Review Archives (All Reviews)
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The King of Fighters XII review (PS3)Reviewed on July 28, 2009The first and most obvious stumble is the limited character roster, which perhaps wouldn't be a problem except that some of the very most important fighters are missing in action. In particular, there's little presence from the female side of the crowd. Mai, best known for her heaving bosom but also for her acrobatic and lethal attack style, is nowhere to be seen. Somehow The King of Fighters feels wrong without her, like a Street Fighter game with no Chun-Li or a Dead or Alive game with no Kasumi. Mary didn't make the cut, either, nor did plenty of beefcakes. |
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Psychonauts review (PS2)Reviewed on July 28, 2009On the surface, Psychonauts may not appear remarkable. Broken down, it’s just like any genre-fusing game. Like an RPG, it features a specially gifted character with a “Time to save the world!” complex. Like an action-adventure, you run around a series of levels collecting items for upgrades and power ups until your task for that area is complete. Like a brawler, you slay most enemies without much thought. Like a platformer, you dodge hazards while working your way through a maze of obstac... |
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Dead Space review (PS3)Reviewed on July 28, 2009Isaac Clarke waits motionless, the heavy sound of his breathing mixing with the low hum of the USG Ishimura, the freighter he’s been commissioned to put back together after the ship suffered critical power and engine failure. The engineer feels a bead of sweat run slowly down his back, its progress hampered by the tightness of his space suit. He shifts his shoulders and looks closer at the strange apparatus in front of him. It’s a series of tubes, filled with some kind of clear solution and..... |
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Tomb Raider: Anniversary review (PSP)Reviewed on July 27, 2009Lara Croft is the greatest adventurer ever. There’s no situation she can’t spelunk, shoot, or scurry her way out of. When at the bottom of a gigantic ravine filled with ravenous wolves, she will leap, somersault, cartwheel, and dodge her way to a cliff wall and proceed to climb it with near-divine grace and no need for rest. Huge uncrossable pit? No worries, Lara’s here with her trusty grappling hook and amazingly long legs, great for leaping long distances in a single bound of faith. Not e... |
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Resident Evil 4 review (PC)Reviewed on July 27, 2009Resident Evil 4 might be a carefully balanced, ingeniously designed and admirably self-assured game, but on the PC it's a woeful, miserable, inconceivable mess of code. It's very possibly, depending on your mindset, nestled within the highest echelon of videogame design - but it's an experience tailored only for the consoles. On a computer, it's often barely playable, which is more troubling than a village full of zombified religious extremists could ever be. |
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Naruto: Clash of Ninja review (GCN)Reviewed on July 26, 2009There's a reason they say patience is a virtue. Naruto: Clash of Ninja has only 8 distinct characters. In the story mode, you control Naruto as he fights each of these opponents once. It takes about fifteen minutes. After that, what's left? |
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Dawn of Discovery review (DS)Reviewed on July 26, 2009What sets Dawn of Discovery apart from many of its peers is the focus on multiple regions. It's never enough to just settle a single island, since certain resources are always out of reach until you expand to another island. This wrinkle adds a surprising amount of depth and forces a level of strategy that feels quite unique. The big difference isn't so much that you sail around the ocean—which sounds significant but ultimately isn't—but rather that you have to account for delays and you have to prioritize how you expand your empire. |
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Nancy Drew: Ransom of the Seven Ships review (PC)Reviewed on July 26, 2009Ransom of the Seven Ships works because it has high ambitions. When you step into Nancy's shoes, you're doing more than clicking through a few lifeless menus. You're arriving at the edge of a hauntingly beautiful island, one that you'll cautiously explore over the next six or eight hours of play. White sands, lush foliage, towering cliffs and murky pools of water all meld perfectly to form Dread Isle, the sort of destination that should scare off tourists by reputation alone. The place is large enough that you'll use a golf cart when it comes time to explore everything, plus there are outlying islands that you'll have to reach by way of sailboat. The resulting sense of freedom adds a lot to (and to an extent defines) the whole affair. |
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The Bigs 2 review (X360)Reviewed on July 26, 2009TB2 is all spectacle, but it’s well done. Gargantuan sluggers take powerful rips at incoming pitches, practically jumping out of their cleats; pitchers throw fastballs almost exclusively in the triple digits and curveballs with such acute breaks that head-high tosses end up low and outside. Line drives scream from the batter’s box to the wall; retrieving fielders send missiles back to the infield. An alarming percentage of balls hit are homeruns (and more are doubles). Many that otherwise would be big hits are snared by outfielders exhibiting the “legendary catch,” enabling them to leap 20 feet into the air or dive 30 yards to snag line drives headed for the gap. |
