Review Archives (All Reviews)
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The Conduit review (WII)Reviewed on August 05, 2009The Conduit most often feels like a light gun shooter that’s been ripped off of its tracks, which is due as much to the arcade-like nature of the level design as it is to the control scheme itself. There’s a light, frenetic nature in the way The Conduit unravels, and High Voltage seems okay with that. The game’s pace is fierce and the action is constant. |
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Dragon Warrior review (NES)Reviewed on August 04, 2009While Dragon Warrior can at times be a slow grind fest, the game exudes an atmosphere that is charming, yet filled with hidden dangers and secrets at every turn. It may take several sleepless nights and plenty of pots of Eight O' Clock Coffee to make significant progress, but the rewards are well worth the effort. |
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Red Faction: Guerrilla review (PS3)Reviewed on August 04, 2009Every now and then, simplicity strikes a chord with me. Sometimes I want to throw myself into chaos, worry more about my own survival rather than the bigger picture. I want to destroy. I want to continue to destroy without being burdened by an intricate plot, emotional fifteen-minute cut-scenes or the grating, over-rated act of thinking. |
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The King of Fighters XII review (PS3)Reviewed on August 03, 2009Rebirth. That’s what The King of Fighters XII is all about. Getting back to the basics, reliving the glory days of the fighting genre. Remembering what made the series kick ass. A large ensemble cast divided into teams of three, all competing in one of the most epic crossover tournaments ever conceived. All kinds of flashy special attacks and technical aspects to master. The thrill of barely surviving each match, testing your skills and tactical prowess with every passing bout. The feelin... |
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Red Faction: Guerrilla review (X360)Reviewed on August 03, 2009With Red Faction: Guerrilla's campaign mode being a sandbox game (taking place on Mars), I knew I was bound to get caught in some crazy situations. One such early instance was when I traveled to an apartment complex after a guy on the radio asked for help. Not even a minute after I got there, all hell broke loose: armored vehicles with turrets, tanks, and a buttload of soldiers came spilling into the area, ready to kill, kill, kill. I did my best by throwing a bunch of explosives, only sw... |
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LittleBigPlanet review (PS3)Reviewed on August 03, 2009“Play. Create. Share.” That’s the way LittleBigPlanet works, and it’s one of the taglines used for the game. I’ll start with Play, as that’s mainly what you’ll be doing. You take control of an adorable little being called Sackboy (or Sackgirl), and his main role in life is to navigate his way through levels using what starts off as simple platforming, but eventually gets quite complicated. LittleBigPlanet is essentially a platform game, but it’s a game based entirely on a brilliant physics engin... |
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Fable II review (X360)Reviewed on August 03, 2009The world of Albion has changed a lot over the past 500 years, but townsfolk still talk of stories that occurred in the original game. Fable II follows a young hero on a quest to defeat a man called Lucien, who is responsible for a life-changing event very early on in the game. After this event, and 10 years later, the hero has now grown up and can finally take his revenge on Lucien. With a mysterious woman named Theresa leading the way, and his trusty dog companion by his side, is there nothing... |
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Bookworm Adventures Volume 2 review (PC)Reviewed on August 02, 2009You might be wondering how the game could possibly be difficult. The answer is that you suddenly find yourself working with extreme limitations. Besides gaining life meters several times the length of your own, enemies gain the ability to lock half of your pieces so that they can't be used, or to devalue them so that playing the selected tiles gains you no particular advantage. Worse, they may even set things up so that playing your own pieces damages you! There are items that can be used to counter these effects, but they are gone for good once you make use of them... at least until you take the time to earn more. The process for that basically amounts to level grinding. |
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Little League World Series Baseball 2009 review (WII)Reviewed on August 01, 2009The general feel of a set of innings in Little League World Series Baseball 2009 doesn't seem to have changed much. You still control most of the important bits with the 'A' button and furious Wii Remote waggles. You still start a game out with mild swings—because that's all that is strictly necessary—and finish it up with wild convulsions that are enough to nearly put an arm out of socket because of their ferocity. |
