Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Demon's Souls review (PS3)Reviewed on November 14, 2009The castle reeks of death. The path leading up to the main gate is littered with corpses. Maggoty, stinking bags of flesh left to rot where they fell. The horses, too. Their bodies were ripped open, with their loads and carts broken on the cobblestone. The crows are already at their flesh; pickings in Boletaria have been very good lately. The inside of the castle is worse. That gaping entrance leads into a seemingly endless black abyss, as if it were the mouth of some otherworldly beast. ... |
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7 Wonders II review (DS)Reviewed on November 14, 2009There’s enough going on to ensure that 7 Wonders 2 is more than just another gem-matching puzzle game, but it doesn’t really build upon its unique traits enough to truly distinguish itself from the crowded masses. There’s enough going on to drive you through the entire game, but, once this is done, there’s little to drive you back again. |
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Brutal Legend review (X360)Reviewed on November 13, 2009Despite some high points, Brutal Legend doesn't take the concept anywhere meaningful, ends abruptly, and ultimately feels like the developers didn't know what they wanted to accomplish. The game reminded me of an inspirational era in music. Now that I've been reminded, I wouldn't mind if someone channels that inspiration into gaming. |
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Revelations: The Demon Slayer review (GBC)Reviewed on November 13, 2009Take SMT: Nocturne for example: in this game, you're alone. Without your monstrous allies, you'll be quickly overwhelmed. Here, it doesn't take long to gain one HUMAN ally and a second joins shortly after that. The monsters are more of a novelty than a necessity, as I never really needed their help to do anything in this game. And with many of them being more along the lines of "typical RPG beastie" than "SUPER-AWESOME GOD OF THUNDER", I didn't miss their presence. |
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Borderlands review (X360)Reviewed on November 12, 2009Borderlands was a very anticipated game that alot of people couldn't wait for. I was one of them. For a first person shooter/RPG, it was definitely worth the wait. |
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Call of Duty: Modern Warfare 2 review (X360)Reviewed on November 11, 2009As I ran through the buildings of a bombed out city, I saw one of my comrades fallen and lying in the field. As explosions rattled the structure around us, another soldier lifted the wounded man's body by the arms and began to drag him toward safety... until another bullet cut the hero down mid-stride. It was a set of events that I didn't have to watch. There was no cumbersome cutscene, no prerecorded dialog. It was just one of many such moments so typical of that level and many others, a moment made memorable precisely because no undue attention was called to it. |
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Need for Speed SHIFT review (PS3)Reviewed on November 10, 2009Those who have been listening to the hype should be well aware of EA’s intent to push the series deeper into simulation gaming. But this doesn’t mean that SHIFT is going to compete with Forza and Gran Turismo – far from it. In fact, the game is somewhat of an arcade/simulation mix that could appeal to gamers who were never quite satisfied with the work of Turn 10 Studios and Polyphony Digital. |
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NHL 2K10 review (X360)Reviewed on November 10, 2009NHL 2K10 is a flawed sequel. It doesn’t elevate the franchise in the way you may have hoped or expected, nor does it present a package that you haven’t already seen and played a year ago. But don’t skate away just yet – while this might not be the must-have sports game of the season, it is anything but unplayable. |
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MagnaCarta 2 review (X360)Reviewed on November 10, 2009Those who are willing to set jaded prejudices to the side and play along with MagnaCarta 2's ambitions will find a world of passionate youth and unfeeling beasts, wrapped up in a conflict that's not really about good versus evil. It's a study on the concept of sacrifice for the supposed greater good; national leaders are quick to sacrifice others while the idle populace, safely watching the war from home, praise their heroes' noble deaths. |
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Naruto: Ninja Destiny review (DS)Reviewed on November 09, 2009A quick character like Neji can blitz his light attacks, scraping his opponent off the ground by chaining together the same rudimentary combo over and over. However, a similar approach for Sakura results in weak, worthless slaps. Only by hammering her heavy punches can you beat down the AI with your eyes closed. |
