Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Alvin and the Chipmunks: The Squeakquel review (DS)Reviewed on February 14, 2010What The Squeakquel brings to the table is nothing new; we've all seen rhythm games in the past in the form of games such as Rock Band, Guitar Hero and even Dance Dance Revolution. Alvin's latest outing comes closest to the last of those three and consists of gameplay where the player must do nothing more than use the stylus to match on-screen arrows, but that's where the similarities between the two titles end. |
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Ninja Gaiden II review (X360)Reviewed on February 14, 2010Just for the record: Ninja Gaiden has the worst camera system in the entire history of 3D gaming, presenting the one-two punch of perpetually dangling at the most uncomfortable level imaginable and leaving the player with virtually no control whatsoever. It was way too low and way too close, and all we could do was center it behind main character Ryu, giving us a great shot of his ass (in shiny black ninja tights) and little else. I |
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Demon's Souls review (PS3)Reviewed on February 13, 2010It’s not like Demon’s Souls does anything new, or tells an interesting story, or even looks especially pretty. No, in the small amount of time it’s spent on store shelves, the game has amassed a cult following simply for being very, very difficult, and there is no denying that it earns every iota of its reputation. Now, I won’t waste your time detailing what a frustrating game can do to even the most hardened player (I’m sure you’ve all got stories), but you know when it feels like you’re... |
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Namco Museum: Virtual Arcade review (X360)Reviewed on February 11, 2010When the Namco Museum series debuted on the original PlayStation, it showed a lot of promise. From 1996 to 1997 (in the US), volumes were released a few months apart from one another, each containing a varied collection of games from the 1980s: Pac-Man, Metro-Cross, Ordyne, Galaga, Dragon Spirit, and so on. If you've played an 80s Namco title, chances are it was in one of these volumes. Namco could have just thrown these games on each disc with a simple menu and called it a day, but they put act... |
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Serious Sam HD: The First Encounter review (X360)Reviewed on February 10, 2010Though Serious Sam HD: The First Encounter is an exemplary title for those looking to satisfy their craving for golden age shooters, the pace is not suited for everyone (especially newcomers). It's a hardcore offering in an unbelievably simple package. The recreation here is so faithful that it's difficult not to recommend the game to everyone in spite of that hardcore bent, especially given the achievements and multi-player support. If you've never partied with Sam before, now is the best time to start. If you're the sort who plays both PC and Xbox 360 games alike, deny the urge to use mouse-and-keyboard controls and go with this version instead. It trumps Steam's offering by far. |
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Hello Kitty Party review (DS)Reviewed on February 10, 2010Hello Kitty Party is a collection of twenty five mini-games featuring the wide cast of Sanrio’s cute-troop. Whoever your favorite Sanrio character is, whether it’s green Keroppi or the titular Hello Kitty, there’s a game that features them. Unfortunately, in this case it’s like having your favorite childhood characters feature in a sweat shop. The games are mindless and repetitive and require little to no participation on the player’s part except the ability to briefly touch a stylus to a screen. |
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Ultima: Warriors of Destiny review (NES)Reviewed on February 09, 2010Ultima: Warriors of Destiny (WoD) doesn't have the cartridge space to replicate the top-down Ultima V, its PC equivalent, but it never even gets close. It banks on a bigger overworld, which just makes it more annoying to travel between sparsely populated towns, and a bigger underworld, where you'll quickly realize the maps repeat. U5 made it enjoyable to slow down and look at the effects of moralistic rule, but WoD is about finding words and items and getting on with it. It's slowe... |
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The Sky Crawlers: Innocent Aces review (WII)Reviewed on February 08, 2010For anyone who has viewed the movie, the mere existence of the game may seem puzzling. There, the grand war was merely a backdrop, a meaningless cycle that only highlighted the Kildren's wasted existence. Nevertheless, Project Aces has moved these hollow encounters to the forefront in The Sky Crawlers: Innocent Aces. The team behind the well-received Ace Combat series has created another game full of satisfying flight action, but they've subverted the thrust of the film's message in the process. |
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Silent Hill: Shattered Memories review (PSP)Reviewed on February 08, 2010The major failing of Shattered Memories is its predictability. The whole point of a survival horror game is to keep a player on his toes. The formula that the game establishes early on never undergoes much change or deviation, allowing the player to become too comfortable. Not having weapons or a combat system keeps the focus on atmosphere but it is a misused concept. Had the designers broken up the monotonous exploration of the environment with a few well-timed scares they could’ve captured the full potential of their innovation and delivered a game that was truly unique in the genre, instead of just being a quirky diversion. |
