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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Ka-Ge-Ki: Fists of Steel (Genesis)

Ka-Ge-Ki: Fists of Steel review (GEN)

Reviewed on August 12, 2009

Let’s not drag this out too much, it hurts.
dogma's avatar
G.I. Joe: The Rise of Cobra (Xbox 360)

G.I. Joe: The Rise of Cobra review (X360)

Reviewed on August 12, 2009

Finishing a mission on "Casual" level won't award you as many tokens as the more challenging choices and effectively prevents you from ever recruiting a full team of mercenaries. That's disappointing since one of the game's coolest features is the ability to recruit four special Cobra characters. You'll either need to man up and repeat stages on the higher difficulty setting (or do so right from the start), or you'll need to play through the whole adventure as Duke and Scarlet so that you have points left once the coolest characters become available.
honestgamer's avatar
God of War (PlayStation 2)

God of War review (PS2)

Reviewed on August 10, 2009

So I was playing God of War the other day. I’d reached this one room inside the labyrinthian Temple of Pandora where you have to use a lever to knock the the world out of the hands of a model of Atlas. The world will roll down a hallway, destroying a locked door at the other hand. Sounds simple, right? But I’ll be damned if I couldn’t get that lever to pull. I moved all around it, I jammed the buttons on my controller, I checked gamefaqs and still the damn thing wouldn’t cooperate. ...
zippdementia's avatar
'Splosion Man (Xbox 360)

'Splosion Man review (X360)

Reviewed on August 09, 2009

In possibly the most massive scientific lab ever imagined, the scientist you control made an awesome discovery allowing him to detonate his own body regularly with no physical harm. Unfortunately, there was a minor side effect, as the chap is now pretty frickin' insane; causing the other scientists to lock him away in solitary confinement.
overdrive's avatar
Ghostbusters: The Video Game (PlayStation 3)

Ghostbusters: The Video Game review (PS3)

Reviewed on August 08, 2009

The plot begins by ambitiously introducing two new central characters—a strange young woman and a rookie member of the ghostbusters team—but after that it almost immediately turns into a retread of familiar adventures. Many of the same faces and places make new appearances, to the point that although the story is technically all-new (and penned by Dan Aykroyd and Harold Ramis, who drafted the original), it often feels like a rerun. This time, though, someone stripped out most of the good parts. There's nowhere near enough of the memorable dialog that made the film so good and even the most interesting bits wear out their welcome because you're playing the thing, not watching it.
honestgamer's avatar
Naruto: Clash of Ninja 2 (GameCube)

Naruto: Clash of Ninja 2 review (GCN)

Reviewed on August 08, 2009

Naruto: Clash of Ninja 2 pretends it doesn't have that little number at the end of its title. It uses the same cel-shaded graphics, features the same fighting engine, and even recycles combos for reappearing characters. The game goes so far as to completely subsume the story of its predecessor, starting over to tell Naruto's tale from the very beginning. Clash of Ninja 2 is superior, though, because of one profound improvement: four-way multiplayer.
woodhouse's avatar
Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled (Xbox 360)

Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled review (X360)

Reviewed on August 06, 2009

Something a lot of fans will appreciate is the ability to chase Krang and Shredder through time as a united team. On consoles, no more than two friends have ever been able to team up for the cause, but now you can gather three other buddies and really raise some shell! Both local and online play are allowed, with plenty of enthusiastic strangers just waiting to team up against evil at all times of the day, night and early morning.
honestgamer's avatar
Wallace & Gromit’s Grand Adventures: The Bogey Man (PC)

Wallace & Gromit’s Grand Adventures: The Bogey Man review (PC)

Reviewed on August 06, 2009

It's never overtly bad. It's just grossly unambitious, lacking in any real flair, and growing stale at an alarming rate. So while Grand Adventures has been a fun ride, it's for the best that it's reached its conclusion. It just could have done to finish last month instead.
Lewis's avatar
Kirby: Canvas Curse (DS)

Kirby: Canvas Curse review (DS)

Reviewed on August 05, 2009

I was going to say that Kirby: Canvas Curse does for the touch screen what Super Mario 64 did for the analog stick, but that isn’t right. The latter standardized the concept of movement in a three-dimensional space and is now the model for console games, whereas the former has been out for over four years now, and I still have yet to witness anything else like it. Rightly so, too – flipping Samus into perpetual morph ball mode and guiding her around the screen with a hand-drawn ...
Suskie's avatar
Icarus: Alien Vanguard (PC)

Icarus: Alien Vanguard review (PC)

Reviewed on August 05, 2009

Shuttlecraft, the first level, is arguably the best introduction to a Doom game I've experienced. It's longer than most and there are a few sneaky little tricks to ensure it's a good bit tougher than expected for the first map. It has this tiny chapel that seems non-threatening and actually is uninhabited when you enter, but things go Silent Hill and it transforms into the sort of nightmarish place you'd expect black mass sacrifices to be held. Not to mention all those imps that appear to ensure you're that sacrifice. Pure gold.
overdrive's avatar
Scythe (PC)

