Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Planet of Lust review (AMIGA)Reviewed on November 18, 2008After the eye-melting monstrosities of SEX VIXENS FROM SPACE, Free Spirit apparently decided to hire an actual artist for this subsequent attempt to create an actual game. Unfortunately they must have been so busy wanking over the new graphics that they forgot to include those niggling little details like "puzzles," "plot," and "point." |
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Ninjatown review (DS)Reviewed on November 17, 2008Ninjatown has thrown me for a bit of a loop, so much so that I just know it’s going to lead to the kind of introduction I’ve been trying to avoid for years, so I might as well get it out of the way early then sulk in the corner for a while. Here goes: Ninjatown has a cute, fluffy exterior that cunningly hides a devious centre. |
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Fallout 3 review (X360)Reviewed on November 16, 2008Stop! If at first glance you see Fallout 3 and think it’s a first-person shooter, you are wrong and should stop reading this review altogether. If you thought otherwise or are curious about the title, by all means read on and I’ll enlighten you on the latest first-person RPG by Bethesda for the Xbox 360 (also available for the PS3 and PC). |
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SOCOM: U.S. Navy SEALs Confrontation review (PS3)Reviewed on November 16, 2008SOCOM: Confrontation changes that dynamic and suffers for it. The way things work now, a single player from the opposing team might choose a light machine gun, run into a squad of tactical players and very likely win the day. Gone are the days of carefully planned movements and teamwork, replaced by generic run-and-gun gameplay commonly found in less creative or realistic games such as Halo and Half-Life. Certainly the game can be every ounce the tactical shooter experience you might expect if both teams choose to play tactically, but this rarely happens in random public matches. |
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Imperium Romanum: Emperor Expansion review (PC)Reviewed on November 16, 2008Imperium Ronanum: Gold Edition is by no means a bad game. I believe it was built for newcomers to the genre, as everything from resource management to the interface is incredibly simplified. Regulars will still see some uncannily similarities to games they've played before, namely Glory of the Roman Empire. Make no mistake, though: This is not a typical strategy aimed at your average war-monger. |
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Gears of War 2 review (X360)Reviewed on November 16, 2008Gears of War 2 shouldn't even be considered a sequel, because it really doesn't feel like one. What you're getting here actually feels more like an expansion pack. Upon immediately diving into the title's campaign mode, you'll feel right at home, because the controls are exactly the same as the original Gears of War, with some minor additions. Within the first few minutes of being in an actual gunfight, you'll be ducking behind cover, running and rolling between bullets, and chains... |
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The King of Fighters Collection: The Orochi Saga review (PS2)Reviewed on November 15, 2008In short, The King of Fighters '98: The Slugfest really does feel like a complete game that could have stood alone—precisely as you see it here—and even fetched a similar price. It's the reason that you might feel good about reaching for your wallet. Unless you're a history buff, unless you care to learn more about each character featured in the series and his or her evolution over the years... you won't spend much time with any but this final selection. |
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Back at the Barnyard: Slop Bucket Games review (DS)Reviewed on November 15, 2008Welcome to the Cowlympics. In Back to the Bardyard: Slop Bucket Games you must best the cast of the Nickelodean series across ten wacky events to earn the ultimate golden bucket. Unfortunately, THQ doesn't bring its A-game in utilizing the full personality of its license. |
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Out of this World review (PC)Reviewed on November 15, 2008The year is 1991. A young boy that will one day grow up into a roguish, jaw-droppingly handsome man - let's use the initials D.E - is home alone. At his side a single 5.14 inch black floppy disk which contained something new. Something different... |
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Mirror's Edge review (PS3)Reviewed on November 15, 2008The game does a lot of things right, things that every bone in my gamer body tells me shouldn't work. The first-person perspective, for instance, works better than it has any right to, taking a basic platformer/action title and making it truly immersive. It is easily the game's claim to fame. There's nothing quite like jumping from the roof of a skyscraper to a tiny ledge, thinking you've missed only to see your arm dart up and grab hold at the last minute. |