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Our House: Party! review (WII)Reviewed on February 07, 2010What makes things even worse is that they are sandwiched between several load screens that are disguised to trick you into believing that they contain useful or exciting information. You'll soon learn better. Pre-game tutorials explain how you're supposed to proceed through the challenge at hand, but the examples on-screen have little in common with the diversions that actually follow. The result is that you're never prepared for what comes next until you've played the game frequently enough to figure things out on your own. Your first experience with any mode feels like trying to kiss a porcupine's butt in the dark. |
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Moero!! Downhill Night review (PC)Reviewed on February 07, 2010Here you're not racing against testosterone-fueled gearheads; you're going against girls whose only thrill in life is speed. There's just one catch. You don't get to drive. |
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Bionic Commando review (X360)Reviewed on February 06, 2010I liked it when Bionic Commando was simply a game. You control a guy with shades and red hair, you fight Nazis (or their equivalent), and you save a guy named Super Joe. The bionic arm you used was one of those brilliant game mechanics that would have revolutionized the industry if it didn’t feel so singular and unique. Maybe I’m still too young to reminisce about “the good old days,” but this is what gaming used to be about. Exposition in games was once used to set the groundwork for ... |
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Shadow of the Beast review (TGCD)Reviewed on February 06, 2010When I borrowed a Turbo Duo back in 1993, I cycled through over a dozen games in the span of two days. While most of those 48 hours became a blur, a few moments stood out; Shadow of the Beast's conceptually simple title screen was one. Grass gorgeously scrolls underneath the beast's feet as clouds pass overhead, and the quiet soundtrack — initially a simple series of bells — gradually becomes an epic showcase of strong percussion, evocative wind pipes, and resounding chimes. It's simple but inspired. |
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Phantasy Star Ø review (DS)Reviewed on February 05, 2010Allow me to make one thing perfectly clear: Phantasy Star Ø is Phantasy Star Online, only it's not. |
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Nancy Drew: Warnings at Waverly Academy review (PC)Reviewed on February 05, 2010Perhaps the biggest problem isn't the limited nature of the building, though; it's the backtracking. When you first arrive, you'll make the rounds as you get acquainted with your new classmates. That takes a lot of time, since at first it can be easy to head down the wrong hallway and find yourself at a dead end. Once you know your way around, which may not happen until you've played for a few hours, you'll still find yourself wearing holes in the hallway carpet because you're covering the same ground so frequently. Instead of a resourceful sleuth, you'll feel like an errand girl. |
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Call of Duty: Modern Warfare 2 review (PS3)Reviewed on February 05, 2010When it’s not trying to congratulate itself on the supposed brilliance of its subtext, Modern Warfare 2 remains one of the tightest titles on the market. |
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Polar Panic review (X360)Reviewed on February 03, 2010With his home destroyed and family captured, this Ursus maritimus snuffs out Globoco, one life at a time. Sounds like the setup for a gruesome action adventure, but Polar Panic is actually an adorable puzzler. Murder may be the main goal, but the animated adversaries make sure it isn't morbid. |
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MAG: Massive Action Game review (PS3)Reviewed on February 03, 2010As the battles progress, they prove to be too large to happen the same way every time, but also orderly enough not to be complete chaos. While you're not directly influencing the battle elsewhere all the time, you are still aware of and often depend on the other players there to complete the missions. Whether you rise to become a leader, or a good soldier. |
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FIFA Soccer 10 review (X360)Reviewed on February 03, 2010The referee will even miss fouls, be inconsistent with bookings and red cards, and make incorrect calls of offside from time to time and, while that annoys the hell out of me when it doesn’t go my way, I can’t help but hugely appreciate the way EA have shoehorned an element of human error into computer-controlled official. |
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NBA Live 10 review (PS3)Reviewed on February 03, 2010The characters in this year's game move with more faithfulness to their real-life counterparts. The difference isn't huge, but it's there and it's just one of many tweaks that I absolutely appreciate. Other upgrades have also been made to things like the pick-and-roll control, opponent AI, blocking, dribbling, foul mechanics, rebounding, character models, sweat shading (you know you love it when the players glisten credibly), arenas, lighting and everything in between. I can confidently say that if you were to pinpoint every minor change, type up a comprehensive list and print it out on paper, you'd fill several pages. |
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