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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Prototype (PlayStation 3)

Prototype review (PS3)

Reviewed on June 28, 2009

Rarely has a game been so awful in so many ways, yet still proven so awesome at the same time.
MrDurandPierre's avatar
Robot Wars (PlayStation 2)

Robot Wars review (PS2)

Reviewed on June 28, 2009

Friday evenings arenít what they used to be on British national television. Years ago, the good old BBC brought us a double-dosage of The Simpsons followed by half an hour of the almighty Robot Wars. Nowadays we have to watch The Simpsons with adverts on Channel 4, and if you canít remove yourself from the couch you have to endure the rubbish clean soap-opera that is Hollyoaks. Cookie-cutter relationship problems with alpha males on anger management instead of...
bigcj34's avatar
The Legendary Starfy (DS)

The Legendary Starfy review (DS)

Reviewed on June 27, 2009

In case you're not satisfied with a diet of constant platforming and a steady trickle of new abilities, there are a variety of diversions along the way. For example, one stage finds Starfy rolled into a snowball. He'll barrel downhill and you have to move and jumpóin the limited fashion availableóto avoid falling into fatal gaps. Another break from the norm comes in the form of a series of mine cart rides where you can flip switches to raise the water level (good if you want to leap the widest chasms) while avoiding destructive bits of the landscape. Thanks to solid level design and a variety of neat puzzles, such moments aren't strictly necessary to keep the game engaging.
honestgamer's avatar
Mad Dog McCree Gunslinger Pack (Wii)

Mad Dog McCree Gunslinger Pack review (WII)

Reviewed on June 26, 2009

You'll quickly come to learn that timing is everything, which isn't so bad, but there's an unwelcome complication: the exact timing required is never quite clear. You have to aim and shoot before a certain point in any video footage. If you shoot too soon, though, nothing can happen except wasted bullets because the available video isn't ready to produce video of an enemy dying at that point in time. If you shoot too late, you might fire five or six rounds and then be shot anyway because you passed some arbitrary point where the directors weren't ready for you to succeed.
honestgamer's avatar
Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 (DS)

Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 review (DS)

Reviewed on June 25, 2009

If youíre a Yu-Gi-Oh fan and know the ins and outs of the rules, youíll most likely find a decent title in World Championship 2009. But, if your experience with the trading card franchise is non-existent, youíre going to have a much tougher time playing through and enjoying the game.
freelancer's avatar
Mr. Nutz (SNES)

Mr. Nutz review (SNES)

Reviewed on June 24, 2009

It's clear that the adventure ó which begins in "Woody Land" ó was heavily influenced by Sonic the Hedgehog, as Mr. Nutz collects coins from nooks and crannies across numerous expansive levels. Unlike Sonic, there's no time limit; the squirrel with attitude can ride slow-floating sponges across acidic waters, swing around on vines, and clumsily bounce off of pinball blocks at his own leisurely pace without fear of Time Over. He definitely does dawdle; even holding the "run" button barely picks up the pace.
zigfried's avatar
Shadow Hearts: Covenant (PlayStation 2)

Shadow Hearts: Covenant review (PS2)

Reviewed on June 24, 2009

Much like its predecessor, Shadow Hearts: Covenant thrives on difference. It is not an absolute departure, but more than most it takes several of the most taken-for-granted role-playing game conventions and turns them on their heads. These differences, while not always positive, make Shadow Hearts: Covenant a unique and refreshing entry into a genre characterized by saturation and conventionality.
radicaldreamer's avatar
Bionic Commando Rearmed (Xbox 360)

Bionic Commando Rearmed review (X360)

Reviewed on June 24, 2009

A couple zones in both versions end with a fight against a hovering machine emitting a battle cry of "Pi Pi Pi". My strategy in the NES game was simple: run up and blast it until it explodes. Here, it only can be damaged when Nathan uses his arm to pick up a barrel (a new ability for this game) and throws it at the robot, knocking it out of the air and exposing its lone weak spot. Doesn't sound quite as easy, does it?
overdrive's avatar
Wallace & Gromitís Grand Adventures: Muzzled! (PC)

Wallace & Gromitís Grand Adventures: Muzzled! review (PC)

Reviewed on June 23, 2009

Which is why Muzzled! feels like such an important addition to the series. Refining almost all the wavering half-problems of the previous incarnations, it's fresh, exciting and gleefully silly.
Lewis's avatar
Final Fantasy IV: The After Years (Wii)

Final Fantasy IV: The After Years review (WII)

Reviewed on June 22, 2009

When a game is described as fan service, it seems reasonable to question just how the fan is being serviced. Patronage should be rewarded; the Final Fantasy series was built on our backs, us fate-deciding gamers, who saw potential in a poorly translated but ever-engrossing title called Final Fantasy II, which, we were later told, was the fourth game in the series. Two titles in between the NES journeys of a generic bunch of heroes and the plight-plagued saga of Dark Knight Cecil were left over...
drella's avatar
Heir of Zendor: The Legend and The Land (Saturn)

