Review Archives (All Reviews)
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Ghostbusters: The Video Game review (PS3)Reviewed on June 30, 2009There is a sadness in me… |
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Hoosier City - Return to Oil City review (PC)Reviewed on June 29, 2009As a huge Purdue fan, I should on principle be glad to see anything Hoosier tank so quickly. Not the Hoosier City series, though. It's not the first time a sequel failed to match the original, but here it's shocking considering that the flippant humor that makes the original such a laugh seems natural enough to continue. Also, part one was shareware, with nags to order the last two. They weren’t worth it. The three games share the same engine but little else. The corny jokes and puzzles h... |
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PDC World Championship Darts review (DS)Reviewed on June 29, 2009You're not going to like PDC World Championship Darts 2009 unless you like darts. It's not like FIFA, where even if you don't watch or play football you can still enjoy the game. With PDC 09, you need to have a passing interest in the real thing before you even think about enjoying yourself. Even then, though, you're not likely to get much enjoyment from it. |
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Up review (WII)Reviewed on June 29, 2009By the time the credits roll, you will start to question whether or not the first half of the game was as good as it first appeared – or if you were simply blinded by how well it mirrored some elements of the film. |
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The King of Fighters '98 Ultimate Match review (PS2)Reviewed on June 28, 2009Omega Rugal is a rarity in gaming. Few characters can be loved and despised at the same time, but he pulls it off perfectly. He’s a bloodthirsty, power-hungry beast of a man. You might appreciate how well he’s been crafted, but hate how he always finds a way to slaughter you. He embodies everything a good fighting game boss should be: someone whose design is based solely on predicting any of your potential strategies and ripping them to shreds. The guy has everything, from ridiculously overpower... |
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Shooting Love, 200X review (X360)Reviewed on June 28, 2009I love shooting, and I'm glad that the income Triangle Service earned by groveling and pleading with bleeding-heart gamers led to something so entertaining. Their online blog says their goal is to provide SERVICE to shooter fans. (They cheesily explain that's why they're called Triangle SERVICE.) Based on the company's progressively inventive releases throughout the new century's first decade, I'd say they've held true to their mission. |
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Banjo-Kazooie review (X360)Reviewed on June 28, 2009Juxtaposed against the bright and cheerful hillside of Spiral Mountain is an expansive lair, violently contrasting a local which is otherwise brimming with joy. Plotted amongst the lower-lying fields of flowers and stretches of grass is the colorful home of our protagonist. Meet Banjo, a heroic bear who comes to find that his sister Tooty is being held captive by Gruntilda, an evil witch who plans to drain Tooty of her beauty in order to become the fairest of them all. |
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Prototype review (PS3)Reviewed on June 28, 2009Rarely has a game been so awful in so many ways, yet still proven so awesome at the same time. |
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Robot Wars review (PS2)Reviewed on June 28, 2009Friday evenings aren’t what they used to be on British national television. Years ago, the good old BBC brought us a double-dosage of The Simpsons followed by half an hour of the almighty Robot Wars. Nowadays we have to watch The Simpsons with adverts on Channel 4, and if you can’t remove yourself from the couch you have to endure the rubbish clean soap-opera that is Hollyoaks. Cookie-cutter relationship problems with alpha males on anger management instead of... |
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The Legendary Starfy review (DS)Reviewed on June 27, 2009In case you're not satisfied with a diet of constant platforming and a steady trickle of new abilities, there are a variety of diversions along the way. For example, one stage finds Starfy rolled into a snowball. He'll barrel downhill and you have to move and jump—in the limited fashion available—to avoid falling into fatal gaps. Another break from the norm comes in the form of a series of mine cart rides where you can flip switches to raise the water level (good if you want to leap the widest chasms) while avoiding destructive bits of the landscape. Thanks to solid level design and a variety of neat puzzles, such moments aren't strictly necessary to keep the game engaging. |
