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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Yamaha Supercross (DS)

Yamaha Supercross review (DS)

Reviewed on December 27, 2009

It’s easy to make mistakes on the windier tracks that task you with straightening quickly from a sharp corner to fly into a sadistically placed camel hump, but it’s all the game really has. Mistakes are not punished harshly, nor outstanding lines rewarded thanks to the rubber band racing physics that ensure the pack of rival riders are neither too far ahead or too far behind you.
EmP's avatar
Lunar: Dragon Song (DS)

Lunar: Dragon Song review (DS)

Reviewed on December 27, 2009

Without any real depth to the characters aside from the obligatory teenage spunkiness and sugary-sweet sense of justice in their battle for racial tolerance, and their efforts to prove themselves worthy, just about everything that the Lunar franchise had been previously built upon has been thrown to the side to make room for ideas that I can only assume Game Arts discovered while rooting around in other developer’s trash for discarded gimmicks they knew would never work.
EmP's avatar
Final Fantasy IV (DS)

Final Fantasy IV review (DS)

Reviewed on December 26, 2009

So I was engaged in rare event: purchasing a new game that I might actually play. I looked upon the shelf, next to the sloppily produced Dragon Warrior Monsters (oh god, not another one of these) laid a lone copy of Final Fantasy IV (FF II on SNES). Filled with nostalgia from my childhood, I couldn’t let this opportunity to relive my past go. I had to buy it, no matter how bad it could possibly be. After all, gaming’s history is marred with inadequate remakes, taking one’s childhood memo...
Sclem's avatar
God of War Collection (PlayStation 3)

God of War Collection review (PS3)

Reviewed on December 25, 2009

God of War Collection was a good experience, because it proved one thing to me: almost five years later, the original God of War is still a phenomenal game. Its evocative settings, clever twists on classical Greek mythology, morbid puzzles, and responsive combat still deliver a stellar experience. Episode two, also contained on this disc, continues to mix straight-up fighting with button-pressing and stick-twisting minigames. It's not a style that everyone will appreciate, but those who do won't find the same experience anywhere else.
zigfried's avatar
Times of Lore (NES)

Times of Lore review (NES)

Reviewed on December 24, 2009

Times of Lore for the NES is an example of addition by subtraction in a port. The PC/Apple versions took too long to get between towns, and monsters were too lethal and numerous. Futzing with the admittedly innovative interface was a handicap in fights. ToL for the NES tweaks the world map to create shortcuts and also makes townspeople harder to kill by mistake. The result is a satisfactory, if bland RPG.
aschultz's avatar
Flappy (NES)

Flappy review (NES)

Reviewed on December 24, 2009

At 200 levels, Flappy lasts far too long, but it's decent enough that I wound up playing in longer stretches than I'd planned. It's a simple enough puzzler: push squarish boulders in half-width increments, possibly balancing them on the edge of the boulder/platform below. Gravity affects them but not you, and each level has a shiny boulder you must push some way to a shiny platform to advance.
aschultz's avatar
Sonic the Hedgehog (Genesis)

Sonic the Hedgehog review (GEN)

Reviewed on December 22, 2009

Playing the original Sonic the Hedgehog is a lot like revisiting your old elementary school: you know your way around, and you’ve got some good memories, but the place just isn’t as big as you remember it. Sonic 1 feels like a footnote in platformer history—it’s so slight that it’s hard to comprehend why it was such a big hit. It’s decent, but the gameplay feels unrefined, the level design is a mixed bag, and the game’s look is neither as fast nor as colorful as its sequels. Sonic 1 plays like e...
phediuk's avatar
Berserk: The Millennium Falcon (PlayStation 2)

Berserk: The Millennium Falcon review (PS2)

Reviewed on December 21, 2009

With its emphasis on fast-paced, cinematic action and strong storytelling, Berserk: The Millennium Falcon successfully brings these memorable encounters from the manga to life while providing some fun, if imperfect, action across several varied backdrops. Just make sure you watch the TV show first.
zigfried's avatar
Bakugan Battle Brawlers (Wii)

Bakugan Battle Brawlers review (WII)

Reviewed on December 20, 2009

Entrenched fans should approach Bakugan: Battle Brawlers with all these changes firmly in mind. This isn't a rote recreation of the live game they've come to love, and it's missing that game's more evolved mechanisms. But they should also approach it with an open mind. The basic changes create a more dynamic experience.
woodhouse's avatar
PixelJunk Shooter (PlayStation 3)

PixelJunk Shooter review (PS3)

Reviewed on December 18, 2009

fleinn's avatar
Metal Gear Solid 2: Sons of Liberty (PlayStation 2)

Metal Gear Solid 2: Sons of Liberty review (PS2)