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Rocky's Boots review (APP2)Reviewed on July 25, 2009Rocky's Boots, like Warren Robinett's more famous Atari 2600 hit Adventure, features you as a cursor running through rooms of many wall textures and colors. It's an educational game, though, not an adventure. You build logic machines to sort shapes with positive and negative values. Or you don't have to. Even the tutorials and sandboxes can keep you wrapped up for a while. Though the end puzzles get maddeningly difficult for the targeted age group, Rocky's Boots provides han... |
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Crimson Gem Saga review (PSP)Reviewed on July 24, 2009Crimson Gem Saga is a game that has all the traditional elements, but is self-aware to make fun of them. |
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Billy Bob's Huntin' and Fishin' review (GBC)Reviewed on July 23, 2009There are a lot of games on the Game Boy. As a general rule of thumb, those of us with some sense in our heads tend to shy away from anything with the words "Mary-Kate and Ashley Olsen," "Nickelodeon," "Disney" or "port of the thrilling arcade classic!" on the box. Thankfully, this isn't hard, as, despite what the "professionals" may tell us whilst wiping the self-congratulatory jism dribbling out the corner of their mouths, there really aren't that many of those games out there. |
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Dungeons & Dragons: Order of the Griffon review (TG16)Reviewed on July 23, 2009Advanced Dungeons and Dragons (AD&D) provided a formula for RPG's, but unfortunately the licensed computer games focused on the formulas without trying for anything approaching creativity. Order of the Griffon (OotG,) a Turbografx-16 only entry, is fun without being especially good, largely helped by ignoring the more arcane AD&D features nobody cares about. With nothing resembling original plot (hunt down a vampire) or items, and a relatively small world, it sputters along with li... |
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Mirror's Edge review (X360)Reviewed on July 22, 2009The future is not as pleasant as it looks. Underneath its brightly colored and highly reflective surface, a totalitarian government sees fit to monitor the flow of all information and crush any dissent among its citizens. In this world, the only privacy allowed is through use of an elite, underground team of mailmen, specially trained in traversing dense urban landscapes in short periods of time. Known as Runners, or “those who walk in paths not meant for human locomotion”, in Mirro... |
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Viking: Battle for Asgard review (PS3)Reviewed on July 22, 2009I had intentions when I chose Viking: Battle for Asgard. I was in a very clear, very violent mindset when I brought it home. Blind Guardian’s “Battlefield” was my hymn, I resisted the urge to let out a primal, growl of a war cry when I put it in my system, and I prepared myself for what I believed would be an all-out, soul-shattering war from beginning to end. |
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Challenge of the Dragon review (NES)Reviewed on July 22, 2009Meanwhile, you have "Dragon Style Kung Fu", which consists of flailing about with a tiny sword, tapping foes with your foot and executing an amazingly awkward jumping kick. The ghost of David Carradine is not impressed. |
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Homeworld review (PC)Reviewed on July 22, 2009The many skirmishes of Homeworld are punctuated by long periods of cold, dead silence, with the gentle hum of your ships’ engines contributing to it rather than breaking it. There is no sound in vacuum space, of course, and while Homeworld does break this rule, few other games are this adept at conveying such an appropriately quiet atmosphere. For as action-packed as the campaign often is, it’s the frequent stillness that stays with you. |
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Legacy of the Wizard review (NES)Reviewed on July 22, 2009Legacy of the Wizard has a lot going for it: colorful graphics, a rich soundtrack, diverse playable characters, a huge expansive world to explore, and plenty of items to collect and experiment with. While this sounds like a NES classic so far, one key ingredient is missing from the recipe: game play. To put it bluntly, the game play stinks worse than bad dragon breath and therefore spoils the entire dish. |
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Mana Khemia: Alchemists of Al-Revis review (PS2)Reviewed on July 22, 2009At first, I didn’t believe Mana Khemia: Alchemists of Al-Revis had what it takes to be epic—or even great. In truth, “good” was all I really expected. |
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Megami Tensei Gaiden: Last Bible II review (GBC)Reviewed on July 21, 2009This is one of those Japanese RPGs that defines the term "under the radar", but hopefully a new (fan) translation will change all that. It was first released in 1993 on the Gameboy and ported to the GBC in 1999, but with few changes, besides the improved colours. Initially there is nothing much of note, just nondescript towns and townspeople, a world map that uses cones for mountains and blue squares to represent towns, and dungeons that are short and mostly uninspired in design. However, if you... |
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