Review Archives (All Reviews)
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Final Fantasy XIII review (PS3)Reviewed on May 11, 2010If I were to base my opinion of Final Fantasy XIII solely on the reviews of others, I never would have played it. Like many, I’ve been a fan of the series since FF VII, played every installment, and come to appreciate certain ideas—those of which are now missing, shifted or minuscule. |
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Left 4 Dead review (X360)Reviewed on May 11, 2010We were in bad shape. Two of the four people in our group were on painkillers until we could find a few actual medkits, and one of them had been pounced on and pinned down by a zombified hoodlum and probably would have been mauled to death if I hadn’t stepped in and shot the thing down. We’d been running through city streets, following markings written in spray paint by other survivors. They’d managed to set up strategically-placed safe houses all over the area designed to keep us secure from th... |
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Dante's Inferno review (PS3)Reviewed on May 10, 2010It’s hard to imagine that there was even a moment where I legitimately enjoyed playing Dante’s Inferno. Knee deep in Hell, buried in the game’s final levels, slaughtering the same enemies over and over and over again, I’m tired. A significant part of me wants to turn off my PlayStation 3, but I feel like I’ve invested too much time in the experience to end it now. Like Dante, I feel like I must strengthen my resolve and continue my struggle through an experience that has both bored and ... |
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Silent Hill: Homecoming review (X360)Reviewed on May 10, 2010Shepherd’s Glen looked every bit the next-gen reincarnation of Silent Hill, then new protagonist Alex Shepherd turns up in his surplus army coat, frizzy hair and a rugged stubble beard, looks you deep in the eyes and proclaims in a bold, confident voice “I’ve completely missed the point!” |
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Over Top review (ARC)Reviewed on May 10, 2010Over Top, an overhead racer, is very deceiving. First impressions would be that it's a cute, casual title, with seven small stages to drive through. For gamers that have actually experienced this release in arcades, it probably did come off as a casual distraction, serving as a break from fighting games that bloated the scene during the mid 1990s. However, for those that didn't just play it once, failed to complete it, and had a good laugh, for those that actually wanted to finish Over... |
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Battlefield: Bad Company 2 review (PS3)Reviewed on May 10, 2010Battlefield Bad Company 2 review – in the comfort zone. |
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X-Men Origins: Wolverine review (X360)Reviewed on May 09, 2010It’s probably meaningless these days to praise a game for its wall-to-wall brutal violence, but you’ve got to give X-Men Origins: Wolverine credit for having the audacity to do what its PG-13 counterpart couldn’t. Someone must have let Marvel know that in this industry, beheadings, dismemberments and the boundless spilling of bodily fluids are precisely how you obtain mass audience appeal. |
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Final Fantasy XIII review (PS3)Reviewed on May 08, 2010Final Fantasy XIII is a game that would like nothing more in the world than for you to believe you enjoy playing it. Its simple list of wants does not extend as far as actually being enjoyable; it is content to pretend, to lie about a lie. |
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Star Ocean: Till the End of Time review (PS2)Reviewed on May 08, 2010In Till the End of Time, you don't exist in some primitive medieval world dominated by swords and sorcery. Nope, you're in a massive galaxy with all sorts of planets — many of which are quite advanced technologically. You get teased by this in the early going as protagonist Fayt (pronounced "fate") and family are chilling out in some futuristic resort. Then all hell breaks loose, Fayt gets separated from everyone and winds up in an escape pod that crashes...on a primitive medieval world. |
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BlazBlue: Calamity Trigger review (PS3)Reviewed on May 08, 2010Somehow, this deceptively simple fighter with fewer than 10 moves per character has the depth of an ocean. Even the story mode is deceptively complicated, and all the more rewarding for it. Moreover, the combat is complex, and the characters are interesting in battle and out. Blazblue is a fighter of the highest caliber, and a truly rewarding experience. |
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Major League Baseball 2K10 review (PS3)Reviewed on May 07, 2010Like so many other sports games released this season, MLB 2K10 is guilty of failing to break new ground. My Player mode won’t appease everyone. However, it’s pretty clear that 2K Sports designed it with only one kind of player in mind – the kind who has always wanted to be the individual star of a baseball team without having to worry about all the other nonsense. |
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Borderlands DoubleGame Add-On Pack review (X360)Reviewed on May 06, 2010DLC has earned a reputation for being a quick and easy cash-grab, yet Gearbox’s efforts to expand the world of Pandora come off as anything but that; these are earnest and hearty attempts to deliver fans more of the engaging cooperative play we’ve already fallen in love with. Borderlands: Double Game Add-On Pack conveniently bundles two of the three currently available expansions onto one reasonably-priced disc, and it’s a worthwhile investment for those who haven’t made it already. |
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Metroid Prime Trilogy review (WII)Reviewed on May 04, 2010Even after all these years, Metroid Prime is still the second-best game I’ve ever played, yet its style of play caters to a very specific taste that, understandably, not all gamers will gel with. Replaying the three games in the aptly titled Metroid Prime Trilogy, I noticed that as the series progresses, it seems increasingly eager to expand its audience. The original was a thing of quiet, delicate beauty, and yet by the third installment we’re teaming up with a band of mercenaries... |
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Enchanted Arms review (X360)Reviewed on May 03, 2010First impressions can be misleading. Sometimes purposefully so. |
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Final Fantasy XIII review (PS3)Reviewed on May 01, 2010Final Fantasy XIII director Motomu Toriyama once defended the game’s much-publicized (and much-criticized) linearity by stating that his team was going for an FPS vibe, an action-centric experience in which the entirety of the design, barring a few exceptions, moves players from one encounter to the next and little else. This excuses nothing but explains a lot: FFXIII has caught a lot of flak for ditching a number of valued JRPG conventions, and this was done to make the game’s bat... |
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Final Fantasy XIII review (X360)Reviewed on April 26, 2010Final Fantasy XIII (Xbox360) – by eviltb |
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0-D Beat Drop review (X360)Reviewed on April 25, 20100-D Beat Drop sets itself up as a fusion of rhythm and puzzle games, but the way it handles music doesn't fundamentally change the structure of its source material. No matter how many modes it throws at you, this is still an easier remix of Puyo Puyo with a different skin. |
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Just Cause 2 review (X360)Reviewed on April 25, 2010Just Cause 2 doesn’t rely on things that go boom. Instead, the game succeeds by delivering moments that are intense, surreal, and will push players off the edge of their seats in cool and unexpected ways. |
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Just Cause 2 review (X360)Reviewed on April 24, 2010I don’t entirely know what Just Cause 2 is about. I know it concerns some islanders with very silly accents grouping up against a corrupt government, but I couldn’t delve into further details, nor even confirm the very presence of details at all. Come to think of it, I’m not even sure what the main character’s name is; I always called him Tuco, because he sounds exactly like Eli Wallach from The Good, the Bad and the Ugly. But never mind. What’s important about him is that he’s go... |
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AGAIN: Interactive Crime Novel review (DS)Reviewed on April 24, 2010Again is the latest (and maybe last) interactive novel game from Cing, the developers of Trace Memory and Hotel Dusk. Such a pedigree makes this game even more disappointing than it otherwise would be. |
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