Scythe review (PC)

Reviewed on August 05, 2009

Almost every Doom II mod out there, good or bad, takes the same approach: endless sprawl, insane enemy counts, and the subtlety of whichever metaphor cliché you prefer. I'll go with a sledgehammer. Play one and it's fresh, play two and it's still exciting. Once you've barreled through enough of them, though, you come dangerously close to thinking it's time to give up on Doom.
mardraum's avatar
The Conduit (Wii)

The Conduit review (WII)

Reviewed on August 05, 2009

The Conduit most often feels like a light gun shooter that’s been ripped off of its tracks, which is due as much to the arcade-like nature of the level design as it is to the control scheme itself. There’s a light, frenetic nature in the way The Conduit unravels, and High Voltage seems okay with that. The game’s pace is fierce and the action is constant.
Suskie's avatar
Dragon Warrior (NES)

Dragon Warrior review (NES)

Reviewed on August 04, 2009

While Dragon Warrior can at times be a slow grind fest, the game exudes an atmosphere that is charming, yet filled with hidden dangers and secrets at every turn. It may take several sleepless nights and plenty of pots of Eight O' Clock Coffee to make significant progress, but the rewards are well worth the effort.
randxian's avatar
Red Faction: Guerrilla (PlayStation 3)

Red Faction: Guerrilla review (PS3)

Reviewed on August 04, 2009

Every now and then, simplicity strikes a chord with me. Sometimes I want to throw myself into chaos, worry more about my own survival rather than the bigger picture. I want to destroy. I want to continue to destroy without being burdened by an intricate plot, emotional fifteen-minute cut-scenes or the grating, over-rated act of thinking.
True's avatar
The King of Fighters XII (PlayStation 3)

The King of Fighters XII review (PS3)

Reviewed on August 03, 2009

Rebirth. That’s what The King of Fighters XII is all about. Getting back to the basics, reliving the glory days of the fighting genre. Remembering what made the series kick ass. A large ensemble cast divided into teams of three, all competing in one of the most epic crossover tournaments ever conceived. All kinds of flashy special attacks and technical aspects to master. The thrill of barely surviving each match, testing your skills and tactical prowess with every passing bout. The feelin...
disco's avatar
Red Faction: Guerrilla (Xbox 360)

Red Faction: Guerrilla review (X360)

Reviewed on August 03, 2009

With Red Faction: Guerrilla's campaign mode being a sandbox game (taking place on Mars), I knew I was bound to get caught in some crazy situations. One such early instance was when I traveled to an apartment complex after a guy on the radio asked for help. Not even a minute after I got there, all hell broke loose: armored vehicles with turrets, tanks, and a buttload of soldiers came spilling into the area, ready to kill, kill, kill. I did my best by throwing a bunch of explosives, only sw...
dementedhut's avatar
LittleBigPlanet (PlayStation 3)

LittleBigPlanet review (PS3)

Reviewed on August 03, 2009

“Play. Create. Share.” That’s the way LittleBigPlanet works, and it’s one of the taglines used for the game. I’ll start with Play, as that’s mainly what you’ll be doing. You take control of an adorable little being called Sackboy (or Sackgirl), and his main role in life is to navigate his way through levels using what starts off as simple platforming, but eventually gets quite complicated. LittleBigPlanet is essentially a platform game, but it’s a game based entirely on a brilliant physics engin...
Soulblitz's avatar
Fable II (Xbox 360)

Fable II review (X360)

Reviewed on August 03, 2009

The world of Albion has changed a lot over the past 500 years, but townsfolk still talk of stories that occurred in the original game. Fable II follows a young hero on a quest to defeat a man called Lucien, who is responsible for a life-changing event very early on in the game. After this event, and 10 years later, the hero has now grown up and can finally take his revenge on Lucien. With a mysterious woman named Theresa leading the way, and his trusty dog companion by his side, is there nothing...
Soulblitz's avatar
Bookworm Adventures Volume 2 (PC)

Bookworm Adventures Volume 2 review (PC)

Reviewed on August 02, 2009

You might be wondering how the game could possibly be difficult. The answer is that you suddenly find yourself working with extreme limitations. Besides gaining life meters several times the length of your own, enemies gain the ability to lock half of your pieces so that they can't be used, or to devalue them so that playing the selected tiles gains you no particular advantage. Worse, they may even set things up so that playing your own pieces damages you! There are items that can be used to counter these effects, but they are gone for good once you make use of them... at least until you take the time to earn more. The process for that basically amounts to level grinding.
honestgamer's avatar
Little League World Series Baseball 2009 (Wii)

Little League World Series Baseball 2009 review (WII)

Reviewed on August 01, 2009

The general feel of a set of innings in Little League World Series Baseball 2009 doesn't seem to have changed much. You still control most of the important bits with the 'A' button and furious Wii Remote waggles. You still start a game out with mild swings—because that's all that is strictly necessary—and finish it up with wild convulsions that are enough to nearly put an arm out of socket because of their ferocity.
honestgamer's avatar

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