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Mad Dog McCree Gunslinger Pack review (WII)Reviewed on June 26, 2009You'll quickly come to learn that timing is everything, which isn't so bad, but there's an unwelcome complication: the exact timing required is never quite clear. You have to aim and shoot before a certain point in any video footage. If you shoot too soon, though, nothing can happen except wasted bullets because the available video isn't ready to produce video of an enemy dying at that point in time. If you shoot too late, you might fire five or six rounds and then be shot anyway because you passed some arbitrary point where the directors weren't ready for you to succeed. |
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Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 review (DS)Reviewed on June 25, 2009If you’re a Yu-Gi-Oh fan and know the ins and outs of the rules, you’ll most likely find a decent title in World Championship 2009. But, if your experience with the trading card franchise is non-existent, you’re going to have a much tougher time playing through and enjoying the game. |
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Mr. Nutz review (SNES)Reviewed on June 24, 2009It's clear that the adventure — which begins in "Woody Land" — was heavily influenced by Sonic the Hedgehog, as Mr. Nutz collects coins from nooks and crannies across numerous expansive levels. Unlike Sonic, there's no time limit; the squirrel with attitude can ride slow-floating sponges across acidic waters, swing around on vines, and clumsily bounce off of pinball blocks at his own leisurely pace without fear of Time Over. He definitely does dawdle; even holding the "run" button barely picks up the pace. |
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Shadow Hearts: Covenant review (PS2)Reviewed on June 24, 2009Much like its predecessor, Shadow Hearts: Covenant thrives on difference. It is not an absolute departure, but more than most it takes several of the most taken-for-granted role-playing game conventions and turns them on their heads. These differences, while not always positive, make Shadow Hearts: Covenant a unique and refreshing entry into a genre characterized by saturation and conventionality. |
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Bionic Commando Rearmed review (X360)Reviewed on June 24, 2009A couple zones in both versions end with a fight against a hovering machine emitting a battle cry of "Pi Pi Pi". My strategy in the NES game was simple: run up and blast it until it explodes. Here, it only can be damaged when Nathan uses his arm to pick up a barrel (a new ability for this game) and throws it at the robot, knocking it out of the air and exposing its lone weak spot. Doesn't sound quite as easy, does it? |
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Wallace & Gromit’s Grand Adventures: Muzzled! review (PC)Reviewed on June 23, 2009Which is why Muzzled! feels like such an important addition to the series. Refining almost all the wavering half-problems of the previous incarnations, it's fresh, exciting and gleefully silly. |
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Final Fantasy IV: The After Years review (WII)Reviewed on June 22, 2009When a game is described as fan service, it seems reasonable to question just how the fan is being serviced. Patronage should be rewarded; the Final Fantasy series was built on our backs, us fate-deciding gamers, who saw potential in a poorly translated but ever-engrossing title called Final Fantasy II, which, we were later told, was the fourth game in the series. Two titles in between the NES journeys of a generic bunch of heroes and the plight-plagued saga of Dark Knight Cecil were left over... |
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Heir of Zendor: The Legend and The Land review (SAT)Reviewed on June 22, 2009For me, seeing the name Micronet associated with any video game brings great discomfort. The first game I played from them, Warrior of Rome, is a mind-numbingly slow and irritating strategy title that's easily one of the Sega Genesis' worst. It only has four stages, but those four alone will steal a part of your spirit, a part you'll never see again. I got Warrior of Rome 2 purely out of curiosity, to see if they learned from their mistakes. They didn't. I was horrified to find out that it was m... |
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Gears of War 2 review (X360)Reviewed on June 22, 2009If you played Gears of War 1, then you pretty much know what to expect from Gears of War 2, but more so. |
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Airball review (NES)Reviewed on June 22, 2009Any boy transformed into an inflatable purple ball by a wizard probably needs a few breaks. Especially when the wizard won't reverse the spell until the boy retrieves a spell book and six trinkets from inside a massive isometric spike-garden maze. That's the story of Airball, ported from an opaque, over-exacting PC game to a fascinating prototype in the NES's twilight era. It's still got over two hundred junior-grade Escher rooms with the forty-five degree rotated isometric view, but it a... |
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