisen OG Saga: Endless Frontier (DS)

Super Robot Taisen OG Saga: Endless Frontier review (DS)

Reviewed on June 02, 2009

RPGs are stereotyped as one of the more intellectual game genres, all about story and plot and meaning. Endless Frontier bucks this stereotype pretty hard. It’s a self-consciously dopey, disposable sort of story that’s little more than an excuse to string dungeons and boss encounters together. Much of the plot’s appeal is meant to rest in its nature as a sly crossover that puts Namco x Capcom, Super Robot Taisen OG2, Super Robot Taisen alpha 3, Xenosaga, and many other games into a single “multiversal” setting.
Lynxara's avatar
Sacred 2: Fallen Angel (PlayStation 3)

Sacred 2: Fallen Angel review (PS3)

Reviewed on June 02, 2009

I have a rule called the FAQ rule. If I reach a point where I find myself checking FAQs to see how much longer a game goes on, then I know the game has outlived its welcome. In the case of Sacred 2: Fallen Angel, I hadn’t done anything interesting, met any interesting characters, or even managed to become interested in my own character in over twenty hours of gameplay and I was nowhere near being done with the main quest.
zippdementia's avatar
Hired Guns: The Jagged Edge (PC)

Hired Guns: The Jagged Edge review (PC)

Reviewed on June 01, 2009

I’ve nothing against games being hard, but before you survive the first few initial outings, loot a few corpses and watch your team’s stats rise to the point where it’s noticeable, you’ll be spending a lot of time reloading old saves that took place before complete slaughters and eagle-eyed head shot levelled against you.
EmP's avatar
Neo Contra (PlayStation 2)

Neo Contra review (PS2)

Reviewed on June 01, 2009

After the dreadful Appaloosa game that had the word Contra slapped on it (C: The Contra Adventure), Shattered Soldier was a welcomed return to the series' roots. Bill Rizer reappeared as the main character, who was accompanied this time by a female cyborg, and both were thrown into side-scrolling badassery, filled with weird creatures, aliens, and high-tech Weapons of Epic Destruction (WED). When a game plops you into crazy situations, like being chased down a snowy mountain by a huge worm, figh...
dementedhut's avatar
inFAMOUS (PlayStation 3)

inFAMOUS review (PS3)

Reviewed on May 31, 2009

It all started with a bang. Or rather, it ended with one. Half of Empire City, gone in a fiery apocalypse. Buildings, roads, people, everything. The bomb left almost nothing behind, not even the bodies of its victims. Just the sickening stench of smoke and burned flesh. They were the lucky ones, though; they got to die quickly. The survivors were in for something much, much worse. Riots, chaos, rape, murder, the complete and utter breakdown of society as we know it. It’s been two weeks in...
disco's avatar
Professor Heinz Wolff's Gravity (Wii)

Professor Heinz Wolff's Gravity review (WII)

Reviewed on May 31, 2009

The very existence of the sandbox levels leads me to believe that Deep Silver liked what they’d come up with and assumed players would be intrigued enough to want to explore the world of Gravity further. So why, then, is there no puzzle editor? With Gravity’s content as limited as it is, and with each of the challenges simple enough in basic design that anyone could make them given an appropriate tool kit, a true puzzle editor could have been this game’s saving grace. With online functionality, the possibilities could have been endless.
Suskie's avatar
Space War Commander (PC)

Space War Commander review (PC)

Reviewed on May 30, 2009

Space War Commander is simple enough that it can be picked up and learned very quickly, and won't eat up your time with long-winded matches like other RTS games. The only thing really missing is multiplayer support, but even so Space War Commander is a superb time-killer
WilltheGreat's avatar
Star Trek D-A-C (Xbox 360)

Star Trek D-A-C review (X360)

Reviewed on May 30, 2009

At its very best, D-A-C is a good online game with the potential to offer up some epic six-on-six space wars. But when Xbox Live is slow and you can’t find a full game, all that’s left is an empty and lazy solo experience.
PAJ89's avatar
Leisure Suit Larry in the Land of the Lounge Lizards (PC)

Leisure Suit Larry in the Land of the Lounge Lizards review (PC)

Reviewed on May 28, 2009

Leisure Suit Larry (LSL,) despite notoriety after its first release was less disgusting and offensive than its sequels, most of which overused weak riffs on material from the original game anyway. It's surely one of Sierra's very best graphic adventures, as it doesn't take itself too seriously and goes beyond just some hapless forty-year-old's quest to lose his virginity. It pokes fun at the awkwardness we all felt during our teenage years and makes Larry a poor schlemeil who can't even do the b...
aschultz's avatar
Laser Blast (Atari 2600)

Laser Blast review (A2600)

Reviewed on May 28, 2009

For years, I remembered Laser Blast (LB) as the game that I should've won, but I had to go to the bathroom. LB has an appealing, amusing concept. You are a UFO, elliptical and with windows spinning around the center. You must fire down at three ground cannons. You are also, apparently, the bad guys: your lasers are red, theirs blue. If you win, a new round appears. This goes on until you get a million points. You can get 270 points per round, which can take two to five seconds. Doing the ...
aschultz's avatar
Resident Evil 5 (PlayStation 3)