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Gorf review (CVN)Reviewed on November 09, 2009The Galactic Orbiting Robot Force, better known as Gorf, has its sights set on our humble Earth for its next conquest, its alien fleet traveling through a space warp and descending on the planet in a uniform march. Something must be done. Confronted with such threats before, the Earth people have learned. Before they would commission one pilot to watchguard the planet, roving the lower atmosphere as descenders continued to fall. But ceaseless Space Invaders would never stop com... |
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The King of Chicago review (AMIGA)Reviewed on November 08, 2009Prohibition in the Windy City: the good old days of bootleg booze, blazing bullets, and beautiful bitches. Just the sort of place where even a simple "legitimate businessman" such as yourself could one day rise from its blood-soaked gutters and claim his rightful place as the King of Chicago. |
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Tekken 6 review (PS3)Reviewed on November 07, 2009Jin Kazama has turned evil. It was inevitable, even if it seemed unlikely. You’d never think he’d actually go through with it - he’s practically a saint compared to some of the other characters - but the temptation was too great. Jin has taken control of the Mishima Zaibatsu, but he’s not interested in using it for the sake of justice or peace. Instead, he used the corporation to build an unbeatable army and intends to conquer the world with it. He’s accomplished more than any of his predecessor... |
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Tales of the World: Radiant Mythology review (PSP)Reviewed on November 06, 2009Fan service games can easily be forgiven for being mediocre if they at least pull off their intended gimmick well enough. Unfortunately, Tales of the World: Radiant Mythology fails on this basic principle, meaning the fans are left with a sub-par game. |
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Restaurant Empire 2 review (PC)Reviewed on November 05, 2009What challenges await my Restaurant Empire next month? Liquor licenses and dumb waiters that cost an arm and a leg, but net long-term profits? Hiring additional staff and firing problem employees? Optimizing seating and serving paths for best results? From the looks of it, yes. |
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The Elder Scrolls IV: Shivering Isles review (X360)Reviewed on November 05, 2009The paranoid Duchess is convinced someone's out to get her, so you get to escort her inquisitor around town to solve this mystery. Whenever a citizen isn't being forthcoming enough for your tastes, just give the order and (to the townsperson's horror) he'll torture them with a good old-fashioned shock spell to loosen their lips. |
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Hearts of Iron III review (PC)Reviewed on November 05, 2009I like numbers, I really do. Numbers can do all sorts of interesting and wonderful things. Numbers tell architects how tall their skyscrapers can be before collapsing. Numbers let you find your friend's house with a GPS when normally you'd be lost. Numbers govern telephones, crosswalks, and of course the INTERNETS. Numbers, and here's my favorite part, form the basis of our understanding of the universe itself. |
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Big Bang Mini review (DS)Reviewed on November 05, 2009Writing about Big Bang Mini in five hundred words is a little like creating a football-playing octopus spliced with DNA from Beckham and Pele, dropping a sack of balls at its boot-clad tentacles then confining it to a four-foot cubed room. You need a certain depth, a certain room to breathe, to fully appreciate the unfolding insanity. Otherwise, all you get is muddy footprints on the wallpaper. |
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Order of War review (PC)Reviewed on November 04, 2009First off I should say that I find “Order of War” quite a versatile thing. I mean it will be ok for many types of gamers: newbie in RTS, hardened players and history buffs. I consider myself an ordinary gamer with interest in shooters, RTSs and WWII. Maybe this is the reason why I love this game: for me it’s a great mixture of tactical RTS peppered with some shooter features. The game is really addictive and fun to play, probably due to its dynamism and simplified controls. Still however, devel... |
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Mr. Do!'s Castle review (CVN)Reviewed on November 03, 2009Taking to heart the accusation that their first title in the series, Mr Do!, was merely a copy of Dig Dug, developer Universal made certain that Mr. Do's Castle bore nary a resemblance to the Atari creation. For instance, in this spirited follow-up, Mr. Do finally surfaces, no longer weaving through underground networks mined out of wavy yellow and green checkered earth. A light bulb clicked on during one of the design team meetings -- "Our hero is a clown, not a gopher!" ... |
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