Reviewed on December 17, 2009

Metal Gear Solid 2 is the point of the series where it it’s not just a game anymore. It was here that Hideo Kojima was convinced he was making History’s Next Great Epic. This was to be the Homer’s Odyssey of the video game era. The half hour codec conversations were to leave the viewer in a state of trance, convulsing with the uncontrollable aura of Truth. When Kojima tells us “Life isn't just about passing on your genes. We can leave behind much more than just DNA”, we are not listening ...
phediuk's avatar
Fatal Frame (PlayStation 2)

Fatal Frame review (PS2)

Reviewed on December 15, 2009

Most games are meant to entertain. Some are also meant to help us relax. Games like golf, for instance, are said to be amazing stress relievers. Supposedly it has something to do with hitting little balls while wearing baggy pants in the great outdoors. And then there’s Fatal Frame which, as far as I can tell, people play to give themselves heart attacks. It has little to do with the great outdoors and the only baggy pants involved are filled with the shit that was scared out of you ...
zippdementia's avatar
Asuka 120% Maxima Burning Fest (Turbografx-CD)

Asuka 120% Maxima Burning Fest review (TGCD)

Reviewed on December 14, 2009

The idea of schoolgirls beating each other up in sanctioned one-on-one combat is absurd, but the energy, competitive arrogance, and youthful vitality ring true. The concept may not translate as well into American culture, but this club-vs-club extravaganza struck a chord with Japanese gamers. Although outdone by its descendants, Asuka 120% Maxima Burning Fest delivers a fun, hyperkinetic look back at what once made the PC Engine "the" system to own.
zigfried's avatar
Lost: Via Domus (Xbox 360)

Lost: Via Domus review (X360)

Reviewed on December 14, 2009

There's a special feature on the LOST - Season 3 DVD that looks at the concept and creation of the video game. It's really nothing more than four minutes of hype and promises, which makes LOST: Via Domus sound really awesome.
jerec's avatar
Resident Evil: The Darkside Chronicles (Wii)

Resident Evil: The Darkside Chronicles review (WII)

Reviewed on December 14, 2009

When Resident Evil: Umbrella Chronicles came out, there were several glaring omissions from the level selection. What happened to Resident Evil 2? Or Code Veronica? It was pretty obvious that Capcom left them out on purpose. Perhaps they thought RE2 and RE3 were too similar in location to both feature on the same game? A more cynical view is that they probably saved RE2, their most popular game, and Code Veronica, the least popular game, for a separate release in order to milk the series for mor...
Probester's avatar
15 Puzzle (Xbox 360)

15 Puzzle review (X360)

Reviewed on December 13, 2009

Snowcap Games' 15 Puzzle is exactly what it claims to be: an electronic version of the classic sliding tiles game. Even if you didn't know what it was called, you probably know the one: it's a flat four-by-four grid, containing fifteen tiles and one empty slot. The goal is to slide tiles around until they're in the correct order.
zigfried's avatar
Silent Hill: Shattered Memories (Wii)

Silent Hill: Shattered Memories review (WII)

Reviewed on December 13, 2009

Silent Hill: Shattered Memories is much like the feared movie adaptation of a popular video game. Although there is a real Silent Hill movie in existence, the movie is probably much closer to the canon story of the video game series than this “reimagining”. Like a movie adaptation, Shattered Memories takes the basic concept of the first Silent Hill game; Harry Mason searching for his lost daughter after a car crash, and morphs it into a much shorter, watered down experience. All the principle ch...
Probester's avatar
Peggle (Xbox 360)

Peggle review (X360)

Reviewed on December 13, 2009

As a game and an experience, Peggle succeeds tremendously in what it set out to achieve. You might say, by that measure, it’s perfect.
PAJ89's avatar
Return to Mysterious Island 2: Mina's Fate (PC)

Return to Mysterious Island 2: Mina's Fate review (PC)

Reviewed on December 12, 2009

Despite a couple of hiccups, Return to Mysterious Island 2 does enough of the important things right to deliver a unique and slightly nostalgic experience, and is sufficiently different from its older sibling to justify its place on the fence between Sequel and Expansion.
WilltheGreat's avatar
Qix++ (Xbox 360)

Qix++ review (X360)

Reviewed on December 12, 2009

These changes at first seem to provide some welcome depth to the experience, but they come at a cost: instead of allowing you to play through an endless mode—which would have been a nice challenge and would have felt true to its arcade roots—the game now replenishes your stock of ships with each new stage and switches to a credits sequence once you finish the eighth zone. Then you can complete a second batch of eight stages. Once you've done that, you're done with the single-player mode unless you feel like going back to obtain a better score.
honestgamer's avatar

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