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The Legend of Zelda review (NES)Reviewed on November 14, 2008Over the years plenty of brilliant action adventure games have been released on several platforms. They have told great stories, taken the gamers to fascinating worlds, and provided some of the most entertaining gameplay found anywhere. With that being said, are these games true adventures? They certainly do not give the player total adventuring freedom and provide only a handful of options between scripted events. One cannot truly adventure when they are following a certain path with events... |
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Castle Crashers review (X360)Reviewed on November 14, 2008Flash games have become a kind of champion of lost productivity. Whether using them to milk the clock at work or to avoid that pesky learning thing in school, a massive time sink is perpetually just a click away. Utterly simplistic, these games are generally about the little things. It's not too often that you find anything unique, the real joy is instead in each game's individual quirks. |
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Exile review (TGCD)Reviewed on November 14, 2008Today’s review is brought to you by the letter E, commonly found in such words as "execution," "eviscerated," and of course "eroticism" – all of which can likewise be found among the desert wastes of Exile. |
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Dragon Ball: Origins review (DS)Reviewed on November 14, 2008For many of us, Dragonball Z is synonymous with "my first anime". Big muscle-bound men powering up to over nine-thousand and beyond, taking on aliens, androids and a fat pink blob... Like it or loathe it, Akira Toriyama's testosterone-fuelled series, the first mainstream anime dub, made anime cool. |
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Banjo-Kazooie: Nuts & Bolts review (X360)Reviewed on November 14, 2008There was a time when Banjo and Kazooie were considered 3D platformer icons, probably in the same era when the term “3D platformer” could be uttered without inspiring snickers. A decade after the pair’s first outing, even the folks at Rare seem to be aware that the series is well past its prime. Recurring villain Gruntilda died at the end of the first game, and yet they’ve still managed to bring her back twice, first as a skeleton desperate to restore her gargantuan body mass, and now as a rathe... |
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3x3 Eyes: Juuma Houkan review (SNES)Reviewed on November 14, 2008There comes a time in every man’s life when for the sake of a seemingly pointless competition he is required to review a game whose name is a number because he wasn’t lucky enough to be one of the twenty-six other people and get a letter. Unfortunately for me, I have a terrible university internet connection, which ruled out downloading the game XIII and reviewing that. So naturally, I began looking through some romsets and picked the first game in my 7,637 SNES roms – 3x3 Eyes: Juuma Houkan. Go... |
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Midnight Club: LA Remix review (PSP)Reviewed on November 14, 2008One mistake shouldn’t decide the outcome of a race (unless you were inches from the finish line, of course). Likewise, the opposite shouldn’t happen either, but it occasionally does in LA Remix. If you manage to drive perfectly for the first half to 75% of the race, there’s a good chance you’ll be so far ahead of your opponents that there’s no way they can ever catch up. |
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Ultima: Quest of the Avatar review (NES)Reviewed on November 13, 2008And so your quest isn't to overpower some great evil, but instead to master eight virtues and become an Avatar — the human representation of goodness whose purity of soul will be the necessary inspiration for the populace to enter a new era of prosperity. |
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Half-Life 2 review (PC)Reviewed on November 13, 2008Imagine the future. Not shiny metal and fluorescent lighting; not lightsabers and foreign planets. This is a disturbingly grounded future: today's world and today's ideals, painted black by the harsh brush of technological surrealism. A future where, day by day, life becomes a little more synonymous with survival. |
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Alisia Dragoon review (GEN)Reviewed on November 12, 2008But she does have need of two things that set her apart: a quintet of highly-destructive pets that faithfully tail her wherever she treads and the rather handy ability to channel flickering forks of lightning into the faces of evil hostiles ranging from hives of undead monkey-bats to teleporting guardsmen swinging mammoth claymores. |
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