Resident Evil 5 review (PS3)

Reviewed on May 28, 2009

Over the countless years I’ve been playing video games, I’ve anticipated the release of many titles. Most of them have been sequels—Shining Force II, Lunar: Eternal Blue, Bloodrayne 2. It’s a long list. But never, ever, have I anticipated a game as much as I did Resident Evil 5.
True's avatar
Rolling Thunder (NES)

Rolling Thunder review (NES)

Reviewed on May 27, 2009

By the time I'd gotten to about the third or fourth of the game's 10 levels, I was tempted to check my Nintendo to see if a slot for me to dump quarters into had magically appeared. By the time I'd gotten through a bit more than half the game, I was so frustrated and emotionally spent that for a minute I thought I still was married. And I wasn't even earning the admiration of other gamers like I would have been by putting myself through this anguish in an arcade — I was alone, sitting at home and feeling about as opposite from however awesome "platinum awesome" might be as humanly possible.
overdrive's avatar
Bionic Commando (Xbox 360)

Bionic Commando review (X360)

Reviewed on May 26, 2009

Development team GRIN, also responsible for Bionic Commando Rearmed, have created an immensely playable game. Unfortunately, it's not the fount of creative goodness that its predecessor was. Although the game is speckled with phenomenal moments, too much of Bionic Commando is spent casually running through empty cities.
zigfried's avatar
Major Minor's Majestic March (Wii)

Major Minor's Majestic March review (WII)

Reviewed on May 25, 2009

Major Minor's Majestic March has an impressive pedigree. Its developer NanaOn-Sha, or more specifically musician Masaya Matsuura and artist Rodney Alan Greenblat, helped shape the rhythm game genre with iconic 90's releases PaRappa the Rapper and Um Jammer Lammy. The games stood out because of their quirky graphics, music, and plot. There was also an inherent charm to their main characters: a dog learning to bust rhymes and a lamb struggling for her grunge-guitar dreams. ...
woodhouse's avatar
Sword of the Stars: Ultimate Collection (PC)

Sword of the Stars: Ultimate Collection review (PC)

Reviewed on May 25, 2009

Sword of the Stars: Ultimate Collection brings in some wonderfully fresh ideas, but stays true to the 4X formula. This is a game with a lot of depth and a lot to learn, and you aren't likely to master it in a weekend.
WilltheGreat's avatar
Sonic the Hedgehog 2 (Sega Master System)

Sonic the Hedgehog 2 review (SMS)

Reviewed on May 25, 2009

Back in 1992 the Mega Drive had superseded Master System for quite some time. The “made for blast-processing” Sonic the Hedgehog shifted units like hot pancakes and it’s 8-bit predecessor looked long sent into obscurity after being comfortably beaten by the inferior NES.
bigcj34's avatar
Naruto: Clash of Ninja Revolution (Wii)

Naruto: Clash of Ninja Revolution review (WII)

Reviewed on May 24, 2009

Just looking at the screen, it's hard to discern the supposed Revolution the Clash of Ninja series has undergone. Naruto's still rocking his bright orange jumpsuit, and all the characters sport the same cel-shaded look that favorably compares to the game's anime inspiration. About three-fourths of the roster returns unchanged from the final GameCube installment. The battle arenas remain constant, along with the manner of movement. Fighters still essentially move along a two-di...
woodhouse's avatar
Punch-Out!! (Wii)

Punch-Out!! review (WII)

Reviewed on May 24, 2009

I always enjoyed the portraits and the clever little sayings that opponents offered in the NES installment, but such elements could only go so far. Movements in the actual ring were likewise limited by hardware. This time around, things are much more convincing throughout. King Hippo laughs arrogantly as he faces you, as if insulted that such a puny challenger would dare to face him. Upon finding himself lying on the mat, Soda Popinski will resort to swigging liquid from a bottle before rising to his feet in a rage.
honestgamer's avatar
ZEN Pinball (PlayStation 3)

ZEN Pinball review (PS3)

Reviewed on May 24, 2009

The problem I encountered is that the "quick" matches are often too intimidating for inexperienced players. They amount to a score race, with every competitor playing simultaneously and trying to hit 5,000,000 (or some much higher number) before his worthy opponents. However, there are often penalties in place that take away as much as half of any score amassed. It's easy to quickly fall into a pattern where you have somewhere around 3,000,000 total points, gain around 300,000 on a new attempt, then lose 10% of your total and fall right back to where you were... again and again and again. Unless you're joined by someone more proficient, matches can last an eternity.
honestgamer's avatar
The Dark Spire (DS)

The Dark Spire review (DS)

Reviewed on May 23, 2009

Contrary to word-of-mouth, this isn't a Wizardry-style journey. It certainly pays homage to its legendary predecessor, but its wicked sense of humor and creepy atmosphere lend the adventure a personality all its own. The Dark Spire is an artistic, engrossing RPG that achieves immersion via intense exploration, puzzle-solving, and surprisingly addictive level-grinding. It's an experience, but more importantly, it is game.
zigfried's avatar

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