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Shin Megami Tensei: Devil Summoner 2 - Raidou Kuzunoha vs. King Abaddon review (PS2)Reviewed on August 01, 2009In a sense, Devil Summoner 2 is one of the more accessible entries in Atlus's long-running Shin Megami Tensei franchise. The combat is straightforward and quick, the difficulty isn't too high, and the demon negotiations and fusion provide a bit of depth to grab players' interest. Unfortunately, with its lackluster characters, blunt storytelling, and fitting but simplistic visuals, this isn't a game that will sustain that interest. |
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Dragonica review (PC)Reviewed on August 01, 2009Dragonica is a 3D, fantasy, action-oriented, side-scrolling MMORPG developed by Barunson Interactive. Its published by Gpotato in the EU and THQ*ICE in the US. As with most other titles promoted through both of these sites, Dragonica is free to play. However, gamers can opt to buy extras for their character from a shop dealing in real money. Anyone who has played Lunia or MapleStory will feel right at home here. Conversely, Dragonica has a level of polish not yet to be found in its overpopulated peers. |
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Vagrant Story review (PSX)Reviewed on July 29, 2009Every combat action Ashley takes affects a risk meter. As it rises, both good and bad things happen. He can cause much more damage, but his accuracy and defense both suffer. If you gain high risk because you chained a 10-hit combo on some fool and immediately get assaulted by something else, you'll receive a severe dose of pain. |
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Lunar: Eternal Blue review (SCD)Reviewed on July 29, 2009I have many games from my past. |
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Metal Gear Solid 2: Sons of Liberty review (PS2)Reviewed on July 29, 2009If nothing else, Metal Gear Solid 2: Sons of Liberty is interesting. The games-as-art movement hadn't even gotten off the ground in 2001, and doing what director Hideo Kojima did with this one takes balls so huge that I expect to see him on a Paris runway now that the drop-crotch pants trend has taken off. |
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It's Mr Pants review (GBA)Reviewed on July 29, 2009It's Mr. Pants, a garish cacophony of destructive glee, trashed my lingering Tetris habit with love, weirdness and dented trophies. Imperfection, too, from the scribbled backgrounds to the game strategies. The Cockney kibitzing of Mr. Pants, an egg-chested fellow with stick limbs and red underpants bigger than his head, combines with several trombone-folly tunes for an upbeat yet relaxed experience. |
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Flower, Sun, and Rain review (DS)Reviewed on July 29, 2009Sumio immediately finds the entire island is stuck in a time loop, though he perceives it as a sort of dream. Every morning he rises with his singular goal in mind, but he always gets sidetracked by an unrelated request. Hell, it takes him a week's worth of days just to make it outside the hotel grounds. Once his daily task is completed, the doomed airliner explodes overhead, right on schedule. Time for the next wakeup call. |
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Heavenly Sword review (PS3)Reviewed on July 29, 2009Heavenly Sword is a curious game. It's made from scriptwriting in the tradition of throwing the viewer into the story, and then avoiding the temptation to update you regularly about the events as they happen. So as opposed to having the writers gloat endlessly over being in a position to bore you to tears with their brilliance - you can listen to the short and few character interactions instead, if you wish to decide the story should interest you. |
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Madballs in... BABO: Invasion review (X360)Reviewed on July 28, 2009Madballs in... BABO: Invasion isn't the deepest game, but it shouldn't be. Games like this are great because of their simplicity, not in spite of it. Gameplay revolves (get it?) around your chosen circular hero rolling from place to place and causing as much havoc as possible. |
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The King of Fighters XII review (PS3)Reviewed on July 28, 2009The first and most obvious stumble is the limited character roster, which perhaps wouldn't be a problem except that some of the very most important fighters are missing in action. In particular, there's little presence from the female side of the crowd. Mai, best known for her heaving bosom but also for her acrobatic and lethal attack style, is nowhere to be seen. Somehow The King of Fighters feels wrong without her, like a Street Fighter game with no Chun-Li or a Dead or Alive game with no Kasumi. Mary didn't make the cut, either, nor did plenty of beefcakes. |
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Psychonauts review (PS2)Reviewed on July 28, 2009On the surface, Psychonauts may not appear remarkable. Broken down, it’s just like any genre-fusing game. Like an RPG, it features a specially gifted character with a “Time to save the world!” complex. Like an action-adventure, you run around a series of levels collecting items for upgrades and power ups until your task for that area is complete. Like a brawler, you slay most enemies without much thought. Like a platformer, you dodge hazards while working your way through a maze of obstac... |
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