Heir of Zendor: The Legend and The Land review (SAT)

Reviewed on June 22, 2009

For me, seeing the name Micronet associated with any video game brings great discomfort. The first game I played from them, Warrior of Rome, is a mind-numbingly slow and irritating strategy title that's easily one of the Sega Genesis' worst. It only has four stages, but those four alone will steal a part of your spirit, a part you'll never see again. I got Warrior of Rome 2 purely out of curiosity, to see if they learned from their mistakes. They didn't. I was horrified to find out that it was m...
dementedhut's avatar
Gears of War 2 (Xbox 360)

Gears of War 2 review (X360)

Reviewed on June 22, 2009

If you played Gears of War 1, then you pretty much know what to expect from Gears of War 2, but more so.
ManOWarr's avatar
Airball (NES)

Airball review (NES)

Reviewed on June 22, 2009

Any boy transformed into an inflatable purple ball by a wizard probably needs a few breaks. Especially when the wizard won't reverse the spell until the boy retrieves a spell book and six trinkets from inside a massive isometric spike-garden maze. That's the story of Airball, ported from an opaque, over-exacting PC game to a fascinating prototype in the NES's twilight era. It's still got over two hundred junior-grade Escher rooms with the forty-five degree rotated isometric view, but it a...
aschultz's avatar
Moraff's Dungeons of the Unforgiven (PC)

Moraff's Dungeons of the Unforgiven review (PC)

Reviewed on June 22, 2009

Moraffware is responsible for quite a number of cute DOS era games, but foremost among them are a trio of dungeon hacks titled Moraff's Revenge, World and Dungeons of the Unforgiven respectively. Of these, Moraff's World was a major improvement over Revenge, having an entirely new game engine and lots of new options to play around with. Dungeons of the Unforgiven, on the other hand, takes the engine of World, throws only a few things around, and feels more like an elaborate mod than a brand new ...
sashanan's avatar
Moraff's World (PC)

Moraff's World review (PC)

Reviewed on June 22, 2009

In the early nineties, Moraffware was as ambitious as small developers could get. A bundle of titles were released in a fairly short time frame, all with free shareware versions to try out and the option to register to get a bigger and better version of the game. The help files associated with each game spoke of even bigger plans, including a movie and a rock band themed after said games. Neither of those have ever come about, but some of Steve Moraff's games of that age survive to have some mea...
sashanan's avatar
Moraff's Revenge (PC)

Moraff's Revenge review (PC)

Reviewed on June 22, 2009

Out of the three dungeon hacks that Moraffware released in the late eighties and early nineties, Moraff's Revenge is the first, has the most basic graphics, the least depth to its gameplay and the smallest scope - yet also the by far the biggest challenge. Nostalgia aside, Revenge is likely to be the least appealing choice out of the trilogy, unless you want to work for your victory, which the much more popular Moraff's World never really makes you do, and Dungeons of the Unforgiven only to an e...
sashanan's avatar
Street Fighter IV (PlayStation 3)

Street Fighter IV review (PS3)

Reviewed on June 21, 2009

Seth is a terrible boss. Itís not because heís cheap - ridiculously so, though not quite SNK caliber - but because his design lacks creativity. Ooh, he can mimic the other charactersí signature moves. Big deal. Heís just a hairless, muscle-bound Urien knockoff with a yin-yang for an intestinal tract. Yeah, heís got a couple of cool moves and a decent voiceÖbut thatís it. Nothing else. Nada. Heís boring. Whereís the personality, the charisma? Itís as if he was thrown in the game as a gener...
disco's avatar
The Chronicles of Riddick: Assault on Dark Athena (Xbox 360)

The Chronicles of Riddick: Assault on Dark Athena review (X360)

Reviewed on June 20, 2009

Riddick is the bogeyman, a silent assassin who can see in the dark, and Vin Diesel exudes the perfect mix of menace and emotional detachment. The outrageous Chronicles of Riddick film tried its best to ideologically kill the character, but Riddick's two videogames bring the devil-may-care badass back. The Chronicles of Riddick: Assault on Dark Athena actually includes both games, making it a tremendous purchase for anyone who missed out on 2004's Xbox classic.
zigfried's avatar
Junior Classic Games (DS)

Junior Classic Games review (DS)

Reviewed on June 20, 2009

Split into six differing categories, each of the thirty mini games is bright, colourful and wrapped around a strong animal motif thatís not overly complicated nor tinged with the disappointing ďyouíre doing your homework for fun!Ē aftertaste so many of the more traditional brain-trainers feel obliged to wallow in.
EmP's avatar
Hidden Objects: Mystery Stories (DS)

Hidden Objects: Mystery Stories review (DS)

Reviewed on June 20, 2009

Mystery Storiesí biggest problem is how it seems to want you to believe itís something more than a game that presents you with a cluttered room then asks you to point out semi-hidden items with your stylus because, as far as games of this ilk go, this title is a competent and sometimes enjoyable take.
EmP's avatar

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