Review Archives (All Reviews)
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Killing Floor review (PC)Reviewed on August 15, 2009Killing Floor's amateur origins are uncomfortably clear, and there's no doubting that a little more polish would have gone a long way. Still, when you find yourself scurrying between cover in an open field at night, carefully aiming for the heads of a stream of mutated foes, before someone chimes in on the radio and makes a gag about liking "the big ones" the best, you'll understand. For all its quirks, inconsistencies and annoyances, you'll likely find something to love. |
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G.I. Joe: The Rise of Cobra review (PS3)Reviewed on August 15, 2009Instead of copying something like Halo or even a third-person shooter along the lines of Gears of War, two options that surely must have been appealing and may have led to something interesting, the developers went a different route. The result is a shooter viewed primarily from far overhead. Its not-quite-isometric viewpoint allows for expansive environments, large battles and lots of run 'n gun action, a bit like classic Contra if it were turned 90 degrees. |
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The King of Fighters XII review (X360)Reviewed on August 14, 2009The King of the Fighters XII may have a new sheen, but it's missing a lot of what made some of those early titles so entertaining. At times it just feels incomplete. Some characters have regressed to their move sets from much earlier games, while others have been cut altogether. |
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Disney's Aladdin review (GEN)Reviewed on August 14, 2009an adventure that captures perfectly the charming look and feel of all the films that were released during Disney’s early-90s resurgence |
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My World, My Way review (DS)Reviewed on August 12, 2009 |
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Ka-Ge-Ki: Fists of Steel review (GEN)Reviewed on August 12, 2009Let’s not drag this out too much, it hurts. |
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G.I. Joe: The Rise of Cobra review (X360)Reviewed on August 12, 2009Finishing a mission on "Casual" level won't award you as many tokens as the more challenging choices and effectively prevents you from ever recruiting a full team of mercenaries. That's disappointing since one of the game's coolest features is the ability to recruit four special Cobra characters. You'll either need to man up and repeat stages on the higher difficulty setting (or do so right from the start), or you'll need to play through the whole adventure as Duke and Scarlet so that you have points left once the coolest characters become available. |
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God of War review (PS2)Reviewed on August 10, 2009So I was playing God of War the other day. I’d reached this one room inside the labyrinthian Temple of Pandora where you have to use a lever to knock the the world out of the hands of a model of Atlas. The world will roll down a hallway, destroying a locked door at the other hand. Sounds simple, right? But I’ll be damned if I couldn’t get that lever to pull. I moved all around it, I jammed the buttons on my controller, I checked gamefaqs and still the damn thing wouldn’t cooperate. ... |
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'Splosion Man review (X360)Reviewed on August 09, 2009In possibly the most massive scientific lab ever imagined, the scientist you control made an awesome discovery allowing him to detonate his own body regularly with no physical harm. Unfortunately, there was a minor side effect, as the chap is now pretty frickin' insane; causing the other scientists to lock him away in solitary confinement. |
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Ghostbusters: The Video Game review (PS3)Reviewed on August 08, 2009The plot begins by ambitiously introducing two new central characters—a strange young woman and a rookie member of the ghostbusters team—but after that it almost immediately turns into a retread of familiar adventures. Many of the same faces and places make new appearances, to the point that although the story is technically all-new (and penned by Dan Aykroyd and Harold Ramis, who drafted the original), it often feels like a rerun. This time, though, someone stripped out most of the good parts. There's nowhere near enough of the memorable dialog that made the film so good and even the most interesting bits wear out their welcome because you're playing the thing, not watching it. |
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Naruto: Clash of Ninja 2 review (GCN)Reviewed on August 08, 2009Naruto: Clash of Ninja 2 pretends it doesn't have that little number at the end of its title. It uses the same cel-shaded graphics, features the same fighting engine, and even recycles combos for reappearing characters. The game goes so far as to completely subsume the story of its predecessor, starting over to tell Naruto's tale from the very beginning. Clash of Ninja 2 is superior, though, because of one profound improvement: four-way multiplayer. |
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Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled review (X360)Reviewed on August 06, 2009Something a lot of fans will appreciate is the ability to chase Krang and Shredder through time as a united team. On consoles, no more than two friends have ever been able to team up for the cause, but now you can gather three other buddies and really raise some |
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Wallace & Gromit’s Grand Adventures: The Bogey Man review (PC)Reviewed on August 06, 2009It's never overtly bad. It's just grossly unambitious, lacking in any real flair, and growing stale at an alarming rate. So while Grand Adventures has been a fun ride, it's for the best that it's reached its conclusion. It just could have done to finish last month instead. |
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Kirby: Canvas Curse review (DS)Reviewed on August 05, 2009I was going to say that Kirby: Canvas Curse does for the touch screen what Super Mario 64 did for the analog stick, but that isn’t right. The latter standardized the concept of movement in a three-dimensional space and is now the model for console games, whereas the former has been out for over four years now, and I still have yet to witness anything else like it. Rightly so, too – flipping Samus into perpetual morph ball mode and guiding her around the screen with a hand-drawn ... |
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Icarus: Alien Vanguard review (PC)Reviewed on August 05, 2009Shuttlecraft, the first level, is arguably the best introduction to a Doom game I've experienced. It's longer than most and there are a few sneaky little tricks to ensure it's a good bit tougher than expected for the first map. It has this tiny chapel that seems non-threatening and actually is uninhabited when you enter, but things go Silent Hill and it transforms into the sort of nightmarish place you'd expect black mass sacrifices to be held. Not to mention all those imps that appear to ensure you're that sacrifice. Pure gold. |
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Scythe review (PC)Reviewed on August 05, 2009Almost every Doom II mod out there, good or bad, takes the same approach: endless sprawl, insane enemy counts, and the subtlety of whichever metaphor cliché you prefer. I'll go with a sledgehammer. Play one and it's fresh, play two and it's still exciting. Once you've barreled through enough of them, though, you come dangerously close to thinking it's time to give up on Doom. |
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The Conduit review (WII)Reviewed on August 05, 2009The Conduit most often feels like a light gun shooter that’s been ripped off of its tracks, which is due as much to the arcade-like nature of the level design as it is to the control scheme itself. There’s a light, frenetic nature in the way The Conduit unravels, and High Voltage seems okay with that. The game’s pace is fierce and the action is constant. |
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Dragon Warrior review (NES)Reviewed on August 04, 2009While Dragon Warrior can at times be a slow grind fest, the game exudes an atmosphere that is charming, yet filled with hidden dangers and secrets at every turn. It may take several sleepless nights and plenty of pots of Eight O' Clock Coffee to make significant progress, but the rewards are well worth the effort. |
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Red Faction: Guerrilla review (PS3)Reviewed on August 04, 2009Every now and then, simplicity strikes a chord with me. Sometimes I want to throw myself into chaos, worry more about my own survival rather than the bigger picture. I want to destroy. I want to continue to destroy without being burdened by an intricate plot, emotional fifteen-minute cut-scenes or the grating, over-rated act of thinking. |
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The King of Fighters XII review (PS3)Reviewed on August 03, 2009Rebirth. That’s what The King of Fighters XII is all about. Getting back to the basics, reliving the glory days of the fighting genre. Remembering what made the series kick ass. A large ensemble cast divided into teams of three, all competing in one of the most epic crossover tournaments ever conceived. All kinds of flashy special attacks and technical aspects to master. The thrill of barely surviving each match, testing your skills and tactical prowess with every passing bout. The feelin... |
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