Review Archives (All Reviews)
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Lunar: Silver Star Story Complete review (PSX)Reviewed on August 20, 2009Modern day RPGs could stand to learn something from Lunar, though it's not immediately obvious why. It's a PSX remake of a game with graphics that would be embarrassing on the Super Nintendo, and a battle system that was already standard fare when it originally launched on the Sega CD. What could such an old fashioned title possibly show our modern huge budgeted masterpiece? Well, all that pizzazz aside Lunar is a game that's good for the soul. |
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Castlevania: Circle of the Moon review (GBA)Reviewed on August 20, 2009It's no secret that Castlevania: Symphony of the Night was absurdly easy, but I've always found a certain beauty in that. While I wouldn't want every game to be like it, there's something satisfying about seeing enormous boss monsters strut their stuff and then slaughtering them before they have the chance to pull off a single attack. Turning Alucard into an unstoppable machine was half the fun, and it was no accident; in the final battle, Dracula summoned earlier bosses and crushed them in the ... |
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Robotron: 2084 review (ARC)Reviewed on August 20, 2009Robotron: 2084 has lasted and evolved for me well beyond my expectations. It's the only arcade cabinet I'd still throw money into: an overhead arena shootout, dazzling when you suck at it and intricate once you actually get good. You, a cyborg from a failed genetic experiment, must protect wandering humans from Robotrons, whose logic circuits have dictated that destroying their human creators is the next step in the quest for perfection. The double-joystick controls--one fires, one moves-... |
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Tales of Monkey Island: Chapter 2 - Siege of Spinner Cay review (PC)Reviewed on August 19, 2009It's a thoroughly good, thoroughly traditional adventure game that's sure to please fans of the original Monkey Island series and adventure-savvy newcomers alike. It's nothing remotely special, but it's unlikely that was ever its intention. Judged for what it is, it's a solid, entertaining and often exceptionally amusing way to pass a couple of afternoons. |
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inFAMOUS review (PS3)Reviewed on August 18, 2009There is a darkness in every man. He can ignore it, he can embrace it. He can struggle all his life against it but the darkness is always there…waiting. |
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Pangya: Fantasy Golf review (PSP)Reviewed on August 16, 2009This game is a time-killing, cute-girls-dancing golf epic. Using the "tap for power, tap for accuracy" gauge system that evolved across years of video game golfing, Pangya mixes tournament play with versus-mode battles against oddball opponents (such as a policeman who looooooves fried chicken), an assortment of challenges (such as ten tries to make a hole-in-one), and ridiculously cute costume changes. |
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Fat Princess review (PS3)Reviewed on August 16, 2009Units look like little toy Vikings and they scream defiance and taunts with the squeakiness of cartoon chipmunks. Watching them jump off pirate ships or run through treacherous lava fields brings to mind a nostalgic sense of playing with action figures as a child. Baroquian jigs set the mood as these guys hack and maim each other, often resulting in explosive sprays of blood and gore as they are decapitated, squashed, blown up, and eviscerated. Meanwhile, the princesses yell orders in increasingly baritone voices: “Save me, my hero! Feed me more cake!” |
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Fat Princess review (PS3)Reviewed on August 16, 2009"Behold: the blue team's Castle. The walls are paper thin, as well as jumpable by means of catapult or trampoline. The entrance has revolving doors, and there are hidden shortcuts that reach all the way across the map in every direction. Only thing left now is to storm in and Rescue the Princess. We cannot lose! Charge!" |
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Ghostbusters: The Video Game review (WII)Reviewed on August 16, 2009It's got the script, style, and soul of its source material, but fails to build a compelling game around these elements. |
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Afro Samurai review (X360)Reviewed on August 15, 2009Afro Samurai is at its best when it just wants to be a simple, 3D hack 'n slash title. The game will try to convince you that it's deeper by giving you such abilities as a parry move, but it's completely useless when you're up against more than two opponents. When you're fighting five or six foes at a time, parrying is completely out of the question, and you'll simply have to hack 'n slash like crazy, stringing together combos with the light slash, heavy slash, and kick buttons. If the si... |
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Ballyhoo review (APP2)Reviewed on August 15, 2009Infocom's text adventure Ballyhoo turns a circus into a deadly kidnapping mystery, never sacrificing reality for dramatic tension. Chelsea Munrab, the daughter of circus owner Thomas Munrab, has been kidnapped. As a straggler from the show's crowd, you hear a conversation between Munrab and the detective in your town. Munrab blames the locals and suggests the detective do the same. |
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Killing Floor review (PC)Reviewed on August 15, 2009Killing Floor's amateur origins are uncomfortably clear, and there's no doubting that a little more polish would have gone a long way. Still, when you find yourself scurrying between cover in an open field at night, carefully aiming for the heads of a stream of mutated foes, before someone chimes in on the radio and makes a gag about liking "the big ones" the best, you'll understand. For all its quirks, inconsistencies and annoyances, you'll likely find something to love. |
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G.I. Joe: The Rise of Cobra review (PS3)Reviewed on August 15, 2009Instead of copying something like Halo or even a third-person shooter along the lines of Gears of War, two options that surely must have been appealing and may have led to something interesting, the developers went a different route. The result is a shooter viewed primarily from far overhead. Its not-quite-isometric viewpoint allows for expansive environments, large battles and lots of run 'n gun action, a bit like classic Contra if it were turned 90 degrees. |
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The King of Fighters XII review (X360)Reviewed on August 14, 2009The King of the Fighters XII may have a new sheen, but it's missing a lot of what made some of those early titles so entertaining. At times it just feels incomplete. Some characters have regressed to their move sets from much earlier games, while others have been cut altogether. |
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Disney's Aladdin review (GEN)Reviewed on August 14, 2009an adventure that captures perfectly the charming look and feel of all the films that were released during Disney’s early-90s resurgence |
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My World, My Way review (DS)Reviewed on August 12, 2009 |
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Ka-Ge-Ki: Fists of Steel review (GEN)Reviewed on August 12, 2009Let’s not drag this out too much, it hurts. |
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G.I. Joe: The Rise of Cobra review (X360)Reviewed on August 12, 2009Finishing a mission on "Casual" level won't award you as many tokens as the more challenging choices and effectively prevents you from ever recruiting a full team of mercenaries. That's disappointing since one of the game's coolest features is the ability to recruit four special Cobra characters. You'll either need to man up and repeat stages on the higher difficulty setting (or do so right from the start), or you'll need to play through the whole adventure as Duke and Scarlet so that you have points left once the coolest characters become available. |
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God of War review (PS2)Reviewed on August 10, 2009So I was playing God of War the other day. I’d reached this one room inside the labyrinthian Temple of Pandora where you have to use a lever to knock the the world out of the hands of a model of Atlas. The world will roll down a hallway, destroying a locked door at the other hand. Sounds simple, right? But I’ll be damned if I couldn’t get that lever to pull. I moved all around it, I jammed the buttons on my controller, I checked gamefaqs and still the damn thing wouldn’t cooperate. ... |
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'Splosion Man review (X360)Reviewed on August 09, 2009In possibly the most massive scientific lab ever imagined, the scientist you control made an awesome discovery allowing him to detonate his own body regularly with no physical harm. Unfortunately, there was a minor side effect, as the chap is now pretty frickin' insane; causing the other scientists to lock him away in solitary confinement. |
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